Labyrinth Souls (Inactive)

Game Master Mighty Glacier

On a hiatus until further notice

SOULS: -91

DAY 6


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Discussion for Labyrinth Souls.

Gameplay Thread Here

Go nuts.


Female Half-Orc Bloodrager (Spelleater) 1

I fully intend to enjoy myself. Yay for this finally coming into being!


28/28 HP

Are we to assume we are considered rested for those of us who will need to prepare some of our resources?


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

I have a very busy couple of days coming up so my posting may be sparse. I'll try to get an introductory post up sometime tomorrow.


Kekkle Smoughbon wrote:
Are we to assume we are considered rested for those of us who will need to prepare some of our resources?

Yes, you've all rested for the purposes of class features, including spell casting and x per day abilities.

Oh, and it'd be cool if people put some stats in the profile (preferrably under "gender"). I'm thinking something like this:

gender race class 1 | HP (00/00) | AC 10/<touch>/<flat> | Saves <fort>/<ref>/<will> | Init +x | Percep +x | SMotive +x

Completely optional though, since I have all those and more tabled in a google spreadsheet. Having them in profile would make it easier for mobile GMing though.


Male Half-Orc Slayer (Cutthroat) 1 | HP (12/12) | AC 16/13/13 | Saves Fort +3/Ref +5/Will -1 | Init +3 | Percep +3 | Intimidate +8 | Stealth +7 | Acrobatics +7 Spd: 30ft; CMB: +3; Rapier +4 (1d6+2/18-20)

I'll get a post up later today.


Male Half-Orc Slayer (Cutthroat) 1 | HP (12/12) | AC 16/13/13 | Saves Fort +3/Ref +5/Will -1 | Init +3 | Percep +3 | Intimidate +8 | Stealth +7 | Acrobatics +7 Spd: 30ft; CMB: +3; Rapier +4 (1d6+2/18-20)

Would you prefer I change my stat lines like you have or are the spoilers workable? They altogether have a little more information than what you prefer.


Goramar Midur wrote:
Would you prefer I change my stat lines like you have or are the spoilers workable? They altogether have a little more information than what you prefer.

Yes actually. The spoilers take quite a lot of space...

Pahleg wrote:
I am Pahleg, Lightning Pahleg, cleric of Aurorink."
Rilian Sol wrote:
"Aurorink! I am a follower too - or I was in the orphanage.

Psst! It's spelled Auorink (no R before O). Though if you insist the god can be renamed to Aurorink...

Now that 7/8 players have introduced their characters, you guys could start pushing a little. What's your plan, where to go?


28/28 HP

I'll keep with Auorink myself and we can chalk it up to a regional difference with the pronunciation.


Kekkle Smoughbon wrote:
I'll keep with Auorink myself and we can chalk it up to a regional difference with the pronunciation.

Genius!


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Apologies, I was on my phone at the time and apparently Aurorink seemed more apt to my autocorrect.


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female Gnome Kineticist 4 | HP (45(41)/45) | AC/Touch/Flat 18/14/15 | Fort/Ref/Will +9/+7/+2 | Init +5 | Percep +9

I just want to express my love for the item descriptions. Beautiful touch.


Elyna wrote:
I just want to express my love for the item descriptions. Beautiful touch.

Aw thanks, that means a lot to me. And hey, what would a Souls game be without item descriptions?

Pahleg wrote:
Goramar Midur wrote:
Goramar's eyes lock on the shiny object, and despite the feeling he should avoid touching it, he plunges his hand into the fluid.

And that's how he died.

~Dark Souls Chronicles~

It's actually a mimic ring. What's your CMD? Oh, never mind it did 25 damage. YOU DIED


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

A mimic ring. Ouch.

My evilest idea was to have a bonfire mimic. "Oh look, safety!"...dies.


Pahleg wrote:

A mimic ring. Ouch.

My evilest idea was to have a bonfire mimic. "Oh look, safety!"...dies.

*takes notes*


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5
GM MG wrote:
Pahleg wrote:

A mimic ring. Ouch.

My evilest idea was to have a bonfire mimic. "Oh look, safety!"...dies.

*takes notes*

:D


Male Fetchling Rogue 2 | HP (09/09) | AC 14/<T14>/<F10> | Saves <F+0>/<R+6>/<W+0> | Init +3 | Percep +5 | SMotive +0 Acrobatics +8 (2), Bluff +7 (2), Disable Device +7 (1), Disguise +6 (1), Escape Artist +7 (1), Perform |Dance| +6 (1), Perception +5 (2), Sleight of Hand +8 (2), Stealth +10 (2), Use Magic Device +7 (2)

Hey! Absolutely so sorry! I was dealing with some RL stuff on the exact Thursday the game begun! But everything should be okay and fine now. So I will NOW join in the postings! sorry for my absence...


I have come to realize I forgot to tell you guys something. It's nothing major, just a "bug fix" as one might call it.

I forgot about material components of spells. In my home games I GM I typically ignore minor details like material components that cost 1 gp or less. Because ignoring things like that might get confusing/problematic later on (I don't know, it might), and giving everyone a free spell component pouch would be even more problematic, I'll just rule the following:

All PCs with the ability to cast spells gain Eschew Materials as a bonus feat. This works retroactively: if you are not able to cast spell at the moment but gain spellcasting later on, you gain Eschew Materials when you can cast spells. Sorcerers, should any of you later multiclass to one, gain Spell Focus as a bonus feat instead.

Spells that have a material component costing more than 1 gp must be paid in souls. Materials worth 10 gp or less cost 1 soul, otherwise the cost is = cost in gp divided by 10 (rounded to the nearest integer). You still need the material itself in hand: most common spell materials (like gemstones) can be purchased from an NPC who is yet to be encountered.


Female Half-Orc Bloodrager (Spelleater) 1

So it occurs to me that it might not be a bad idea for our characters to share what they remember before coming to the Labyrinth. But, you know, Moritat's probably not going to think of suggesting that herself. If one of you better-minded people could start that ball rolling, I'd very much appreciate it.


28/28 HP

Is Ushio the only one investigating the ladder?

I may join him so no one ends up alone.


Kekkle Smoughbon wrote:

Is Ushio the only one investigating the ladder?

I may join him so no one ends up alone.

Rilian investigated the ladders a tiny bit but then decided to go with the mainstream passageway team.

If you want to, you can split the party momentarily: one group moving to the passageway while the other climbs the ladder.


28/28 HP

There is eight of us, it's not really a risky prospect.


Female Human Unchained Summoner

I had no idea the ladders would be of such interest. I could always go back if we think we should. I mean yes there's eight of us but only 2 seem to be interested in going up the ladder. That seems like a risky proposition considering the known (or in this case unknown) leathality of the universe.


28/28 HP

I'm sure it goes without saying Ushio but a successful acrobatics check will save you from an early grave.


I didn't give Ushio an Acrobatics check because he wasn't deliberately jumping down, he was pushed. Not even Acrobatics saves you from Dark Souls-level sneaky enemies.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5
Acrobatics wrote:
Falling: When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall.

The DM is right, the key word here is deliberate fall.


Pahleg wrote:
Acrobatics wrote:
Falling: When you deliberately fall any distance, even as a result of a missed jump, a DC 15 Acrobatics skill check allows you to ignore the first 10 feet fallen, although you still end up prone if you take damage from a fall.
The DM is right, the key word here is deliberate fall.

Just to clarify: I wasn't arguing about the rules, just commenting on Johnnycat's remark.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Oh I agree, I just like to see the actual rule that's being referenced. I can be a mild rules lawyer sometimes, but I know when it's the proper time to let the dark side of me go ;)


28/28 HP

Alright, well. He's falling into the room we started in, right? Can I attempt to catch him?


Hmm, I'm not sure if there are any rules for catching someone falling. Unless someone points me to such rules, we'll use the following:

Kekkle can attempt a Perception check (DC 10 + 1 for every 10 feet Ushio falls = DC 13) to notice Ushio falling and, if Perception succeeds, attempt a Strength ability check (DC 15 + 1 for every 10 feet = DC 18) to catch him. Failure by five or more means Kekkle fails to catch him and Ushio falls on top of him, dealing 2d6 damage to Kekkle (and the 3d6 damage to Ushio). Failing the Strength check but not more than by five means Kekkle fails to catch him but doesn't get squashed by the falling fetchling. Success on Strength check means Kekkle catches Ushio and both are unharmed.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

Hmm, I would think there would be a reflex save in there somewhere.


Reflex would be to dodge the falling fetchling hazard. Hallelujah it's raining men! CR 2!

Anyways,

I have another business trip coming. I won't be able to GM for few days, but I should be back by Friday or Saturday.

In the meantime Kekkle can roll his catching checks, Ushio can roll stabilizing checks (if Kekkle doesn't catch him), and the others can discuss what has happened so far in this Discussion thread.

See you later, and sorry for the inconvenience.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5
GM MG wrote:
Hallelujah it's raining men! CR 2!

Legendary.

~~~

No worries DM, thanks for letting us know.


Female Human Unchained Summoner
GM MG wrote:


See you later, and sorry for the inconvenience.

Thanks for the update! Safe trip!


Female Half-Orc Bloodrager (Spelleater) 1

I apologize both for my absence the last couple of days and Moritat's lack of patience.


Acknowledged that Pahleg automatically scans newfound items and places with detect magic whenever he has 18 seconds to spare. BTW, the dagger and trinket are non-magical.

I would like to remind Kekkle that he hasn't prepared any spells for today yet.


28/28 HP

I have Burning Hands!

I'll have to wait till everyone decides to take a break to prep everything. On the plus side that means I'll have a fresh batch of stuff in the middle of the day.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

If you need to stop just say so. I had no idea you were unprepared.


28/28 HP

Well I tried to prepare but then Ulrich grabbed the torch and I forgot that I could read in the dark so I went after him. Shenanigans ensued etc.

Since I have Diminished Spellcasting I can only bring one 1st level spell and a couple of cantrips to bare. Useful, but not enough to bring this whole thing to a halt for an hour while I prep. I still have burning hands as a back up so I'll wait until we get somewhere safer to prep (or at least a little less corpse-y).


28/28 HP

If we're going to use a map I'm going to start using cardinal directions when describing my movement (with the assumption that, relative to the parties position, the ladders are to the west, the T-junction is to the east, a wall to the north, and the second passage to the south).

It makes it easier for me to keep track of what I'm doing and where I'm going.


IMPORTANT

I think the constant Perception rolling is slowing the game down. I understand you guys are very paranoid (and you should be...), but as things stand it'd take years to get anywhere. It's not fun to GM a slow game and I think it's the same for players.

As such, a new rule is needed. Active immediately.

You cannot make an active Perception check to look at the environment. No examining the tunnels. If you're worried that there's a boogie man out there that's going to kill you, you have to trust in your Perception modifier, trust in your team mates' Perception modifier, trust that the GM rolls the necessary Perception checks, and trust that if you do miss the boogie man, your marching formation is good enough so it won't be a TPK.

I encourage you all to:

(1) make a clear, effective marching order. So far the tunnels have been both 10 and 5 feet wide, so come up with two marching orders, one for 10 and one for 5 feet wide passages.

(2) be determined in your decisions. There are going to be countless decisions like "should we go left or right?". Sometimes both options suck equally much, sometimes one is a lot better than the other. What I would like to see is someone pick a direction and ask others to follow and get the game progressing.

I understand that I am part of the reason myself, for not including a detailed description of the tunnels before the players spend one or five posts rolling perceptions and figuring out where to go. I'll try to fix that by being more descriptive of the options in the future.

That's all, folks. Keep on labyrinthing.


28/28 HP

I thought we were making pretty good time given the size of our group and the level we are at...


Kekkle Smoughbon wrote:
I thought we were making pretty good time given the size of our group and the level we are at...

We can always do better ;)


Male Human Fighter 4, AC 20, Touch 10 (12), FF 19; HP 21/41(47), Fort +8 Ref +1, Will 0; Initiative 0; Perception -2, Bravery +1 (+1 saves vs. fear); Hellfire Private (Order of the Bonfire) 3 Con damage

I suggest for marching order:
Goramar + Ulrich
Elyna + Pahleg
Rillian + Kekkle
Ushio + Moritat

And then single file,
Goramar
Ulrich
Elyna
Pahleg
Rillian
Kekkle
Ushio
Moritat

Did I forget anyone? It may not be perfect, but it's something to organize the discussion.


Male Aasimar Cleric 4 | AC 15, Touch 10, FF 15 | HP 35/35 | F +7, R +2, W +8 | Init +0 | Perc +5

That sounds fantastic DM.

I agree with the proposed marching order.


28/28 HP

I have no problems, Rillian and I get to be best friends!


Male Half-Orc Slayer (Cutthroat) 1 | HP (12/12) | AC 16/13/13 | Saves Fort +3/Ref +5/Will -1 | Init +3 | Percep +3 | Intimidate +8 | Stealth +7 | Acrobatics +7 Spd: 30ft; CMB: +3; Rapier +4 (1d6+2/18-20)

I'm good with the order. I need to wet my blade, andI have good stealth and everything

-Posted with Wayfinder


28/28 HP

My initiative is actually a whopping +8, not +3.

+3 Dex, +4 Racial, +1 trait. Should put me at a 25 and the first to act in round 1.

A chance to save the day!

...right?


Oh, I hadn't noticed you had Wildfire Heart alternate racial trait, my bad.

Go and make your turn, I'll see if I can retcon this nicely.


Remind me to someday play Ifrit spellcaster with a greensting scorpion familiar, high Dex, Improved Initiative and Reactionary.

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