Barbarian

Nimrod Simio's page

224 posts. Alias of Governayle.


Full Name

Nimrod Simio

Race

Half-Orc

Classes/Levels

AWOL Circus Performer 3

Stat Bar:
HP: 25, AC: 17(t 13, f14), F 3, R 6, W 4, Init +3, Perception 9, Darkvision

Size

Medium

Age

17

Alignment

Neutral

Deity

Gozreh

Location

The Wurmwood

Languages

Common, Goblin, Orc, Sign Language

Occupation

Circus Performer

Strength 14
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 16
Charisma 10

About Nimrod Simio

Nimrod, Level 4:

Nimrod Simio
Male half-orc hunter 4 (Pathfinder RPG Advanced Class Guide 26)
N Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 17, touch 13, flat-footed 14 (+3 armor, +3 Dex, +1 shield)
hp 25 (4d8+2)
Fort +4, Ref +7, Will +4
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
dagger +5 (1d4+2/19-20) or
dagger +5 (1d4+2/19-20) or
dagger +5 (1d4+2/19-20) or
dagger +5 (1d4+2/19-20) or
scorpion whip +5 (1d4+2) or
whip +5 (1d3+2 nonlethal) or
training whip +5 (1d3+2 nonlethal)
Ranged longbow +6 (1d8/×3)
Hunter Spells Known (CL 4th; concentration +7)
2nd (2/day)—barkskin, lesser restoration, summon nature's ally II
1st (4/day)—aspect of the falcon[APG], cure light wounds, gravity bow[APG], liberating command[UC], summon nature's ally I
0 (at will)—create water, flare (DC 13), guidance, know direction, mending, stabilize
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Statistics
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Str 14, Dex 17, Con 10, Int 14, Wis 16, Cha 10
Base Atk +3; CMB +5; CMD 18
Feats Coordinated Shot[ACG], Outflank[APG], Point-Blank Shot, Precise Shot
Traits barroom talespinner, reckless
Skills Acrobatics +10, Climb +8, Diplomacy +7, Handle Animal +9, Heal +7, Knowledge (geography) +6, Knowledge (nature) +9, Perception +10, Perform (Knife Throwing) +1, Profession (Circus Performer) +7, Profession (sailor) +9, Swim +6; Racial Modifiers +1 Acrobatics, +1 Climb, +2 Handle Animal
Languages Common, Custom Language, Goblin, Orc
SQ animal companion (ape named Magilla), animal focus (4 minutes/day), hunter tactics, improved empathic link, nature training, orc blood, track +2, wild empathy +4
Combat Gear holy water (2); Other Gear studded leather, buckler, arrows (20), blunt arrows[APG] (20), dagger, dagger, dagger, dagger, dagger, flight arrows[APG] (20), longbow, scorpion whip[UC], training whip[ARG], whip, whistling arrow[UC] (20), animal harness[APG], artisan's tools, artisan's tools, backpack, backpack, bandolier[UE], bedroll, belt pouch, cards[UE], chalk (10), chalkboard[APG], chewing stick, clownish makeup (0.5 lb), colored handkerchiefs (0.5 lb), comb (0.2 lb), entertainer props, simple (0.5 lb), flint and steel, hairbrush (0.3 lb), Harmonica, hemp rope (50 ft.), hip flask[UE], juggling balls (0.5 lb), manacles, marbles[APG], mess kit[UE], mirror, nail file (0.1 lb), pot, scissors (0.3 lb), soap, sponge, tobacco, tooth powder (0.1 lb), torch (10), trail rations (5), waterskin, 118 gp, 8 sp
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Special Abilities
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Animal Companion (animal companion (ape named Magilla)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (4 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Darkvision (60 feet) You can see in the dark (black and white only).
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet pre-reqs.
Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through companion's eyes (but not own).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Magilla, Level 4:

Magilla
Male ape
N Large animal
Init +1; Senses low-light vision, scent; Perception +1
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Defense
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AC 16, touch 10, flat-footed 15 (+1 Dex, +6 natural, -1 size)
hp 34 (4d8+14)
Fort +6, Ref +5, Will +2
Defensive Abilities evasion
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Offense
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Speed 30 ft., climb 30 ft.
Melee bite +10 (1d6+8), 2 claws +11 (1d6+8)
Space 10 ft.; Reach 10 ft.
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Statistics
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Str 26, Dex 12, Con 14, Int 3, Wis 12, Cha 7
Base Atk +3; CMB +12; CMD 23
Feats Coordinated Shot[ACG], Outflank[APG], Toughness, Weapon Focus (claw)
Tricks Attack, Attack, Attack Any Target, Come, Down, Fetch, Heel, Perform, Performance, Stay
Skills Acrobatics +7, Climb +20
SQ animal focus, attack, attack any target, down, performance
Other Gear amulet of natural armor +1
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Climbing (30 feet) You have a Climb speed.
Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs. opp.
Down [Trick] The animal will break off combat on command.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Performance [Trick] The animal has been trained to perform many tricks.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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