Gameday 3: The Frostfur Captives (Inactive)

Game Master Baerlie

Map


251 to 300 of 399 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Grand Lodge

Male Human Beast Morph Alchemist 1 HP 10/10 AC 16 Touch 13 Fort +4 Ref +6 Will +1 Init +8 Per +5 Active Affects Mutagen(+4str +2natural armor -2int)

So then, what are our options? Und does anyvone have any suggestions?

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

don't look at me, I ain't got no plans

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Stay here, and come running if I call.." says Orophin.

Then, hoisting his pack onto his back and whistling a jaunty tune, he heads into town to try and find out what is happening and where the ferry is.

Takes ten on diplomacy(gather information) for 23

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

Message on Orophin.

"Tenerek, can you stay with Orophin without being seen?"

Grand Lodge

Going after the Kazavon's relics.

Usawoti stands with the goblins, shuffling his feat, trying to understand what everyone was doing, he looks around the village trying to understand what could be so dangerous that every house has a white spiked fence to guard it.

salt stay, goblins stay

knowledge: local: 1d20 - 2 ⇒ (10) - 2 = 8

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

"I shall try

Perception: 1d20 + 4 ⇒ (3) + 4 = 7

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

Tenerek follows after Orophin and attempts to look casual

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Far on the other side of the river you see the ferry. You are able to find out that the ferry crosses the river only three times a day and you have to talk to Rimetusk if you want to use it. You can find him in the ferry station building.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin, slightly wary of meeting a large ice troll up close and personal, puts on a brave face and heads for the ferry station building.

"Excuse me? Mr Rimetusk? I'm so sorry to bother you, but I was hoping to be able to bring a group across on your magnificent ferry..."

Will happily flatter the troll as required, takes ten on diplomacy for 23

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"Who are you and why you want to cross the river?" Rimetusk asks. Then he spots the goblins. "Why you travelling with a bunch of goblins? Are they prisoners?"

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

"I promised I would watch the green ones today Mr. Salt, if you want to keep the others safe. I am sure the little greenies will be fine under my care. Just be prepared to run if Orphin calls." Eponine offers.

Grand Lodge

Going after the Kazavon's relics.

Usawoti looks at the kind gnome with confusion, all this talk of "green ones" and "greenies" and "others", maybe his understanding of common is not as good as he thought it was. He responds to Eponine with a sincere but softly spoken

Usawoti mean Salt

I'm assuming Orophin is talking to the troll, Tenerek is near him hiding, the rest are still together near the goblins. If this in not the case let me know

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin smiles at the Troll.

"Certainly not prisoners. Why, a small group of us could never control such a large number of goblins. Do you see shackles and manacles on them? Of course not. These are free willed and free spirited goblins. We are escorting them for reasons of personal safety."

I think this is essentially true, if not he'll have to change tactics a little, and Orophin is not too good at lieing. He'll try to swing a bribe for the troll 'looking the other way'

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"That's good. You have to know that snow goblins are citizens of Irrisen. They are treated equally like human, trolls and everybody else." the ice troll says. "Now tell me who you are and why you want to travel across the river. And how many persons do you want to take with you?"

You treated the goblins well so they will not complain if asked. Orophin was able to change the troll's attitude from unfriendly to indifferent.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin smiles at the troll. "We have.. lets me see.." he pulls out a purse and counts out silver coins - one for each goblin and one for each pathfinder. I think it is 14, but may have miscounted

After leaving them on the table he says "I think that is right. Now, how much is the fee for crossing?"

And he'll keep on trying to use diplomacy if he can. 23 for a take ten.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

We were sent on a quest Mandower adds. If you want, we can do you a favor too, if there is really something you need done He says with a friendly voice diplomacy: 5 + 1d20 ⇒ 5 + (12) = 17

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Orophin, how is your search going? Reply only if there is immediate danger or it is safe to do so."

Gustav whispers via spell.

DC 25 perception allows creatures near Orophin to listen in.

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Picking up a little on Usawoti's discomfort, Eponine explains, "Goblins are green, like grass" poking one of the goblins she continues, "so we call them greenies, gobbos, green skins, or big heads, because their heads are huge!" the gnome finishes, pointing to her own head and using her hands to show its rough size, then comparing that to the head of a goblin. "Much bigger head."

Grand Lodge

Going after the Kazavon's relics.

Usawoti nods his head, pointing at the grass, then using his hands making a ball shape larger around his head and repeats

greenies, gobbos

it must be a sign of affection

he then looked concerned at Eponine and then the scary white cages around the little uniform houses and says

salt stay with gobbos and gnomies

smilling as he changes the tense of gnomes the way Eponine had green and goblin.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The troll looks at the silver pieces and at Orophin's purse. If you want to cross now it's 28 silver pieces. The ferry Returns in half an hour. The next trip is tomorrow morning." the troll answers.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"We'll cross now, thanks very much."

Orophin forks over an additional 28 silver, leaving the existing silver on the table for the troll.

"I'll go get the others."

He turns and replies to the message "all good, bring them down."

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"It would seem that Orophin really does have a way with words. To the ferry!"

Why can I not seem to be able to trust this troll...

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Rimetustk smiles at the tip. "Thank you very much, I will remind your face in case you want to cross back to Irrisen." he says. The troll leaves the building, pulls a rope and you see a red light flashing at the top of the building. "Please wait here, the ferry will pick you up in half an hour. The trip to the other side will take another half hour." The ferry starts to cross the river towards you.

The troll is now friendly. But you can always talk to him and roll Sense Motive ;)

Grand Lodge

Going after the Kazavon's relics.

Usawoti, still rubbing his arms to stay warm, follows behind the goblins with the party. After seeing the troll he understands why the little houses have sharp guard fences around them.

maybe the troll is like an elephant, when its little it cannot step over the white guard fences and now that its bigger it no longer tries. If I had to live in a little box I would still want my guard fence higher

when they arrive at the ferry loading station, Usawoti wanting to use the new phrases he learned, very proudly says

greeny gobbos goblins stay with Salt and gnomies Eponinies

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek loses the facade and gives Orophin a good natured clap on the back

"Well Done"

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

perception: 3 + 1d20 ⇒ 3 + (12) = 15 not that I don't trust the troll, but you never know if something got on the fairy that shouldn't be there, like an enemy hidden or just someone who slayed everyone and took over the fairy. Does anyone look like they don't belong here on the fairy with that perception?

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine nods at Salt, and feeds the gnomes their lunch rations before the ferry ride, just to keep them more calm on the trip across the river. "Now little ones, eat up. I don't want any of you suffering unduly on the trip across the river. Make sure to keep youselves mostly to yourselves on the trip, eh?"

Curious about the troll, Eponine quietly observes him as the group waits for the ferry.
Sense Motive: 1d20 ⇒ 19

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Epione listens to the conversation between the troll and Orophin. She thinks the troll is greedy, but does not have any ulterior motive. There is only one person on the ferry, a man of about 50 years. He wears simple clothes and a blue cap. He's steering the ferry. The ferry is a flat-bottom-ferry made of wood. It's simple and big enough to transport 20 people.

After Boarding the man steers the ferry to the other side of the river.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Well, thank you for you services. We'll be seeing you around.

Grand Lodge

Going after the Kazavon's relics.

On the ferry ride Usawoti tried to stay away from the edge so he would not drop in the cold water. As the ferry landed he started to heard the goblins off the raft and back onto dry land. He nods to the simply dressed older man and says

good by ferryman

once on dry ground he carefully looks around

perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

How much did the ferry ride cost please?

"Good Orophin I hope you did not think we would allow you to pay this toll yourself"

I found I have that extra money so I can pay for stuff now.. yay

Tenerek hands Orophin his share of the toll

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine thanks the man in the blue hat, "Many thanks good sir. You got us across safely, which is all I can ask of a ferryman. . . You wouldn't have a cousin with a large yellow hat and a monkey per chance?"

Once they are free of the ferryman's sight, Eponine likewise pays her two silver to Orophin. "Well negotiated! I as afraid it would cost ten times that amount."

Who has the map? I will aid whoever has the map in navigation if required, feel free to roll for me if I am not here. Otherwise, I will just follow and chat with the goblins.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The ferry ride costs 2sp per person, also for the goblins. Orophin gave a 14sp bribe/tip extra.

Usawoti does not see anything unusual and the ferry crosses the river a list time for today, back to Harvest's End. The man on the ferry smiles and nods before leaving the dock. The further path to your destination is easy to find.

You are almost free and clear of Irrisen. With the Rimeflow miles behind them, they’re ready to turn west to cross over into Hagreach, the easternmost portion of the Lands of the Linnorm Kings, and their final destination of Trollheim. The planned route through a stretch of wooded land is intended to keep them out of sight from the wandering patrols of either nation. The temperature is higher here.

Natural trails wind through these woods, allowing passage through the thickets and shrubs. A sudden opening reveals a little house, no larger than a small child’s tree fort, built atop bundled tree branches lashed together like stilts or legs. The woodwork on the exterior of the house is exquisite, almost delicate in its craftsmanship. The only entrance to this small, one room structure is an open doorway facing west.

Kn. local DC15:
There are legends telling of small, chicken-legged houses inhabited by porcelain dolls, created from the souls of stolen children and fashioned in the likenesses of ugly, white-haired crones. These dolls supposedly sit and watch Irrisen’s western border, and many tales say they walk the land at night with murderous intent.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Odd. Who's for going around? This 'structure' gives me the creeps."

Gustav eyes the little house suspiciously but keeps the raven close.

Best to keep you with me in case I need to bring another servant into play!

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

KN Local: 1d20 + 5 ⇒ (2) + 5 = 7

So 14 ferries and 14sp bribe is 42 Silver which comes to 7sp each and Orophin doesn't pay as he did the work, what do you say?

Tenerek slips off into the trees to observe the hut

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Though not as skilled in the art of stealth as Tenerek, Eponine does her best to assist the young human.

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20 +2 dex, +4 size
Perception: Aid Other: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Mandower will stand back and wait, as he is not climbing that tree and he certainly doesn't want to try to fit in that small house.

Grand Lodge

Going after the Kazavon's relics.

Usawoti stays with the goblins, when he hears Tenerek math he starts counting on his fingers, wishing he was not wearing boots. He approaches Orophin and fishes his ten silvery coins out of his pockets. He holds two of them up over his eyes, imitating putting coins on the eyes of the dead. He smiles and says

pay ferryman

And hands the two coins to Orophin, he then hands two more silver coins to Orophin and points at the nearest goblin and says
for greenie gobbo goblin

As, he drops the rest of his coins into his pocket he digs into his other pocket and removes its contents. It appears to be full of nick nacks; buttons, thread, teeth and beads. He pulls out what looks to be the canine tooth of a house cat. Usawoti holds it up and looks at it, then handing it over to Orophin he says

tip

Satisfied that he has paid his part he goes to the back of the goblin pack and diligently watches them.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

So 7sp per PC if we share the goblins' fare and tip/bribe? Whatever the total price, Gustav repays Orophin happily and with thanks.

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

oh, right, Mandower pays orophin back the 7 sp.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Why thank-you. The gesture surely is appreciated, and it would be a rude performer to throw back the thanks of his audiance. Rest assured though that I have adequate funding if any of you are short. My last performance in Absalom was a complete sell out."

The whole thing was about 4gp. Throwing an alchemists fire is ten times as expensive. Those characters who actually want are welcome to make a contribution, but Orophin really doesn't need it.

He looks at the small house.

Mumbling under his breath, he checks it for signs of magic.

Casts detect magic

"My strong recommendation is we avoid it. Our task it to get the goblins to safety..."

He does look twice though. "Still, we are pathfinders, and the first word in our motto is 'Explore'..."

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Eponine whispers to Uswati as she sneaks after Tenerek, "You should keep the rest of the cat in case she bribes anyone else." With a wink at Orophin, the gnome is off.

Grand Lodge

Going after the Kazavon's relics.

to Usawoti's untrained jungle ways, Orohpin looks just as masculine as the rest of the men

Usawoti scratches his head and shrugs his shoulders at the goblins

cat won't fit in pocket, even just bones...what woman bribes people, Orophin gave money to appease the ferryman, Orophin is smart man

Usawoti mean salt

thinking for a moment about what Orophin said, Usawoti finally points out

no need explore, path right here, it found

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin nods to Usawoti.

"Indeed it is. But that house... have you ever seen one like it before? Aren't you just a little ... curious.. about what it is doing here, and what is within it?"

Orophin is untrained in knowledge(local) and thus can't make the DC15 check.

Grand Lodge

Going after the Kazavon's relics.

Usawoti, shuffles his feet and rubs his ear, he looks at the little house and back at Orophin, he shrugs his shoulders and spreads his arms at the goblins and says

greenie gobbo goblins not fit, find house all fit

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The door to the hut is open. Inside you see a simple chair Standing in the center. On this chair sits a porcelain doll. It sits perfectly still, creepily watching the landscape through the hut's door. Orohpin feels that there is something magic in the hut.

After seeing the percelain doll the Frostfur goblins become terrifid. Cowering, they plead for you to protect them from the wrath of the Witch Queen. "Please protect us! It's the Witch Queen! She can see everything through the eyes of this murderous doll!" they scream.

Scarab Sages

Human Occultist 1 HP 11/11 | AC 18 | T 13 | FF 15 | CMD 14 | Fort +4 | Ref +3 | Will +1 (+3 vs Mind Affecting) | Init +3 | Perception +7 | Sense Motive -1
current choices:
Implements: Kukri (3 Mental Focus / Legacy Weapon - Agile) | Raven Skull (4 Mental Focus / Soulbound Puppet)
daily uses:
Kukri MF 3/3 | Skull MF 2/4 | 1st level Spells 2/2

"Stay here for now, little friends, and tell me more about this 'Witch Queen' and her 'murderous dolls.' I have little experience with this region."

Gustav is not lying. He really doesn't know anything beyond common knowledge about the area. Even living murderous dolls like goblins may know a thing or two about the one in our path, though.

diplomacy: 1d20 ⇒ 2

Sadly, Gustav feels vastly superior to the Frostfur goblins and fails to subdue his condescending tone.

Grand Lodge

Male Slayer 2 (Sniper) Fighter (Weaponmaster) 1 |HP: 25/25 |AC:19|T:14|FF:15|CMB:+5|CMD:+19|Fort:+6|Ref:+7|Will:+1/3|Init:+4| Perc:+6|Stealth:+9|

Tenerek will lurk in the trees, seeing if anything happens, he readies bow ready to go into action.

I have taken the silver off my character so I have given Orophin the 7 silver

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The goblins tell the legends about small, chicken-legged houses inhabited by porcelain dolls, created from the souls of stolen human children (and young goblins of course) and fashioned in the likenesses of ugly, white-haired crones. These dolls supposedly sit and watch Irrisen’s western border, and many tales say they walk the land at night with murderous intent. "This doll will kill us all! The Witch Queen! She's watching us! Look at the doll's eyes! They are moving!"

Dark Archive

dice:
[dice=To Hit Touch AC]1d20+7[/dice] [dice=Damage]2d6+4[/dice] [6 Splas, DC14 Ref for half (3)] [Dice=Scatter]1d8[/dice]
Vitals:
15/15 HP, +3 Initiative, +7 Perception, +5 Fort, +6 Ref, +1 Will, AC: 15/13/13

Having no reason to disbelieve the goblins, Eponine prepares a bomb, and slips closer to the hut.

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16

If the gnome is able to notice the eye movement reported by the goblins, Perception: 1d20 + 4 ⇒ (10) + 4 = 14, she will count down from 5, using her fingers, Bluff: 1d20 ⇒ 10 to alert Tenerek to her intent before throwing her explosive To Hit: 1d20 + 6 ⇒ (15) + 6 = 21 into the house, at the doll vs. Touch AC if within 20', -2 to hit if 20-30' against normal AC, -4 to hit if 35-60'.

If Tenerek signals to not attack, I will instead hold action until such time as someone else acts, including attempting to interrupt the doll's movement.

Miss Direction: 1d8 ⇒ 1
Damage: 1d6 + 4 ⇒ (4) + 4 = 8, +1 if I can move to 30' from doll
Splash Damage = 5

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin does what he can to calm the goblins.

"No goblins, child or adult will fall to a doll while we are around."
diplomacy: 1d20 + 13 ⇒ (1) + 13 = 14

He does look closely at the dolls eyes though.

"Maybe we should drop off our charges and then come back to investigate this. I'd hate to lose any to panic."

1 to 50 of 399 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameday 3: The Frostfur Captives All Messageboards

Want to post a reply? Sign in.