Gameday 3: The Frostfur Captives (Inactive)

Game Master Baerlie

Map


151 to 200 of 399 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Mandower throws his chakram at the lone goblin on the north tower but the chakram hits the tower's wall and then the goblin with it's flat side. Orophin watches the goblins carefully. None of the seven small creatures dares to move away.

Two of the goblins on the south tower shoot their shortbows at the closest opponents.
Pink vs. Skeleton: 1d20 + 4 ⇒ (6) + 4 = 10 Damage: 1d4 ⇒ 2
Red vs. Skeleton: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d4 ⇒ 1

Round 1
Ludwick
Tenerek
Gustav + Skeleton
Goblin green
Goblin Shaman
Goblin blue defeated
Mandower
Orophin
Goblin pink
Goblin red
Epione
Usawoti (double move towards S tower)

I have to check the issue with the vertical/horizontal distance, don't know by hard.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine moves forward 20 feet and throws her vial at the door!

Move: E, E, E, SE

To Hit Door: 1d20 + 7 ⇒ (3) + 7 = 10
Miss Direction, if applicable: 1d8 ⇒ 2

Damage: 1d6 + 4 ⇒ (3) + 4 = 7
splash damage = 5

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Epione moves closer to the north tower and throws a vial at the door. The door starts to burn. Usawoti, means salt, moves closer to the south tower.

door north -7HP

Round 2
Ludwick
Tenerek
Gustav + Skeleton
Goblin green
Goblin Shaman
Mandower
Orophin
Goblin pink
Goblin red
Epione
Usawoti

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek uses Studied Target on Green Goblin

and then fires a single shot

Longbow Attack and damage: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 1 ⇒ (4) + 1 = 5


If it was mentioned, I missed it. How tall are the towers?

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

50' I think

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move forward and drink my mutagen.

(+4 Str, +2 Natural Armor, -2 Int)

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Mandower throws another chakram when it comes his turn. hit: 2 + 1d20 ⇒ 2 + (11) = 13 I did the a squared plus b squared thing and it is between 50 and 60 feet, so it would be on the 2nd range increment I think and the modifiers I gave does not show that or the cover penalties

dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Quickly, now! We mustn't waste time!" Gustav encourages as he hastens to the south tower door, kukri gleaming with the reflected sun and snow.


AC 16 | T 12 | FF 14 | HP 4/4 skeleton

Rattle, rattle.

Gustav's animated skeleton moves to the door and attempts to burst through.
break door: 1d20 + 2 ⇒ (5) + 2 = 7

PRD for easy reference wrote:
Simple doors (break DC 15) are not meant to keep out motivated attackers. Good doors (break DC 18), while sturdy and long-lasting, are still not meant to take much punishment. Strong doors (break DC 25)

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 133/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 17/29 | Channel: 9/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Usawoti almost drops his taiaha when he sees the skeleton run past him and bash the door. He quickly looks over his shoulder at Gustav who is headed toward them with his kukri. Usawoti steels himself and battering rams the door of the south tower with his taiaha.

Taiaha two handed attack break door: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d10 + 6 ⇒ (9) + 6 = 15 not sure I did that right :)

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Usawoti, it all depends on what you are actually trying to do. For doors, you can try to just "break" them, which is just a STR check at the DCs listed in Minion's post. If you want to destroy the door, you roll to-hit (AC 3 if the door is medium [probably], AC 5 if large, etc.), If you hit, you do damage, adjust for hardness, and whatever is left over applies to the item. At half hit points, the item gains the broken condition. At or below zero, the item is destroyed.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 133/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 17/29 | Channel: 9/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

thanks

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

the towers are 50 ft tall, the doors are goblin crafted (hardness 3, hp 10, Break DC 12)

Ludwick drinks his mutagen. You can see a slight change in his shape. Tenerek studies the remaining goblin on the north tower carefully before shooting an arrow, but the arrow does not get through the goblin's armor. Gustav gets closer to the tower while the skeleton tries to break it down. The door crackles but it does not break.

The green goblin shoots at the closest opponent.
Shortbow vs. Mandower: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d4 ⇒ 3
The shaman shoots it's crossbow. 1 Gustav, 2 Skeleton, 3 Usawote: 1d3 ⇒ 1
Crossbow vs. Gustav: 1d20 + 4 ⇒ (4) + 4 = 8

Mandower throws another chakram at the remaining goblin but the small creature dodges.

Round 2
Ludwick
Tenerek
Gustav + Skeleton
Goblin green
Goblin Shaman
Mandower
Orophin
Goblin pink
Goblin red
Epione
Usawoti (break down door)

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin continues to assess his goblin charges.

"Anyone for a song?"

He asks, trying to keep them distracted from the battle ahead of them.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

I will be in and out tomorrow, if it advances to me, and I do not post within an hour, please feel free to NPC me if you are next, or GMNPC me if you need to advance.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Orophin protects the goblins and sings for his companions. "Nice song." one of the goblins says. "But please give us alchemist's fires, we also want to help."

Two of the goblins on the south tower continue shooting their crossbows at 1 Gustav, 2 Skeleton, 3 Usawoti: 1d3 ⇒ 2 1 Gustav, 2 Skeleton, 3 Usawoti: 1d3 ⇒ 3 but both arrows hit snow piles.
Pink vs. Skeleton: 1d20 + 4 ⇒ (3) + 4 = 7
Red vs. Usawoti: 1d20 + 4 ⇒ (8) + 4 = 12

Finally Usawoti is able to break down the provisional goblin door to the south tower. Inside the tower is a ladder which leads up to the roof.

Round 2
Ludwick
Tenerek
Gustav + Skeleton
Goblin green
Goblin Shaman
Mandower
Orophin
Goblin pink
Goblin red
Epione
Usawoti

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine move to the larger group of goblins se, se, se and lobs a bomb 1/5 at the nasty creatures in the south tower.

To Hit: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 I am not sure how the height works? I am guessing that vaguely Pythagorean it is about 60'? Looks like I hit at 60' or less, and miss at 60+

Miss: 1d8 ⇒ 6

Splash Damage=5, targeting intersection of all three on the south tower.


AC 16 | T 12 | FF 14 | HP 4/4 skeleton

Once the door is no longer an obstacle, Gustav instructs the skeleton to rush in and kill all goblins inside. Mindlessly loyal, the bony servant rushes into the tower, drops its weapon, and climbs to the top of the ladder.

Rattle, rattle.

accelerated climb: 1d20 + 2 - 5 ⇒ (11) + 2 - 5 = 8
accelerated climb: 1d20 + 2 - 5 ⇒ (5) + 2 - 5 = 2

Even the 2 should succeed for a ladder (a knotted rope is 0), so- if I'm right about that- Minion climbs to the top with two move actions.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Happy to leave all of the risk to his borrowed "man" power, Gustav whispers the ancient words and touches Usawoti.

Usawoti, Baerlie:
message

When the spell is complete, the occultist moves to the ladder and ends his turn.

If the ladder is only a 5' step away, he readies an action to assist the next Pathfinder up.
assist climb: 1d20 + 1 ⇒ (10) + 1 = 11

"To the top! Quickly!"

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 133/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 17/29 | Channel: 9/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Usawoti, warmed by the running and the breaking, nervously follows the skeleton into the tower. Feeling the confidence in Gustav's touch, Usawoti sheaths his Taiaha first move and begins following the skeleton up the ladder as quickly as possible.

accelerated climb: 1d20 - 5 ⇒ (20) - 5 = 15 so ten foot up the ladder, Usawoti will hopefully double move the next two rounds

Salt walk ladder good

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek concentrates and fire (Rapid Shot) two shots at his studied target the Green goblin.

Longbow To Hit and Damage: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 1 ⇒ (3) + 1 = 4

Longbow To Hit and Damage: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Epione hurls a bomb up to the tower's top. The goblins scream, but they are still standing.

Gustav sends his skeleton friend up the ladder, the skeleton reaches the top without any problems. After casting the spell on Usawote he assists everybody who wants to get up as well.

Round 3
Ludwick
Tenerek

Gustav + Skeleton
Goblin green
Goblin Shaman -5HP
Mandower
Orophin
Goblin pink -5HP
Goblin red -5HP
Epione
Usawoti (climbing up)

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tenerek shoots two arrows at the lone goblin in the north tower. One of them hits the target. The goblin bleeds heavily, the arrow hit it's chest, but the goblin is still upright.

Round 3
Ludwick
Tenerek
Gustav + Skeleton
Goblin green -4HP
Goblin Shaman -5HP
Mandower
Orophin
Goblin pink -5HP
Goblin red -5HP
Epione
Usawoti (climbing up)

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin unlimbers his crossbow and loads a bolt into it.

I assume he can see one at the tower top, if not, ignore the next bit.

He then takes aim and pulls the trigger.
attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 ⇒ 2

"Sorry - orders are no fire for you tonight. But if we all get to our destination safely - I'll ask the alchemist if he can put something together for you all. Deal?" he tells the goblins.

As he notice them spread out he adds
"Hey you lot, come back here now. I don't want to have to hobble you all."

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I move to my current position.

If the door is still intact, I hurl a bomb at it.

Attack, Bomb: 1d20 + 3 ⇒ (8) + 3 = 11
Damage, Bomb: 1d6 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

I have one more chakram to throw before I have to go fetch them and I will throw it at whatever goblin is up, if one dies, I move a few spaces and throw the next one so I'm within the 2nd range increment.
hit: 2 + 1d20 ⇒ 2 + (3) = 5 does not include any range or cover penalites and it goes right over the goblins shoulder and hits the wall behind him.

dmg: 1d8 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ludwick hurls a bomb at the door in the north tower and it breaks down. Also in this tower a wooden ladder leads up to the roof. The goblin on the north tower shoots again with his short bow. 1 Ludwick, 2 Epione: 1d2 ⇒ 2
Green vs. Eponine: 1d20 + 4 ⇒ (15) + 4 = 19 Damage: 1d4 ⇒ 3

The shaman sees the skeleton coming up the ladder and draws his dagger. He tries to stab the akeleton but misses.
Attack: 1d20 - 1 ⇒ (3) - 1 = 2

Mandower throws his last chakram at the goblin on top, but misses. Orophin shoots his bolt at the goblin on the North tower. You see the goblin fall down and not getting up any more.

Two of the goblins on the south tower see the Skeleton coming up the ladder and get their daggers to stab at it. AoO for the Skeleton, the goblins have to draw their daggers
Attack: 1d20 - 1 ⇒ (20) - 1 = 19 Damage: 1d3 - 2 ⇒ (2) - 2 = 0 1 minimum as far as I know
Attack: 1d20 - 1 ⇒ (6) - 1 = 5

Usawoti follows the skeleton up the south tower, it's already getting tight.

Round 3
Ludwick
Tenerek
Gustav + Skeleton
Goblin green -6HP defeated
Goblin Shaman -5HP
Mandower
Orophin
Goblin pink -5HP
Goblin red -5HP
Eponine
Usawoti

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

"Ouch! That was rude! We are the heroes! Why don't you all just die like in the books?" Eponine exclaims as the arrow penetrates he armor.

moving another 20 feet closer, SE, SE, SE

to hit: 1d20 + 6 ⇒ (13) + 6 = 19
Splash damage = 5

Edit: targeting same intersection to hit all 3.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Eponine throws another bomb, this time behind the goblins on the south tower. to avoid splash damage on Usawoti and the Skeleton The bomb kills all three remaining goblins.

combat over

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

With the allclear given, Orophin herds the goblins towards the safety and warmth of the two towers, checking them off as he goes to make sure none have taken the chance to slip away.

"Not too much trouble?" he asks, before adding.

"Did anyone get hurt?"

Once the goblins are safe in the tower, he turns his attention to the former occupants. Any alive he will assist as best he can, those beyond his assistance will be taken outside for carrion feeders to live off.

If anyone is injured, Orophin will channel to heal, so save your wands.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Once in the warm towers the goblins say "Bah, it stinks like hell. Icetooth goblins are ugly and they stink. Studid, dead Icetooths."

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 133/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 17/29 | Channel: 9/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Usawoti finishes climbing the ladder, turning over each goblin with his taiahi making sure they are dead, he also checks each of them for valuables. Yelling down the hatchway

little ball break, kill goblins

He then looks out off the tower toward the east to see what he can see.

he will take 20 on perception watching the east

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

"I doubt they made that fire just to keep warm. Our goblins don't need fire. Maybe we should put it out? Could be a signal."

Unless there is objection, Eponine will use the snow on the towers to put out the fire. Survival to put out fire: 1d20 + 4 ⇒ (18) + 4 = 22

Hearing the Oracle's question, "I was injured! Help!" Eponine answers.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek will goto the north tower and climb up the tower so he can check
the occupants and look for loot

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Gustav guards the south tower door to keep goblins out while Usawoti invesigates the crisp bodies.

"Tell me what you find..." he whispers through the arcane connection.

If our "allied" goblins don't try to come into the tower, Gustav searches the bottom floor.
perception: 20 + 7 = 27

Edit: I just noticed that there is a signal fire atop the tower that I'm in.

"Salt, the fire! Put it out! I think the feathered one lit it to warn somebody...or something."

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

After ensuring the goblins are all secure in the tower, Orophin gathers the injured (human and goblin alike, in case any of our charges are hurt) and sits down.

Slowly Orophin reaches out with his senses, feeling the budding life beneath the snow in seeds; the snow-eagle flying high above; the small rodents warm in their cosy burrows. From each he draws strength, pulling the smallest shade of their life essence into himself. Then, feeling as if he was about to burst Orophin releases it out to all those around him.

channel: 2d6 + 1 ⇒ (5, 3) + 1 = 9

For a moment he pauses, watching Eponine with particular interest. Then he joins in the search, using his magical senses to see what may be concealed.

Casts detect magic, will search around, but makes sure someone is left with the goblins at all times.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 133/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 17/29 | Channel: 9/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

hearing Gustav's warning Usawoti helps Eponine use snow to put out the fire, looking a little sad as he does so. He then returns to watching toward the east.

aid another survival: 1d20 + 4 ⇒ (10) + 4 = 14

aww, no fire?

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Was there anything of interest in the towers or on the goblins?

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Well, that 9 is three times the three healing I needed.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

thanks for that
and mandower goes to the top of the tower to recover his chakrams.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Seeing Mandower hunting for his weapons, the gnome chimes in, "Let me help you look, Mandower." aid other Perception: 1d20 + 4 ⇒ (2) + 4 = 6

edit:
"I don't see anything," Eponine sorrowfully announces as she trips over several bladed discs.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You loot the goblins and the towers and you find the following stuff: a potion, three vials, a dagger, a light crossbow with 10 bolts, a wooden holy symbol of Zarongel, four small leather armors, four light wooden shields, four short swords, and four short bows with 20 arrows each.

The goblins have amassed a small cache of spoils from recent ambushes of travelers along this path, which they now heap in a pile on the ground floor of the southern tower. Among the worthless junk collected here you find some items of value: a potion and two tanglefoot bags.

After extinguishing the signal fire Usawoti looks what lies ahead. A check in the south direction from the roof of one of the towers does not reveal anything else but ice, snow and rocks.

Orophin does not find anything magical in the towers which was not already revealed.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"I suppose it is a good thing we brought two Pathfinders along who are versed in these sorts of things," says the mustachioed man, gesturing toward the potions and vials. "Could one of you possibly clue us in on the contents?"

Gustav continues to disallow the Frostfur goblins from entering the tower, but considers their safety.

"We should probably distribute the Icetooths' armor and weapons to our charges. Few of us could even use their gear and it may keep them alive."

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

"How about just the armour, I do not fully trust them, but at least the armour will help them stay alive"

He takes enough arrows to restore his amount to 60.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

throwing those chakrams to reach out of reach enemies was bad enough and he says this as he wants to borrow the light crossbow with the 10 bolts for the scenario if noone else wants to.

Grand Lodge

Male Human Ranger/Soul Weaver 15 | HP 133/154 | AC 31/T19/FF27 | F+17/R+18/W+15 | CMB+24 CMD 42 | PBS 25 PSD 29 | Init+4 /+6| Perc + 25/32 | Influence + 28 | disable device + 26/+33 | Spell Pool: 17/29 | Channel: 9/18 @ 8d6 DC@23: Ray:180 ft. DC@25 | Martial focus @ 1/1 | fatal thrust 3d6 | sneak attack 4d6 | dark slaughter 2d6 | Studied Target 4@+4 | Quarry 1/1 | CLW @ 13/50 | BUFFS: Darkvision and Bless on Torsten

Usawoti stays on the top of the tower, stomping his feat as he tries to stay warm; watching out into the distance for anything approaching.

he continues to take 20 on perception until they leave

When the team tells him its time to go he will hurry down the ladder and catch up.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Usawoti doesn't spot anything approaching. It seems you extinguished the Signal fire just in time.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Apennine attempts to identify the potions as they are found.
Alchemy to Identify Potion 1: 1d20 + 10 ⇒ (8) + 10 = 18 Success for up to CL 3
Alchemy to Identify Vial 1: 1d20 + 10 ⇒ (2) + 10 = 12 General Fail - Minumum DC is 15
Alchemy to Identify Vial 2: 1d20 + 10 ⇒ (18) + 10 = 28 Success for up to CL 13
Alchemy to Identify Vial 3: 1d20 + 10 ⇒ (20) + 10 = 30 Success for up to CL 20
Alchemy to Identify Potion 2: 1d20 + 10 ⇒ (13) + 10 = 23 Success for up to CL 8

Alchemist Identify:
When using Craft (alchemy) to create an alchemical item, an alchemist gains a competence bonus equal to his class level on the Craft (alchemy) check. In addition, an alchemist can use Craft (alchemy) to identify potions as if using detect magic. He must hold the potion for 1 round to make such a check.

Edited to add the relevant maximum success DC's

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

It is probably not necessary, but I will help.

Aid Alchemy: 1d20 + 6 ⇒ (15) + 6 = 21
Aid Alchemy: 1d20 + 6 ⇒ (16) + 6 = 22
Aid Alchemy: 1d20 + 6 ⇒ (4) + 6 = 10
Aid Alchemy: 1d20 + 6 ⇒ (1) + 6 = 7
Aid Alchemy: 1d20 + 6 ⇒ (4) + 6 = 10

1 to 50 of 399 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameday 3: The Frostfur Captives All Messageboards

Want to post a reply? Sign in.