Hellknight Armiger

Moritat's page

15 posts. Alias of mourge40k.


Full Name

Moritat

Race

Half-Orc

Classes/Levels

Bloodrager (Spelleater) 1

Gender

Female

Size

Medium

Strength 16
Dexterity 13
Constitution 14
Intelligence 10
Wisdom 9
Charisma 12

About Moritat

Profile:
Moritat
Female Half-Orc Bloodrager (Spelleater) 1
LE Medium humanoid (human, orc)
Init +1; Senses Perception +3, Darkvision 60 ft.
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Defense
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AC 11, Touch 11, Flat-footed 10
hp 12 (1d10+2)
Fort +4, Ref +1, Will -1 (+2 vs. Mind Affecting, +2 vs. Death Effects)
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Offense
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Speed 40 ft.
Melee: Scythe +4 (2d4+4; x4)
Bloodrage Bloodline: Undead
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Statistics
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Str 16, Dex 13, Con 14, Int 10, Wis 9, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats: Power Attack
Traits: Deathtouched, Inured to Death
Skills: Acrobatics +5, Intimidate +7, Perception +3, Spellcraft +4
Languages: Common, Orc
Other Gear: Mirror Shard
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Special Abilities
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Bloodrage: At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he's fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.

Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

Fast Movement: A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

Frightful Charger: At 1st level, when you hit a creature with a charge attack, that creature becomes shaken for a number of rounds equal to 1/2 your bloodrager level (minimum 1). This effect does not cause an existing shaken or frightened condition (from this ability or another source) to turn into frightened or panicked. This is a mind-affecting fear effect.

Blood of Life: A spelleater's blood empowers him to slowly recover from his wounds. At 2nd level, while bloodraging a spelleater gains fast healing 1. At 7th level and every 3 levels thereafter, this increases by 1 (to a maximum of fast healing 6 at 19th level). If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is instead added to this effective damage reduction.

Favored Class Bonus: +1 Bloodrage Round/Day

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Deathtouched: You gain either a +1 trait bonus on Fortitude saving throws or a +2 trait bonus on saving throws against mind-affecting effects (your choice).

Inured to Death: You gain a +2 trait bonus on saving throws against death effects.

Backstory:
Before the Maze, there is only darkness for Moritat. She doesn't know who she really is, where she came from, anyone she knows, anything. All she has is her scythe, a shard of a mirror, and a sense of utter hatred for one name: Myzaraphiston Synderfell.
Unbeknownst to her, there is a reason for her lack of a memory. She once worked for a Synderfells, a noble family who dabbled in the art of diabolism. In particular, she was the sworn guard of the potential heir, a young man by the name of Tobias. Originally, it was nothing more than a professional relationship, one that stemmed from Moritat's desire to repay the family for taking her off of the streets, away from her solitary existence in the slums of the city they ruled. However, as time passed, the two slowly started to become closer to each other. Eventually, a relationship developed between them, which quickly escalated to a torrid affair.

Things persisted like this for quite some time, with both parties perfectly happy. However, one day, Tobias' sister discovered the affair between the Half-Orc and the noble. Disdainful of such an impure relationship, and more than a little insane, Myzaraphiston decided to help her brother break things off by having some of her daemons murder the girl. They were quite successful with their job, all but annhilating her on the spot. However, rather than truly die, Moritat has somehow wound up in a place known only as the Labyrinth, with most of her memories missing. Now she seeks a way to escape, to find out more about herself, and to kill Myzaraphiston.