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Kingmaker
Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.


Gameplay

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(AC 19, Hit Points 54/54)

We should leave first thing in the morning. We can use the rest of the day to get others to cover for us, and to get some basic supplies toegther.

(Male Human Ranger 6 (AC 21, Hp's 57/57))

"Sounds good. I'll be sure and get us some rope before we leave. Wouldn't want to have to carry you fellas up a hill or something." He slaps Kalsgrim on the shoulder as he smiles a big Kriger smile.

(Storyteller of the Greenbelt)

Double-check equipment and loot distribution please.

(Storyteller of the Greenbelt)

Please note I'll be away Friday through Sunday.


Davor and Janku, any opinion on spreading the wealth, or extra items you want kicked into the group treasure for sale?

(Storyteller of the Greenbelt)

I'll be away again until Wednesday night, with limited access to Internet.

(Male Half-orc Inquisitor/4th, AC 19, 6/39 hp)

can't remember what those extra items were. Maybe sell the stuff into the treasury to increase BP?

(AC 19, Hit Points 54/54)

Kalsgrim is up early, fully geared up as though he expects a battle before the day is out, rather than when they reach there destination in weeks. He seeks out Kriger, who he is sure is up and preparing for the journey.

I don't know how that man does it; he hardly ever seems to sleep anymore!

(Male Human Ranger 6 (AC 21, Hp's 57/57))

As Kriger is readying the horses, he notices Kalsgrim walking up. "Mornin', Kals. I've nearly got us ready to move. I'd of had us ready earlier, but these horses here need their sleep. Where's the rest of the fellas? Don't they know we need to get a move on."


Janku will finish his prayers at his shrine, and if the others don't show up in a minute, will go and find them.

(Storyteller of the Greenbelt)

Please note I'll be away from Friday to Monday.

(Male Half-orc Inquisitor/4th, AC 19, 6/39 hp)

"I have been researching monsters, preparing for our next excursion into these lands." he says as he looks to the group, standing there with his sword strapped to his back.

(Storyteller of the Greenbelt)

!4th of Rova, 4711
Led by Kalsgrim, the group heads out, on a misty morning, on the road to Restov. Their horses fresh, they come within sight of Fort Serenko by day's end.

The wooden fortification has stood for years on the southern border of Brevoy. Yet, as you approach, you see no guards on its battlement. The closer you get, the clearer it gets that the fort is abandoned.

Map of the Nomen Heights

(AC 19, Hit Points 54/54)

Not long after we are out of sight of Providence, Kalsgrim lets Kriger take the lead. So, do we go on to Nivakta's Crossing and then head south?

When they approach the fort and see the empty battlements, Kalsgrim signals to Kriger to stop the group.

We should proceed cautiously, and probably on foot. Let's check for signs to see what happened here; if the garrison left voluntarily or if they were attacked.

Kalsgrim dismounts and readies his bow. He looks to Davor and Kriger to lead the way.

(Male Human Ranger 6 (AC 21, Hp's 57/57))

"Aye." Kriger dismounts and leads the way. "Let's hope the local militia is just taking a bit of time off." He shrugs, as he draws his axe for good measure.

Perception: 1d20 + 19 ⇒ (12) + 19 = 31
Survival: 1d20 + 17 ⇒ (3) + 17 = 20

(Storyteller of the Greenbelt)

Kriger:
As best you can tell, the soldiers left in a hurry, but of their own will. You can spend the night there in all safety.

(Male Half-orc Inquisitor/4th, AC 19, 6/39 hp)

Davor thinks deeply for a moment and turns back to the group as they're travelling.
"Sounds like the best idea, but I cannot think of what might have happened to this city. What do we know about it?" he asks curiously as Davor seems concerned about these strange goings on.

(Male Human Ranger 6 (AC 21, Hp's 57/57))

Kriger scratches his beard. "Well, fellas, it appears those that were here left of their own accord. And in quite a hurry. No idea why. I'd have to guess they were needed as reinforcements, seeing how this place still stands. But whatever the reason, we'll be good to camp here for the night."

(Storyteller of the Greenbelt)

I'm guessing everyone agrees with Kriger...

15th of Rova

The group spends an uneventful night along the battlements of Fort Serenko, its emptiness a reminder of the political tensions in Brevoy.

The next morning, you follow the road to Nivakta's Crossing. The village itself is surrounded by a wooden palisade and is set on the northeastern bank of the Shrike River. A low bridge allows access over the river here to the wilderness to the south, and Varnhold. You can see manned guard towers around the palisade.

Knowledge (Local or Geography) to know a thing or two about the place.

((AC 17, hp 45 of 45) Summoner 6)

Knowledge - local 1d20 + 4 ⇒ (13) + 4 = 17

(Storyteller of the Greenbelt)

Servayn:
Nivakta’s Crossing is an alert town of tradesmen, hunters, fishermen, and trappers. Its people are sturdy, down to earth, and possess stunted senses of humor. Serious to a fault, they are somewhat suspicious of visitors from what they call “the South,” but they’re willing to take strangers' coins for trade nonetheless.

(Male Human Ranger 6 (AC 21, Hp's 57/57))

Knowledge: Geography 1d20 + 6 ⇒ (7) + 6 = 13

Noticing the guards, "At least this place hasn't been abandon. That's good. Maybe they can tell us why the fort we just left was deserted."

(Male Half-orc Inquisitor/4th, AC 19, 6/39 hp)

Kriger Eilifsson wrote:

Knowledge: Geography 1d20 + 6

Noticing the guards, "At least this place hasn't been abandon. That's good. Maybe they can tell us why the fort we just left was deserted."

"Be careful." Davor warns "We don't know what has happened and we can't suspect these guards are as they appear or enchanted somehow."

(Male Human Ranger 6 (AC 21, Hp's 57/57))

"Just ask the fellas, Davor. They'll tell you ol' Kriger here is the epitome of careful." He gives a wink as he smiles wryly.

((AC 17, hp 45 of 45) Summoner 6)

"The locals don't always trust 'southerners,' but trade with us nonetheless. Let's try not to do anything to rouse their distrust, or make it harder for our folk to trade with them..." Servayn says.

Ember ruffles his wings, clearly itching to fly again, but leashed by the nature of the summoners bond, and waiting for the evening, when Servayn will unfetter him for a time and allow him to take to the skies.

(AC 19, Hit Points 54/54)

Let's approach. I see no reason to hide who we are or find a way to circumvent them. Perhaps they have news that is more recent than what we've heard so far.

(Storyteller of the Greenbelt)

You approach and see movement in the towers, but nothing threatening. You near the West Gate of Nivakta's Crossing, where four guards in light armor, carrying swords and spears, with yellow round shields, gesture softly for you to stop. One of them, the oldest, walks up to your horses: "Well Meet strangers. On your way to Restov? You should make it before nightfall if you hurry. Take the road around the palisade instead of crossing through, okay?"

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