Gameday 3: The Frostfur Captives (Inactive)

Game Master Baerlie

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Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Together Eponine and Ludwick are able to identify the two potions as a potions of cure light wounds and a potion of bull's strength. The three vials contain alchemist's fire.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

survival: 1 + 1d20 ⇒ 1 + (10) = 11 to track footprints other than our own and the things we just killed to see if more enemies were here recently and then left, he will then be on his way towards the rest of the mission.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Let's make sure that our 'friends' don't get their hands on those alchemist's fires."

Gustav takes one for himself and motions for the group to take the others.

"Usawoti hasn't seen anything coming, perhaps the fire didn't signal anyone. Still, we'd probably better be on our way."

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek takes an alchemists fire.

"Should we use the cure potions on those injured now or wait for emergencies?"

Grand Lodge

Going after the Kazavon's relics.

is anyone injured?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Mandower sees only footprints of the goblins and their own. After packing everything you continue your journey to the south.

With the rough hills at now far to the north, the land opens into a broad grassland where the snow is much sparser. The sky is overcast and the temperature has risen, making the march south somewhat easier. For as far as the eye can see, there is nothing but open ground and great fir trees that dot the landscape.

"We are hungry and tired, can we get some food?" one of the goblins asks.

Survival DC 15:
You recognize that a major snowstorm is coming, and that you should start preparing a camp as soon as possible.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

survival: 1d20 - 1 ⇒ (7) - 1 = 6

"Nonsense. The march has become much more tolerable- why would we stop now? Onward, I say!"

Grand Lodge

Going after the Kazavon's relics.

survival: 1d20 + 4 ⇒ (4) + 4 = 8

Usawoti, looking at the goblins in confusion, nods his head vigorously in agreement with Gustav.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Survival: 1d20 + 4 ⇒ (11) + 4 = 15

Tenerek takes a minute or so, seems to be checking and rechecking his observations.

"A major snowstorm is coming, and we should start preparing a camp as soon as possible, we can setup camp and feed the goblins in shelter"

Survival: 1d20 + 4 ⇒ (9) + 4 = 13 to setup shelter

Grand Lodge

Going after the Kazavon's relics.

Usawoti, shrugs and smiles, and starts to help Tenerek set up a shelter

assist other: survival: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Setting up the camp takes an hour. You finish before the storm reaches you. It starts snowing and you can see the sun already going down. A few minutes later you see the big, dark clouds above you and the snowflakes get bigger and the wind gets stronger.

Diplomacy DC13:
You convince the goblins to stay out of trouble and out of the rations.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Diplomacy: 1d20 ⇒ 18

"Hey my friends we are all going to stay under shelter, so we don't get swept away by the storm and eat our allotted rations"

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Survival: Aid Other (Tenerek): 1d20 + 4 ⇒ (7) + 4 = 11
"If there is a storm on the way, should we set up inside these towers? Probably easier than out in the open. Maybe some of this wood they were trying to burn can make a fire indoors? The other tower's door might burn as well. . . and we should check the top of the other tower for wood as well." Eponine continues to ramble on about the storm for quite a while before she finally settles down and prepares to brew up another Endure Elements vial.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

Survival: 1d20 + 5 ⇒ (20) + 5 = 25

If ve are going to have to vait, then I shall brew a new mutagen.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

survival: 1 + 1d20 ⇒ 1 + (17) = 18 to know if the shelter will stand up to the storm and actually keep us safe. He also helps set up the shelter and everything else.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

You know that the towers are already too far away to return before the storm reaches you. The shelter you build will keep you warm and safe.

-Posted with Wayfinder

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

survival- aid for shelter building: 1d20 - 1 ⇒ (1) - 1 = 0

"So, these sticks go...where? Uh, how 'bout I take the first watch?

Accustomed to a privileged lifestyle, Gustav is little help with building a shelter, foraging for food, or really anything outdoorsy. Still, he's willing to help.

"Good idea, Ludwick. I suppose we should all take this opportunity to regain our strength."

Grand Lodge

Going after the Kazavon's relics.

cold, cold, cold…who is warm… why did I leave the jungle

Usawoti, not knowing much about surviving in the snow, helps set up the camp as much as he can. He slips into the shelter that they built, pulling his bedroll out, he wraps himself up. Wishing he had more ways to stay warm. Hoping the weather breaks so they can finish their trip, and go back someplace warm. He turns to the goblins and says

stay close be warm,

Teeth still chattering, he then turns and asks the team

cold white rain stop, we go?

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin keeps a careful eye on the goblins, but pitches in with helping to moulding a shelter when he can.

survival aid another: 1d20 ⇒ 20

It appears his natural resistance to the cold helps somewhat, as he can he found with his arms deep in piles of snow doing moulding and securing of the structures.

"Should we try to keep the goblins in a couple of groups - in case of a cave in?" he asks.

Still, while the group is holding off giving any extra rations, he makes sure the goblins are not going to starve or succumb to the cold either.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The goblins stay away from the rations and you set up the camp. Meanwhile the wind blows really strong and the snow flakes are really big. You can see only about one meter from your own nose. The sun is down already and it's almost dark.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, 1 meter is around 3ft something

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek advises "We shall have to set watches may I suggest a Physical and non-physical person, say Me and Orophin, Mandower and Gustav and Salt and either Eponine or Ludwick. Are there any preferences for which watch?"

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Well, I don't feel as though I was terribly helpful building a shelter. Perhaps I could take the first watch and let you all sleep?"

Gustav genuinely feels bad about his lack of contribution and wants to make it up.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Have we fed the goblins at all? Are they likely to starve if we don't? I mean we do have enough food for them if it is rationed out, so we should give them some and it sounds like this is the end of a days travel.

"That sounds good my friend. I for one am tired from the days travels. It is not often I have to walk so far."

He turns to the goblins.

"Good night my friend goblins. Remember your promises. And no going outside. None of you, we want you all well! I will ask Ludwick to make you fire to play with once we are all safety at our destination."

Grand Lodge

Going after the Kazavon's relics.

Usawoti, understanding the importance of posting a guard; nods to Gustav and wrapping his bedroll around his shoulders, lika a little old ladies shawl, he cradles his taiaha and goes outside. As he is leaving he asks Gustav

dead bird dead, cold no hurt?

once outside Usawoti continues rubbing his arms and stomping his feet to stay warm and keep himself alert, He watches carefully concerned about what terrible creatures may want to be out in this type of weather,

guard duty perception: 1d20 + 5 ⇒ (7) + 5 = 12

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

any watch you set me on is fine perception: 3 + 1d20 ⇒ 3 + (1) = 4

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

I can't remember that you fed the goblins since you left Sverrir's camp. You got enough rations for the journey, but if you are not careful the goblins find the rations and eat them all at once.

After setting up the camp you sit down in the shelter and warm a bit before choosing the guards for the first watch. Gustav and Mandower are first, Orophin and Tenerek are second and Sald, Eponine and Ludwick are third. The goblins stay inside all the time.

"Thank you nice Sir." the goblins say to Orophin. "How come that you are the only one who care about us?" one of the goblins asks while chewing some dry bread.

Everybody who's inside the shelter can hear the wind and the ice crystals hitting the tent. The wind shakes the canvas. You can imagine that being outside is dangerous.

Gustav and Mandower guard the shelter outside. They don't see much in the darkness, but during this blizzard no creature would stay outside by choice.

After finishing their meal and arguing a bit with each other about who had more food and that it was not enough the goblins finally fall asleep. They slap each other from time to time if one of them farts, but they stay quiet during the night.

After a few hours Gustav and Mandower get into the tent and wake Orophin and Tenerek. The wind is still blowing and a lot of snow is getting into the shelter, but it's still warmer than outside. Once outside Orophin and Tenerek make a very special discovery. In front of the tent's entrance grows a extremely rare snowbloom flower.

Snowbloom Flower:
A strange event occasionally occurs in the Irrisen wilderness. A mysterious flower that resembles a pale blue daffodil blooms in the snow and wilts as soon as the snow stops falling. If plucked during the storm, the flower instantly turns to delicate, non-magical crystal. Herbalists speculate that the flowers are a sign of the land itself resisting Baba Yaga’s magic. They are thus considered sacred in the Lands of the Linnorm Kings, and are prized by art collectors everywhere. The jadwiga, however, consider the flowers detestable weeds to be destroyed on sight, and trafficking in them is punishable by death. The value of a bloom depends on its quality when plucked; blooms are more plentiful at lower temperatures and their quality is higher.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
"I would prefer either first or last so I can get a nice eight hour's rest."

During her watch, Eponine will take an hour to brew up a Dexterity (+2 natural armor, +4 dex, -2 wis) Mutagen, along with an endure elements elixir, which she drinks just prior to the expiration of yesterday's draught.

"I wish I could make these that others could drink, but alas I am not yet that competent."

[Edit:]
Alchemy? (Do I know what that flower is?): 1d20 + 11 ⇒ (20) + 11 = 31

Eponine watches the flower carefully, and plucks it at what she believes is its most beautiful moment, careful to ensure it is picked prior to the snow fall's end.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am sorry, er, goblins. It is not that I do not care, I am just not very social. I am bad at these sorts of things.

There is a reason that his cha is 8.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

oh right, someone should keep track of feeding the goblins, who wants to be in charge of feeding them and when they should eat?

Grand Lodge

Going after the Kazavon's relics.

Usawoti, seated, looks out from under the blanket wrapped around him like a shawl, leaning back he waves both booted feet and replies

Salt no number toes, no help, too many gobbers

He then pulls his legs back under his impromptu tee pee and tries to sleep until its time for his watch.When Orophin or Tenerek wake him for his watch he will go outside with Eponine and Ludwick. Once outside Usawoti continues rubbing his arms and stomping his feet to stay warm and keep himself alert, He watches carefully concerned about what terrible creatures may want to be out after this type of weather. At dawn he will assist Eponine and Ludwick awaken the party.

guard duty perception: 1d20 + 5 ⇒ (6) + 5 = 11

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"I care about all, friend goblins. The others, they look after other needs. Keep those snow tiger at bay!"

Outside, when they discover the snow bloom Orophin admires it.

"Beauty indeed. It survives in the most harsh of climates. Truely the land itself will not die - this flower is a symbol of life springing eternal - from the mother earth as much as from the father sun."

He grins at Eponine. "Hold it close, for the beauty may be a reminder of better hours in some tough hours ahead."

All that said, he then takes his turn at standing guard. Though wrapped in furs, it appears he doesn't feel the cold, not stamping his feet nor rubbing his hands goether. At once stage the hood is blown from his face, and it takes almost a minute before he realises, and pulls it back on.

"Even my eyes have a hard time seeing in this gloom" he confesses.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

My last post was meant as a we feed the goblins their rations that are left of the days alotments

Tenerek admires the flower "I was hoping one of the alchemists would know how to preserve the flower, lets not forget the Jadwiga do not like these flowers at all"

"I will help with making sure you are fed adequately my goblin friends"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Ups, sorry for that. Goblins are fed and happy now.

Eponine knows that it's a Snowbloom flower. Preserving it is easy for her. It's made of delicate crystal and is sensitive to pressure like glass.

nothing is going to happen this night, so if you are ready to leave the next day, tell me

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek using Salts techniques of warming is rugged up and stamping his feet in the morning

"I'm ready to go onward all"

Grand Lodge

Going after the Kazavon's relics.

Usawoti nods his head vigorously in agreement, and starts to heard the goblins out of the shelter.

Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

I am confused, is this a new day? Do we need to prepare again? If not, how much time did pass? Have I made a new Mutagen?

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin has beautiful dreams. Crystal goblins float gently from the sky, then burst into brilliant fireworks that land on the ground and turn into fantastic cakes.

He is rather sorry when he awakes to the smelly and cramped reality of the small shelter.

"How is everyone this morning?" he asks

Ready to go.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺
Ludwick wrote:
I am confused, is this a new day? Do we need to prepare again? If not, how much time did pass? Have I made a new Mutagen?

Yes, it's a new day. The storm is over. You had a good rest for more than 8 hours, if you want to make a new mutagen you can.

-Posted with Wayfinder

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

With endure elements refreshed, a dexterity mutagen ready, an prepared to mix up a targeted bomb admixture, Eponine follows the others out of camp... After feeding the goblins their morning rations.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

"In order to share the burden, I will volunteer to oversee the goblins today...If such supervision is needed."

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Well, I'm glad that storm passed. It hasn't delayed us too terribly long, but I think we should get going if we want to reach our destination on time."

Gustav reforms the false-raven around the real bird's skull. It flies off to keep an overhead visual and periodically checks in. When it reports back, it croaks Taldane words and stares at the goblins with empty, red eyes.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"What exactly is that thing?" asks Orophin of Gustav.

"Some type of construct? A rare bird with a head that looks like a skull?"

Grand Lodge

Going after the Kazavon's relics.

Usawoti places his bedroll back onto his backpack; he will take his place behind the goblins to make sure none are lost. When he hears Orophin ask Gustav about the familiar Usawoti roles his eyes and states what he believes is the obvious.

dead bird dead

He then continues stomping his feet and rubbing his arms as he cradles his taiaha, waiting for the rest of the party to be ready to leave.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

"If any have the message spell, please use that to appraise me of any situations or just to ask how things are"

Tenerek will range ahead say 50 meters being careful to remember to look back every now and again.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Just a raven's skull, actually. That particular raven was a Tien witch's familiar- before she sacrificed herself to save her village from a rampaging monster. I only give a physical substance to the lingering memory of the old bird. It serves me now in a similar capacity to the services it once provided to the witch."

As though on cue, the raven flies off of Gustav's shoulder and resumes its aerial scouting duties.

"Good idea, Tenerek. Just remember, I can only maintain the spell if you stay within about one hundred feet from me."

With that, Gustav mumbles some nonsense words and makes an odd gesture. Long distance communication is now possible.

raven's aerial perception: 1d20 + 6 ⇒ (18) + 6 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The snow around the camp is deep, moving and marching is exhausting. But at least the sun shines again. After a few hours of marching you reach Harvest's End. It's about midday when you reach the small town. The goblins eat their morning rations and keep quiet during the march to Harvest's End.

The village of Harvest’s End is a quiet place. Traveling merchants in colorful garb are easily distinguished from the locals, who dress in woolen clothes of drab browns, greens, and grays. There are no sounds of laughter or play here. Fishermen put their catch out for display, while others congregate in small groups and whispered conversations. Smoke rises from the chimneys of uniform but wellconstructed buildings, most of which are surrounded by small white picket fences.

From here you can use the ferry to cross the Rimeflow river and get to the south end and leave Irrisen behind. You can see the ferry station, but the ferry is not there.

Kn. local 5+:

The ferry is run by an ice-troll called Rimetusk.

Kn. local 10+:

Rimetask is also the would-be-leader of Harvest's End. If anything bad happens to Rimetusk, the entire village will suffer reprisals from the jadwiga Elvanna once the regional tax collector finds out.

Kn. local 15+:

Rimetusk is not supposed to impede legitimate commerce, but he sometimes does to exert his authority.

Kn. local 20+:

The ice troll was corrupt before he had power but is now unscrupulous in his crookedness. He’s been known to skim off the top of what he turns over to tax collectors dispatched by the jadwiga Elvanna. He’s also known to take the occasional bribe.

Kn. local 25+:

Rimetusk can’t stand humans who don’t know their place (which is beneath him, of course), but he sincerely respects anyone who can best him in a feat of strength, especially wrestling.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Happy to take ten on knowledge(local)

"I wonder where the Ferry is? I recall it being run by an ice-troll. Givne he is also the village's appointed leader we should avoid antagonising him."

He looks around the group.

"I could go into town and see what information is available, unless anyone has a better plan?"

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Take 10 on Kn (local) untrained= 13 but caps at 10.

"You've heard of this town, as well? Odd. Does anyone know anything about ice-trolls?"

Gustav lets the raven construct stay high in the sky, beyond scrutiny and (possibly more importantly) out of arrow range.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Kn Local: 1d20 + 5 ⇒ (15) + 5 = 20

Tenerek runs through his local knowledge to the group

"The ferry is run by an ice-troll called Rimetusk."

"Rimetusk is also the would-be-leader of Harvest's End. If anything bad happens to Rimetusk, the entire village will suffer reprisals from the jadwiga Elvanna once the regional tax collector finds out."

"Rimetusk is not supposed to impede legitimate commerce, but he sometimes does to exert his authority. "

"The ice troll was corrupt before he had power but is now unscrupulous in his crookedness. He’s been known to skim off the top of what he turns over to tax collectors dispatched by the jadwiga Elvanna. He’s also known to take the occasional bribe. "

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