
DM Lil" Eschie |

Will save: 1d20 + 2 ⇒ (2) + 2 = 4
The undead look at Aralu, waiting for instructions. But it's trapped into the cage so far.
Katara points to Zurka the pressure plate he walked on, making the cage fall.
Mary comes closer to the corpses on the table. Suddenly, an arm twitches and a dead hand hits her bottom.
@Mary: spanked by the undead. Now I am avenged.^^

Mary Dawnrose |

"Hey....that's some lecherous corpse!"
Mary grabs her dagger and jams up the corpse' eye socket.

Baldrek Zar'Zaron |

Baldrek sees Mary's movement with disappointment.
"Hum... better not to try to do the same... I like both my eyes and with them I can at least see if not touch..."

Mary Dawnrose |

"Flatterer. Worry not, contrary to this corpse, we need you alive and well."

Mary Dawnrose |

A little songbirds briefly chirps, as Zurka makes a joke.
Yes, the thrush's 'laughing' at you. Aren't they cute?
"With Aralu's newly aquired minion, we could potentially set off traps from a safe distance."
Mary lets the thrush fly near the door.
"Listen."
Perception thrush: 1d20 + 5 ⇒ (11) + 5 = 16

Katara Vardigan |

Katara just rolled her eyes at the dwarf yelling about announcing their presence. She would look about the room and the trap before taking note of how it looked different from the rest of the room. Maybe that would give them clues to spotting new ones. Also, she would look at the cage to open it up and let her have her minions.
"Baldrek, let us make sure to investigate each room as we go instead of just glancing in and moving on. It could prove useful."
She stated even as she made a mental note to find an ioun torch. If anything it let her hands be free.
YAY! My desktop is alive!

Zurka Shadowsworn |

Zurka sighs softly as he turns to face Aralu. "Perhaps you would like your servant freed?" He asks in a soft tone. Not bothering to wait for a reply he walks over to the cage, motioning for some assistance. "Let us work together here."
STR check to lift cage up: 1d20 + 1 ⇒ (4) + 1 = 5

DM Lil" Eschie |

It might be a subject of future amusement that the muscles-less skeleton seems more able to lift the cage than Zurka.
Nevertheless, the animated bones are still trapped inside.
The trush doesn't hear anything strange.
From times ot times, the corpses on the table twitch. A hand makes a rude gesture at Katara.

Mary Dawnrose |

"Baldrek, would you be so kind and chop the heads off, from those bulky corpses, before they try to get up and attack us?"

Baldrek Zar'Zaron |

"Sorry but I have no means of doing it, Beauty... I have no sword or axe to dismember these corpses, just a hammer and even though I'd be able to destroy them, I think this room would be completely stained by blood and gore when I finish... Can you lend me your axe, Meurasod, or work on the corpses yourself?"

DM Lil" Eschie |

Katara manages to rise the cage all by herself, in an impressive display of strenght.
The skeleton follows Aralu's orders and gets out of the trap, while Baldrek use Meurasold's axe on the corpses, sending a mix of ichor and blood on the walls, painting the room black and red.

Zurka Shadowsworn |

Zurka nods approvingly as the party works together here. "We should get moving. Whoever set the cage trap undoubtedly heard the crash. We should not disappoint him."
I believe we are checking the north door out next?

Baldrek Zar'Zaron |

"I think it is done... here, Meurasod, here is your axe back..."
Wary of any other traps, Baldrek moves to the door to the east, following Zurka's suggestion, and thoroughly examines it.
Perception, trapfinding: 10 + 7 + 1 = 18

Baldrek Zar'Zaron |


Zurka Shadowsworn |

Zurka looks over the items on the table. "Magic." He nods to the others. Identify the properties of magical items using Detect Magic.
Spellcraft (potion #1): 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft (potion #2): 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft (scroll): 1d20 + 5 ⇒ (15) + 5 = 20

Meurasod Spellslayer |

Meurasod was slowly fuming inside, like a hot kettle of tea slowly boiling. He gave a curt nod as Baldrek passed his axe back to him. He gave it a customary practice swing and headed over to pick up his shield before turning to head back to the doorway. He glanced down the hallway to see if the welcome wagon had shown up yet.

DM Lil" Eschie |

DC 16 to identify the potion, DC 22 and 23 for the Scrolls, DC 15 Linguistic/know Arcana for the sigil

Zurka Shadowsworn |

Perception (Identify potion): 1d20 ⇒ 6
Spellcraft (Scroll #1, DC 22): 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft (Scroll #2, DC 23): 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge Arcana (sigil): 1d20 + 6 ⇒ (7) + 6 = 13

Baldrek Zar'Zaron |

Baldrek goes back to the former room and call for his companions.
"Looks like this secret passage here leads to another room... this curve here is pretty obvious... I'll look for a way to open the other end of this passage so when you are ready just let me know..."
Perception, trapfinding: 10 + 7 + 1 = 18
Baldrek is pretty sure there is a secret passage here so if he doesn't find it with a 'take 10' he will 'take 20'.

Mary Dawnrose |

"The skeleton could be used to set off any traps ahead, save for doors and the like."

Mary Dawnrose |

"Then, shall we head forth?"
I assume we go via the passage Baldrek found.
Perception thrush on next door we find: 1d20 + 5 ⇒ (10) + 5 = 15

DM Lil" Eschie |

Baldrek enters a bigger room, smelling of ancient dust.the room, not Baldrek.^^
This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires.
Drapes of dust-covered spider webs cling to the ceiling.
Could you place yourself on the map, you know, just in case something bad happened..^^

Mary Dawnrose |

[Sarcasm]We're going to 'love what comes next'..aren't we?[/Sarcasm]
Mary keeps to the back, preferably outside the room.
More outside the room in anticipation, actually.
Before the group heads in, she casts guidance on everyone.
"Cobwebs.....while fit for ample a joke, they work well when making certain potions. Good old great-gran's book of recipies, lovely days."

Baldrek Zar'Zaron |

Baldrek enters the room, carefully not to make a sound and then examines the first casket.
Stealth, guidance: 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18
Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Mary Dawnrose |

[Pale guy in coffin opens eyes]
[Ah, hello, i am Vlad. Velcome to my humble abode...blah!]

Zurka Shadowsworn |

Zurka cautiously advances into the room, rapier in hand as he keeps to the edge of the wall and the shadows it provides. He smirks slightly as he slips past Aralu's pet skeleton.
She must really treasure that pile of bones!
Perception: 1d20 ⇒ 12
Perception (Identify potion): 1d20 ⇒ 6
Spellcraft (Scroll #1, DC 22): 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft (Scroll #2, DC 23): 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge Arcana (sigil): 1d20 + 6 ⇒ (7) + 6 = 13

DM Lil" Eschie |

One of the potion is a Cure Moderate Wounds potion. the scroll case contains three scrolls.You cannot recognise the spells on two scrolls, and the last one bears a sigil.
DC 16 to identify the potion, DC 22 and 23 for the Scrolls, DC 15 Linguistic/know Arcana for the sigil
As Baldrek approaches the closest casket,a chill breeze arises from nowhere with an eerie howl.
The room seems to darken, and in the sudden gloom, scores of small
spectral eyeballs appear, drifting with the breeze.
They peer intensely before fading away.
Init,Meurasold: 1d20 + 3 ⇒ (19) + 3 = 22
Init,Katara: 1d20 + 1 ⇒ (14) + 1 = 15
Init,Zurka: 1d20 + 3 ⇒ (1) + 3 = 4
Init,Mary: 1d20 + 2 ⇒ (10) + 2 = 12
Init,Aralu: 1d20 + 1 ⇒ (18) + 1 = 19
Init,Baldrek: 1d20 + 5 ⇒ (16) + 5 = 21
Init, Skellies: 1d20 + 6 ⇒ (9) + 6 = 15
Six skeletons get out of their caskets, ready to kill you and bring you back in their tombs to rot for the rest of eternity...
Init roll
Meurasold
Baldrek
Aralu&Bob the Skelly
Katara
Skeletons
Mary
Zurka
Note that the skeletons will need one round to get out of their casket and so won't attack, but they have partial cover (+2 AC, +1 to Ref saves)

Baldrek Zar'Zaron |

I'm a little in doubt if there is space between the caskets for Baldrek to stand and if the skeletons are on the upper or bottom of their caskets... I moved Baldrek in a way to not put him on the center of the room but still able to hit so if his position is not legal, put him somewhere taking this points in consideration.
Always quick on his feet, Baldrek moves forward, between the northwestern caskets and swings his maul at one of the skeletons.
Attack (earth breaker): 1d20 + 5 ⇒ (5) + 5 = 10
Damage (earth breaker): 2d6 + 4 ⇒ (3, 6) + 4 = 13

Aralu Darkstone |

Aralu briefly curses( in Aklo), steps closer to the coffin room and unleashes another wave of dark energy
undead servitude(dc15)(5 times left)
and orders her minion(s) to attack the closes(to her) skelleton not under her control.
Knowledge (Religion) +6/Spellcraft +9 any info on the eyeballs and darkness: 1d20 ⇒ 12
@DM: what weapons does Bob have ? if he has no blunt weapon, Aralu will order him to disarm(if the other skelletons are armed) or grapple