Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the start of vol. 5 - War of the River Kings
Map of Frieland.


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"We will be cautious. But we must go on. We have found as we've delved into these lands that there are surprising bonds to be forged, and surprising adversaries who shouldn't be. We will be wary of treachery."

He looks to his trusted council around him, looking for a nod that they may indicate that they questions of their own.


"Well, if you can't trust him, then I suggest you make him an ally. Keep your enemies closer, if you catch my meaning... Anyhow, just keep in mind his star is rising. He's consolidated his empire and, if rumours are to be believed, is about to be wed. Soon he'll have heirs and his throne will be secured, if he foregoes Pitax's ways that is, for we rarely choose the heir as successor, but he might change that too..." and he prepares to leave.

Unless someone has other questions or comments. I'll give a bit of time.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn's curiosity gets the better of him, "If you don't mind, how did you come across Irovetti in the first place?"


Lothaire Liacenza ponders Malaswyn's question, looking to the skies, then he say: "You know, now that I think of it, I'm not entirely sure. He emerged, in a way, at some point in Pitax's nobles as an apt... noble? I mean, he wasn't really a merchant, and he wasn't a soldier, and he wasn't with one of the families... No, he just... emerged. He had some funds, and he rapidly became quite famous and popular with the crowds, a patron of the arts! He collected fanciful pieces and became someone that mattered. He was already wealthy when I met him. If you ask me, he probably made his fortune trading Numerian artefacts."


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

"Yeah thanks for the heads up. We'll definitely be keeping an eye on him," he nods. Turning to the group, "Alright, I'm ready to move when you fellas are. The sooner the better. I'm anxious to meet this Irovetti character," he says through narrowed eyes.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

knowledge (geography): 1d20 + 4 ⇒ (10) + 4 = 14

"Numeria, with the silver mountain and the strange devices. Perhaps he has some strange devices of his own?"


Kriger notices dust in the distance. Riders, coming from the tournament grounds. Lothaire notices them as well. He says: "People coming. It's probably this damned Nunzio. The shiniest tongue in Pitax if you ask me. He's probably master of ceremony for this charade. Anyhow, I must go. Being seen with you, Duke Kalsgrim, would help neither of us. You've heard my warning. Contact me if you want to talk. I hear your companion hear has contacts with the Sczarni. That's one way to find me, albeit a longer way." and he jumps on his horse, and his companion does the same.

Parting words?


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Oberlin mulls over the thoughts of mind magic. I believe that the Duke should be more resistant than most. But most nobles will not be weak willed. An artifact or some sort of item to charm those in Irovetti's presence? The possibilities are endless..."

"Are there any we can trust to not be working with Irovetti who are remaining in Pitax? Do the Sczarni work with him? And finally, is there a library or place of learning that one might gain access too? This Academy of the Grand Arts perhaps?" Oberlin asks, rattling off the questions that occur to him.


As he nudges his horse forward, Lothaire replies: "The Sczarni work with the Sczarni. So it depends on what's at stake. And you're not going to Pitax. The tournament is just over there, but the city is much farther. But yes, there's a library, but not a great one. Irovetti has only recently started to revamp it. It's not something my brother and I cared for... Godspeed! And I hope you keep your Duchy, Lord Kalsgrim. If not, we can be fugitive-friends!"

With that, he gallops off.

In the distance, you see a group of three riders. They do not seem in a hurry.

You have a few moments if you wish to discuss.


Kalsgrim looks around at his advisors. "Well, it is not a massive black dragon swooping in, but ominous nonetheless. I don't know that we have an alternative put to proceed. I'm not sure what additional precautions we can take."


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn shrugs, "We could, perhaps, choose to rest at home? With my spells and Oberlin's, we have no need to spend our nights in Pitax. Simply attend the events and then leave?"

He watches the approaching riders, "Nobody even needs to know we have gone, unless they break into our chambers at night..."


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

"That, Malaswyn, is a thought that is simply beyond excellent. I am ashamed that I did not think of it first. The only things that need to be considered are who stays behind to distract attention? How do we communicate long distance if we need to return, and how do we deal with uninvited visitors? I think the benefits outweigh the risks however and we should think strongly about this Duke." Oberlin finished, with ringing endorsement.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Grinning mischievously at Oberlin's words, "I'll stay behind to distract attention. I'm good at that. But I got no help for you on the long distance communication bit. That's out of my league." He then looks over at the riders, "If I were a betting man I'd guess those three are our escorts? Only one way to find out, right?" he asks, looking to the others. Barring any objections or further discussion, Kriger will lead the way over to them.

Unless there's something else anybody else needs to say or do, I say we go visit our 3 little friends. :)


"Wise precautions, my friends." Kalsgrim lets out a long sigh. This is my least favorite part of this role. Then he musters a confident smile as they move to join the celebration.


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The trio of riders approaches in the distance, while Lothaire seems to disappear on the horizon. It takes a while for the riders to reach you, and you finally understand why. One of the two riders escorting the envoy is a mechanical construct it seems, and its horse seems unnerved and suffering under its weight. The other riders, lithe and muscular, seems completely at home on a horse, and pesters the construct. The envoy seems quite patient and used to these antiques, smiling at the skies at times.

Finally, they make it and the envoy steps off his horse and gives the lot of you a deep and ceremonious bow. He remains low and his eyes trained to the ground until the other two finally catch on and do the same in a robotic and reluctant manner.

"My Lords of Frieland! Welcome to the kingdom of Pitax and the Rushlight Tournament! I am Nunzio Arpaia, appointed by His Gloriness King Irovetti to look upon the affairs of the tournament. I am, at you service!"

And he remains there, his knees trembling from the strain.


Kalsgrim urges them to rise. "Please, such formalities aren't necessary, especially out here. We can save that sort of thing for when we have to. I am Kalsgrim." He gestures in turn as he introduces "Oberlin, Malaswyn, Marcel and Kriger. We've been traveling for a while now and we look forward to joining in. Can you tell us what to expect?"


Nunzio stands up and nods to the others to stand up as well. He replies: "How noble of you, Duke Kalsgrim. Pitaxians have heard so much about you and your group of companions. Your adventures, and how luck has been on your side in taking a forgotten piece of forest and turning it into a fledgling duchy! Wonderful tales that we all hope you will delight us with!"

"But today, we are to walk into the Tournament grounds. I will first lead you to your tent, where you can rest and prepare. Tonight there will be a feast, in your honour, where you will be officially introduced to His Highness the King. He looks forward to meeting you! After the feast, if we survive it!" he laughs heartily at the last part, his high pitched laughter ringing in your ears.

"Anyways, yes, after the feast, the next day, the Rushlight Tournament will be launched with the first contest, and so on and so forth over the coming days, with a feast every night! A wonderful thing!"


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

OM, any skills to figure out what Nunzio is?


Can you clarify for me what you mean by 'what' he is? He looks human, so no knowledge rolls are required for that. But if you're discussing illusion or disguise, or personality/motives, then I'd say some spells would help, or sense motive rolls would bring info. If you want to know about Nunzio's past, then knowledge (local) might give you some info. Just keep in mind some spellcasting might not go unnoticed.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Sorry, I got mixed-up. I meant the mechanical escort.


Knowledge (arcana).


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

knowledge (arcana): 1d20 + 9 ⇒ (6) + 9 = 15


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Kriger listens to the conversation somewhat as he can't help but stare at the strange contraption upon the horse. "I got a question. What in the Nine Hells is that thing?!" he motions toward the robot. "Because it looks like your horse is about to collapse under the weight of that thing."


Malaswyn:

At first, you think that thing is some sort of construct, but then you spy a few things that don't quite fit. For example, holes to breathe, or straps. Finally, you realize that it's nothing but a very fancy set of armour. Probably Numerian, given what you've heard about Irovetti.

Nuncio gives Kriger a broad smile and says: "This!? Do not be alarmed. This is but a man, really, but My Lord the King Irovetti has untapped new lore that have allowed the smithing of mighty weaponry, such as this fine set of armour, which, I will grant you, look exactly like a fierce construct!"

"You like weapons, yes?"


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

"A man? Really? Could've fooled me," he confesses, still not entirely sold on that but mentally shrugs it off for now. He then looks to the man curiously, "Yeah I like weapons. Why do you ask?"


"No reason. I just thought you would. Who has not heard of Kriger the Axe in these parts?! Perhaps my King can find a proper weapon for you in his armory? You know one of the contest is axe throwing? This shall be something to behold!"


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Shrugging, "Maybe. Gonna be hard to replace my good ol' trusty axe though. It'll have to be something spectacular for sure. Outside of that, I am looking forward to this axe throwing competition! Let's get this party started! Axes, food, and more food! Doesn't get much better than that! I have a good feeling this is gonna be some tournament," he says, smiling confidently.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn smiles, "A fascinating suit of armour. We have much to learn from good King Irovetti."

He takes a pen, ink and vellum from his bag, "What other events are planned for the tourney? I'm afraid our invitation was rather scant on details."


"I'm glad you asked! Scheduled are an archery contest, a chopping contest, and an oratory contest. Now, do keep in mind that King Irovetti might add a SURPRISE event, should he so choose. Each event takes place on a separate day. The first is the archery contest. That's tomorrow."


Should we move on?


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Clapping his hands together, "Well alright! Let's get this show on the road! We ain't winning anything standing around. And we surely ain't eating anything either," he says with a grin while patting his stomach. "So! Lead the way, ummm...," he pauses, having totally forgotten the guy's name. Kriger then simply smiles and says, "Well? What are we waiting for?!" He double checks his gear and prepares to follow.

Yep. Let's roll.


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn looks to the Duke.

Let’s go!


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The Duke abides...


I'm going to have to get myself a promotion so we can go from Lebowski puns to Elvis puns. Uh huh!

Ready to advance.


You all ride out towards the tournament's grounds. Nunzio expresses his amazement at the sight of the flying carpet and the flying broom, then goes on about how King Irovetti has shown great curiosity over the last months at the rapid growth of the Duchy of Frieland and often said the Duke and him would make a great allies.

As you approach, you can see the grounds have three distinct areas, which Nunzio explains briefly.

The grounds are split by Cutler's creek, a small waterway running roughly east to west. North of the creek are two large tents and a coliseum of medium size. Nunzio explains the west tent is the staging tent, where competitioners meet, while the east tent is in fact the Royal Pavillion, where King Irovetti stays.

On the south side of the creek are large tents for servants and animals, but, some distance to the east, a beautiful crystal lake, aptly called 'The Royal Blue' around which the tents of the dignitaries are laid out.

He accompanies you all the way to your tent, which is a great pavilion with several silken partitions.

"I shall come and escort you to the banquet, where you will be introduced formally to the King, around sunset, so that leaves you a few hours to get settled. There's wine and food, plus I've attached a few servants to your needs. Order as you would your own servants."


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Once Nunzio has left, Malaswyn speaks to each of the serveants, asking about their lives and families while including some self-deprecating humour.
diplomacy: 1d20 + 21 ⇒ (18) + 21 = 39


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Confident that a rapport has been established, he asks them to prepare food and move a few things around, then dimisses them so that the group can speak freely.

Then he begins carefully searching the tent for anything we which might be used to spy on the group, or that might threaten them.
perception: 1d20 + 21 ⇒ (1) + 21 = 22


When Malaswyn starts to search the tent, Kalsgrim understands what he's doing and starts to help. Aid another perception 1d20 + 2 ⇒ (17) + 2 = 19.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Taking note of the search pattern, "Good one. I don't trust 'em either," Kriger says and takes to looking himself.

Will just take 10 for 40. Unless we have tons of time then take 20 for 50. Otherwise... Perception: 1d20 + 30 ⇒ (3) + 30 = 33


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

That's a good idea. We can all take ten to just auto-aid Kriger's take twenty as well.


A thorough search of your pavilion finds nothing untowards. The servants are somewhat friendly, but insist that Nunzio has asked them to remain professional. As such, they are quite diligent and discreet, but do not seem to open up. At least for now, as you've barely met with them.

There are still a few hours left before Nunzio is planned to return and bring you to the banquet. Any plans?


"I doubt I can go anywhere without creating a stir. If any of you think you can help figure out the dynamics of what is going on here, it may give us an advantage. Or at least minimize the chance of us getting blindsided."


Male Elf Cleric 13: AC 25, Hit Points 99/99, Perception +21, Initiative +8 Channels left 5/5 Current buffs: magic circle of PfE, comprehend languages

Malaswyn looks to Marcel, "Shall we walk together? I will make pleasantries while you apply your particular skills to the situation?"


Malaswyn Tyddewi wrote:
Malaswyn looks to Marcel, "Shall we walk together? I will make pleasantries while you apply your particular skills to the situation?"

Marcel hasn't posted in a while. I'm not sure he's still with us. I'll give it until Monday perhaps? Then we'll just say he went on his own to have a discreet look around the place (and perhaps he'll never come back...). Let me know if you prefer we don't wait and just say he's on a scouting assignment until/if he shows up again.


Kingdom Mage 13, hp88/88, Per +10, AC 16/12/16, Saves For+8/Ref+7/Will+13, alignment obscured

Oberlin recalls what he knows of the "armored" servants that moved with Nunzio.

arcana: 1d20 + 24 ⇒ (10) + 24 = 34

"I am going to focus for a bit and see if I can make sure that I know the magical energies here sufficiently to enable safe teleport from the duchy back to this tent."

Oberlin is going to spend whatever time he can to find a way to increase his familiarity to "studied carefully"


Oberlin:
These are but regular sets of armour, but they are of Numerian make.

Not sure what you mean by 'studied carefully.'


Nunzio arrives at your tent just as the sun is starting to set, bathing the lake in front of your pavilion in a warm and pinkish hue. The lake stands still and delightful as the north wind decided to pause for this majestic moment.

"My dear Duke! Beautiful location, yes? This is so much better than Pitax proper. Feels like a vacation! Now, we must be on our way. This is but a 5 minutes walk, but perhaps you'd prefer to use your carpet to fly there?"

Last minute buffs before we go? Also, you walk or fly there? What do you bring, how do you dress? I would like a post from everyone, so that we are a bit clear on what stays in the big tent and what comes with you, and how you appear in front of King Irovetti. You can of course have conversations taking place before Nunzio's arrival, just mention it.


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Ant haul and longstrider on Kriger before we leave. Ant haul is pretty much all day. Longstrider is 10 hours! Dang. I was thinking it was 10 minutes/level. That's cool.

Kriger checks his armor, he makes sure he's got his axe, and his handy backpack along with his amazing bag that seems to be able to hold everything. "I'm ready! And I'll be taking my broom if that's okay."

Between his Handy Haversack and his bag of holding(type II), Kriger can carry everything of his with ease. And probably most of everybody else's stuff too - if they are so inclined - as far as that goes. :)


Kriger, are you wearing armour?

Others?


Male Human Ranger 13(Wild Hunter)
stats:
AC 28/15touch/24ff; Hp's 171; Perc. +31; Fort: +16, Ref: +15, Will: +18; Int: +3

Yep. Wearing his armor.

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