Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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F Human oracle of Bones 1

Aralu focuses and let's a cold wave of energy wash over the room.

comand undead DC15


Will save: 1d20 + 2 ⇒ (2) + 2 = 4

The undead look at Aralu, waiting for instructions. But it's trapped into the cage so far.

Katara points to Zurka the pressure plate he walked on, making the cage fall.

Mary comes closer to the corpses on the table. Suddenly, an arm twitches and a dead hand hits her bottom.

@Mary: spanked by the undead. Now I am avenged.^^


Slides Innkeeper and storyteller.

"Hey....that's some lecherous corpse!"

Mary grabs her dagger and jams up the corpse' eye socket.


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Baldrek sees Mary's movement with disappointment.

"Hum... better not to try to do the same... I like both my eyes and with them I can at least see if not touch..."


Slides Innkeeper and storyteller.

"Flatterer. Worry not, contrary to this corpse, we need you alive and well."


Inactive

Meurasod hears the crash of the gate landing on the floor and rushes back to see what all the commotion is. "What is all the noise about? You trying to let everyone know we're here?!?!" the dwarf shouts.


F Human oracle of Bones 1

Aralu answers deadpan "Traps, flirting and I aquired a minion"


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka glares at the dwarf. "I find it amusing a dwarf is actually concerned about stealth. Perhaps in the future you may check these rooms further."


Slides Innkeeper and storyteller.

A little songbirds briefly chirps, as Zurka makes a joke.

Yes, the thrush's 'laughing' at you. Aren't they cute?

"With Aralu's newly aquired minion, we could potentially set off traps from a safe distance."

Mary lets the thrush fly near the door.
"Listen."

Perception thrush: 1d20 + 5 ⇒ (11) + 5 = 16


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara just rolled her eyes at the dwarf yelling about announcing their presence. She would look about the room and the trap before taking note of how it looked different from the rest of the room. Maybe that would give them clues to spotting new ones. Also, she would look at the cage to open it up and let her have her minions.

"Baldrek, let us make sure to investigate each room as we go instead of just glancing in and moving on. It could prove useful."

She stated even as she made a mental note to find an ioun torch. If anything it let her hands be free.

YAY! My desktop is alive!


The skeleton is still inside the cage, so it's utility is less obvious for the moment.

Maybe it could be helped out of the cage?


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka sighs softly as he turns to face Aralu. "Perhaps you would like your servant freed?" He asks in a soft tone. Not bothering to wait for a reply he walks over to the cage, motioning for some assistance. "Let us work together here."

STR check to lift cage up: 1d20 + 1 ⇒ (4) + 1 = 5


F Human oracle of Bones 1

Aralu turns towards the skeleton "assist in lifting the cage, afterwards wait for further instructions. "

assist (strength ): 1d20 + 2 ⇒ (9) + 2 = 11


It might be a subject of future amusement that the muscles-less skeleton seems more able to lift the cage than Zurka.

Nevertheless, the animated bones are still trapped inside.

The trush doesn't hear anything strange.

From times ot times, the corpses on the table twitch. A hand makes a rude gesture at Katara.


Slides Innkeeper and storyteller.

"Baldrek, would you be so kind and chop the heads off, from those bulky corpses, before they try to get up and attack us?"


F Human oracle of Bones 1

Aralu takes a curious look at the inpolite corpse
'they move, but were not affected by my channel, maybe they are some kind of golem'

Knowledge (Religion): 1d20 + 6 ⇒ (19) + 6 = 25


Inactive

Meurasod moves over to the cage and sets his axe and shield down. He grabs ahold of the cage and tries to lift it.

Str check: 1d20 + 3 ⇒ (7) + 3 = 10


F Human oracle of Bones 1

Aralu orders the skeleton to repeat the last order it recieved.

assist (strength ): 1d20 + 2 ⇒ (18) + 2 = 20


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara watches them struggle with the cage and moves over. bracing her foot at the base she would crouch and grab the cage pulling it up.

Lifting Cage: 1d20 + 3 ⇒ (20) + 3 = 23


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

"Sorry but I have no means of doing it, Beauty... I have no sword or axe to dismember these corpses, just a hammer and even though I'd be able to destroy them, I think this room would be completely stained by blood and gore when I finish... Can you lend me your axe, Meurasod, or work on the corpses yourself?"


Inactive

"Aye, here ya go lad" the dwarf replies as he offers Baldrek his dwarven war axe. He turns back to towards the cage only to see Katara showing her true strength. "Aye girl, keep it up. You've almost got it!"


Katara manages to rise the cage all by herself, in an impressive display of strenght.

The skeleton follows Aralu's orders and gets out of the trap, while Baldrek use Meurasold's axe on the corpses, sending a mix of ichor and blood on the walls, painting the room black and red.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka nods approvingly as the party works together here. "We should get moving. Whoever set the cage trap undoubtedly heard the crash. We should not disappoint him."

I believe we are checking the north door out next?


@Zurka: Sorry, haven't seen. North is up. So the door you refer too would be East


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

"I think it is done... here, Meurasod, here is your axe back..."

Wary of any other traps, Baldrek moves to the door to the east, following Zurka's suggestion, and thoroughly examines it.

Perception, trapfinding: 10 + 7 + 1 = 18


F Human oracle of Bones 1

Aralu wipes of an errant drop of blood from her face "bevor werden go, there is one oddity in this room I want to look at " she points at the wall bulging into the room.


Arf, I was sure I forgot something! For those who checked on the table:

On the table, you find two vials with a greenish liquid, and a scroll tube.

Baldrek:
You don't find any other trap, but a secret door on the North wall, where the north and east wall join


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

DM:
Baldrek opens the secret door. He knows it would be better if he waited for his companions but they seem to be taking too long to leave the former room.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka looks over the items on the table. "Magic." He nods to the others. Identify the properties of magical items using Detect Magic.

Spellcraft (potion #1): 1d20 + 5 ⇒ (11) + 5 = 16
Spellcraft (potion #2): 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft (scroll): 1d20 + 5 ⇒ (15) + 5 = 20


Inactive

Meurasod was slowly fuming inside, like a hot kettle of tea slowly boiling. He gave a curt nod as Baldrek passed his axe back to him. He gave it a customary practice swing and headed over to pick up his shield before turning to head back to the doorway. He glanced down the hallway to see if the welcome wagon had shown up yet.


Zurka:
One of the potion is a Cure Moderate Wounds potion. the scroll case contains three scrolls.You cannot recognise the spells on two scrolls, and the last one bears a sigil.
DC 16 to identify the potion, DC 22 and 23 for the Scrolls, DC 15 Linguistic/know Arcana for the sigil

Baldrek:
This is a small corridor, ending in a wall...strange, isnt it?


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

DM:
Zurka continues examining the items...

Perception (Identify potion): 1d20 ⇒ 6
Spellcraft (Scroll #1, DC 22): 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft (Scroll #2, DC 23): 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge Arcana (sigil): 1d20 + 6 ⇒ (7) + 6 = 13


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Baldrek goes back to the former room and call for his companions.

"Looks like this secret passage here leads to another room... this curve here is pretty obvious... I'll look for a way to open the other end of this passage so when you are ready just let me know..."

Perception, trapfinding: 10 + 7 + 1 = 18

Baldrek is pretty sure there is a secret passage here so if he doesn't find it with a 'take 10' he will 'take 20'.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara would salute Meurasod for watching their back as she peeks in to look at Baldrek keeping an eye on her entire group.


Inactive

"This place is filled with traps and secrets. Maybe we should heal up Baldrek and let him take the lead. I can bring up the rear."


Slides Innkeeper and storyteller.

"The skeleton could be used to set off any traps ahead, save for doors and the like."


Baldrek, after a few tries, manage to find the opening mechanism.

All he need is a good push.

Meanwhile, the skeleton awaits for your orders. Added Bob the Skelly on the map, right at your side, Arallu


Slides Innkeeper and storyteller.

"Then, shall we head forth?"

I assume we go via the passage Baldrek found.

Perception thrush on next door we find: 1d20 + 5 ⇒ (10) + 5 = 15


Baldrek enters a bigger room, smelling of ancient dust.the room, not Baldrek.^^

This large stone chamber contains two clusters of four stone caskets each. In the center of the room, between the two groupings, stands an empty, unlit iron brazier that is covered with soot and smells faintly of past fires.
Drapes of dust-covered spider webs cling to the ceiling.

Could you place yourself on the map, you know, just in case something bad happened..^^


Slides Innkeeper and storyteller.

[Sarcasm]We're going to 'love what comes next'..aren't we?[/Sarcasm]

Mary keeps to the back, preferably outside the room.
More outside the room in anticipation, actually.

Before the group heads in, she casts guidance on everyone.

"Cobwebs.....while fit for ample a joke, they work well when making certain potions. Good old great-gran's book of recipies, lovely days."


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Baldrek enters the room, carefully not to make a sound and then examines the first casket.

Stealth, guidance: 1d20 + 8 - 2 + 1 ⇒ (11) + 8 - 2 + 1 = 18
Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Slides Innkeeper and storyteller.

[Pale guy in coffin opens eyes]

[Ah, hello, i am Vlad. Velcome to my humble abode...blah!]


F Human oracle of Bones 1

Aralu positions herself so she can see into the coffin room, but is far enough outside in case something bad happens.

"dusty cobwebs are a hint of disuse, or a usefull hint where not to step"

perception: 1d20 + 3 ⇒ (10) + 3 = 13


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka cautiously advances into the room, rapier in hand as he keeps to the edge of the wall and the shadows it provides. He smirks slightly as he slips past Aralu's pet skeleton.

She must really treasure that pile of bones!

Perception: 1d20 ⇒ 12

DM:
Zurka pockets the potions and scrolls for later examination. Was he able to determine what scrolls they are? I rolled his checks earlier in a previous spoiler. For reference here they are:
Perception (Identify potion): 1d20 ⇒ 6
Spellcraft (Scroll #1, DC 22): 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft (Scroll #2, DC 23): 1d20 + 5 ⇒ (18) + 5 = 23
Knowledge Arcana (sigil): 1d20 + 6 ⇒ (7) + 6 = 13


@Zurka:
Answered to you wednesday:
Quote:

One of the potion is a Cure Moderate Wounds potion. the scroll case contains three scrolls.You cannot recognise the spells on two scrolls, and the last one bears a sigil.

DC 16 to identify the potion, DC 22 and 23 for the Scrolls, DC 15 Linguistic/know Arcana for the sigil

As Baldrek approaches the closest casket,a chill breeze arises from nowhere with an eerie howl.
The room seems to darken, and in the sudden gloom, scores of small
spectral eyeballs appear, drifting with the breeze.
They peer intensely before fading away.

Init,Meurasold: 1d20 + 3 ⇒ (19) + 3 = 22
Init,Katara: 1d20 + 1 ⇒ (14) + 1 = 15
Init,Zurka: 1d20 + 3 ⇒ (1) + 3 = 4
Init,Mary: 1d20 + 2 ⇒ (10) + 2 = 12
Init,Aralu: 1d20 + 1 ⇒ (18) + 1 = 19
Init,Baldrek: 1d20 + 5 ⇒ (16) + 5 = 21

Init, Skellies: 1d20 + 6 ⇒ (9) + 6 = 15

Six skeletons get out of their caskets, ready to kill you and bring you back in their tombs to rot for the rest of eternity...

Init roll
Meurasold
Baldrek
Aralu&Bob the Skelly
Katara
Skeletons
Mary
Zurka
Note that the skeletons will need one round to get out of their casket and so won't attack, but they have partial cover (+2 AC, +1 to Ref saves)


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

I'm a little in doubt if there is space between the caskets for Baldrek to stand and if the skeletons are on the upper or bottom of their caskets... I moved Baldrek in a way to not put him on the center of the room but still able to hit so if his position is not legal, put him somewhere taking this points in consideration.

Always quick on his feet, Baldrek moves forward, between the northwestern caskets and swings his maul at one of the skeletons.

Attack (earth breaker): 1d20 + 5 ⇒ (5) + 5 = 10
Damage (earth breaker): 2d6 + 4 ⇒ (3, 6) + 4 = 13


F Human oracle of Bones 1

Aralu briefly curses( in Aklo), steps closer to the coffin room and unleashes another wave of dark energy
undead servitude(dc15)(5 times left)

and orders her minion(s) to attack the closes(to her) skelleton not under her control.

Knowledge (Religion) +6/Spellcraft +9 any info on the eyeballs and darkness: 1d20 ⇒ 12

@DM: what weapons does Bob have ? if he has no blunt weapon, Aralu will order him to disarm(if the other skelletons are armed) or grapple


Inactive

The dwarf hustles past the others as he makes his way up to stand along side Baldrek. Axe drawn and shield at the ready, he waits stoically for trouble to approach.


Double move


@Aralu: I'll check on pdf. Probably a broken scimitar.
@Baldrek: the skeletons have higher ground advantage, the caskets being at a man's chest height, on a small mound of earth.


F Human oracle of Bones 1

@Lil" Eschie: for now I will assume that bob is a default skeleton

Bob claws at the nearest skeleton not under his masters controll
hit: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 + 2 ⇒ (2) + 2 = 4

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