Legacy of Fire (Inactive)

Game Master dinketry

The sands of the desert are unforgiving, and those who show weakness rarely survive.

Kelmarane Regional Map

The Mountain's Maw

The House of the Beast


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Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Here's to a thousand more!

Razif takes in the art of the chapel. What is all this? I thought this monastery was dedicated to Sarenrae? Is this a saint or something?

"Hey everyone, does this room look familiar to any of you? I'm in a chapel now on ground level, but we should still be inside the monastery."

Grand Lodge

The Mountain's Maw |

The room and the statue look quite familiar to Uzma, peering out from behind the ranger.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"Vardishal," Uzma explains. "We've explored this room before – it seems a lifetime ago."


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Saint Vardishal? Like the staff you dug up?"

Razif stares at the statue for a while.

"... You think something might happen if you give him his staff back?"


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali waits patiently on the stairs with Korum and Drael.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"It's worth a try," Uzma admits reluctantly as he steps into the room and places the staff in the hands of the statue...

Grand Lodge

The Mountain's Maw |

Nothing happens.

GM rolls:
Stuff: 1d20 + 4 ⇒ (12) + 4 = 161d20 + 7 ⇒ (7) + 7 = 141d20 + 3 ⇒ (6) + 3 = 91d20 + 5 ⇒ (7) + 5 = 121d20 + 7 ⇒ (3) + 7 = 10


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Uzma is only too happy to reclaim the staff with a sigh of relief!


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Apologies for not being as active as I should be recently, been doing my best to check in at least once or twice per day but y'all move fast and life has been hectic.
Drael lets out a long-held breath as Uzma takes back his staff, taking the opportunity to stare around the room.
Uzma, do you remember anything about this room from whatever connection you seem to have with Saint Vardishal?

Perception: 1d20 + 4 ⇒ (4) + 4 = 8


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

When everyone's done in the room upstairs:

From her place on the stairs Layaali asks, "May we continue exploring the crypt? I haven't checked on the dead, yet. They may need tending."


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"Nothing," Uzma answers Drael, shaking his head.

"Layaali is right," Uzma continues. "We should ensure that the crypt is cleansed if the plan remains to inhabit this temple.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"I agree. I highly doubt that goo was the only thing in there."

Razif moves back down and readies his bow once again.

"So! Which way this time? Shall we just take the first passage east, investigate that, then take the west passage, rinse and repeat?"

Grand Lodge

The Mountain's Maw |

Drael, you notice nothing that you didn't see the first time in St Vardishal's room.

The gang regroups in the undercrypt, their eyes adjusting to the illumination of the magical light sources once again.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali nods. "That sounds agreeable. Lead the way, Razif."


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif cautiously turns into the eastern passage, bow at the ready, waiting for everyone to follow and light his way.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Uzma follows closely...

Grand Lodge

The Mountain's Maw |

Scattered skulls and other bones rest on the floor, some in piles where they were removed from their funerary niches in the wall, and some others part of decades-old corpses, still clinging to strips of dried leathery skin under faded orange robes. Nothing moves as the light penetrates the corridor. At the end of the corridor, the low-light provided by Uzma's staff suggests a curiously-clear area of floor.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif grimaced.

"Good gods, I didn't quite notice the state of this crypt until now... Disgusting disrespect of the dead, not to mention of the Dawnflower. If we have time later, I'd like to try and clean this place up a bit."

He proceeds further, and when noticing the area of floor, kneels down before it and inspects it.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Keeping up... Busy at work!


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

"How sad..." Layaali remarks. "We'll definitely need to put them to rest properly..."

With a sad glance at the bones, Layaali follows the others deeper into the crypt.

Grand Lodge

The Mountain's Maw |

As Razif reaches the end of the selpuchral corridor, he sees a single human form slumped against the wall. The dessicated and not-yet skeletal figure dressed in a quality suit of leather armour lies surrounded by a collection of picked-clean small animal skeletons and cracked, gnawed-on human bones.

Heal or Perception DC 10:
The figure has quite clear fractures to both legs.

Perception DC 13:
The figure clutches a silvery dagger in its leathery shrunken right hand.

Knowledge Religion DC 12:
The figure obviously was not a member of the monastic order of Sarenrae.

Heal DC 13:
In addition to spying the fractures, you surmise that this figure did not expire at the same time as the rest of the orange-robed and other assailants, but still died many years ago.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Is it okay to use my previously rolled Perception on that?


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael follows the rest to the end of the corridor, then stops for a moment, taken aback by the armored corpse. His legs are broken, perhaps something, or someone, left him to die here? He's grasping a dagger, does that call out to anyone in the way that Uzma's staff did?

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Heal: 1d20 ⇒ 20

Grand Lodge

The Mountain's Maw |

Sure, Razif!

Both Drael and Razif spot the useful implements still sported by the corpse. No one seems to be having a religious experience.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Drael, I've taken the liberty of moving your pawn on the map to us, I hope you don't mind :)

Razif approaches and tries to inspect the body and assess the value of the armor and dagger, see if they're special in some way.
As he approaches it, he says,
"Well, it seems like SOMETHING happened in here, that's for sure... Maybe we weren't the first to try and clear the monastery out? After all, who wears leather armor and clutches a dagger in a place of worship?"

Appraise: 1d20 + 2 ⇒ (9) + 2 = 11


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"Perhaps the warriors defeated whatever creature haunted the crypt, and only this one survived?" Uzma suggests. "However with two broken legs, he couldn't get very far and survived for a while eating whatever he could get his hands on?"


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Not at all, thank you for catching my mistake.
That's certainly possible Drael muses, I wonder why whatever it was that killed the rest didn't finish him off, if that's what happened.

Grand Lodge

The Mountain's Maw |

Thanks for moving icons, y'all. I've moved Korum as well.

Uzma:
You perceive that the orange-robed monks - likely Sarenrae worshippers - and the non-orange robed people were in some form of a combat.

You can all give me a Knowledge Local or a Knowledge History check here.

Razif, you determine that the figure is wearing masterwork leather armour and once wielded a masterwork silver dagger. Now its bony fingers simply clutch the dagger. You appraise them to be worth about what those items would be worth.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

"Worshippers of Sarenrae," Uzma suggests, pointing to the orange-robed monks. "I don't know about the others..."


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Knowledge skills, who needs em?

"So we can divide the dead bodies into worshippers and strangers. Sounds like a battle happened to me... Why anyone would want to assault this place is beyond me though... Unless, maybe they were looking for Saint Vardishal's staff?"

He raises his eyebrows at his own theory. Nothing more than loose ideas. They'd need more information to get any solid conclusions.

"In more simple matters... This body has some rather interesting gear. This armor is of high quality, and so is this dagger. It's silver...

I, uh, don't know how all of you feel about taking gear off a corpse, but I think this stuff could be of good use to us. And honestly, I can't say I have any qualms about taking items from enemies of the Dawnflower, dead OR alive."


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael shakes his head, I have no problems with it, this gear might help us.
If nobody objects, he will step forward and strip the corpse of its weapons and armor.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Rolling in the order called for:
Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Religion: 1d20 + 5 ⇒ (12) + 5 = 17
Heal: 1d20 + 2 ⇒ (10) + 2 = 12
Knowledge Local: Untrained: 1d20 + 1 ⇒ (10) + 1 = 11 Max DC 10
History: Untrained: 1d20 + 1 ⇒ (7) + 1 = 8

Layaali takes in the scene before her with sadness.

"Yes, this poor man... Certainly not a Sarenite like the others. Multiple fractures, fine equipment... A much more recent visitor than the rest... Perhaps he was a grave robber who ran afoul of the pugwampi?" After another long moment she adds: "We can inter him with the other bodies when we have finished examining the crypt."

With a look at Razif she replies, "Vildeis will smile upon this man. His death was not in vain, but in sacrifice. With his death, his weapons come into our possession, and can fight against evil once more," she smiles softly. "It gives his death greater meaning, and his spirit great honour."

Layaali has no problems with grave robbing. Think of it as... recycling in the fight against evil! Haha.

Grand Lodge

The Mountain's Maw |

Who takes what?


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

I don't need either, really. Anyone else is free to take em!


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali could use either, but only as a last resort. The armour will put her into her medium load, and she's horrible in melee combat. Both are better in anyone else's hands.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"I'll at least take the dagger. If anything, we can come back for the armor later and sell it. Should fetch a decent price, though it's kind of showing its age."

Razif crouches next to the body, reaches out towards the dagger, and grabs it.

Grand Lodge

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The Mountain's Maw |

Razif gets the dagger.

What?! You were expecting something, maybe?


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali crouches down and unbuckles the armour, removing it from the corpse with as much care as she can. Since no one else seems to want it, she removes her padded over tunic and puts on the fine leather armour. She shifts under its weight, testing it out, then shrugs. Still weakened from the poison yesterday, everything feels too heavy.

"Shall we proceed?" she asks the others.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

You're not wrong, GM

"Yes, let's."
Razif starts striding towards the other end of the hall.

Grand Lodge

The Mountain's Maw |

The ranger moves forward into dim light, crossing the main artery and headed into the western arm of the passageway. Similar to the other passages, scattered ancient bones and skulls litter the floor, though no full bodies are noted. Up ahead of Razif, the passage stretches into darkness.

GM roll: 1d8 ⇒ 3


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

Layaali follows close behind, bringing light to the darkness.

Grand Lodge

The Mountain's Maw |

With Layaali's light, the entirety of the western arm of the passage can be seen. Through the dim light, Razif can make out a large jumble of bodies clogging the end of the corridor.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

"Eugh, are you seeing this? What in the hell happened here?" Razif asks, as he slowly moves deeper into the corridor.

Grand Lodge

The Mountain's Maw |

As Razif strides further into the shadows near the end of the passage, he notes two dismembered arms still clad in clothing lying still on the floor next to the corpses that they obviously belonged to in life.


Desert Druid 2 | HP: 19/15 | AC 12 (ff 10) CMD 11 | F+4 R+2 W+6 | Initiative +0 | Perception +9 | Heat Shimmer 6/2

Seeing the carnage, Uzma whispers a prayer to Gozreh...

Grand Lodge

The Mountain's Maw |

With Uzma's light, the scene near the end of the corridor further unveils. At least six bodies dressed in faded orange robes lay at the end of the corridor in a group surrounded by multiple other corpses. Two of the orange-robed figures appear to still be gripping weapons - both scimitars. Where one scimitar seems corroded and felled by time, the other scimitar - made of a whitish-grey steel - seems untouched despite resting bare to the elements.


Male NG Keleshite Ranger (Flamewarden) 5 | HP: 42/42| AC: 17(13 Tch, 15 Fl) | CMB: +5, CMD: 18 | F: +6, R: +7, W: +2; | Init: +3 | Perc: +7, | Speed 30ft | No current conditions | Ammo: 41 arrows

Razif covers his mouth as he gasps. "This is absolutely disgusting. Dismemberments... All these dead followers... Absolutely-"

He then notices the scimitar. Razif can't claim to have visions or anything, but he does believe. He believes he was chosen for something greater, and this means he always looks for signs of Sarenrae to guide him. He runs to the scimitar and picks it up.

"It's... it's glorious..."

He turns to the others.

"Hey, do you think this might be magical?"


M Suli Bloodrager/5 (HP 15/64|5/54)| AC:17(17) | T:11 | FF:16 | CMB:8 | CMD:19 | Fort:+6|8 | Ref:2| Will:+1 | Init:+3 | Perc:+8 | Speed 25)

Drael, initially hesitant to take the lead, picks up his pace as he sees the bodies. He stays away from the scimitar, but bows his head in respect to the dead before looking around for any sign of what may have led to their demise.
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

The Mountain's Maw |

The scimitar is a masterwork weapon, Razif, and made of cold iron.

Knowledge History or Local DC 20:
You had heard that this monastery to Sarenrae was abandoned about twenty years ago, but nothing mentioned anything about the slaughter that you see here.

The undercrypt seems even quieter - if that's possible - as Razif holds the scimitar in his hand.


Female Aasimar Oracle of Vildeis 5 | HP: 36/44 | AC 12 (T 10, FF 12) | CMB: +1 CMD: 11 | F:3* R:+1* W:+5* | SR 10 | Init +1 | Perc +7, SM +7, Bluff +4, Diplomacy +14 | Speed 30 ft. | Spells: 1st: 0/7, 2nd: 0/5 | Channel Energy: 0/7, Empyreal Focus 1/1 | Active Conditions : life link (all but Drael)

"How horrible," Layaali gasps.

Immediately she falls to her knees and prays over the dead.

Eventually she stands. "This monastery was abandoned about twenty years ago. But I have heard nothing about this slaughter... It's..." She shakes her head sadly. "We must put this right... Soon. Evil like this can't be allowed to fester."

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