GM Phntm888's Rise of the Runelords Campaign

Game Master Phntm888

This is a Rise of the Runelords Anniversary Edition play-by-post campaign.

Thistletop

Thistletop Dungeon

Thistletop Dungeon Level 2

Loot Sheet


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Grizzly:

It would be purely for background, and ensuring you would have some ties to Sandpoint. The party is supposed to care a lot about the town in this AP, and I didn't do quite a good enough job reinforcing that during my face to face game. So, by finding ways to tie people to the town, I'm making sure those reasons exist at the start instead of trying to build them during gameplay.


GM Phntm888:

GM Phntm888 wrote:
How long has he lived in Sandpoint? Since he went there for the construction of the new Sandpoint Cathedral, it's obviously after the Late Unpleasantness, but I'd like to know more about his time there. In particular, I'd like to know how he won over the town's citizens, and how he gets along with an Elven ranger who lives in the area around the town protecting it from Goblins - Shalelu Andosana.

I've looked through both the original and the anniversary edition of the players guide and couldn't find any reference of Shalelu Andosana. Could you give me some background about her or point me to a source of info about her so I can make a better evaluation of how they would interact?

I had though to search the AP Forum but didn't as I do not want to run into spoilers.

The Exchange

GM Phntm888:
Quote:

Okay, there is a bunch more information I need before I can make a good evaluation of your character. I need to know your skills, background skills, where your Favored Class Bonus is going, and why you're taking Spell Focus as your level 1 feat and Barbarian as your class. I get that a Rage prophet is somewhat unoptimized, but it feels like you're shooting yourself in the foot intentionally. Honestly, since you said you wanted to go mostly Oracle, and with how you assigned your stats, you might be better off taking Oracle for the first level.

As far as the brief background you gave, I highly suggest reworking it. I played a game where a guy created a Wizard who believed he was a god, and he said it was incredibly hard playing him that way while simultaneously not upsetting other party members. A character with that kind of personality does not make for a good team player, and that could count against you in determining who gets in. I also need to know why he would have come to Sandpoint for the Swallowtail Festival.

It seems you have two main concerns about my character. I could work on getting you skills, etc. easily enough. This is not an effort to make a bad Rage Prophet, but a great one. I took barbarian first for the extra hp later on, and the Spell Focus (Illusion) at level 1 is because it is a Heavens oracle focusing on the Dazzling Display revelation.

The second concern you have about my character thinking he will become a god is tougher to fix. That was the whole thing I liked about the Rage Prophet. He could certainly play well with others...like I said, he wants to prove himself in big heroic efforts...that's how he reaches divinity. I'm a little surprised, given that several current Pathfinder deities have made this same divine jump, that it wouldn't be a concept worth exploring.

Regardless, I think you have a lot of applicants and have an idea of what you want, and the character I wanted to play may not be a good fit it seems. Good luck in your selection and game.


In Progress. Well, mechanically she is completed but I have to come up with a story. I'm thinking Kordin grew up with a Shoanti family who taught her how to fight and hold her own. Ameiko could have been a childhood friend that acted like a big sister to Kordin who was an only child. With favored daughter saying that people on the rough side of town calling her a pansy I'd think that kordin would throw her fist at them before trying to talk.

Personality will probably be similar to her previous personality just more sees herself as aneeded up and coming hero.


So, here is most of my submission. It still lacks a background, but that will come in another complete post. It will just take me a few days methinks.

Joneth Revane, Scoundrel and Swordsman:
JONETH REVANE CR 1/2
Male Half-Elf Swashbuckler (Inspired Blade) 1
CG Medium Humanoid (Elf, Human)
Init +5; Senses Low-light vision; Perception +7
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +1/+3 vs. disease and poison, Ref +5, Will +3; +2 vs. enchantment
Defensive Abilities Dodging Panache, Dual Minded, Elven Immunities; Immune Sleep
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Rapier +5 (1d6+3/18-20/x2) or
. . Dagger +2 (1d4+1/19-20/x2) or
. . Unarmed strike +2 (1d3+1/20/x2/nonlethal)
Ranged Dagger +4 (1d4+1/19-20/x2/10 ft.)
Special Attacks Opportune Parry and Riposte
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 13, Int 14, Wis 12, Cha 13
Base Atk +1; CMB +2; CMD 15 (17 vs. disarm when wielding a rapier and having at least 1 panache point)
Feats Fencing Grace, Weapon Finesse*, Weapon Focus (Rapier)
Traits Armor Expert, Elven Reflexes, Hagfish Hopeful
Skills (Trained) Acrobatics +7, Climb +5, Diplomacy +5, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +7; Modifiers Keen Senses
Skills (Untrained) Appraise +2, Bluff +1, Craft +2, Disguise +1, Escape Artist +3, Fly +3, Heal +1, Intimidate +1, Perform +1, Ride +3, Survival +1, Swim +1
Languages Common, Dwarven, Elven, Varisian
SQ Deeds (Derring-Do, Dodging Panache, Opportune Parry and Riposte), Elf Blood, Fey Thoughts, Inspired Finesse, Inspired Panache (3/day)
Combat Gear Rapier, studded leather, spring loaded wrist sheath (1 lb: dagger), spring loaded wrist sheath (1 lb: dagger); Other Gear Pickpocket's outfit (0 lbs: flint and steel), masterwork backpack (17 lbs: bedroll, elven trail rations x5, everburning torch, mess kit, soap, twine (50 ft.), waterskin), belt pouch (0.7 lbs: money), belt pouch (0 lbs: empty)
Magic Items None; Potions None
Money 5 platinum pieces, 16 gold pieces, 6 silver pieces, 8 copper pieces; Other Wealth None

Of Books and Covers:
Joneth, or Jon for short, has the fair skin and silvery white hair of his elven father and the violet eyes of his Varisian mother. Standing just a little over five feet and ten inches tall, he is slender yet fit, his build the result of his mixed parentage and his training in the ways of both combat and subterfuge. He shows a preference for comfortable fitted clothing, ideally well made, and light armors, unwilling to sacrifice freedom of movement for better, but more encumbering, protection. A slender sword of decidedly elven craftsmanship rests in a matching scabbard by his left hip, having been trained in its use during his time living amongst elves. Although that is his weapon of choice, it is not however his only one, as he also keeps two identical daggers concealed in a pair of spring-loaded wrist sheaths of dwarven make, just in case.

Joneth is characterized mostly by his curiosity and love of adventure, of not only its potential rewards, but the challenges and the opportunities for improving one's skill it provides, although such a character trait does result in his getting somewhat easily bored on occasion. Calm and easy-going, the smile gracing his features more often than not is a clear enough indication of his nature. A well-spoken, even charming, man, he enjoys the company of others, especially those he considers friends, and is quick with a joke or a witty retort, even during a fight. Almost as quick as he is to rise to the defense of such friends or simply those unable to defend themselves, even if he tends to dismiss their gratitude afterwards with a shrug and a crooked smile.

Time Zone:
I live in Athens, Greece. That makes my time zone GMT+3, or CET+1 if going by Central European Time. Hope it makes sense.

Clarifications:
As far as alternate racial traits go, Dual Minded (+2 to Will) replaces Adaptability and Fey Thoughts (Knowledge (Nature) and Stealth become class skills) replaces Multitalented.

As for feats, Fencing Grace is his 1st level feat. Weapon Focus (Rapier) is granted by Inspired Finesse, just like Weapon Finesse*. The * is to remind me that it only works with rapiers, but because it counts as the feat for prerequisites and such I have it listed among my actual feats so as not to forget.

Background skills are Knowledge (Nobility) and Sleight of Hand.

Also, if selected for a game, I tend to have the various abilities and such in a character's profile link to their respective descriptions in some SRD or other for ease of reference, so if I miss or do not remember something that usually helps.


GM Phntm888 wrote:


Dawnic - 31 applicants so far, specifically, with 21 of those completed

That is quite a pool of contenders! Good luck with the decision making.

Character Related:
So I found out the Preacher Archetype stacks with Living Grimoire. A class feature called Determination? Zohls would weep if I didn't take it.


I really want to play this... This PC started at the beginning in a group that stalled and restarted more than once and never got through chapter 1 of book 1; and then, more recently, tried again in a group that started at book 4 and never really came together (we had some interesting RP but I don't think we even got to the first combat).

I think I have my original 1st level stats saved somewhere... If I can find them I'll have the profile updated by tonight.

edit: oh, and I just remembered I also applied as a replacement player for a 4th level party, which explains my current stats.


Baldric should completely meet your guidelines now. Please let me know if there's anything that's missing/wrong/whatever, or if there's anything you'd prefer I rework.

I saw your comment to Grizzly about a pre-existing connection to Sandpoint... I'm not certain how clear it is from my fluff but my idea for him is that he's sort of the Han Solo type of reluctant hero ("I'm not in this to save your city, I'm here for the money..." but somehow he can't stop himself from getting involved whenever there's trouble). If you don't like that idea let me know and I'll add a connection (maybe my mom was one of the orphans Koya Mvashti raised).


Hey Baldric, great seeing you again. Iozif sends his regards. ;)
Good luck.


Oh, hey, good luck to you too! Did you find another home for Iozif? I made Baldric specifically for this AP (he's another character's dad and having been in this AP was part of that guy's backstory), so I leave him on the shelf and every once in a while if I notice a RotRL games I dust him off and try again. Usually with some minor variations.


I would like to put in as interested as well. I will try to get something together soon. Right now I am planning on putting together an elven wizard, but might change that. One question for you - would you allow Dimensional Agility to work in conjunction with the Shift teleportation school ability? Not RAW, but many allow the combo, and that will impact my build.


Just joined the boards and I came across this lovely recruitment thread for the one campaign I've always wanted to play to completion. Never gotten to the end of the first scenario, sadly! I'm definitely interested and will have something up tomorrow.


Alrigthy then. Submission is finally complete. Here you go.

Joneth Revane, Scoundrel and Swordsman:
JONETH REVANE CR 1/2
Male Half-Elf Swashbuckler (Inspired Blade) 1
CG Medium Humanoid (Elf, Human)
Init +5; Senses Low-light vision; Perception +7
--------------------
DEFENSE
--------------------
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
hp 11 (1d10+1)
Fort +1/+3 vs. disease and poison, Ref +5, Will +3; +2 vs. enchantment
Defensive Abilities Dodging Panache, Dual Minded, Elven Immunities; Immune Sleep
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Rapier +5 (1d6+3/18-20/x2) or
. . Dagger +2 (1d4+1/19-20/x2) or
. . Unarmed strike +2 (1d3+1/20/x2/nonlethal)
Ranged Dagger +4 (1d4+1/19-20/x2/10 ft.)
Special Attacks Opportune Parry and Riposte
--------------------
STATISTICS
--------------------
Str 12, Dex 16, Con 13, Int 14, Wis 12, Cha 13
Base Atk +1; CMB +2; CMD 15 (17 vs. disarm when wielding a rapier and having at least 1 panache point)
Feats Fencing Grace, Weapon Finesse*, Weapon Focus (Rapier)
Traits Armor Expert, Elven Reflexes, Hagfish Hopeful
Skills (Trained) Acrobatics +7, Climb +5, Diplomacy +5, Knowledge (Local) +6, Knowledge (Nobility) +6, Perception +7, Sense Motive +5, Sleight of Hand +7, Stealth +7; Modifiers Keen Senses
Skills (Untrained) Appraise +2, Bluff +1, Craft +2, Disguise +1, Escape Artist +3, Fly +3, Heal +1, Intimidate +1, Perform +1, Ride +3, Survival +1, Swim +1
Languages Common, Dwarven, Elven, Varisian
SQ Deeds (Derring-Do, Dodging Panache, Opportune Parry and Riposte), Elf Blood, Fey Thoughts, Inspired Finesse, Inspired Panache (3/day)
Combat Gear Rapier, studded leather, spring loaded wrist sheath (1 lb: dagger), spring loaded wrist sheath (1 lb: dagger); Other Gear Pickpocket's outfit (0 lbs: flint and steel), masterwork backpack (17 lbs: bedroll, elven trail rations x5, everburning torch, mess kit, soap, twine (50 ft.), waterskin), belt pouch (0.7 lbs: money), belt pouch (0 lbs: empty)
Magic Items None; Potions None
Money 5 platinum pieces, 16 gold pieces, 6 silver pieces, 8 copper pieces; Other Wealth None

Of Books and Covers:
Joneth, or Jon for short, has the fair skin and silvery white hair of his elven father and the violet eyes of his Varisian mother. Standing about six feet tall, he is fit and athletic, if a little on the slender side, his build the result of his mixed parentage and his training in the ways of both combat and subterfuge. He shows a preference for comfortable fitted clothing, ideally well made, and light armors, unwilling to sacrifice freedom of movement for better, but more encumbering, protection. A slender sword of decidedly elven craftsmanship rests in a matching scabbard by his left hip, having been trained in its use during his time living amongst elves. Although that is his weapon of choice, it is not however his only one, as he also keeps two identical daggers concealed in a pair of spring-loaded wrist sheaths of dwarven make, just in case.

Joneth is characterized mostly by his curiosity and love of adventure, of not only its potential rewards, but the challenges and the opportunities for improving one's skill it provides, although such a character trait does result in his getting somewhat easily bored on occasion. Calm and easy-going, the smile gracing his features more often than not is a clear enough indication of his nature. A well-spoken, even charming, man, he enjoys the company of others, especially those he considers friends, and is quick with a joke or a witty retort, even during a fight. Almost as quick as he is to rise to the defense of such friends or simply those unable to defend themselves, even if he tends to dismiss their gratitude afterwards with a shrug and a crooked smile.

The Journey So Far:
Once, between three and four decades ago, an elven ranger and scout by the name of Caledrin passed through Sandpoint. Although he called Kyonin home, he would often find himself away from his homeland mostly due to some mission given to him by elves with either the position or the wealth to do, but on occasion because of simple wanderlust. Thus, that was not the first time he had visited the small town known as the Light of the Lost Coast, although it was the first time he was there in time for the Swallowtail Festival. One of the more open-minded of his kind, perhaps owing in part to the hint of fey blood flowing through his veins, especially where relationships -friendly and otherwise- with non-elves were concerned, he counted humans, dwarves, gnomes and halflings among his friends, some of them close ones at that. And as one might have expected from one who counted his lifespan in centuries, especially one who was not above not only mingling with others not of his race but also flirting, once in a little while he would fall for the occasional human woman.

And that is what happened between him and Alina Revane, a young and beautiful, as well as spirited and outspoken, Varisian serving maid in one of the most popular of the community's taverns, the Hagfish. Though of common birth and common means, she had a fire in her, and that, along with her vibrant violet eyes, was all it took for Caledrin to fall for her. Their affair lasted for the entirety of the elven ranger’s stay in Sandpoint, which was a couple of months short of a year, and when the time came for him to leave, there were no tears involved in their parting. Instead, they agreed that they would meet again, the elf promising that he would be back within a year on the time of the next Festival. Truth be told, Alina did not believe him. Surprisingly enough, she should have. Because he did indeed come the next year as he had promised, and the one after that and so on, each time spending time with the woman. And their half-elven son.

Joneth, or Jon for short, spent the first two decades of his life in Sandpoint, being raised by his Varisian mother and seeing his elven father once a year, on the time of the Swallowtail Festival. He mostly spent his time getting in and out of trouble -and occasionally almost poisoning himself as he would try time and again to "train" for the time he would claim the Hagfish coin purse for himself- as he was a spirited young lad whose fingers sometimes seemed to have a mind of their own, as he would put it on those occasions he and his fingers got caught. Once a year each year, however, he calmed down, or seemed to anyway, as he got to spend time with both his parents. And at first those few days felt enough time until the time they did not. He wanted to learn more about his elven side, so he broached the subject with his Alina. She was less than enthused about the prospect. So he asked again. And again. And again. Until by the time he was of age she relented and when the next Festival ended and Caledrin was about to leave, the elf, much to his delight, did not do so alone.

Joneth stayed in Kyonin, and to be more specific in Greengold, for more than a decade, except for that particular time each year he and his father returned to Sandpoint. Other than that, the young half-elf spent days and months and years with his father, eventually being trained how to fight with a blade by using his agility and reflexes rather than brute strength, as well as how to properly protect himself not only with armor but with sword as well. And just as his time in Varisia had taught him how to climb walls and move about quietly and even pick a pocket or take something without being noticed, so did Kyonin teach him about how nobles, albeit mostly elven ones, interact with their betters, their equals and, well, others. And, finally, the occasional trip Caledrin would take him along now and then taught Jon how one, especially a child of two worlds, should keep his eyes and ears open, and how useful wit and charm can be for such a person. Although, truth be told, those did tend to get him in trouble almost as much as they would get him out of it sometimes.

And so time passed for Joneth until this year's Swallowtail Festival, one he would have to attend alone, as Caledrin, for the first time in decades, could not make his appointment, or rather his date with Alina. The elven ranger had another task to attend to, one that was to send him to the Verduran Forest in Taldor. So his half-elven son would get to spend this year's Festival alone with his mother, a prospect that certainly did not bother Jon. Perhaps he would even try going for the coin purse this time...

Time Zone:
I live in Athens, Greece. That makes my time zone GMT+3, or CET+1 if going by Central European Time. Hope it makes sense.

Clarifications:
As far as alternate racial traits go, Dual Minded (+2 to Will) replaces Adaptability and Fey Thoughts (Knowledge (Nature) and Stealth become class skills) replaces Multitalented.

As for feats, Fencing Grace is his 1st level feat. Weapon Focus (Rapier) is granted by Inspired Finesse, just like Weapon Finesse*. The * is to remind me that it only works with rapiers, but because it counts as the feat for prerequisites and such I have it listed among my actual feats so as not to forget.

Background skills are Knowledge (Nobility) and Sleight of Hand.

Also, if selected for a game, I tend to have the various abilities and such in a character's profile link to their respective descriptions in some SRD or other for ease of reference, so if I miss or do not remember something that usually helps.


Final draft of Kargas Stormscar. Thanks for your consideration GM Phntm888 and good luck to everyone!


Lots of new entries since I last posted. Welcome, all! I will look over submissions later today, when I can get to a computer. I will also post an updated submission list ( I think I'm pushing towards 40 now).

Liberty's Edge

I am overwhelmed with anticipation. That's going to be quite a list to sift through! O_O So many quality applicants!


And finished. Also US eastern time zone. I think build wise I'm going to go for street carnage and a bull rush based build. Trying to limit the number of opponents with bull rush while delivering a savage beating.


This is Kitster. I made Kitster for ROTRL for a previous campaign. hence it includes the 10 minute background write up which I left in place because I think it makes it an easy reference.

Kitser is intended as a switch hitter duel throwing and striking axes. Think tomahawk fighting techniques.

It is my intension to have Kitster take trapfinding at the earliest opportunity.

RPG Superstar 2012 Top 32

Oh, I forgot about time zone... I'm in the eastern US: GMT -5 or GMT -4 depending on the season. (This is Baldric's player, btw.)


Kitster posts from EST GMT-5


Dawnic:

I expect the Preacher archetype to be worked into your character's personality if you add it. I actually do expect her to preach.

Baldric Moore:

Looks good. Everything seems to balance out.

Dwilhelmi:

Possibly. Shift does say it acts as dimension door, which means the feat would make sense with the power.

What sort of build were you thinking of?

F. Castor:

Let's lean more towards the 3 decades ago for his backstory. Sandpoint is literally only 41 years old at the start of the AP.

Where did your Favored Class Bonus end up?

Everything else looks good.

Kordin:

How did she come to worship Kurgess? He isn't really worshipped in Sandpoint, so I'm curious how she learned about him.

Favored Class Bonus?

Kitster:

I don't think you added in your racial modifiers for Perception, Stealth, and Survival.

You should have three traits, each from different categories. You'll need to pick another trait. You already have a campaign trait, so you're good there.

You list having starknives slung about her in the Appearance section, yet don't seem to have purchased any. Did you switch from starknives to throwing axes?

Rostam:

Shalelu is an Elven ranger who protects Sandpoint and its environs from goblins. She's made her home in the area. I'm just curious how he's interacted with her, since he seems to do the same sort of thing.

Completed Submission List
Jesse Heinig - Isabella Monstrance, Aasimar Cleric
rdknight - Laufey Gemshrike, Half-elf Bloodrager
Raltus - Urlog, Half-Orc Fighter (siegebreaker)
The Chess - Roet Heineous, Half-Orc Unchained Monk
Vetus Relator - Aurex the Blessed, Kobold Paladin (Chosen One) of Apsu
Robert Henry - Kunala, Human (Shoanti) Trapper/Falconer Ranger
SAMAS - Bellis Aleste, Halfling Alchemist (Construct Rider)
DBH - Talia Burrows, Half-Elf Unchained Rogue
Sapiens - Mamise Iwani, Kitsune Oracle (Spirit Guide)
Bringer of Stories - Imoya, Ifrit Sorcerer (Crossblooded, Fire Elemental/Red Dragon)
Xunal - Jago Ostwig, Halfling Arcanist
rungok - Yasu the Blue Hood
Demon Lurking - Ellerion Lanethriellyn, Elven Investigator (Empriricist)
Aldizog - Aroden the Returned
Simeon - Amhanar Vadaresh, Psychic (Formless Adept)
CrusaderWolf - Kargas Stormscar, half-orc Bloodrager (air elemental bloodline)
Tharasiph - Tanrov Shadow-Graxt, Tiefling Inquisitor
Dawnic - Leanor Kandelu, Half-Elf Inquisitor (Living Grimoire)
Orannis - Wenona Ordescu, Human Fighter (Sensate)
Seth86 - Cerenity, Aasimar (azata-blooded) bard (lotus geisha)
haruhiko88 - Kordin III, Human Brawler
F. Castor - Joneth Revane, Half-Elf Swashbuckler (Inspired Blade)
nate lange - Baldric Moore, Human Fighter (Lore Warden, Martial Master)

In Progress
Jovich - Cade Goodbarrel, Halfling Swashbuckler (Inspired Blade)
Rostam Karrick Taro, Orc Ranger (Guide)
Grizzly - Noirin Runesong, Aasimar Brawler (Shield Champion)
Gnomezrule - Kitster, Catfolk Slayer

Interested
stormcrow27 - Undine Witch (Winter Witch)
Lincoln Reynolds - Gunslinger
Spazmodeus
Narrater
dwilhelmi
CircadianRythms

RPG Superstar 2012 Top 32

Wow- that's really martial heavy... Out of 26 finished or in progress there's only two full (9 level) divine casters and 3 full arcane (including the psychic). And, honestly, it looks like there's only 5-6 secondary (6 level) casters. That means 15+ martials... suddenly I'm not very optimistic about my chances, lol.


GM:
For religion I figured I wanted a God of strength and Kurgess seems like the most fun to play with. I could work in a small tale of it, but I figured it would have just been passed down from her father who would have learned of it from the many travellers who pass through Sandpoint. As for FCB, Kordin has fast learner so hp and skill point. That's why she has so many skills. With background skills, 10/level to be exact. I'm sacrificing wisdom to have the intelligence to do this too so I will never have dragon style and all the damaging goodness, but I have a few ideas.


And most of those martials are melee-focused, as are a good chunk of the 6-level casters. It really makes backstory incredibly important for a deciding factor.

Kordin:

Learning from her father is fine. I was just curious. Feel free to include alone about him teaching her about Kurgess.


GM Phntm888 wrote:

And most of those martials are melee-focused, as are a good chunk of the 6-level casters. It really makes backstory incredibly important for a deciding factor.

Except me! I'm pretty much entirely archery focused! :D

Yay niches!


GM:
All set, also forgot why she would be at the festival aside from the fact that she lives in Sandpoint. She's trying to sell a game like rugby, figured she would be making toys with her craft skills to sell to children along with belts and other things. Although she hasnt quite figured out all the rules to her game. Good to see you running something on the boards again.


GM Phntm888 wrote:

I don't think you added in your racial modifiers for Perception, Stealth, and Survival.

You should have three traits, each from different categories. You'll need to pick another trait. You already have a campaign trait, so you're good there.

You list having starknives slung about her in the Appearance section, yet don't seem to have purchased any. Did you switch from starknives to throwing axes?

You are fast and thorough!

Racial modifiers added.

Added the Affable trait.

I watched a video on tomahawk fighting technique and was hooked on the idea of throwing and hacking with the same weapon. So I have wanted to try a character like this. Though the connection to Desna, and considering making Kitster a knife master rogue accounted for the description. In the end I went with slayer so higher damage die made sense and I figured my old salt adopted father would do well with boarding/throwing axes. I fixed the appearance text.


GM Phntm888 wrote:
And most of those martials are melee-focused, as are a good chunk of the 6-level casters. It really makes backstory incredibly important for a deciding factor.

As an archer/cleric, I'm crossing all the fingers I have.


I should be good for a little more than just melee damage... I'll have some battlefield control with a reach trip weapon and combat reflexes, and once martial flexibility comes online (at 5th level) I'll be able to adapt my fighting style depending on the situation (picking up improved trip/disarm/etc, or ranged feats, or stuff to shut down casters).

A lot of my characters have sort of grand backgrounds... I really like that this one is simple and straightforward, now I'm worried it won't be enough though.


GM Phntm888:
GM Phntm888 wrote:
I expect the Preacher archetype to be worked into your character's personality if you add it. I actually do expect her to preach.

That's fair. She was going to be preachy anyway, especially within Zohls' portfolio [Law/Investigations/Research] - just not the 'preaching at the corner' archetype, because goodness no. That's entirely too much energy wasted on barking when she could be assisting an investigation because "The local authorities are incompetent" (the few exceptions being fellow Zohlites, rare as they are), visiting a ruin, or preaching to ne'er-do-wells in jail after having captured them/beaten them down with the holy text of her Patron, like the good daughter-of-a-prosecutor she is.

If that's unsuitable, I'm 100% no questions asked totally fine with dropping the archetype. I'm still amazed at the total quality and quantity of your applicants, so thanks for taking the time to address me and my shenanigans :)


GM Phntm888:
Sure, around thirty years it is.

As for favored class bonus it went and will continue to go to his skill points. I tend to like more well-rounded characters rather than more resilient onrs. Although I do tend to grab Fast Learner or alternatively Toughness of or when I can help it.


@Dawnic: Would your preacher beat down folk who are thrown in prison that are wrongfully accused? Such as Imoya...as it were?


Okay. Got Arliden put together. I think everything should be good.

If you have any questions about him I'm happy to answer them. I'm not new to PF or PbP, just to this board.


Imoya:
Imoya wrote:
@Dawnic: Would your preacher beat down folk who are thrown in prison that are wrongfully accused? Such as Imoya...as it were?

An excellent question, to which Leanor would deliver a flat-noted and resoundingly annoyed: "No."

To explain: circumstantial evidence without any manner proof is difficult for her to swallow (see aforementioned "Your local law enforcement is incompetent." comment) and by its very definition Leanor dislikes relying upon devil's proof. Though assuming she would know Imoya, and that he's something of an associate of Quink's, she would at least chide him (and others in a similar situation) for putting himself into a position that would allow him to be suspect in the first place. Were it within her power, the worst she would do is confirm his statement, subject him to her divine intuition (see Detect Lies) and personally review the circumstances for her own benefit.


Leandro Mvashti wrote:


As an archer/cleric, I'm crossing all the fingers I have.

Disregard that post, I mixed up my threads >_>


@Dawnic: Ah-ha. She sounds classy.


CircadianRythms:

I think your Point Buy is a little off. Starting with 20, Str 10 -> 9 gives you 21, Dex 10 -> 13 +2 racial takes you to 18 points, Con 12 takes you to 16, Int 14 takes you to 11, Wis 12 takes you to 9. To get from a 10 to 16, you would need to spend 10 points, of which you have only 9 remaining. I know you took the +2 alternate Aasimar racial ability in place of the SLA, but your Charisma should tap out at 19, since you can't afford a 16 before racial modifiers.

Please include the DCs for your spells.

Favored Class Bonus?

You lose Celestial for the Scion of Humanity alternate racial trait. Did you use Linguistics to reacquire it?

How old was he when he left for Bardic College? How long was he there?

Given Sandpoint has only 4 noble families, I'm not so sure his mother would have been particularly sought after by the nobles there. Magnimar would be a better setting for that part of your backstory.

Depending on your answers to some of these, I may have more questions for you.

Dawnic:

We'll see how it goes.

F. Castor - Thank you for that.

Mamise - No worries.


GM:
The Dimensional Agility thing was mostly to help figure out what school to specialize in, and possibly starting feat. Either way, though, I think I've found an idea I really like. Would you be willing to let me play a Bleachling Gnome? Mechanically it has a few effects. 1) Requires at least middle-aged, 2) Immune to further aging, 3) Speak with Animals at will. I really like the idea of the reserved gnome personality, still having the light-heartedness inherent to gnomes but without the need for constant energy and excitability.

So far I only have a rough idea of a back story worked out. The name and idea actually came from an off-hand story I made up in my PFS PbP game for Henrikuaxian, also a gnome wizard, who mentioned Rasmorn as the stupidest smart gnome ever because he spent so long trying to solve a puzzle that he experienced nothing new at all and got hit by the bleaching particularly young. So I figure I will work that into my back story somehow. Once I get mechanical approval on this idea, I will get to work on a much more in depth background.

Rasmorn Nikas Nesvyn von Natterhorn
Male middle-aged gnome wizard 1
CG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +2; +2 vs. illusions, +2 bonus vs. fear and despair
Immune aging
--------------------
Offense
--------------------
Speed 20 ft., shift
Spell-Like Abilities (CL 1st; concentration +4)
. . At will—speak with animals
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation
Wizard Spells Prepared (CL 1st; concentration +7)
. . 1st—color spray (DC 16), grease, silent image (DC 16)
. . 0 (at will)—acid splash, dancing lights, mage hand
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 6, Dex 12, Con 12, Int 19, Wis 11, Cha 13
Base Atk +0; CMB -3; CMD 8
Feats Effortless Trickery, Alertness, Scribe Scroll
Traits affable, focused mind, scholar of the ancients
Skills Acrobatics +1 (-3 to jump), Diplomacy +5 (+7 to gather information.), Knowledge (arcana) +11, Knowledge (history) +9, Knowledge (local) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Sense Motive +2, Spellcraft +8; Racial Modifiers +2 Perception
Languages Abyssal, Common, Draconic, Giant, Gnome, Goblin, Orc, Sylvan, Thassilonian
SQ arcane bond (talowin, rabbit), eternal hope, gnome magic, summoner's charm (1 round)
Other Gear 120 gp
--------------------
Special Abilities
--------------------
Affable +2 on Diplomacy to gather information and do so in half time.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Focused Mind +2 to Concentration checks
Immunity to Aging You are immune to aging effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (5 feet, 7/day) (Sp) Short-range teleport
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

--------------------

Talowin
Rabbit (Pathfinder Player Companion: Animal Archive)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 4 (1d8-1)
Fort +1, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite -2 (1d3-4)
Space 2½ ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. trip)
Feats Run
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Diplomacy -2, Linguistics -1, Perception +5, Spellcraft -1, Stealth +15
SQ improved evasion
--------------------
Special Abilities
--------------------
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.


@Imoya: Quite literally so. An inquisitive Inquisitor, eh? Eh?

I'll just...go toss myself in the trash for that one, yeah?


A lot of good submissions, so it's anybody especially game. I just hope mine holds up.


Dwilhelmi:

I can't find any mechanics for it on either d20pfsrd.com or Archives of Nethys, so I'll have to work out the Race Points.

Pathfinder Wiki wrote:


Bleachlings are generally at least middle age before the aging effects of the process cease to affect them. At this point a bleachling effectively ceases to age.
[/quote

I interpret this not as requiring middle age, but as being that once the effects of middle age hit the Bleachling, they cease taking any further aging penalties. You would, of course, still be able to make the character middle age. I also might interpret this as you cease gaining any benefits for aging, but I'll need to consider that.

I'll look over the submission more once I figure out if the race would work under the Character Creation guidelines.


Living Grimoire Inquisitor? I had to look that one up... I prefer my oh so subtle Sanctified Slayer with an Earthbreaker Inquisitor..

He's Inquisitive as well.


GM:
I think the difficulty is because technically Bleachling isn't a race, but rather an effect on the race of Gnome. So the Gnome reaches middle age normally, and thus has the normal effects of middle age. At some point after that, they get affected by the Bleaching disease, which begins to drain their ability scores. Once they save from the disease, they become Bleachlings, which means that any ability drain from the disease go away, and from that point forward they cease to age. Thus, if the Bleaching hit them after they reached Old age, they would still have the normal affects of Old age, but would never reach Venerable, no matter how long they live. The Bleaching disease can't hit until middle age at the earliest, though, so any Bleachling is going to be at least middle age. At least that is my understanding of it.

If it's going to be a big deal, I can always switch to a normal gnome instead, or go with half-elf. I just liked the flavor of the bleachling, and it is something that PFS doesn't allow, so I thought I'd take a shot at it.


Dwilhelmi:

The big problem is that the base Gnome is 11 RP. That doesn't leave a lot of wiggle room to squeeze in an At-Will speak with animals and immunity to aging. I think Bleachling is fine from an RP standpoint, without mechanical effects (apart from the effects of middle age), but mechanically it's tricky from a power level standpoint.

Does that work for you?


GM:
That works fine for me. I can't imagine aging being a factor regardless, as I planned on making him young (just barely middle age) for the bleaching anyway, so unless our adventure takes more than 40 years or so it won't be an issue. I also don't really care about speaking with animals. So that works for me.


GM Phntm888 wrote:

And most of those martials are melee-focused, as are a good chunk of the 6-level casters. It really makes backstory incredibly important for a deciding factor.

** spoiler omitted **

GM Phtm888:
Since there are so many martial melee-focused entries, I'll go ahead and point out that Laufey should be a very decent switch-hitter with the Urban archetype.

.
Also, I couldn't find an answer on the question of adding the Primalist archtype. Would that be alright? Specifically I want to trade out the 12th level bloodline ability. It seems wonky and somewhat redundant since I'm planning on taking Combat Reflexes and Disruptive as well as Spellbreaker anyway. I might also think about the 16th level bloodline power. I'm not sure how well polymorphing works thematically with the character.


dwilhelmi:

Okay, great. Give me the crunch writeup and the backstory, and I'll give everything a look over.

Laufey Gemshrike:

I'm considering every possible role or ability for each character, as well as details of backstories.

I don't see a problem with adding Primalist. Your two archetypes don't have overlapping class features, so I have no issues with doing so.


OK, I think I have everything finished. Official submission for Rasmorn Nikas Nesvyn von Natterhorn, bleachling conjurer:

Character Sheet:

Rasmorn Nikas Nesvyn von Natterhorn
Male middle-aged gnome wizard 1
CG Small humanoid (gnome)
Init +7; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +2; +2 vs. illusions, +2 bonus vs. fear and despair
--------------------
Offense
--------------------
Speed 20 ft., shift
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—dancing lights, ghost sound (DC 12), prestidigitation, speak with animals
Wizard Spells Prepared (CL 1st; concentration +5)
. . 1st—color spray (DC 16), grease, silent image (DC 16)
. . 0 (at will)—acid splash, dancing lights, mage hand
. . Opposition Schools Enchantment, Necromancy
--------------------
Statistics
--------------------
Str 6, Dex 12, Con 12, Int 19, Wis 11, Cha 13
Base Atk +0; CMB -3; CMD 8
Feats Effortless Trickery, Alertness, Scribe Scroll
Traits affable, reactionary, scholar of the ancients
Skills Acrobatics +1 (-3 to jump), Diplomacy +5 (+7 to gather information.), Knowledge (arcana) +11, Knowledge (history) +9, Knowledge (local) +8, Knowledge (religion) +8, Linguistics +8, Perception +5, Sense Motive +2, Spellcraft +8; Racial Modifiers +2 Perception
Background skills Knowledge (history) and Linguistics
Languages Abyssal, Common, Draconic, Giant, Gnome, Goblin, Orc, Sylvan, Thassilonian
SQ arcane bond (talowin, rabbit), eternal hope, gnome magic, summoner's charm (1 round)
Combat Gear scroll of enlarge person (x2), mage armor (x2), alchemist's fire, smelling salts[APG]; Other Gear backpack, bedroll, blanket[APG], chalk, scroll case, silk rope (50 ft.), spell component pouch, spellbook, 6 gp, 3 sp, 9 cp
--------------------
Special Abilities
--------------------
Affable +2 on Diplomacy to gather information and do so in half time.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Shift (5 feet, 7/day) (Sp) Short-range teleport
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration

--------------------

Talowin
Rabbit (Pathfinder Player Companion: Animal Archive)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +5
--------------------
Defense
--------------------
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 4 (1d8-1)
Fort +1, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite -2 (1d3-4)
Space 2½ ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 9, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +1; CMD 7 (11 vs. trip)
Feats Run
Skills Acrobatics +3 (+7 to jump with a running start, +11 to jump), Diplomacy -2, Linguistics -1, Perception +5, Spellcraft -1, Stealth +15
SQ improved evasion
--------------------
Special Abilities
--------------------
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.


Backstory:
Rasmorn grew up within the gnomish community of the Sanos Forest, but was always something of an oddity among the gnomes there. At a young age, he became absolutely fascinated with the ancient history of Varisia. Gnomes as a rule don't tend to care too much about the goings-on of the other races around them, but Rasmorn was the exception. He spent all of his time reading and studying everything he could about history and languages; they became a major passion for him. This led to him being the butt of jokes often by his fellow gnomes, but he learned to anticipate problems and try to avoid them.

Through his study of history, he eventually became particularly interested in the Thassilon empire. He had been out to the Crystilan several times, studying the city within, willing it to give up its secrets. Such mystery was here! Imagine if he could discover new history, things nobody else knew! Such an intense focus, though, had a down side. Over these years, studying the same thing over and over, he failed to actually encounter anything new or exciting. Such a life is a death sentence for gnomes; the bleaching ended up hitting Rasmorn earlier than almost anybody else. Just barely past 100, practically a baby in gnomish terms, and he had already begun to pale.

Over the course of the next decade, the bleaching took him entirely, but he somehow managed to survive. He became even more odd for a gnome, one of the feared Bleachlings. Nobody at home could look at him without shuddering, so he couldn't stay anymore. He couldn't bear to go far, though, and so fell in with the half-breeds of Nybor. While not technically a half-breed, Rasmorn still understands something of the rejection that many of them face. So it is from here that he continues on his quest to learn more about the Thassilonians.

Since his bleaching, he has come to see more and more the value of social interaction with others, particularly those of other races. His natural gnomish kindness and hopefulness, appropriately toned down by his bleaching experience, has made him much more relatable to those around him. Besides, talking to others is a great help in trying to expand his own studies and learn things that books might not be able to teach you. So he has taken to traveling around Varisia to visit the various historical settings of the region. As a result, he has often traveled through Sandpoint, the closest port to his home in Nybor. He has grown quite fond of the city over the years, particularly of the theater there. During his last trip through there, he heard of the upcoming Swallowtail Festival, and it made him quite interested in coming out to see it. He had been in the midst of his bleaching when the fire happened those 5 years ago, but he knows that many people were quite impacted by it, and is eager to see the new temple in town be consecrated. Besides, it might be a good time to catch a good show. A break from his studies was definitely in order.


Appearance & Personality:
Rasmorn is very pale, both of skin and of hair, though his hair shows just a hint of the gold it used to be. He is short, even for a gnome, coming in at just a hair over 3'. He always has a small, slight grin on his face, as if he is content to be doing whatever it is he is doing. He is quiet, particularly for a gnome; though he does still have a bit of his old playful nature when appropriate (or not so appropriate).

His magical efforts tend to border the space between illusions and conjurations. His passion used to be much more illusion-based, and so he has the same effortless ability at that as many other gnomes, but since his bleaching he has become more and more interested in the conjuration side of magic. The ability to create new things at will resonates with him. He is also fascinated with the idea of teleportation, particularly because his strength isn't what it used to be. The thought of not having to walk everywhere certainly appeals.

Edit to add Time Zone, which is CST


dwilhelmi:

You appear to have one too many skills listed. By my count you should have 8 (2+Int (4) + 2 background) unless your Favored Class Bonus went to skill points, in which case it should be 9.

Speaking of, what is your Favored Class Bonus?

I couldn't find Rabbit referenced for a familiar. Could you link me an online reference, or tell me what page of Animal Archive it's on?

While I normally don't ask players to do this, I am going to ask you to calculate your carrying capacity, simply because of how low your Str is.

Everything else looks fine.


GM:
I am using Hero Lab to track my character sheet, so I took the stat block that it put out and pasted it into here. For some reason, it includes Acrobatics and Sense Motive, neither of which I put skill ranks in to.
Normal Skills: Diplomacy, Know(Arcana, Local, Religion), Perception, Spellcraft
Background Skills: Know(History), Linguistics

Favored Class Bonus is +1 HP

Rabbit reference here, which also gives page 31 of animal archive as the reference.

Will you accept Hero Lab's calculation on current carrying capacity? I haven't done the math personally, but according to Hero Lab I am currently carrying 14 lbs, and my limits are 15/30/45 for light/medium/heavy load, so I am currently at a light load.

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