Male Fetchling Rogue 2 | HP (09/09) | AC 14/<T14>/<F10> | Saves <F+0>/<R+6>/<W+0> | Init +3 | Percep +5 | SMotive +0
Classes/Levels
Acrobatics +8 (2), Bluff +7 (2), Disable Device +7 (1), Disguise +6 (1), Escape Artist +7 (1), Perform |Dance| +6 (1), Perception +5 (2), Sleight of Hand +8 (2), Stealth +10 (2), Use Magic Device +7 (2)
About Ushio Takei
Ushio Takei
Fetchling Rogue Lvl 2
CN, Male Medium Humanoid, Native Outsider
Init +3; Senses Perception +5
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Defense
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AC 14, Touch 14, FlatFooted 10
Hp 9HP (2 8HD, -2 per)
Fort +0, Refl +6, Will +0
Defensive Abilities
Evasion, Resistance5;Cold,Electricity
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Offense
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Speed 30 ft.
Melee +2 (+4)
Dagger +4 1d4+1
Silver Dagger ^As above^
Liar's Mail Breaker +5 1d6+1
weapon description:
Liar's Mail Breaker
The rapier wielded by Eliyah the Liar, a former Raetian knight.
Masterwork rapier. Grants its wielder a +4 luck bonus on Bluff checks made to tell a lie. Worth 35 souls.
Unbefitting a knight of Raetas, Eliyah was a pathological liar. Did the lies eventually lead to his disappearance from the imperial palace, or was it something else? It remains a mystery.
Ranged +4
Special Attacks
SneakAttack +1d6
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Statistics
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Str 13, Dex 17, Con 10, Int 11, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats
WeaponFinesse: With a light weapon, elven curve blade , rapier , whip , or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
{B} Dodge: +1 dodge bonus to AC. Anything that makes you lose Dex bonus to AC also make you lose the benefits of this feat.
Begginner Traits
Inspired: Once per day as a free action, roll twice and take the better result on a skill check or ability check.
Marked by Unknown Forces: You may cast light three times per day as a spell-like ability, but this ability only targets the palm of your hand, and it manifests as a glowing sigil representing your ominous birth—a holy or unholy symbol, a demonic symbol, or perhaps some other distinctive marking established by you and your GM. Those who recognize this symbol have a starting attitude toward you of one step closer to friendly (if they are followers of or scholars studying the sign) or one step closer to hostile (if they are opposed to the sign or its followers). Labyrinthine Pattern
Racial Traits
Shadow Blending: Miss chances for attacks againts Fetchlings in dim light increase from 20% to 50%.
Shadowy Resistance: Resistance 5 against cold and electricity.
Skilled: +2 bonus on knowledge (planes) and stealth checks.
Darkvision: 60 ft.
Low light Vision: can see twice as far as humans in conditions of dim light.
Spell like abilities: disuise-self 1/per day, 9th level = ShadowWalk 1/per day, 13th level = Plane Shift 1/per day. Caster level is HitDie Based.
Subtle Manipulator: ^Replace Disguise self with Memory Lapse^
Skills 8+Int skill points
RankedSkills: Acrobatics +8 (2), Bluff +7 (2), Disable Device +7 (1), Disguise +6 (1), Escape Artist +7 (1), Perform |Dance| +6 (1), Perception +5 (2), Sleight of Hand +8 (2), Stealth +10 (2), Use Magic Device +7 (2)
ClassSkills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha).
Languages Common
Class Qualities
Sneak Attack
Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Evasion: If he makes a successful Reflex Saving Throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can only be used if the rogue is wearing light or no armor and if he is not helpless.
{T} Combat Trick - Dodge: See Feats
Active Gear
Other Gear
MasterKey**, Labyrinthika**,
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Other Pertinent Info
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Item Relations**:
Masterkey**: Ushio, being a frequent visitor of the church and trustworthy to its priests, was bequeethed a key. It was meant to be borrowed, used to open the churches many doors, and then be returned to the priests upon it's discontinued use. Little did Ushio know that the key actually opened many doors. He had discovered this upon fumbling for his house key on a late evening with incidental use of the church key, and was surprised when his Home had opened to the Church's Key. He has not gotten the chance to return it...
Labyrinthika**: Ushio has actually seen this text before but what it contained was different than what it now holds. It had been the priests book that they used for sermons and to recite or view passages from their holy text. He does not know why he has it, now of all times, nor why it's many pages have been replaced with very feathery, old ones. It's material is confusing to him...
Description:
Ushio is 23 Years of Age. He is 5' 9" tall and 115 lbs. He has Shock White, shaggy hair parted on the left. His complexion is grey and pale at times. His left eye is green and his right eye is blue. His overall physique is cloaked and kept under many wrappings of clothing and his face is mostly kept hidden due to his cowl.
Background:
Ushio has a family of two. His family consists of his mother and sister, Ritsu and Shiro. He had always been really close with his family, especially so since his mother fell ill with a mysterious disease. Ushio returned weekly from the city to ensure that his mother's condition wasn't worsening, paying the local priest to come every day to heal her. Though these daily healings worked to only recede the illness and could only help aleviate some of its symptoms.
Having to pay the priest to come everyday was tasking, and so Ushio turned to a life of crime. He mostly stole and sold items in the underground and only killed if his targets were just as or more malicious and vile than himself. However, one day, he recieved a letter from the local priest that was healing his mother, Ritsu. It said that his mother had stopped benefiting from his healings and most likely wouldn't make it past the fall. Even as he read the words, Ushio was on his way home. Soon after that day his mother had passed but not before passing on the illness to Shiro. Ushio, hadn't wanted Ritsu to die, and now even more so with Shiro. And so every morning he went on his way to the church, to pray from morning to night while the priest continued healing shiro, coming by every few hours to check up on her.
A month went by, and Ushio had barely eaten and barely slept; spending every waking hour devout in prayer. However, Shiro's condition continued to worsen. He could not understand what kind of God would allow his constant prayer to go unanswered; to allow his innocent sister to continue to die. And on the night the snowflakes had fell, autumn turning over for winter, Ushio in his weakened state cursed his god's name and left the church, a man no longer under Immortals. That night venturing home, the chill and cold seaped into his wasted muscles and collapsed him. Ushio lost consciousness... His last goal in life to return to his sister and make her well....