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Kingmaker
Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now in vol. 3 - The Varnhold Vanishing



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Human Paladin 8 HPs 58/70, AC 19 FF 17 T 12 (24/22/17 vs. Vordakai) CMD 22 Fort +15 Ref +11 Will +13 Init +2 Per +0

Knowing that his arrows have limited effect and that the creatures are closing fast, Kalsgrim drops his bow and advances. As he joins Kriger in the forefront, he pulls out his sword for the engagement. With the spell upon him, he is engaging the monster before he knows it.

Drop bow, move to A7 (readying his sword as he moves) and attack.

To hit 1d20 + 9 ⇒ (20) + 9 = 29
Damage 2d6 + 10 ⇒ (6, 6) + 10 = 22

Possible crit, confirm:
To hit 1d20 + 9 ⇒ (3) + 9 = 12
Damage 2d6 + 10 ⇒ (1, 4) + 10 = 15


Male Elf Cleric 8: AC 21, Hit Points 46/46, Perception +15, Initiative +3
Wall of Fire, PFSRD wrote:


An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears, and to all creatures in the area on your turn each round. In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.

You'll need to double the damage for jumping through the wall.


Storyteller of the Greenbelt

I had missed the last (very important) part... I'll update tonight.


(AC 18, hp 40 of 69) Summoner 8

Servayn steps into the room, and calls up a familiar incantation, causing the ground beneath the zombie in front of Kriger to bubble up thick black oil.

step to B3, cast grease in the four squares beneath zombie 2 (d6, e6, d7, e7). Reflex save DC 17 or faw down, go boom.


Male Human Ranger 8(Guide)
stats:
AC 21; Hp's (75/75); Perc. +21(+20); Fort: +9, Ref: +8, Will: +4(+3); Int: +8

As Kriger feels the wind of the massive blade pass within inches of him, he looks to the one that is currently not surrounded by oil. "Nice. Now it's my turn." He winks, grinning wryly as he calls on the flame of his blade.

5' step to B 7. Full attack vs. #1.

Attack #1: +1 Flaming Greataxe w/PA/Haste: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d12 + 16 + 1d6 ⇒ (7) + 16 + (1) = 24

Attack #1(Haste): +1 Flaming Greataxe w/PA/Haste: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d12 + 16 + 1d6 ⇒ (6) + 16 + (1) = 23

Attack #2: +1 Flaming Greataxe w/PA/Haste: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d12 + 16 + 1d6 ⇒ (4) + 16 + (5) = 25

AC 23; Hp's: 75


Storyteller of the Greenbelt

Extra damage from Wall of Fire to Undeads
2d6 + 8 ⇒ (6, 3) + 8 = 17
2d6 + 8 ⇒ (2, 1) + 8 = 11
2d6 + 8 ⇒ (3, 3) + 8 = 14


Storyteller of the Greenbelt

Malaswyn to finish the round.


Human Paladin 8 HPs 58/70, AC 19 FF 17 T 12 (24/22/17 vs. Vordakai) CMD 22 Fort +15 Ref +11 Will +13 Init +2 Per +0

Malaswyn?


Storyteller of the Greenbelt

The Feasthall
The saviors of Frieland - Round 2

Knowing that his arrows have limited effect and that the creatures are closing fast, Kalsgrim drops his bow and advances. As he joins Kriger in the forefront, he pulls out his sword for the engagement. With the spell upon him, he is engaging the monster before he knows it. His blade cuts deep across the cyclops torso and he topples over, now forever dead.

Servayn steps into the room, and calls up a familiar incantation, causing the ground beneath the zombie in front of Kriger to bubble up thick black oil.

Secret Rolls:

DC 17: 1d20 + 1 ⇒ (4) + 1 = 5

Tthe giant undead falls down, axe and armor clashing loudly.

As Kriger feels the wind of the massive blade pass within inches of him, he looks to the one that is currently not surrounded by oil, but seeing Kalsgrim cut it down, he instead turns to the newcomer. "Nice. Now it's my turn." He winks, grinning wryly as he calls on the flame of his blade. The axe slashes and bites, over and over, bringing the undead down in an implacable shower of blood and guts.

Malaswyn steps in the room and lets an arrow fly at the incoming cyclop.
1d20 + 10 ⇒ (12) + 10 = 221d8 + 2 ⇒ (1) + 2 = 3
His arrow flies true, but doesn’t land so deep.

Dread Zombie Cyclops - Round 2
The cyclops move to close in, but the greased area forces them to circle the group. One of them gets to Kalsgrim though. His axe raised high above his head, he takes a two-handed swing at the paladin.

Secret Rolls:

Kal: 1d20 + 12 ⇒ (11) + 12 = 232d6 + 7 + 3 + 6 ⇒ (4, 4) + 7 + 3 + 6 = 24

The savage swing catches Kalsgrim sideways. His shoulder is smashed and blood pours down the length of his arm. [ooc](-24 hp to Kalsgrim)

From the top of the stairs, you hear a booming dark voice. The clacking sounds it makes scratch at your bones and rattle inside your head. ”TSAKS! Finally you’ve arrived! I could TSAKS! see you make your way through TSAKS! my domain, and it TSAKS! seems you’re just what I needed: Fresh brains TSAKS! to show me what this world has come too... And TSAKS! prepare my return!”

Status
Haste for All round 2/8
Displacement on Kriger round 2/8
Barkskin on Kriger
Friewall (concentration +1 round/level) round 2/8

Map of the Feasthall.


(AC 18, hp 40 of 69) Summoner 8

Servayn steps back a pace (to A3), wary of the approaching zombie giant and invokes the same incantation, focused on this new threat.

grease on cyclozombie 4, squares e3, e4, f3 and f4. Ref DC 17 or fall.


Human Paladin 8 HPs 58/70, AC 19 FF 17 T 12 (24/22/17 vs. Vordakai) CMD 22 Fort +15 Ref +11 Will +13 Init +2 Per +0

This is it! Kalsgrim thinks when he hears the booming voice. It just isn't inside of him to react with fear, but he tries to supress his giddiness at the chance to crush an ancient evil. For just an instant, his concentration wavers from the task at hand, the cyclopses, before he engages the next.

Step to B8 and full attack #3.
To hit 1d20 + 9 ⇒ (20) + 9 = 29
Damage 2d6 + 10 ⇒ (6, 6) + 10 = 22

Possible crit, confirm:
To hit 1d20 + 9 ⇒ (18) + 9 = 27
Damage 2d6 + 10 ⇒ (4, 1) + 10 = 15

To hit 1d20 + 4 ⇒ (15) + 4 = 19
Damage 2d6 + 10 ⇒ (5, 6) + 10 = 21


Storyteller of the Greenbelt

Wow. #3 is obliterated.


Storyteller of the Greenbelt

And you forgot Haste!


Male Human Ranger 8(Guide)
stats:
AC 21; Hp's (75/75); Perc. +21(+20); Fort: +9, Ref: +8, Will: +4(+3); Int: +8

Kriger looks around as he moves to the last one standing. "That guy doesn't sound too good," he remarks about the voice as he swings.

Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11 In an attempt to avoid an AoO. Which I did not. Oh well.

Move to D 4; Attack #4

Attack #1: +1 Flaming Greataxe w/PA/Vital Strike: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 2d12 + 16 + 1d6 ⇒ (8, 2) + 16 + (2) = 28

AC 23; Hp's 75


Male Elf Cleric 8: AC 21, Hit Points 46/46, Perception +15, Initiative +3

With only a little divine power left, I pray to Sarenrae, that she might grant her might to Kriger Bull's Strength on Kriger.


Storyteller of the Greenbelt

The Feasthall
The saviors of Frieland - Round 3

Servayn steps back a pace, wary of the approaching zombie giant and invokes the same incantation, focused on this new threat.

Secret Rolls:

DC 17: 1d20 + 1 ⇒ (15) + 1 = 16

Once more, the grease has the better of the undead and its splashes loudly to the floor.

This is it! Kalsgrim thinks when he hears the booming voice. It just isn't inside of him to react with fear, but he tries to supress his giddiness at the chance to crush an ancient evil. For just an instant, his concentration wavers from the task at hand, the cyclopses, before he engages the next.

His cuts and strike are in perfect synchronization and he brings the centaur down with swift easy movements.

Kriger looks around as he moves to the last one standing. "That guy doesn't sound too good," he remarks about the voice as he swings.

As he gets closer though, the undead takes a shot at him with his axe.

Secret Rolls:

Kr: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 182d6 + 7 ⇒ (6, 1) + 7 = 14

but doesn’t come close to hitting the displaced ranger.

With only a little divine power left, Malaswyn prays to Sarenrae, that she might grant her might to Kriger.

Dread Zombie Cyclops and Vordakai - Round 2
”For ten TSAKS! thousand years I have slept! And all it TSAKS! took was some petty TSAKS! thief to awake me... The irony! TSAKS! That I was once the ruler, necromancer-tyrant, of Casmaron! And yet you come in my domain... Yes, I shall TSAKS! feed on you, then know TSAKS! that it is doom that you have spelled for your TSAKS! townsfolk of Frieland. Yes, TSAKS! they shall suffer under my rule, as a reminder of your hubris and folly!”

From the top of the staircase you see, partly through the wall of fire, the gaunt figure of an undead cyclop, his skin grey and decaying, taut over massive bones. He is garbed in elaborate robes that flow around him as he makes his way majestically down the stairs, pointing a bony finger at you, his single eye glowing with arcane power. He seems impervious to the flames...

Meanwhile, the undead stays down, thrashing with axe, bite and claw at Kriger.

Secret Rolls:

1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 142d6 + 7 ⇒ (6, 1) + 7 = 141d2 ⇒ 1
1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 202d6 + 7 ⇒ (3, 6) + 7 = 161d2 ⇒ 2
1d20 + 13 - 4 ⇒ (18) + 13 - 4 = 271d8 + 7 ⇒ (2) + 7 = 91d2 ⇒ 2
1d20 + 13 - 4 ⇒ (8) + 13 - 4 = 171d6 + 7 ⇒ (3) + 7 = 101d2 ⇒ 2

The axe and the bite are easily evaded, but then it slams a fist on Kriger’s foot, and sharp pain travels through the ranger’s body. (-9 hp to Kriger)

Status
Haste for All round 3/8
Displacement on Kriger round 3/8
Barkskin on Kriger
Friewall (concentration +1 round/level) round 3/8
Bull Strength on Kriger

Map of the Feasthall.

Round 4 for all.


(AC 18, hp 40 of 69) Summoner 8

Servayn moves carefully around the edge of the doorway to avoid moving within reach of the floundering zombie giant in front of Kriger, move from A3 to E1 drawing his wand of lightning as he does.

If there is a clear shot on the speaking cyclopean zombie descending the stairs, he hurls a blast of lightning at it, otherwise discharging the wand at the stricken zombie, careful to angle the bolt away from Kriger.

5d6 electrical damage, Ref DC 13 for half 5d6 ⇒ (1, 5, 2, 2, 3) = 13


Human Paladin 8 HPs 58/70, AC 19 FF 17 T 12 (24/22/17 vs. Vordakai) CMD 22 Fort +15 Ref +11 Will +13 Init +2 Per +0

For just a moment, it looks as though Kalsgrim is fleeing from the newcomer as he darts away toward the door where they entered. But just when he reaches the doorway, he stops, drops his sword and recovers the bow that he dropped earlier. He then turns and glares at the undead Cyclops, willing the wrath of his god to coalesce against Vordakai, with Kalsgrim as his instrument.

Kalsgrim moves to A3, drops his sword and picks up his bow. Smite evil against Vordakai.

AC 19, 24 vs. Vordakai. Hit Points 58/70. Haste, Smite Evil. Immune to fear, disease, charm.

Note: Allies within 10’ of Kalsgrim get +4 morale bonus on saves vs. fear and charm.


Male Human Ranger 8(Guide)
stats:
AC 21; Hp's (75/75); Perc. +21(+20); Fort: +9, Ref: +8, Will: +4(+3); Int: +8

Irritated with this creature, Kriger swings relentlessly in hopes to end it quickly.

Attack #1: +1 Flaming Greataxe w/PA/Haste: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 1d12 + 16 + 1d6 ⇒ (10) + 16 + (3) = 29

Attack #1(Haste): +1 Flaming Greataxe w/PA/Haste: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d12 + 16 + 1d6 ⇒ (6) + 16 + (2) = 24

Attack #2: +1 Flaming Greataxe w/PA/Haste: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d12 + 16 + 1d6 ⇒ (10) + 16 + (3) = 29

AC 23; Hp's 66/75


Male Elf Cleric 8: AC 21, Hit Points 46/46, Perception +15, Initiative +3

Again, I tap my meagre reserves of divine power.

Praying to Sarenrare for her blessing cast bless, everyone get +1 to hit and to saves against fear effects.


Storyteller of the Greenbelt

I was wondering why no one had posted since Monday... It seems my post got eaten... I'll try to find time to fix this today or tomorrow. Sorry about that.


Storyteller of the Greenbelt

The Feasthall
The saviors of Frieland - Round 4

Servayn moves carefully around the edge of the doorway to avoid moving within reach of the floundering zombie giant in front of Kriger, drawing his wand of lightning as he does. There is a clear shot on the speaking cyclopean zombie descending the stairs, and he hurls a blast of lightning at it.

The lightning arc strike it plainly, but he doesn’t even flinch...

For just a moment, it looks as though Kalsgrim is fleeing from the newcomer as he darts away toward the door where they entered. But just when he reaches the doorway, he stops, drops his sword and recovers the bow that he dropped earlier. He then turns and glares at the undead Cyclops, willing the wrath of his god to coalesce against Vordakai, with Kalsgrim as his instrument.

Irritated with this creature, Kriger swings relentlessly in hopes to end it quickly. The axe crashes down and down, and Kriger sends it to cyclop heaven.

Again, Malaswyn taps his meagre reserves of divine power.

Vordakai - Round 4

Secret Rolls:

4d4 - 10 ⇒ (1, 2, 2, 1) - 10 = -4
4d4 - 10 ⇒ (2, 2, 2, 3) - 10 = -1

Vordakai makes his way very slowly down the steps.

Perception DC 25:
It seems the flames did singe it, but just a little.

”Yes, TSAKS! I know of you and your fledgling TSAKS! kingdom. This, I have read in Maegar’s brain TSAKS! Yeeesss... I will start with it, then I shall recall cyclops from all corners to build Casmaron anew TSAKS! and rule!!!”

He turns to Kriger as he turns around the stairs: ” TSAKS! Let’s deal with you now. I know what lies inside your heart, Kriger the Ranger, and I summon it TSAKS! forth to destroy you!”

(Kriger, Will save DC 19, +1 from Bless)

For Kriger if save is failed:

A glowing ball of light appears in front of you, and a large, hulking troll with a crown steps forth, carrying a greatsword made of lightning, its teeth clad in flames. It snarls at you and fear carries through your spine. It whirls the greatsword with ease and sends it crashing on your skull! (Kriger, now a Fortitude save DC 19 or die. If passed, take 3d6 ⇒ (3, 2, 6) = 11 damage)

Status
Haste for All round 4/8
Displacement on Kriger round 4/8
Barkskin on Kriger
Firewall (concentration +1 round/level) round 4/8
Bull Strength on Kriger
Bless on All, round 1
Smite Evil on Vordakai

Map of the Feasthall.

Round 5 for all.


Male Human Ranger 8(Guide)
stats:
AC 21; Hp's (75/75); Perc. +21(+20); Fort: +9, Ref: +8, Will: +4(+3); Int: +8

Will: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 UN-BELIEVABLE. That NEVER, EVER happens. Amazing. And that even includes my wisdom damage of 2 points. Normally I'm at a massive, unstoppable save of +4. :P

Perception: 1d20 + 20 ⇒ (15) + 20 = 35

Kriger raises an eyebrow as he waits for whatever is suppose to happen for just a moment and then, "Whatever. I'm comin' to kill ya, freak! And the fire barely affected him fellas!" Kriger yells out to the others as he's moving away from them with an astounding speed toward Vordakai.

Ranger's Focus(My last one of the day): Vordakai

Double move to the first landing of stairs. Should be 120'. I'd call it W,X - 5,6. I'm fairly sure I can reach that but if not, then put me right at the foot of them. W,X - 3,4 I'd say. Of course the W,X is not on there, I just kept going with the alphabet.


(AC 18, hp 40 of 69) Summoner 8

"****ing giants." Servayn exclaims as he dashes forward ending in K2, "Why is everything so big and far away!"

Centering in front of the Cyclops on the stairs, a writhing mass of black tentacles erupts from the ground, attempting to ensnare and bind the undead giant.

20 ft. radius centered on Q17, Q18, R17 and R18. From that square, they will extend into each of the surrounding 10 ft. squares, and a further 5 ft. to the front, right, left and rear, so they will engulf Vordakai and the two 5 ft. squares behind him, and a full 25 ft. in front of him. CMB is +13, CMD is 23, on a successful grapple the target takes 1d6+4 damage and can't move until it escapes the grapple. As long as the tentacles remain, the area is difficult terrain.

grapple check 1d20 + 13 ⇒ (5) + 13 = 18
damage 1d6 + 4 ⇒ (1) + 4 = 5

Don't worry Kriger, Servayn can make it disappear early if you make it up the stairs to him!


Human Paladin 8 HPs 58/70, AC 19 FF 17 T 12 (24/22/17 vs. Vordakai) CMD 22 Fort +15 Ref +11 Will +13 Init +2 Per +0

Kalsgrim silently slides around the fallen cyclopses to get a better angle on Vordakai; as he goes, he calls on Erastil's wrath to aid him in conquering this monstrosity. In response, white flames flicker to life along the length of his bow. As he runs, he silently curses the burden of his breastplate for slowing him down so!

Move to I2 and invoke Divine Bond on his bow to add the Holy attribute.


Male Elf Cleric 8: AC 21, Hit Points 46/46, Perception +15, Initiative +3

I've got a few channels left, is Kriger injured at all?

I move up between Kriger and Servayn, dropping my bow as I go.

The problem with a giant spellcaster is that it's probably strong enough to shrug off a certain amount of grappling. I can probably hit him with my fire bolt though.


Storyteller of the Greenbelt

The Feasthall
The saviors of Frieland - Round 5

Kriger raises an eyebrow as he waits for whatever is suppose to happen for just a moment and then, "Whatever. I'm comin' to kill ya, freak! And the fire barely affected him fellas!" Kriger yells out to the others as he's moving away from them with an astounding speed toward Vordakai.
The Grease area forced a small detour...

"****ing giants." Servayn exclaims as he dashes forward, "Why is everything so big and far away!"
Centering in front of the Cyclops on the stairs, a writhing mass of black tentacles erupts from the ground, attempting to ensnare and bind the undead giant.

Unfortunately, Vordakai avoids them. Reminder: Kriger has the ring and could move in the area.

Kalsgrim silently slides around the fallen cyclopses to get a better angle on Vordakai; as he goes, he calls on Erastil's wrath to aid him in conquering this monstrosity. In response, white flames flicker to life along the length of his bow. As he runs, he silently curses the burden of his breastplate for slowing him down so!

Malaswyn moves up between Kriger and Servayn, dropping my bow as he goes.

Vordakai - Round 5

Secret Rolls:

4d4 - 10 ⇒ (4, 4, 4, 2) - 10 = 4

Perplexed that his incantation failed, Vordakai moves down the steps, clearing the field of black tentacles, as a shimmering force field is conjured in front of him. Shield spell.

”Annoying! TSAKS! Those tricks will not stop me!”

Status
Haste for All round 5/8
Displacement on Kriger round 5/8
Barkskin on Kriger
Firewall (concentration +1 round/level) round 5/8
Bull Strength on Kriger
Bless on All, round 2
Smite Evil on Vordakai
Divine Bond round 1

Map of the Feasthall.

Round 6 for all.


Human Paladin 8 HPs 58/70, AC 19 FF 17 T 12 (24/22/17 vs. Vordakai) CMD 22 Fort +15 Ref +11 Will +13 Init +2 Per +0

Kalsgrim stops and roars at Vordakai ”Fool! It wasn’t meant to stop you, only distract you! In Erastil’s name, perish!” The rage on his face is obvious, and white light from his bow illuminates him brightly in the dim chamber.

Kalsgrim unleashes a volley of arrows, thanks to the supernatural speed bestowed upon him by his ally. Each arrow flickers with holy light as it streaks at the giant.

To hit 1d20 + 11 + 5 ⇒ (15) + 11 + 5 = 31
Damage 1d8 + 6 + 16 + 2d6 ⇒ (2) + 6 + 16 + (5, 1) = 30,good aligned, bypasses all DR.
To hit 1d20 + 6 + 5 ⇒ (16) + 6 + 5 = 27
Damage 1d8 + 6 + 16 + 2d6 ⇒ (1) + 6 + 16 + (5, 5) = 33, good aligned, bypasses all DR.
To hit 1d20 + 11 + 5 ⇒ (5) + 11 + 5 = 21
Damage 1d8 + 6 + 16 + 2d6 ⇒ (6) + 6 + 16 + (5, 3) = 36, good aligned, bypasses all DR.


Male Human Ranger 8(Guide)
stats:
AC 21; Hp's (75/75); Perc. +21(+20); Fort: +9, Ref: +8, Will: +4(+3); Int: +8

@Mal: I'm only down 9. @OM: Thanks for the reminder about the ring! I completely forgot.

Kriger continues up the stairs as fast as he can.

Double move up the stairs. Wanna get as close as possible. I'll take the AoO if I can get next to it. Of course, with those rolls Kalsgrim just threw out there, it may be a moot point. Man those are some nasty rolls!

AC 23; Hp's: 66/75


Male Elf Cleric 8: AC 21, Hit Points 46/46, Perception +15, Initiative +3

Moving up behind Kalsgrim move action, I throw bolts of flame at the undead caster.

I'm not sure about the scale, if I'm not within 30ft (bolt range) then I will double move until I am.

attack: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d6 + 5 ⇒ (5) + 5 = 10

attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 5 ⇒ (4) + 5 = 9

haste attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d6 + 5 ⇒ (4) + 5 = 9

If out of range I'll save these rolls for next round, rather than re-roll.


(AC 18, hp 40 of 69) Summoner 8

Servayn is taken aback by how quickly this creature strolled through the most powerful magic he knows, and moves forward himself (at a much slower pace) ending in Q3 before calling forth more of his remaining magic. Smoke rises and blazing embers fall in the area surrounding the giant, clinging to it's body and making it stand out against the walls of the chamber.

glitterdust, Will DC 17 or be blinded for 8 rounds. Minus a bajillion to Stealth checks for Vordy.


Storyteller of the Greenbelt

The Feasthall
The saviors of Frieland - Round 6

Kalsgrim stops and roars at Vordakai ”Fool! It wasn’t meant to stop you, only distract you! In Erastil’s name, perish!” The rage on his face is obvious, and white light from his bow illuminates him brightly in the dim chamber.
Kalsgrim unleashes a volley of arrows, thanks to the supernatural speed bestowed upon him by his ally. Each arrow flickers with holy light as it streaks at the giant.

The first two shafts sink deep in the evil lord’s chest, sending him growling in pain and anger.

Kriger continues up the stairs as fast as he can. As he does so, Vordakai extends a hand to touch the ranger. ”Ahah!”

Secret Rolls:

1d20 + 15 ⇒ (4) + 15 = 191d8 + 9 ⇒ (3) + 9 = 12

Vordakai doesn’t seem bothered one instant by the illusions protecting Kriger. The hand touches him on the shoulder, sending cold waves through his body. (-12 hp to Kriger) The ancient evil’s eyes widen as he fails to notice something: ”How can this be!?”

Moving up behind Kalsgrim, Malaswyn moves within 30 feet of the undead. From this distance, and without the wall of flame, the priest knows now for certain that this is dread zombie...

Servayn is taken aback by how quickly this creature strolled through the most powerful magic he knows, and moves forward himself (at a much slower pace) before calling forth more of his remaining magic. Smoke rises and blazing embers fall in the area surrounding the giant, clinging to it's body and making it stand out against the walls of the chamber.

Secret Rolls:

1d20 + 19 ⇒ (6) + 19 = 25

The undead cyclop seems unphased by the magic.

Vordakai - Round 6

Secret Rolls:

DC 21: 1d20 + 9 + 5 ⇒ (10) + 9 + 5 = 24

With a flick of his fingers, Vordakai conjures a shifting field of force around him, warping his form and making it harder to pinpoint!
”I’ve studied you as you traveled through my land. TSAKS! I know your fears, your flaws! You are mine! MIIIIIINE!!!”

Status
Haste for All round 6/8
Displacement on Kriger round 6/8
Barkskin on Kriger
Firewall (concentration +1 round/level) round 6/8
Bull Strength on Kriger
Bless on All, round 3
Smite Evil on Vordakai
Divine Bond round 2
Displacement on Vordakai round 1

Map of the Feasthall.

Round 7 for all. Roll 1d2, miss on a 1 for all attacks on Vordakai.

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