Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Oberlin leaned forward. "Is Irovetti leading his troops as they move north or is he remaining behind in Pitax? If he isn't leading them, who is?" he asked.


"As far as we know, Irovetti is not of the sanguine type. He leaves his wars to his cruel generals... No, he's in his castle, as far as we can tell, though he has means of commmunication with them."


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

"Where are they now? The forces and the leaders?"


"Mmh... That we don't know as well. We know he has troops waiting. That easier, as they're not moving much. They're in the hills north of Pitax. They're far enough from you, but they have a clear path to Frieland and Providence, once they deal with Tzatzlford, or they might ignore the town you freed from Drelev and go straight for your capital, for here, if they feel they have an opening..."

"That's for Irovetti's reserves. They're a threat, but Irovetti might want to keep them for his own safety. They would flank your army should you decide to march on Pitax..."

"Irovetti has some forces on the move. We know of three, and we don't think they're more. There is the Great Army of Pitax, led by General Avinash Jurrg. We think they've moved south of the great marsh and comping from the south on you, but we don't know whether they're targeting Tzatzlford or the farmlands of the Kameland, or Varnhold even..."

"Irovetti has also mobilized two much smaller forces. One is a raiding band of trolls and the other is large flight of wyvern. These we were not able to keep track of. they're too small, but they're mean nonetheless."

I've added a map at the top of the page.


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

Marcel ponders the information. "We should hit the trolls and the wyverns. That's more in our area of expertise, and we don't have to risk any of our people. We should focus on finding them, most likely the wyverns first as they move fast and can cause a lot of havoc in a large area. Nico, do you know how many there are in these groups?"


"Marcel, I gotta say, you might have a shot, but we're talking hundreds. You need a real force, an army..." Nicoletta says, and you feel a hint of genuine concern.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn butts in, "So not a 'raiding band' then? A small army of trolls?"


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Drawing his hands down his face in frustration, the ranger can only shake his head at the seriously lack of odds that are in their favor. "You gotta be kidding me. An army of trolls? And wyverns? Is this a joke? How does he manage to form that kind of army? Are you kidding me?! Have I asked if this was a joke yet? And it's not a good one either, just so you know," he states adamantly. Leaning back in his chair and stroking his beard in thought, he eventually comes to an excellent and well thought out conclusion. "Well, we gotta take out those trolls. And the wyverns. But mostly the trolls. Because those things just won't die."


"You... Must be Kriger, yes?"


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Looking curiously at the woman, "Yeah. That's me. Why do you ask?"


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

"Or we eliminate the generals and officers of each army. Send the groups into panic or cause them to dissolve entirely, then deal with the army of Pitax more directly, army against army. There is something to be said for the chaos that can be caused by removing the head of the snake." Oberlin suggested.


Kriger Eilifsson wrote:
Looking curiously at the woman, "Yeah. That's me. Why do you ask?"

"Because your great reputation is just a pale reflection of the real thing. Truly charmed..." and she gives the ranger a long, perhaps predatory, look.

She turns to Oberlin: "That might work, but wouldn't a new general rise? Until you've take Irovetti, he'll just find a new general, no?"


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

"Perhaps, but there is always a period of adjustment. And if the best people for the job are currently leading, then their sub-excellent replacements will be more hesitant in their new positions, seeing how their new elevation became available. That hesitancy and confusion would be exploitable." Oberlin argued.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3
Other Mastermind wrote:
Kriger Eilifsson wrote:
Looking curiously at the woman, "Yeah. That's me. Why do you ask?"

"Because your great reputation is just a pale reflection of the real thing. Truly charmed..." and she gives the ranger a long, perhaps predatory, look.

She turns to Oberlin: "That might work, but wouldn't a new general rise? Until you've take Irovetti, he'll just find a new general, no?"

Kriger just stares a moment before raising a single eyebrow and breaking into a mischievous grin. He leans over near Marcel, "Nice find, buddy. I think she's gonna work out well," he shoots a wink and leans back out, keeping most of his attention focused upon this seductive woman, thinking of things he shouldn't be thinking of and will not be mentioned here considering... this is a family friendly game. ;)


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

Marcel grins. "You can try. Based on that look, you probably will. But do yourself a favor and leave everything behind: wallet, valuables, weapons, expensive clothes. All of it. Take enough money for an epic party, Spend all of it. You're going to wake up hungover, sore, and broke; maybe even believe you're in love."

He chuckles. "May as well not be robbed of everything too."


Kalsgrim shakes his head. Looking down, he says "It is hard to know what to ask when there is so much we do not know." He looks up and meets her eyes. "I guess my question would be this. Knowing what you know, what would you ask if you were on this side of the conversation?"

Diplomacy 1d20 + 23 ⇒ (13) + 23 = 36


To Oberlin, she nods and says: "It might give you an edge. In war, every stratagem adds up, yes? Just be mindful they might be aware of that as well and planning to kill you general..." and she gives Kriger a side glance.

She is taken aback by Kalsgrim's question, then her head tilts back as she laughs like a clear waterfall: "Ahahah! Excellent question! I'll answer once: How does he think he can win this war? But then I'll add a better one for free: What are you willing to give up to know what the second question should be?"


Friendly bump.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3
Other Mastermind wrote:
To Oberlin, she nods and says: "It might give you an edge. In war, every stratagem adds up, yes? Just be mindful they might be aware of that as well and planning to kill your general..." and she gives Kriger a side glance.

Kriger harrumphs. "I'd like to see 'em try. And I mean that literally. Saves me the trouble of having to hunt them down," he grins, giving a wink.

Other Mastermind wrote:
She is taken aback by Kalsgrim's question, then her head tilts back as she laughs like a clear waterfall: "Ahahah! Excellent question! I'll answer once: How does he think he can win this war? But then I'll add a better one for free: What are you willing to give up to know what the second question should be?"

Kriger looks to the others. "Well? What are we willing to give up, fellas? I'm sure we've got something that's worth... you know... something." He shrugs.


"I'm not sure what we have to offer in exchange for a second question. Do the people you represent have a preference of outcome in the region? Stable growth and expansion or volatile dictatorship?"


”The Sczarni can profit from both outcomes. You may try to make it about us, but Pitax ruling also serves us, just in different ways. If you don’t wish to know, no need to worry then, but if you’d rather know, then make me an offer, yes?”


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

Marcel watches the exchange between Nico and others carefully. The Sczarni can be useful allies, but they are not all powerful. The crime families do not operate openly. To do so in most law-abiding countries invokes unwanted attention - and that's bad for business.

"I would think the fact that Lord Kalsgrim allows you to operate in Frieland at all is worth the price." Marcel says quietly. "We negotiated this before this war - you provide information, I allow you to do business here. Your opportunities will only broaden when the merchant houses of Pitax are out from Irovetti's rule. AND we agreed to your initial terms regarding pieces of his personal wealth plus a say in who rises to power in Pitax."

Marcel moves around to make sure he is facing the Sczarni Mistress. "Very few Sczarni have ascended to such heights openly, Nicoletta. Don't push it." With a wry smile, he leans and says in a low voice:

"În plus, a avea un Kriger fericit și plin de viață este mai bun decât un Kriger supărat."

speak Varisian? Are the GM? Just curious?:
Besides, having a happy and randy Kriger is better than an angry Kriger.


Marcel, I would need an appropriate roll. Intimidation?


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4
Other Mastermind wrote:
Marcel, I would need an appropriate roll. Intimidation?

Ok, I was really just going with an RP thing, because this is not in Marcel's wheelhouse. Was hoping someone else jumps in on this. I'll pick Diplomacy because I'm trying to show her we've given up quite a bit already, and we're better friends than Pitax; and because the Kriger comment is more of joking 'nudge nudge wink wink' than a threat.

Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22


Nicoletta raises an eyebrow at Marcel, then says: ”Allies then. My questions to myself would be: Who’s Irovetti listening to, and how does he figure he can win such a crazy war in this forsaken land?!”

She lets the questions sink in, then adds: ”For the first, we have been looking at Irovetti for a while now, and we know for certain that he has a powerful master... Mistress in fact, we believe. As to the second question, he is working on a weapon, a powerful weapon he believes will turn the tide in his favour...”


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

"Mistress?" Malaswyn raises an eyebrow, That's the second threat to the kingdom who answers to a Mistress...

Then he adresses Nicoletta, "A weapon? More Numerian magic?"


Nicoletta shrugs: "We know very little. We followed and intercepted some correspondence between Pitax and a remote ruin north. We were wondering why Irovetti was sensing regular communications to a supposedly empty place, and getting replies even. The letters were cryptic, but referred to a weapon that would win them the war. What war? Well now we know. All we really know is where the letters were sent."


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

"And where would that be? What is this ruin?"


"It's an ancient fort, about four days north of where you had the tournament. It sits on a hill in the middle of a desolate plain. Very remote. Just ruins now." Nicoletta replies.


"Oberlin, do you know of this place?" I am guessing knowledge (geography), which Malaswyn and Kriger could both roll for too, but he's directing the question to the scholarly Oberlin because he suspects he's poured over maps in his travels and studies.


Geo and local might be useful.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn ponders, as he is want to do.
Knowledge (geography): 1d20 + 4 ⇒ (3) + 4 = 7
Knowledge (history): 1d20 + 4 ⇒ (1) + 4 = 5


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

Kn Local: 1d20 + 9 ⇒ (19) + 9 = 28


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Oberlin thought for a few moments, silent and eyes lost in thought.

knowledge geo, a certain ruin: 1d20 + 13 ⇒ (14) + 13 = 27
know local: 1d20 + 16 ⇒ (9) + 16 = 25
know history of a ruin: 1d20 + 15 ⇒ (14) + 15 = 29

He cleared his throat, turning back to the group, "I think I recall something about a settlement in that region."


Oberlin wrote:

Oberlin thought for a few moments, silent and eyes lost in thought.

[dice=knowledge geo, a certain ruin]1d20+13
[dice=know local]1d20+16
[dice=know history of a ruin]1d20+15

He cleared his throat, turning back to the group, "I think I recall something about a settlement in that region."

"Well enough to transport us there?"


Oberline recalls the ruins as the former Whiterose Abbey.

It is located atop a foothill on the southern slopes of the Branthlend Mountains in the shadow of the great Mount Branthlend itself, about 80 miles north of Fort Drelev in the Glenebon Uplands.

Oberlin recalls dark tales about the place, as does Marcel. Together, they put together that Whiterose Abbey has been abandoned for decades. It was built by the church of Cayden Cailean, and for many years the priests who dwelt there were renowned for their rich and potent wine. The monks were considered blessed by Cayden Cailean for their vow of silence, and any liquid brewed in their blessed vats gained unusual potency and marvelous flavor, or so the tale goes. It is also said that Abbot Ildeben was murdered and the brethren poisoned by the abbey’s gardener, who went mad with jealousy after being repeatedly passed over for advancement.


Kalsgrim Lodovka wrote:
Oberlin wrote:

Oberlin thought for a few moments, silent and eyes lost in thought.

[dice=knowledge geo, a certain ruin]1d20+13
[dice=know local]1d20+16
[dice=know history of a ruin]1d20+15

He cleared his throat, turning back to the group, "I think I recall something about a settlement in that region."

"Well enough to transport us there?"

Doable, but you only have rumours and a general location to work with.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

"I can get us there. I will need to find, or piece together with Marcel a better mental picture, perhaps from old stories or songs, but I have the appropriate magic to do so for myself and four others."

greater teleport:
Greater teleport: no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting.

"To be more precise my Duke, I may be able to get us there in a few minutes, or it may take a day or two to ensure Marcel and I are able to describe the location well." Oberlin said with firm confidence.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

"If you can get us there then I say let's get to hopping! No time like the present. If this will help give us an edge, then I'm all for it."


"While I appreciate your enthusiasm, Kriger, I think Oberlin is right." Kalsgrim's fists clench as he continues. "We've been blindsided too much as it is. If we can have a better idea of where we are going and perhaps what we are facing, we should give them time."


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn nods, "And Sarenrae's magic will bring us back."
Sharing the load, Malaswyn can use word of recall again.


Pulling together your knowledge and rumours, along with Nicoletta's information, you are confident you can make it to the ruins and back without any issue.

Do we close this conversation with Nicoletta or do you have other things you wish to discuss or ask?


M 13 Rogue (Unchained) hp 124/124 AC 27/18/21 F/R/W 11/18/9 Per 18 Stealth 30 SMo 12 Trap 6 Danger 4

I am good. I'm sure I could think of a dozen things, but we should move ahead.


I can't think of anything else for her. I think we are ready to mobilize defenses against the raiders (making sure troops have tools against regenerating trolls and flying wyverns) and scry on the 'ruins' so we can teleport in.

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