
Cthulu_Eats |

Cool, thanks for the clarification, it makes a lot more sense (and that was what it seemed like it was intended to be).
Thunderbeard: The part that is confusing me about the grapple is this:
"If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails)."

![]() |

You can switch out the starting feat, but not select level up feats unless you have the beast-bonded archtype. Though I still wonder how you get it given it doesn't qualify for sympathic rage? Sadly raging song doesn't actually work with amplified rage since it isn't actually rage. .
given this sentence I'd argue otherwise
But I guess it's up to the DMIf an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).
I'm working on fixing my character, and I'm swapping out eldritch heritage and amplified rage for some other feats because I missed that I needed to be level 3 to take it whoops

Xanya Zellor |

Xanya Zellor wrote:You can switch out the starting feat, but not select level up feats unless you have the beast-bonded archtype. Though I still wonder how you get it given it doesn't qualify for sympathic rage? Sadly raging song doesn't actually work with amplified rage since it isn't actually rage. .given this sentence I'd argue otherwise
But I guess it's up to the DM
If an ally has her own rage class ability (such as barbarian's rage, bloodrager's bloodrage, or skald's inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).I'm working on fixing my character, and I'm swapping out eldritch heritage and amplified rage for some other feats because I missed that I needed to be level 3 to take it whoops
Given that the 7th table started already you will probably have to wait for someone dropping out before you can join now.

Fury of the Tempest |

Guess I took too long to get the fluff of my character down... but I do have them complete now. Arcantos Rouqar over at mythweavers (for now), with his backstory down at the bottom under 'Other Notes'. Honestly hoping the fact his mechanics was completed a while ago is enough to get me in a bit sooner... but well, I'm not exactly expecting that to happen.

CaveToad |

Becoming the leader of a thieves' guild in a city at level 1 seems improbable. I would recommend changing that aspect as it doesn't make sense, and doesn't seem critical for your story. You have a bunch of PoW classes thrown together for optimization ( ok so most people are optimized to some extent ), but you don't explain why you are a bushi or vigilante or warlord or vanguard commander ..... is your backstory even for that character? You talk of being a boy, but mention nothing about being a catfolk other than having the awesome stats and abilities.
Not necessarily meaning to rip you apart at all, plenty of other characters have little to no backstory at all, so at least you tried, but it struck me as funny.

Fury of the Tempest |

... Honestly, your backstory has left me with a bit of a problem CT. After all, the wizard's main mission, or main experiment is 'He would rescue and convert members of evil races, raising them to be just and true, or at least not evil and debased, to show that anyone can be heroic.' But... your letting people play as Catfolks and Kitsunes... which have no evil qualities whatsoever.
Hence the problem. I want to play as a Catfolk for this campaign, but I need someone who was rather evil before our wizard came along. Which was why I admittedly made him something that seems quite implausible, becoming the leader of an entire city state at level one.
Course my reasoning is that 10k years ago civilization was so bad that in game terms even the best soliders and leaders would of been only level 1 NPC classes... a reasoning I completely made up from the top of my head admittedly.
As for the difference of the classes and backstory? Well, Vigilante is explain by his past as a smart rogue-like character, and he isn't just letting that go. Warlord goes alongside bard with the entire inspiration theme, and Vanguard Commander relates to his new desire to fight alongside and with other people, but on the front-lines in front of them himself. Bushi... eastern themed city state.
So yeah... I admit its not the best history... but it is actually better than it looks on first glance.
Also, I am going for theme over optimization here you know. I put the two PoW classes together not for optimization purposes, but because they fit the character I want to make.

Hotaru of the Society |

Actually, it depends on the setup. If you check my character you'll see that it is entirely possible for the bent towards trickery and control of others to be something that needs to be overcome.
You can likewise create negative attributes that your catfolk is trying to overcome. Certainly, you can just write off that they aren't 'normally evil', but then you run into the problem that many many more exist that aren't innately evil, but instead may be easily misunderstood. Merfolk and Kitsune are easy to give an 'evil' bent, and they're widely distrusted. Wayangs and Catfolk less so... they simply 'are'. Though Catfolk are also regarded in Golarion as troublemakers, if I'm not mistaken.
Currently:
Kitsune ruled over a small tribe using trickery, enchantment, superstitions, and faith.
Kitsune was the son of a man who abused his Kitsune powers to rule an entire kingdom.
Catfolk with no written backstory that I have seen.
Catfolk who turned Feral and started hunting down livestock when his tribe was decimated by orcs.
Merfolk daughter who survived her trading house's decimation.
Wayang who wants to be a hero when most Wayangs just want to be left alone and have no impact on anything.
Wayang who had parents that were great at their trades.
Grippli with no written backstory that I have seen.
Several others that I haven't really kept up with.
Sure, some people didn't really capture the 'saved from evil' thing, or even really gave an evil background at all... so I guess it's not really something to overly work yourself up about. :P

Xanya Zellor |

I think the "old world", 10000 years ago, is kinda like golarion as we know it while this "new world" could be pretty much anything.
I don't think two PoW classes is "over optimization" or even optimization. You can still only be in one stance and and you only get so many swift actions which are kinda required to take advantage of most of the abilities of the PoW classes. Vanguard Commander looks interesting, though it's a bit shame you can't get a shield as a special item given all those extra bashes. Extended Defense with Vanguard's Shield and something to allow you to rush over to allies to defend them sounds kinda cool (but broken), though I am not sure you'll have the ability to pick that up.

Dalang Teniel |

Yeah... I interpreted it as more like "misunderstood/mistrusted races." Hence Catfolk/Ratfolk and Changelings are on there, while Half-Orcs and Tieflings aren't, because the first group is more "monstrous" owing to the lack of contact most people have with them in a typical d20 setting.
Wayang are absolutely not an "evil" race, and neither are Merfolk, Grippli, or Vanara. But our group, at least, is focused on characters who strive to be civilized and heroic against their nature, rather than good; our Kitsune is trying to learn selflessness, our minotaur is working on self-restraint, our Vanara is working to overcome the animal savagery of his past, and our Changeling is looking for way to defeat the Night Hags of her ancestry. The Wayang I play is interested in overcoming his societal morality—since Wayangs tend to xenophobia and inaction, this mostly involves trying to remember to speak and fight when he's supposed to.
Also, at this point there have been nearly 40 characters created for this general world; I'd recommend working with the game's story, instead of criticizing it.
@Xanya: I think Spelunky Frog means that powerful classes without explanation are by default optimization. (That said, while Wayangs' innate magic explains Bloodrager, I never really explained my Oracle side or where my curses and mystery come from). We're all guilty of optimizing something; you optimized for murdering individual enemies (which fits your character's personality well enough), Makoto optimized for "most tails" (and is optimizing her eidolon to look as much like Okami as possible), and I optimized Teniel for ultimate creativity in what he can accomplish and when.

CaveToad |

The 'everyone was evil' is a bit of an over generalization. Plenty of the characters within are or were good or perhaps misunderstood. A lot of the characters played in the campaign were rescued by Goodwin from dire circumstances and given a new life, but were not necessarily evil. Its a convenient hook to go on, but not totally necessary. Your thieves' guild background is perfectly acceptable, just probably not that part where you were the leader. Maybe trusted confidant, or special operative given your obviously exceptional abilities, and powers more commensurate with someone several levels above you.

Cthulu_Eats |

I am! I am currently travelling, so my time to work on the mechanics has been limited, but the character is a Mind Flayer Oracle/Synthesist Summoner/Steelfist Commando Warlord. Basic gist is that he was part of the squad in the previous mind flayer empire who went out and found hosts for new mind flayers. It was over the course of a few expeditions where he discovered the Great Old Ones cult, and found that he could draw power (at a cost) from his ancestors. The governing mind flayer body did not approve of any unsanctioned contact with the Old Gods, and enforced strict penalties on those who made contact with them. Upon finding out my character's transgressions (hard to hide things in a society where everyone can read minds), he was imprisoned and sentenced to death. This is where Goodwin intervened and through his guidance has had his misaligned moral system somewhat righted. While he still does not see the full moral spectrum properly yet, my character is extremely grateful to Goodwin for both saving his life and introducing a whole new system of thought. He would be LN, because although he has a firm grasp on the black and white aspects of morality, he struggles with many of the shades of grey. He has a strict code of conduct that he tries to follow to fulfill Goodwin's expectations.
Bit brief and hastily written, but I will elaborate on the ideas when I have the character and his background completely filled out. Should I still create him at level 1?

Ashe |

I am a very active player, you can check my games. I post multiple times a day. I was interested when you first listed this but didn't put something together. Let me look at recruitment again and come up with an idea.
5d6 ⇒ (5, 2, 3, 1, 2) = 13 10
5d6 ⇒ (6, 5, 1, 1, 5) = 18 16
5d6 ⇒ (4, 2, 2, 2, 6) = 16 12
5d6 ⇒ (5, 2, 6, 4, 5) = 22 16
5d6 ⇒ (6, 2, 4, 2, 6) = 20 16
5d6 ⇒ (4, 6, 1, 2, 6) = 19 16
5d6 ⇒ (6, 6, 2, 5, 1) = 20 17
so 17, 16, 16, 16, 16, 12, with 10points becomes 18,18,18,18,18,13 Nice

CaveToad |

Maks doesn't have a monk class :P
This is an monk unchained-specific issue. Each unchained class has its own rules for what can and can't be done, and a Monk -cannot- take -any- archetypes, RAW and RAI.
Correct, and it seems some players were unaware of this, and I may have missed it in a few reviews myself since it may not have been clear what type of monk they were playing. I went back through and had a few people fix their builds. Anyone playing an unchained monk should not have any of the older archetypes.

Quassine Alator |

Maks doesn't have a monk class :P
This is an monk unchained-specific issue. Each unchained class has its own rules for what can and can't be done, and a Monk -cannot- take -any- archetypes, RAW and RAI.
The real reason besides rules, is because it really does not work since some of the replaced features are now under Ki Powers instead of Class Features that you would receive per level. Archetypes still work with Unchained Rogues. At least, the one I chose and it appears it also still embraces archetypes.
Don't worry about Archetyping an Unchained Monk anyway, some pretty cool features are built within.

Monkeygod |

Yea, there's no explanation for why you can't pick an archetype with the UM.
What's weird is the Weapon Adept, which is the archetype I was looking at, gives up class features that are a part of the normal progression of the Unchained Monk.
But, if I am still disallowed to take an archetype with the Unchained Monk, then I will stick with the regular Monk, as that archetype is integral to not just the mechanical build but also to the backstory and personality of my PC.

Ashe |

alright don't think I missed anything. Hope you like. Look forward to hopefully joining the team.
Goliath
Warlord 1
Cleric of Ragathiel 1
Monk 1 (Kata Master/Qinggong)
Favored Class: Warlord
LG: A promise is a promise. He does not enter deal lightly and he respects the laws of society that he is not part of. He seeks to do good and help those not able to help themselves and to thwart evil and become a valorous knight.
Male Ogre
-Advanced Strength 4RP, Hardy 3RP
Goliath has been inspired by stories of daring Knights and Paladins. He worships Ragathiel taking to heart his words of Duty and Chivalry. His word is his bond and he seeks to do good to honor the teachings of Goodwin and Ragathiel. He aspires to be a daring knight that will inspire stories and songs.Init: +9; Perception +8 Darkvision 60’ Lowlightvision
Size: 10’, Reach: 10’
--------------------
Defense
--------------------
AC 19, touch 17, flat-footed 16
(+2Natural, +3Dex, +4Wis)
HP: 19
Fort +7, Ref +5, Will +6
--------------------
Offense
--------------------
Speed 30ft
Melee:
Unarmed Strike +9 1d6+8
Melee: Power Attack included
Sword +9 3d8+15
Brave Gambit +15 3d8+15
Brave Gambit w/Panther of the Hunt +17 3d8+17
Melee Flurry: Power Attack included
Sword +7/+6 3d6+11/3d8+11
Victory Gambit +11/+10 3d8+11/3d8+11
Victory Gambit w/Primal Wrath +11/+10 3d8+17/3d8+11
--------------------
Statistics
--------------------
Str 26, Dex 16, Con 20, Int 11, Wis 18, Cha 16
Base Atk +1; CMB +10; CMD: 26 (10+8str,3dex,4wis,1size)
Feats:
Toughness, Combat Reflexes, Weapon Focus GreatSword, Crusaders Flurry, Improved Initiative, Extra Panache, Power Attack, Furious Focus
Skills: 5 Ranks
Survival +8 (1rank,3class,4wis)
Perception +8 (1rank,3class,4wis)
Sense Motive +8 (1rank,3class,4wis)
Diplomacy +7 (1rank,3class,3cha)
K. Religion +4 (1rank,3class)
---------------------
Special Abilities
---------------------
(Su)Channel Energy 6/6
(Ex)Panache 5/5
(Ex)AC Bonus
(Ex)Flurry of Blows
(Ex)Warlord’s Gambit: Brave Gambit, Victory Gambit
(Sp)Inspiring Word 7/7 +2 morale to attack, skill, saves for 3 rounds
(Su)Destructive Smite 7/7 +1 morale to damage 3 rounds
-------------------------
Traits:
-------------------------
Fates Favored
Reactionary
Community Minded
-------------------------
Languages:
-------------------------
Common, Giant
--------------------------------------------
Spells: Domains: Nobility, Destruction
--------------------------------------------
Cleric Cast: 1st: 2+Domain
Cleric Prepared:
0: Mending, Guidance, Create Water
1st: Shield of Faith, Shield of Faith, Divine Favor(Domain)
---------------------------
Maneuvers and Stances
---------------------------
Stances:
-Circular Stance: (Can’t be flanked unless 4 levels higher)
Maneuvers Known:
-Encouraging Roar (Swift Action: +2morale to Attack/Damage)
-Panther on the Hunt (Full Part of Charge: +2Circumstance to Attack/Damage)
-Primal Wrath (Standard Attack: +4Damage, +6 Two Handed Weapon)
-Shoulder Rush (+4 Bull Rush/Overrun No AoO)
-Scything Strike (Attack two adjacent enemies same attack roll)
-Blade Breaking (+4 Sunder/Disarm No AoO)
Maneuvers Readied:
Primal Wrath, Encouraging Roar, Panther on the Hunt, Scything Strike
-------------------------
Gear:
-------------------------
MW Huge BastardSword
-------------------------
Carrying Capacity
-------------------------
Light: 612lbs or less / Medium: 613-1226lbs / Heavy: 1226-1840
Goliath
Goliath was born seventh son of the seventh son in the line of the chief of the tribe. He was marked by his pale skin. He physique was far superior to the others his age. He was trained well and soon became one of the greatest warriors of the tribe. He showed great loyalty and duty to the tribe doing whatever that was asked of him, but he didn’t posses the bloodlust that others in his tribe did. He would punish those that stood before him with his destructive power but only if it was for the betterment of the tribe. We warned against the reckless destruction and evil acts. It was this the got the attention of Goodwin. The Archmage saw great potential in Goliath. His heart was pure and he possessed the great power to throw down any evil that would stand before him. He had a spirit of leadership and community striving to better those around him wishing all to prosper and not fear the persecution of evil. For this Goodwin took the young ogre from his tribe. He explained to him why he was selcected. Goliath was honored. Time passed, Goodwin shared stories of wars and battles of courageous knights and paladins. Goliath was spiritual and asked many questions of faith and purpose that these men had. Goodwin would lake of deity’s and the powers they granted to their divine warriors. It was the General of Vengeance Ragathiel that stood out among the others. His sense of duty and chivalry inspired Goliath to take up the blade in his name.
With the training of Goodwin and the divine abilities of Ragathiel Goliath became a great warrior among the champions. He worked with his brothers and sisters honing each of their abilities and inspiring them to do better in combat. His natural ability to lead made them come together. The years of training only strengthened their bond and the effectiveness of their abilities. He now finds himself with a group of his siblings of Goodwin seeking to find their master. He hopes to keep them focused on their duty to follow their masters teachings.

Ashe |

no, just like the iconic Amiri just using a oversized sword because i'm proficient because its deities favored weapon, Since I'm already large mine is a step up from hers. I will always have the -2 to attack with it unless I do Titan mauler as my cheese class. Could archetypes be taken with the cheese class? Got to go back and look on that.
Edit: So it doesn't mention archetypes so I guess that's a CaveToad question. Though my cheese dip is most likely going to be Paladin.

Aury'tss |

As long as you don't have any other levels in the base class, you can apply whatever archetypes are legal to your dips.
But -2 isn't a huge deal with your strength, really. And I always wanted to do a cleric/monk crusader's flurry thing, I think you're taking full advantage of that opportunity hahaha

CaveToad |

Just cursory review. Ragathiel's favored weapon is a bastard sword not a greatsword, and 2d6 should go to 3d6 for weapon damage for medium->large, unless you have some other ability that changes it that I didn't note. (and 2d8 in the case of a bastard sword)
As far as I can tell the math seems to work for one or two things I checked, but it would help to break down the numbers for each of your attack scenarios you have listed, I find that helps a lot when adding in other penalties and bonuses on the fly. In tabletop games people with all their bonuses precanned into a number often would add the same bonus twice thinking they hadn't added it. When it is spelled out and shown, its harder to do that accidentally.

Ashe |

Goliath
Warlord 1
Cleric of Ragathiel 1
Monk 1 (Kata Master/Qinggong)
Favored Class: Warlord
LG: A promise is a promise. He does not enter deal lightly and he respects the laws of society that he is not part of. He seeks to do good and help those not able to help themselves and to thwart evil and become a valorous knight.
Male Ogre
-Advanced Strength 4RP, Hardy 3RP
Goliath has been inspired by stories of daring Knights and Paladins. He worships Ragathiel taking to heart his words of Duty and Chivalry. His word is his bond and he seeks to do good to honor the teachings of Goodwin and Ragathiel. He aspires to be a daring knight that will inspire stories and songs.Init: +9; Perception +8 Darkvision 60’ Lowlightvision
Size: 10’, Reach: 10’
--------------------
Defense
--------------------
AC 19, touch 17, flat-footed 16
(+2Natural, +3Dex, +4Wis)
HP: 19
Fort +7, Ref +5, Will +6
--------------------
Offense
--------------------
Speed 30ft
Cha on gambits is luck bonus so benefits from Fates Favore
Man. Is short for Maneuver
Melee:
Unarmed Strike +9 1d6+8
Melee: Power Attack included
BastardSword +9 3d8+15 (+12str,+3PA)
(Str+8, WF+1, MW+1, BA+1, Oversized -2)
Brave Gambit +15 3d8+15 (+12str,+3PA)
(Str+8, WF+1, MW+1, BA+1, Oversized -2,Cha +4, Charge +2)
Brave Gambit w/Panther of the Hunt +17 3d8+17 (+12str,+3PA, +2Man.)
(Str+8, WF+1, MW+1, BA+1, Oversized -2,Cha +4, Charge +2, Man. +2)
Melee Flurry: Power Attack included
BastardSword +7/+6 3d6+11/3d8+11 (+8str.+3PA)
(Str+8, WF+1, MW+1, BA+1, Oversized -2, Flurry -2)
Victory Gambit +11/+10 3d8+11/3d8+11 (+8str,+3PA)
(Str+8, WF+1, MW+1, BA+1, Oversized -2, Flurry -2, Cha +4)
Victory Gambit w/Primal Wrath +11/+10 3d8+17/3d8+11 (Str+8, PA +3, Man +6 first attack)
(Str+8, WF+1, MW+1, BA+1, Oversized -2, Flurry -2, Cha +4)
--------------------
Statistics
--------------------
Str 26, Dex 16, Con 20, Int 11, Wis 18, Cha 16
Base Atk +1; CMB +10; CMD: 26 (10+8str,3dex,4wis,1size)
Feats:
Toughness, Combat Reflexes, Weapon Focus GreatSword, Crusaders Flurry, Improved Initiative, Extra Panache, Power Attack, Furious Focus
Skills: 5 Ranks
Survival +8 (1rank,3class,4wis)
Perception +8 (1rank,3class,4wis)
Sense Motive +8 (1rank,3class,4wis)
Diplomacy +7 (1rank,3class,3cha)
K. Religion +4 (1rank,3class)
---------------------
Special Abilities
---------------------
(Su)Channel Energy 6/6
(Ex)Panache 5/5
(Ex)AC Bonus
(Ex)Flurry of Blows
(Ex)Warlord’s Gambit: Brave Gambit, Victory Gambit
(Sp)Inspiring Word 7/7 +2 morale to attack, skill, saves for 3 rounds
(Su)Destructive Smite 7/7 +1 morale to damage 3 rounds
-------------------------
Traits:
-------------------------
Fates Favored
Reactionary
Community Minded
-------------------------
Languages:
-------------------------
Common, Giant
--------------------------------------------
Spells: Domains: Nobility, Destruction
--------------------------------------------
Cleric Cast: 1st: 2+Domain
Cleric Prepared:
0: Mending, Guidance, Create Water
1st: Shield of Faith, Shield of Faith, Divine Favor(Domain)
---------------------------
Maneuvers and Stances
---------------------------
Stances:
-Circular Stance: (Can’t be flanked unless 4 levels higher)
Maneuvers Known:
-Encouraging Roar (Swift Action: +2morale to Attack/Damage)
-Panther on the Hunt (Full Part of Charge: +2Circumstance to Attack/Damage)
-Primal Wrath (Standard Attack: +4Damage, +6 Two Handed Weapon)
-Shoulder Rush (+4 Bull Rush/Overrun No AoO)
-Scything Strike (Attack two adjacent enemies same attack roll)
-Blade Breaking (+4 Sunder/Disarm No AoO)
Maneuvers Readied:
Primal Wrath, Encouraging Roar, Panther on the Hunt, Scything Strike
-------------------------
Gear:
-------------------------
MW Huge BastardSword (Normal 1d10, Large 2d8, Huge 3d8)
-------------------------
Carrying Capacity
-------------------------
Light: 612lbs or less / Medium: 613-1226lbs / Heavy: 1226-1840
Goliath
Goliath was born seventh son of the seventh son in the line of the chief of the tribe. He was marked by his pale skin. He physique was far superior to the others his age. He was trained well and soon became one of the greatest warriors of the tribe. He showed great loyalty and duty to the tribe doing whatever that was asked of him, but he didn’t posses the bloodlust that others in his tribe did. He would punish those that stood before him with his destructive power but only if it was for the betterment of the tribe. We warned against the reckless destruction and evil acts. It was this the got the attention of Goodwin. The Archmage saw great potential in Goliath. His heart was pure and he possessed the great power to throw down any evil that would stand before him. He had a spirit of leadership and community striving to better those around him wishing all to prosper and not fear the persecution of evil. For this Goodwin took the young ogre from his tribe. He explained to him why he was selcected. Goliath was honored. Time passed, Goodwin shared stories of wars and battles of courageous knights and paladins. Goliath was spiritual and asked many questions of faith and purpose that these men had. Goodwin would lake of deity’s and the powers they granted to their divine warriors. It was the General of Vengeance Ragathiel that stood out among the others. His sense of duty and chivalry inspired Goliath to take up the blade in his name.
With the training of Goodwin and the divine abilities of Ragathiel Goliath became a great warrior among the champions. He worked with his brothers and sisters honing each of their abilities and inspiring them to do better in combat. His natural ability to lead made them come together. The years of training only strengthened their bond and the effectiveness of their abilities. He now finds himself with a group of his siblings of Goodwin seeking to find their master. He hopes to keep them focused on their duty to follow their masters teachings.
Alright put the break down in there. Will obviously make an alias if selected.

Ashe |

using the bastardsword is fine it is just like Amiri the iconic barbarian. Mine is a step bigger because as an ogre I'm large size. I'm proficient because its deity favored weapon don't have to take the feat.
Just like Amiri I can't use this one in one hand. If I go down a step to just a large one then I can switch that one between two handed and one handed. I'm not going to one hand with flurry, it just looks that way b/c a monk doesn't get Str 1.5 win using a two handed weapon to flurry. The best thing with it is really crusader flurry making the weapon a monk weapon and therefor letting me use it with Kata master to parry and riposte and regain panache when dropping or criting :)

CaveToad |

Sounds extra sketchy, regardless of iconic characters, but seems like arguments for it are convincing enough if I read various discussions about it. Don't forget you have overall -1 to hit and ac due to large size.
Also everyone is selected, they are just put in the waiting list until a spot opens. Go ahead and do a formal crunch. Make sure you include a spoiler with your original stat rolls + link to the post and show math for all racial mods(ogre mods, ogre size mods, RP buys(extra str), and 10:10 pt allocations.

Quassine Alator |

yep totally forgot about the large AC penalty and hit penalty. I think I will just go down to the large size version then to keep my accuracy up. That way I can use it with einhander stance if I take it later. Alright will do alias now.
Yeah man, you already goin' to be smackin' things around ... lol

Xanya Zellor |

How does gambit give +6 when you only have 16 charisma? Did you write wrong how much cha you have? Your rolls were awesome. Also, our item give us weapon focus for free at level 3, so you might want to look at other options to avoid retraining.
I am surprised you picked circular stance over scarlet einhander, but that's just preference I guess and you are probably planning on mostly using the sword in both hands anyway.
I like your character, he is strong ;).

CaveToad |

I'm not sure there are any characters who don't have something sketchy. I just calls em like everyone sees em. :)
Agreed, its barely worth mentioning it compared to other stuff I have seen and can predict based on people's builds. You can almost sense the building synergy until they hit that magical level where it all gels into some supernova level attack. I'm totally fine with that sort of thing (at least in this campaign), because it just lets me make super fun ridiculously overpowered monsters to challenge them.