Gameday 3: The Frostfur Captives (Inactive)

Game Master Baerlie

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Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

which way to the witch queen? asks Mandower as he addresses the goblins. and he starts heading off in that direction even if he goes alone.

Grand Lodge

Going after the Kazavon's relics.

Usawoti, watching where the goblins point, shrugging his shoulders, grasps his taiaha firmly in both hands and trots off after Mandower.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Mandower... wait.." cries Orophin.

"The witch queen is hundreds of miles away. We have to make sure the Goblins are okay. If you really want to find an icy death, then you can find it once they are safe."

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek gives the go signal to Eponine or just nods his head.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

In this area there is no ice, snow and storms.

The goblins shiver and shrug when hearing Mandower's question. "We don't know. We heard the legends from our parents and they heard them from their parents. But it's true, for sure! Please, kill that thing! One less is always the best option, believe us, they are evil!"

Orophin can see the doll's eyes moving. They look intelligent, but the doll remains seated.

GM:

Perception Doll: 1d20 + 3 ⇒ (16) + 3 = 19

Ini Doll: 1d20 + 6 ⇒ (16) + 6 = 22
Ini Eponine: 1d20 + 2 ⇒ (8) + 2 = 10
Ini Gustav: 1d20 + 3 ⇒ (4) + 3 = 7
Ini Ludwick: 1d20 + 8 ⇒ (13) + 8 = 21
Ini Mandower: 1d20 + 3 ⇒ (16) + 3 = 19
Ini Orophin: 1d20 + 1 ⇒ (16) + 1 = 17
Ini Tenerek: 1d20 + 3 ⇒ (7) + 3 = 10
Ini Usawoti: 1d20 + 3 ⇒ (2) + 3 = 5

Eponine throws her bomb and hits the hut and the doll inside. The clothes and the hair of the doll are a bit scorched.

Right after the bomb hits the doll you see it moving out of the hut, towards Eponine.

Round 1
Doll
Ludwick
Mandower
Orophin
Tenerek
Eponine
Gustav
Usawoti

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"What a strange thing. Is it some type of Golem?" ponders Orophin.

He draws a large morning star and advances on the strange doll, smashing the heavy mace down upon it.

attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d10 + 2 ⇒ (10) + 2 = 12 <-silver and blunt if significant.

"Look after the goblins!" he shouts back.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Orophin the brutal.. no more babysitting.. Rarg!!!

Tenerek uses studied target on the doll, Point blank shot and fires a single arrow

Longbow att and dmg: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 101d8 + 2 ⇒ (3) + 2 = 5

-4 in melee

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine moves 20' towards Orophin and Uswati while she mixes and throws yet another bomb. To Hit: 1d20 + 6 ⇒ (13) + 6 = 19, Damage: 1d6 + 5 ⇒ (5) + 5 = 10.

"I suppose it could well be a construct?"

K. Arcane: 1d20 + 8 ⇒ (3) + 8 = 11

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Goodness, the goblins were right! To arms!"

Whenever it gets to Gustav's turn, he'll attempt to identify the thing.

knowledge-arcana/history/planes/religion: 1d20 + 7 ⇒ (9) + 7 = 16

knowledge-any other: 1d20 + 3 ⇒ (12) + 3 = 15 caps at 10

Grand Lodge

Going after the Kazavon's relics.

Usawoti moves forward 20 ft. and lifting his taiaha in both hands attacks the doll

Taiaha, two handed attack: 1d20 + 5 ⇒ (3) + 5 = 8 for damage: 1d10 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Orophin swings his mace at the tiny doll, but hits only grass. Tenerek also has difficulties to hit the tiny target. Eponine finally lands another hit at the doll. The doll has already a hole in it's percelain head, but is still standing.

Round 1
Doll -14HP
Mandower
Orophin
Tenerek
Eponine
Gustav
Usawoti

Eponine and Gustav know that the doll is a construct, a soulbound doll. It's tiny and has a DR of 2/magic. It's susceptible to mind-affecting effects and it is able to cast spells.

Eponine, do you have a feat that let's you choose squares not to be hit by the splash? You would hit Orophin with splash damage otherwise.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Even though the terrible thing is susceptible to effects of the mind, Gustav decides not to attempt to use his Necromantic powers to cause fear, but to call forth another servant from the grave!

"Arise, my servant! Defend me from this wretched thing!"

Gustav spends a point of Mental Focus from the raven on his shoulder to use Necromantic Servant to call a human zombie from the ground in the square west of him as a standard action. He then draws his kukri as a move action.


AC 16 | T 12 | FF 14 | HP 4/4 skeleton

I'm a zombie. My initiative modifier is +0, it may be a while before I get to act.

"Uuuuuunnghhh....."

Once the foul thing clears the ground, it steps between Orophin and Usawoti, swinging its heavy arm at the porcelain menace.

slam: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d6 + 4 ⇒ (3) + 4 = 7

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Mandower will watch over the goblins, but he still has a crossbow, that light crossbow he picked up so he stays put, but can still fight
hit: 2 + 1d20 ⇒ 2 + (3) = 5 at the doll does not include cover penalties, lets assume this is is continous action if I'm not there to post.
dmg: 1d8 ⇒ 8 piercing

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Gustav summons a zombie next to him and lets it attack the doll, but the slam hits air. Also Mandower's attack hits not much, it cuts off a part of the dolls dress.

Round 1
Doll -14HP
Mandower
Orophin
Tenerek
Eponine
Gustav
Usawoti

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek Rapid fires at the Doll

Studied target +1, -4 for in melee, Point blank Shot +1

Longbow : 1d20 + 5 - 4 - 2 ⇒ (20) + 5 - 4 - 2 = 191d8 + 2 ⇒ (4) + 2 = 6

Longbow crit Confirm : 1d20 + 5 - 4 - 2 ⇒ (12) + 5 - 4 - 2 = 112d8 + 4 ⇒ (5, 1) + 4 = 10

Longbow : 1d20 + 5 - 4 - 2 ⇒ (16) + 5 - 4 - 2 = 151d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Tenerek fires two arrows at the dool, both arrows hit and the doll breaks apart.

combat over


AC 16 | T 12 | FF 14 | HP 4/4 skeleton

"Rrrrrrrnnnngggghhh....."

The mindless combatant from beyond the grave knows little else but destruction and, so continues to attack the doll, slamming fist after fist into the disabled thing until finally called to a halt by its summoner.

It falls still and silent but still projects an air of malice.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek will sneak into the hut and check it out, looking for traps.

Stealthy Sneakiness: 1d20 + 7 ⇒ (6) + 7 = 13

Perception and Lookiness: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The hut is empty except the chair the doll was sitting on. This chair is already damaged from Eponine's bomb. The hut does not have any traps installed.

The zombie destroys the doll further, the eyes stay intact but the now broken chest reveals a piece of pale blue quartz inside its chest, carved into the shape of an intricate snowflake.

DC 17 Knowledge (arcana):

It's the doll’s soul focus.

Appraise DC20:

It's an exquisite piece of craftsmanship and worth 1000 gp as an art object.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin admires the beauty of the quartz, but doesn't appreciate the objective value of it.

Looking towards Eponine he suggests "Can you finish burning down the hut? No sense in leaving it behind to have a new doll installed."

Then he gathers up the goblins. "See, nothing to worry about now. Let us head onwards."

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

K. Arcana: 1d20 + 8 ⇒ (17) + 8 = 25

Eponine fills the others in on the construct's soul focus. If at all possible to know that it would be safe to do so, Eponine will carefully take the soul focus, and tuck them in her pack. If doing so would somehow allow the doll's owner to track the party's location, she will leave the Soul Focus behind.

"Someday, I want to build my own Homunculus. These may prove invaluable in that attempt, but if there would be a danger to the party by taking them, I will forgo the educational value they possess. . . Maybe I could fashion one similar to this doll. "

"I suppose we could burn it to the ground."

Eponine will scout the building for a dry area, and do her best to set a fire to reduce the building to ash, using fire bombs as necessary.

Survival: 1d20 + 4 ⇒ (12) + 4 = 16 to burn the place via mundane methods before resorting to spending costly alchemical agents.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek will range ahead within sight Assuming we are leaving and continuing on

Sneak: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Mandower stays back with the goblins. Do you all want me to move them forward?

Grand Lodge

Going after the Kazavon's relics.

Usawoti, shuffles his feet, placing himself between the goblins and the zombie, eyeballing the zombie, nodding his head emphatically at Mandower's question.

leave please

Usawoti heads toward the goblins to heard them in the general direction that Tenerek went.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

As Mandower moves up with the goblins as told, leading the pact.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Ancient Spirits of....[mumble, mumble] your servant has performed its duty."

Gustav looks at the zombie, into the holes that were once eyes, and releases it from service.

Nothing mentions dismissability in the power's description or under animate dead, the spell that it acts as. If it is not dismissable, Gustav instead directs it to stay 60' behind the group and defend us from any attacks from the rear until its duration expires (10 minutes).

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Oleander, happy the wicked hut structure is destroyed, joins in herding the goblins past the fire.

"Almost there.." he says

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine, making sure she has reserved at least two bombs for actual combat use after doing her best to ignite the hut, follows the others into the wilds once more.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

With some wood and some fire Eponine is able to burn down the hut. The goblins are watching it burn with big eyes. They smile. Eponine takes the soul focus with her. The Society might want to have a look at it.

After a few more hours of marching you have now left Irrisen behind and crossed into the easternmost region of the Lands of the Linnorm Kings, a barren and well defended land called Hagreach. The map indicates a Blackraven way station along the trackless route to Trollheim where you may rest and recuperate before the last leg of your journey.

The goblins start to complain again that they are hungry and tired.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Gustav spends most of the hike discussing the soul focus with Eponine; the idea of a soul bound to a material object fascinates the occultist greatly.

"Hmm. Blackraven? Quite the coincidence, I'd say (chuckles). Our pyromanic friends are hungry and tired. Perhaps we could find lodging there."

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine feeds the goblins another third day's rations to sooth their attitudes. "If you are good, we might even buy you some pickled Halfling toes at that way-station, if they are open." she chimes in, speaking Goblin. "but only if you are good. Don't let the people in there know you speak common. Only speak goblin. I will translate if needed. Not much of an advantage, but they might say more than they should in front of you if they think you don't understand."

In common, she adds, "With out luck so far, this will go badly. So we don't have to rely on signs, can you stack message on as many of us as possible? At least on the group with the goblins, and the scout group?"

As she finishes her thought, Eponine pats her pockets, checking for her mutagen, and fetches a tanglefoot bag and a couple alchemist fires two that she had stored for safety in Salt's pack.
[EDIT:]

Eponine recalls that she remained with the goblins once thus far, along with Salt, while Orophim masterfully dealth with the troll ferrymaster. "I think I am up again on goblin babysitting. Any of you especially knowlegable on throwing flasks? It is trickier than it looks. The little buggers are slippery!"

After handing out any items the others may need, Eponine resolutely remains with the goblins to act as translator/babysitter.

I think it is my turn to babysit. If anyone wants, I have 2 alchemist fire, 1 alkalai, 1 acid, and 1 tanglefoot bag left.

Grand Lodge

Going after the Kazavon's relics.

Usawoti happily removes his pack so Eponine can retrieve her objects, as the Goblins eat he munches on some dried fruit that he had been carrying, occasionally giving raisins to the goblins. He watches as Eponine passes out the funny little breakable containers and listens as she talks then asks

Luck badly? salt told luck good; bad luck bad, Usawoti mean Salt

He continues following behind the goblins, making sure none get lost, trying to figure out which ones are the babies and which ones are the little buggers.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin shares two of his "Extra" days rations with the goblins.,

"There you go. We'll have you resting soon, and with more food."

"I'll go first as before.

He then approaches the way station on the lookout for anything unusual.

perception: 1d20 ⇒ 9

In particular he is keeping eyes open for dogs and horses!

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The woods open to a clearing where a large, grass-covered mound, like a small oblong hill, dominates the area. A stout wooden door is set directly into the side of the mound, while a thin trail of smoke rises from the very top. Immediately to the south is a wooden horse stable, all of its doors closed.

This longhouse and the adjoining buildings belong to the Blackravens, an elite Ulfen militia that guards the border against ice trolls and other invaders.

Orophin can't see any dogs or horses.

new map is up in a few minutes

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Mandower moves here, earthbreaker in hand. if there are enemies ahead, don't do anything yet, I want to give my teammates a chance to move before jump starting combat, that literally took about 12 seconds in-game time to move to that position, which means everyone else would have had a fair 12 seconds/2 rounds to move their characters a well.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin calls out "Hello the lodge!" as he carefullyu approaches, hands away from his weapons.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Before approaching, Gustav casts message on all non-goblins. It lasts 10 minutes at a time, he explains, so don't dilly-dally.

As we begin to get into position, Gustav thinks it wise to share his arcane communication with the leader of the goblins and the raven, which he instructs to circle overhead.

"I really hope that all of these preparations are for naught. I'd greatly prefer to not have to fight humans."

Nevertheless, the Vudran war-blade leaves its sheath and finds his hand behind his back.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hearing Orophin's call a young man comes out of the main building. "Hello and welcome. I can see that you are the Pathfinders escorting the goblins to Trollheim. My Name is Enrik Ironjaw. Freyr Darkwine told me you are coming. Please make yourself at home. A hot meal and drinks are waiting for you in the longhouse. You can lock the goblins in the storage room while you have dinner." Enrik welcomes you.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Orophin:
"I don't know that the goblins will agree to being locked away...Well, maybe if one or two of us volunteer to be locked away with them..."

Gustav whispers to Orophin from afar.


Gustav mutters to himself, eyeing the goblins curiously.

Do the goblins give their knowledge of Taldane away?

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin nods to Enrik.

"These goblins need to be treated with some respect."

He heads to the storage room to inspect it and make sure it will prove comfortable enough for the goblins.

Gustav:
Hold up a moment

perception: 1d20 ⇒ 14

While in there he will also leave some more rations for the goblins.

Coming out he asks "I thought our mission was a secret. Do you have food for our charges as well?"

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

"I have plenty of rations, I will go with the goblins to the shed. It has to be warmer in there than it is out here." Eponine pauses to blow some warm breath on her frigid fingers.

Orophin/Gustav:
"Anything unusual about all this? Why would they know about our 'secret mission'? I don't remember the mission stating there was a way house that was 'in the loop?'"

Something is wrong methinks
Sense Motive: 1d20 + 0 ⇒ (16) + 0 = 16

"I would feel better if at least one or two of us remained with our charges. Pity to make it this far and discover they have eaten each other while we left them abandoned in a shed." Eponine finishes as she straightens her hood, and re-wraps her scarf, momentarily obscuring her face again.

Bluff: 1d20 + 0 ⇒ (16) + 0 = 16

Salt:
"If I scream, you will rescue me? Something feels off. I am going to the shed with the goblins."

Unless anyone objects, Eponine wanders to the shed with the goblins.

Gustav:
"Unless you don't need to see us to refresh that magic, maybe you could renew us before I am out of sight?"

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek is relieved to find a friendly face finally and an offer of shelter, being on guard all the time cane be wearying

All considered though he keeps an eye out for anything suspicious.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24

The Party:
Whos looking after the goblins? They can dig their way out if not supervised, the rest should goto eat but remain alert for noises from the goblins, the are our charges.

Tenerek goes in for some food.

Grand Lodge

Going after the Kazavon's relics.

Usawati looks at the strange building and the small shed, feeling weird to abandon the goblins now, he goes with Eponine, hearing the message in his head. he tells the gnome.

salt stay outside

salt stays outside the door of the shed so he can see what's going on outside.

salt stays outside keeping an eye out

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Silver Crusade

I'll go relieve Salt after some food, you know how he doesn't well in the cold"

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Says Tenerek Above

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Gustav renews message as requested.

"It will only last for ten minutes, remember! I would feel better if a big guy was in with the goblins, too. Maybe Salt or Mandower."

Pleased with the prospect of proper hospitality, Gustav joins the others in the dining hall.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The goblins don't speak Taldane any more.

Orophin inspects the storage room. It's completely empty, but it's dry and warm. "Yes we can give them some food. That's not a problem."

Eponine:
Ironjaw is only feigning friendliness. There something is wrong.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

"Dry and warm. More than I have had in days and days. This is sufficient."

Gustav:
"Something is wrong. Ironjaw is faking happiness to see us, I am certain of it. Keep your eyes peeled.

Eponine enters with her companion goblins, and settles in. Once Ironjaw and his companions leave the goblins and Eponine alone, she immediately begins searching the small outbuilding for means of escape should the need arise.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

"Dear goblins, I fear something may be amiss. I will trust you with these, against my better judgment." Eponine whispers, handing over two alchemist's fire to the goblins, "Use them only in case of emergency. You will like them. They make fire. Use them on people trying to harm you, who are not me."

Eponine prepares to down an extract of 'Targeted Bomb Admixture' due to the small interior of the shed, and holds her mutagen in her hand, just in case.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Who wants to be with the goblins? Only Eponine? Is that correct? And salt stays outside? Also correct? The rest of you has dinner?

"Well, if you insist on being locked in with those tiny guys. But you will miss some good food and drinks. If you need something or want a relief knock two times, wait two seconds and knock three times. We will know it's you and open the door." Enrik says to Eponine thinking the goblins don't understand what he's saying.

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