Barbarian

Goramar Midur's page

46 posts. Alias of XenoCide78.


Full Name

Goramar Midur

Classes/Levels

Spd: 30ft; CMB: +3; Rapier +4 (1d6+2/18-20)

Gender

Male Half-Orc Slayer (Cutthroat) 1 | HP (12/12) | AC 16/13/13 | Saves Fort +3/Ref +5/Will -1 | Init +3 | Percep +3 | Intimidate +8 | Stealth +7 | Acrobatics +7

Size

Medium

Age

17

Special Abilities

Weapon Finesse

Alignment

NE

Deity

Atheist

Location

Absalom

Languages

Common, Orc

Strength 15
Dexterity 16
Constitution 12
Intelligence 9
Wisdom 9
Charisma 13

About Goramar Midur

Goramar Midur
Male half-orc slayer (cutthroat) 1 (Pathfinder RPG Advanced Class Guide 53, 119)
NE Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 16, touch 13, flat-footed 13 (+2 armor, +3 Dex, +1 shield)
hp 12 (1d10+2)
Fort +3, Ref +5, Will -1
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee rapier +3 (1d6+2/18-20)
Special Attacks studied target +1 (1st, move action)
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Statistics
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Str 15, Dex 16, Con 12, Int 9, Wis 9, Cha 13
Base Atk +1; CMB +3; CMD 16
Feats Weapon Finesse
Traits bully, killer
Skills Acrobatics +6 (+7 when in an urban setting), Intimidate +8, Knowledge (local) +3, Perception +3, Stealth +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood, street stalker
Other Gear leather armor, buckler, rapier, mask of the lost (worth 9 gp), sparkly what (worth 4 gp)
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Killer Add weapon's critical modifier to its critical bonus damage.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Street Stalker (Acrobatics) (Ex) Gain a bonus on the chosen skill when in an urban environment.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

Backstory:
Goramar practically grew up on the streets, that is after he finally decided to leave his home. His mother Amyra constantly made sure Goramar was aware that society saw him with nothing more than disgust. For Goramar’s 5th birthday, she even went as far as to gift him a wooden mask that she would make him wear out in public. The mask was nothing special but she said it would help from people gawking at her because of the hideous child following her. Self-esteem is everything for a child, and Amyra did everything to constantly destroy what little Goramar had.

What Goramar did discover in all his time hidden behind the mask was his disdain for his own family. At the age of thirteen, the half-orc ran away from home and as imagined, his mother never bothered to look for him. Instead of discarding the mask along the way, Goramar keeps it by his side as a reminder of his past. It wasn’t long after leaving home that Goramar killed his first person, learning quickly not only the way of life on the streets, but that he had an uncanny knack for slaying people. Overtime, he continued to hone these skills: he got better at hiding in the shadows, learning how to use the buildings and alleyways to his advantage as getaway paths, and even the best ways to kill a person quickly and quietly. Despite his mother’s disdain for him, Goramar has been slowly building himself up, hoping to either one day impress her or take her life…whichever seems more fitting upon their next encounter.

The biggest problem facing Goramar now is he’s awoken in a dark room, with no recollection of the events that brought him here. One desire continues to push him forward, either acceptance of his accomplishments by his mother, or her death by his hands.

Quick Dice:
Rapier
[dice=Attack]1d20 + 4[/dice]
[dice=Damage]1d6 + 2[/dice]

Base Bonuses
[dice=CMB]1d20 + 3[/dice]
[dice=Fort]1d20 + 3[/dice]
[dice=Ref]1d20 + 5[/dice]
[dice=Will]1d20 - 1[/dice]

Skills
[dice=Acrobatics]1d20 + 7[/dice]
[dice=Intimidate]1d20 + 8[/dice]
[dice=Perception]1d20 + 3[/dice]
[dice=Stealth]1d20 + 5[/dice]

Abilities
[dice=Strength]1d20 + 2[/dice]
[dice=Dexterity]1d20 + 3[/dice]
[dice=Constitution]1d20 + 1[/dice]
[dice=Intelligence]1d20 - 1[/dice]
[dice=Wisdom]1d20 - 1[/dice]
[dice=Charisma]1d20 + 1[/dice]