GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Why has it to be the hard way to get in? Are we trying to especially sneaky about it? If not, we could do with some of your magic. Walk up invisible and then through the wall." Tyrandro suggests. "How many Red Mantis and Gray Maidens we're talking here? Or as we're talking magic, could you teleport Cindermaw in there?"


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana seriously considers the logistics of teleporting the giant worm into a dungeon. "The creature needs to be willing, and I need to touch him. I don't think Cindermaw will cooperate. Teleporting us I can handle."


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"That's a pity there is no way to bribe that worm. Cindermaw could even eat the queen. Though there might also be some collateral damage with that solution." Tyrandro muses.

After a while of silence he adds "I miss Krojun and the Squah-Klar already. Can you imagine any of them telling: 'And while I feel that neither I nor my... associates... are the right ones for the task, you, brave adventurers, have proven time and time again that you are precisely what Korvosa needs.'" he imitates Boule. "They'd rather choke on their own tongue than saying such a sentence. If that fight were on their turf, we'd kick in the door and come over them like a ocean wave over a sandcastle."

"But we're back here to the Chelaxian way I guess. So sneaking in and scheming it is."


He is sitting right there.

No doubt if we kicked the door in, we would swiftly have every Grey Maiden recalled and sandwich us between them, plus having a commander hidden away obsessing over a fake code keeps their command scattered.


Ayako wrote:
"What can you tell me of the layout inside? Will you give us a map or tell us the layout? Will it take us days to get to her quarters?"

"I don't have drawn map, but I can give you directions." Boule proceeds to explain the route through the sewers to you. "Once you reach the end of my directions, you'll be at a rusted iron gate. I'll provide you with the key to unlock it. Beyond, it will look like a dead-end but there is a secret door along the left-hand wall. Beyond that, you'll come across a waiting room. In the days before the Gray Maidens, the Cerulean Society used this room as a staging area for smuggling prisoners out of Deathhead Vault. The room was set up like a tavern bar, and sponsors could actually purchase drinks to pass the time while they waited for their friends or allies to be rescued. Next, you'll pass through a wide cavern. The cavern will eventually end at another stone chamber. And another secret door on the right-hand wall will take you to the corridor where the prisoners are held."

"However, like I said, since the Gray Maidens took over, the Cerulean Society has halted the use of these tunnels, so I cannot tell you what kind of opposition you'll face."

Ayako wrote:
No doubt if we kicked the door in, we would swiftly have every Grey Maiden recalled and sandwich us between them, plus having a commander hidden away obsessing over a fake code keeps their command scattered.

"Correct. These tunnels take you directly to the lowest level of the Longacres Building where only a small portion of the Gray Maidens' and Red Mantis Assassins' forces will be. As long as you don't rouse too much attention, the majority of the barracks in the upper levels won't even know you are there. If you tried to go in through the front door, you'd be vastly overwhelmed."


Boule says, "Once you're ready. Let me know, and I'll release the papers. Give it a day to make sure the get into the right hands and then make you way through the sewers. While you wait, I'd recommend staying out of sight in public. You are wanted by the Queen and she'll hunt you down if she knows you are back within the city."


I am ready, we might as well stay here in the temple and get a good night's sleep after all the violence we have been through.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"We've done nothing, but sitting through a speech by Zellara, gone shopping in Kaer Maga and appear here. As we can't go to town for having a good time anyway, I'd say we go now." Tyrandro comments.


Tyrandro wrote:
"We've done nothing, but sitting through a speech by Zellara, gone shopping in Kaer Maga and appear here. As we can't go to town for having a good time anyway, I'd say we go now." Tyrandro comments.
Boule wrote:
Boule speaks again to offer one final gift, "To the matter of defeating Gray Maiden leadership, I've prepared a set of fake “coded documents” and can arrange for them to fall into the hands of the Gray Maidens. I know that the group’s second-in-command, Kordaitra, fancies herself a codebreaker, and the acquisition of what she suspects are documents containing information about a rebellion would be too much for her to resist. When you are ready to begin your mission, I will set these falsified documents loose, and Kordaitra will certainly take the bait, ensconcing herself in her quarters below the Longacre Building for days and ensuring that when you strike, she’ll be present for you to capture or defeat."

That's why you can't go immediately. They'd like to make sure Kordaitra is there when you go.


The stay hidden for the rest of the day then head out the next morning once ready. The closest entrance to the abandoned sewers that connect to Deathhead Vault is located in an alley near Arbiter Way and Second Street. And back into the stinking, otyugh-filled sewers you go. Luckily, the actual navigation of the tunnels takes little time and poses little danger by following Boule’s directions.

Before long you arrive at the “abandoned” sewer entrance. A ten-foot-wide trough of murky water fills two-thirds of this wide, brick-lined tunnel. A slimy five-foot-wide walkway runs along the east side of the waterway. A wall of rusty iron bars with an equally rusty gate atop the walkway blocks passage further into the tunnel. Further to the south, the tunnel deadends at an ancient collapse.

Since you don't all have darkvision, I'm assuming you are using some sort of light source.

On the other side of the iron bars, you can spot a guardian creature. This ugly creature has a boar-like head with short antlers, a thick bullish body covered in spines, and cloven hooves on its stumpy legs. It's white skin and pink eyes mark it is an albino of its kind. The creature looks ill-tempered and annoyed by the light shining on it.

Knowledge (Arcana) DC 22:
This is a Catoblepas. The catoblepas is an aggressive beast at the best of times, willing to knock down trees, fences, even small houses to eat whatever it finds interesting, be that meal plant or animal or human being. Though it prefers swamps, the catoblepas has been known to forage in plains and forests for short periods before returning to the buoyant support of water and mud. Few creatures linger near a catoblepas’s feeding ground because of the monster’s bad temper and poisonous breath, and only rot-loving predators such as oozes or exceptionally large otyughs have any interest in hunting them.

These disgusting creatures are surrounded by a stench aura and can breath a cone of horrid, stinking poison gas. They also have high natural armor and spell resistance.


Ayako sleeps in her acolyte cell that she had stayed in while living in the temple, it is plain and the cot simple but she wraps herself in her cloak and imagines the more quiet days when she was cloistered here. Sighing, she manages to sleep while Mushu curls up next to her.

Descending the sewers, Ayako wrinkles her nose but manages to endure. I wonder how the ratfolk are doing? Huh..I have no idea but maybe we can use the sewers to get into the castle if need be.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro ignores the didn't you listen look and once the meeting is called off he asks Boule if he could send someone to buy him 200 arrows to prevent him running short on them on that trip.

The rest of the day he studies the art in paint and stone that embellishes the temple. On the next morning as in goes down into the sewers Tyrandros mood drops. "The great benefits of civilization." he complains.

As they come to the door, he hesitates to use the key as he sees that creature. "Someone know that? Shooting, or talking?"


Unless we can find an attractive member of the preferred gender to draw it away I think we'll need to subdue or fight


Unsurprisingly, the creature is not the talking type. It charges forward and rams into the iron bars with its horns. It hits with a loud metal clang but the bars hold. Although, it can't reach you physically, the creature Stinks horribly. You are all within its stench aura (which is 30 ft. radius).

Everyone needs to make a Fortitude save DC 23 or be sickened for 10 rounds. Stench is a poison effect for the sake of any bonuses you might have.

Now that it is closer, you can see that it is wearing a spiked leather collar with a dangling nameplate that says "Snagglebreath" like someone's weird pet.


Fort: 1d20 + 7 ⇒ (4) + 7 = 11

Ayako loses her tea. Well, I think Sebastion and Tyrando can take care of it from behind the bars


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Fort: 1d20 + 12 ⇒ (5) + 12 = 17
"Ewww. That's awful." Tyrandro steps back from the gate and starts shooting the creature.
Bow: 1d20 + 22 - 2 - 3 - 2 ⇒ (6) + 22 - 2 - 3 - 2 = 212d8 + 14 + 12 - 2 + 1d6 ⇒ (5, 1) + 14 + 12 - 2 + (1) = 31
Bow: 1d20 + 22 - 2 - 3 - 2 ⇒ (10) + 22 - 2 - 3 - 2 = 252d8 + 7 + 6 - 2 + 1d6 ⇒ (5, 2) + 7 + 6 - 2 + (2) = 20
Bow: 1d20 + 17 - 2 - 3 - 2 ⇒ (2) + 17 - 2 - 3 - 2 = 122d8 + 7 + 6 - 2 + 1d6 ⇒ (4, 3) + 7 + 6 - 2 + (1) = 19


Tyrandro fires three arrows through the iron grate at the unidentified creature and to his disappointment all three are deflected harmlessly off its shaggy wet fur hide. The creature roars in anger and prepares to retaliate in earnest.

Initiative:
Ayako: 1d20 + 4 ⇒ (12) + 4 = 16
Iolana Altumas: 1d20 + 4 ⇒ (16) + 4 = 20
Sebastian Merrin: 1d20 + 10 ⇒ (16) + 10 = 26
Tyrandro Amprei: 1d20 + 7 ⇒ (13) + 7 = 20
Snagglebreath: 1d20 - 1 ⇒ (6) - 1 = 5

Round 1

Active Effects: Ayako: Sickened 10 rd.; Iolana: Sickened 10 rd.; Sebastian: Sickened 10 rd.; Tyrandro: Sickened 10 rd.

Initiative
26 - Sebastian
20 - Tyrandro
20 - Iolana
16 - Ayako
5 - Snagglebreath (AC 27, T 8, FF 27); w/ partial cover (AC 29, T 10, FF 29)

You all get to act before it goes. The gate is still locked, but one of you has the key to unlock it. If you want to go into the sewer water, it isn't deep. Treat it as a shallow bog: each square costs 2 squares of movement and Acrobatics DCs are increased by 2. Also, while behind the bars, the creature has partial cover (+2 AC, +1 Reflex saves).

Iolana Fort DC 23: 1d20 + 6 ⇒ (8) + 6 = 14
Sebastian Fort DC 23: 1d20 + 8 ⇒ (3) + 8 = 11

Everyone is sickened. Sickened is a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Know Arcana: 1d20 + 6 ⇒ (13) + 6 = 19

Iolana has no idea what it is. "Let's get it a little faster eh?" She casts Haste on the party.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Waiting until after Iolana provides haste Tyrandro shoots again. "Snagglebreath should take a bath and brush it's teeth. We are walking through the sewers and it manages to make the smell worse."
I take AC27, ignoring partial cover.
Bow: 1d20 + 16 ⇒ (12) + 16 = 282d8 + 24 + 2d6 ⇒ (8, 6) + 24 + (5, 3) = 46
Bow: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 11 + 1d6 ⇒ (1) + 11 + (3) = 15
Bow: 1d20 + 16 ⇒ (2) + 16 = 181d8 + 11 + 1d6 ⇒ (3) + 11 + (5) = 19
Bow: 1d20 + 11 ⇒ (3) + 11 = 141d8 + 11 + 1d6 ⇒ (5) + 11 + (2) = 18
Tyrandro doesn't like that the beasts fur stops his arrows, but at least some of them get through.


Ayako spins her sling and sends a rock to bonk Snagglebreath
Sling,PS,PBS: 1d20 + 10 ⇒ (15) + 10 = 251d4 + 2 ⇒ (3) + 2 = 5


Round 1

Sebastian: Rapier vs. Snagglebreath's AC 29: 1d20 + 19 - 2 ⇒ (15) + 19 - 2 = 32
Crit Confirmation: 1d20 + 19 - 2 ⇒ (4) + 19 - 2 = 21
Damage: 1d6 + 18 - 2 ⇒ (5) + 18 - 2 = 21
Sebastian: Rapier vs. Snagglebreath's AC 29: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
Sebastian: Rapier vs. Snagglebreath's AC 29: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13

Sebastian stabs at the catoblepas through the bars and draws first blood with one of his hits. Snagglebreath takes 21 damage.

Tyrandro, I trust that you are doing it right, but I like to understand each character's rolls. Last round you had +22 to hit, this round you rolled +16. What changed? Are you using deadly aim? For everyone, feats that are always applied, you don't need to explain, but feats that you need to choose to apply, if you don't mind, let me know if you are using. That way I'm not confused. Thanks. Also, did you apply the -2 to hit and damage from sickened?

Tyrandro also manages to hit the beast once, but the rest are deflected harmlessly. Snagglebreath takes 46 damage. (Or possibly 42. Penalties apply twice with manyshot just as bonuses.)

Iolana hastes the party.

Ayako missed, but I think she also forgot the sickness penalty.

Ayako slings a stone at Snagglebreath but is not as lucky as her companions.

Snagglebreath takes a 5-foot step back, moving it out of melee range; it pulls back its head, sucking in air; then releases a horrid, stinking breath that washes over all of you. You are left coated in a nauseating, dripping monster loogie. Bleeeeeck!

Breath is a 60 ft. cone, so it hits all of you, including animal companions, unless you specifically are leaving them far behind the group. (Probably a good idea to say that they are.) Fort DC is 23 to negate. If you fail you are poisoned and take 1d6 Con damage. Poison lasts for 6 rounds or 3 consecutive saves. (GM Thought: I'll leave it as is for now but I may need to errata this ability. It seems way too powerful. We'll see how it plays out.) Note: You have a -2 penalty on the save from sickened.

Round 2

Active Effects: Ayako: Haste 11 rd., Sickened 9 rd.; Iolana: Haste 11 rd., Mage Armor, Sickened 9 rd.; Sebastian: Haste 11 rd., Sickened 9 rd.; Tyrandro: Haste 11 rd., Sickened 9 rd.

Initiative
26 - Sebastian
20 - Tyrandro
20 - Iolana
16 - Ayako
5 - Snagglebreath (AC 27, T 8, FF 27; SR 23); w/ partial cover (AC 29, T 10, FF 29)


Mushu just happened to find a very nice pile to root around in.
Fort save,sicked: 1d20 + 5 ⇒ (3) + 5 = 8
Con: 1d6 ⇒ 5 Uh oh
14-5=9 So -3 HP level 71-33=38

Gotta get rid of this

Ayako reels and slices the air, causing a crack to form and a blazing yellow eye to pier forth and lock gazes with the beast.
Dweller in Darkness
Once per day, you cast your psyche into the void of space to attract the attention of a terrible otherworldly being. The dweller in darkness behaves in all ways as if you had cast phantasmal killer.
DC 19 Will then DC 19 Fort for partial


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28
GM_Peachbottom wrote:
Tyrandro, I trust that you are doing it right, but I like to understand each character's rolls. Last round you had +22 to hit, this round you rolled +16. What changed? Are you using deadly aim? For everyone, feats that are always applied, you don't need to explain, but feats that you need to choose to apply, if you don't mind, let me know if you are using. That way I'm not confused. Thanks. Also, did you apply the -2 to hit and damage from sickened

You may trust me that I don't cheat on purpose. I might get confused about the number myself though.

The round before:
Bow: 1d20 + 22 - 2 - 3 - 2 ⇒ (6) + 22 - 2 - 3 - 2 = 21 / 2d8 + 14 + 12 - 2 + 1d6 ⇒ (5, 1) + 14 + 12 - 2 + (1) = 31
Attack Bonus including Point Blank Shot +22
Rapid Shot -2
Deadly Aim -3
Sickened -2
Sum: +15

Last Round:
Bow: 1d20 + 16 ⇒ (12) + 16 = 28 / 2d8 + 24 + 2d6 ⇒ (8, 6) + 24 + (5, 3) = 46
+15 Sum from last time
+1 Haste

Same for damage - the round before everything in detail (including the -2 from sickened) and last round summed up.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Fort Save: 1d20 + 12 ⇒ (18) + 12 = 30
"That's disgusting." Tyrandro complains and continues shooting to end this madness.
Bow RS,DA,HST,MS: 1d20 + 16 ⇒ (12) + 16 = 282d8 + 24 + 2d6 ⇒ (6, 3) + 24 + (6, 2) = 41
Bow RS,DA,HST,MS: 1d20 + 16 ⇒ (20) + 16 = 361d8 + 11 + 1d6 ⇒ (4) + 11 + (5) = 20
Bow RS,DA,HST,MS: 1d20 + 16 ⇒ (2) + 16 = 18
Bow RS,DA,HST,MS: 1d20 + 9 ⇒ (13) + 9 = 22

Confirm: 1d20 + 16 ⇒ (5) + 16 = 21
Meh


Round 2

If Sebastian doesn't get a chance to post, do you want him to open the door? I won't make that decision for you. I'll hold Sebastian's action for now.

Sebastian: Fort DC 23: 1d20 + 8 ⇒ (11) + 8 = 19
Con Damage: 1d6 ⇒ 6

Sebastian falls victim to the creature's poison. He isn't feeling very good.

Tyrandro plants two more arrows into the beast. It still stands but shows signs of weakening.

I'll give Iolana a little more time for her action too.

Iolana: Fort DC 23: 1d20 + 6 ⇒ (5) + 6 = 11
Con Damage: 1d6 ⇒ 3

Iolana is also poisoned.

Ayako: CL check vs. SR 23: 1d20 + 11 ⇒ (20) + 11 = 31
Snagglebreath: Will DC 19: 1d20 + 8 ⇒ (19) + 8 = 27

Ayako's spell gets past the beast's spell resistance but not past the ill-tempered creature's will.

I'll wait a little longer for Iolana and Sebastian before deciding Snagglebreath's action.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Fort Save: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Con Damage: 1d6 ⇒ 3
HP down to 40

Iolana is discusted and sickened with the giant dog loogie. She sends three rays at the creature.

Ranged Touch: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28
Cold Damage: 4d6 ⇒ (5, 1, 3, 2) = 11
Ranged Touch: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Cold Damage: 4d6 ⇒ (1, 1, 2, 5) = 9
Ranged Touch: 1d20 + 12 - 2 ⇒ (13) + 12 - 2 = 23
Cold Damage: 4d6 ⇒ (5, 5, 6, 2) = 18


Round 2

Iolana: CL check vs. SR 23: 1d20 + 11 ⇒ (3) + 11 = 14

Iolana hits the catoblepas with her rays but they are merely absorbed by its spell resistance.

Sebastian holds safely behind the gate.

Bite vs. Iron Bars AC 2: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 3d6 + 5 ⇒ (2, 1, 2) + 5 = 10
Gore vs. Iron Bars AC 2: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 2d8 + 5 ⇒ (6, 1) + 5 = 12
Hooves vs. Iron Bars AC 2: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Snagglebreath slams angrily into the bars between you and it but hardly makes a dent in them.

Round 3

Active Effects: Ayako: Haste 10 rd., Poisoned 2 rd., Sickened 8 rd.; Iolana: Haste 10 rd., Mage Armor, Poisoned 2 rd., Sickened 8 rd.; Sebastian: Haste 10 rd., Poisoned 2 rd., Sickened 8 rd.; Tyrandro: Haste 10 rd., Sickened 8 rd.

Initiative
26 - Sebastian
20 - Tyrandro
20 - Iolana
16 - Ayako
5 - Snagglebreath (AC 27, T 8, FF 27; SR 23); w/ partial cover (AC 29, T 10, FF 29)

I'm changing the poison from 6 rounds with 3 saves to remove, to 3 rounds with 1 save to remove. Its still quite awful though. Two poor rolls may still kill someone. At least you know the head of the church of Pharasma should it come to that.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro keeps busy shooting in hopes to bring that thing down before it makes it through the gates.
Bow+RS-DA+ST-Sick: 1d20 + 16 ⇒ (19) + 16 = 352d8 + 24 + 2d6 ⇒ (4, 8) + 24 + (3, 1) = 40
Bow+RS-DA+ST-Sick: 1d20 + 16 ⇒ (12) + 16 = 281d8 + 11 + 1d6 ⇒ (3) + 11 + (5) = 19
Bow+RS-DA+ST-Sick: 1d20 + 16 ⇒ (1) + 16 = 171d8 + 11 + 1d6 ⇒ (6) + 11 + (1) = 18
Bow+RS-DA+ST-Sick: 1d20 + 11 ⇒ (16) + 11 = 271d8 + 11 + 1d6 ⇒ (5) + 11 + (4) = 20

Should have read Peachbottoms post to the end before writing that, but anyway: I can keep shooting, in hopes to bring it down soon. But the real problem here is that almost everyone else needs neutralize poison, delay poison, lesser restoration, or something else of that kind, or this will be a very lonely mission very soon. Snagglebreath's snot is instadeath if we don't have something like that, as failing the roll gives you a penalty for the next, and the THREE consecutive saves to cure means you're taking all six rounds until the effect wears off for an average of 21 Con damage. Chances to save are at 5-10% after the first fail and you would have to save at least half of them to not die.
Best chance I see is teleport to the temple of Pharasma. The clerics there have to have at least lesser restoration prepared.


Ayako decides she needs to purge this poison quick and sticks her fingers down her throat
Heal,Poison: 1d20 + 16 ⇒ (19) + 16 = 35
Poison Save,Sickened: 1d20 + 9 ⇒ (3) + 9 = 12
Con loss: 1d6 ⇒ 6

Bah, not gunna make it. Nice playing

3 Con


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana moves back next to Ayako. "Here." she hands over a potion of lesser restoration. "Please don't die."


Tyrandro finishes off the beast and it goes down with a horrible dying bleat.

Then a trio of wererats rush up behind you. You recognize one of them as Eries Yelloweyes, who you helped during the plague. Wielding wands, they cast neutralize poison on Ayako, Iolana, and Sebastian.

Neutralize Poison DC 23: Ayako: 1d20 + 7 ⇒ (20) + 7 = 27
Neutralize Poison DC 23: Iolana: 1d20 + 7 ⇒ (17) + 7 = 24
Neutralize Poison DC 23: Sebastian: 1d20 + 7 ⇒ (4) + 7 = 11

The spell works on Ayako and Iolana but the poison remains potent in Sebastian, unfortunately.

Sebastian Fort DC 23: 1d20 + 8 ⇒ (7) + 8 = 15
Con Damage: 1d6 ⇒ 4

Neutralize Poison DC 23: Sebastian: 1d20 + 7 ⇒ (6) + 7 = 13
Sebastian Fort DC 23: 1d20 + 8 ⇒ (18) + 8 = 26

Eries tries one more time and still fails. However, finally, Sebastian's immune system fights it off on its own.

We'll say the wererats appeared right after Tyrandro, so Ayako is still at 9 Con.

"It looks like we arrived just in time. One of our lookouts spotted you traveling through the sewers. I was curious as to what brought you back down here so I followed you. I didn't think you'd be crazy enough to try to break into the Gray Maidens' headquarters. Poison and disease are commonplace down here so we come prepared. Here, take these. They'll help fix you up. We, um, borrowed them." says Eries.

She hands you four potions labeled, "Col's Magnificent Lesser Restoration".

In need of restoration, I'm showing:
Ayako: 9/14 Con
Iolana: 10/13 Con
Sebastian: 4/14 Con


Cough cough cough Ayako is all green and seems to be leaking poison from her eyes. My thanks friends. Ayako takes one potion and drinks it.
Lesser Restore: 1d4 ⇒ 1 10 con Ayako looks a little less green but casts magic on herself
Lesser Restore: 1d4 ⇒ 4 All healed

Ayako's magic if very effective..and gross. She vomits up a stream of poison into the sewer and spits bile into the pool .Ughhh

Ayako leans against the wall. By the gods that was a vile beast. She looks at the wererats. Thank you again, I am sure Cole won't mind. I do hope he is doing well though. Looking down the tunnel that was guarded by the creature.We are trying to get in to help break the stranglehold the Grey Maiden's have on the city and rescue some people. You are correct that we were sorely not prepared against poison, I have only one antiplague and one antipoison. Does anyone want to do a quick retreat?


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"I didn't expect the poison and disease. You would think they'd be done with that seeing what happened the last time."

She takes a potion, but drinks the one she tried to hand to Ayako. She looks better. "It's not like we can go shopping for items in the city. What if someone comes by this location and sees the dead creature. They might be prepared for intruders when we come back."

Lesser Restoration: 1d4 ⇒ 2


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro notices just in time the reaction of his companions to the arrival of the wererats before he'd pepper them with arrows too. He lowers his bow and waits for them to explain themselves.

"I guess the question what it is we encounter becomes more important here. Don't you have a degree in monsterology?" he asks Iolana.


Teutonic for Wolf of Thor (HP 126, AC 30, F+16/R+14/W+11, Ini +3, Perc. +8)

Flyffy is not sure what these rats want, as they pass him. Play fetch? Or what are the sticks for. But he is not fond of biting into sewer creatures. They always taste like shit.


Lesser Restoration: Sebastian: 1d4 ⇒ 1 =(. Sebastian still needs to heal 9 more Con.

"If you need, we can purchase a few items for you," suggests Eries. "I can never repay you enough for your help before. If you need something right now, give us an hour or two and we can meet you back here, but we aren't going any further than that gate if you are planning on going inside. Otherwise, we can deliver what you need to the Cathedral, Citadel, or wherever you're holing up these days."

Now that you have time to look around, you note that the rusted iron bars and gate may look old and decrepit, but the rust is cunningly applied paint and that the bars and gate are actually well maintained.

Also, the collar the catoblepas was wearing is a a waterproof strip of leather set with mithral spikes. The collar is worth 1,000 gp for its mithral content alone.


Yes, thank you. Antipagues and antivenom if we are going to be facing any more beasts like that, plus the Red Mantis might be present and using venom. Enough antivenom for all of us please. Ayako heals Sebastion again
Lesser Restore: 1d4 ⇒ 2
Lesser Restore: 1d4 ⇒ 3


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana hands her other potion of lesser restoration to Sebastian. "Drink this."

"A degree in monsterology? That's knowledge of natural things right? I have some knowledge of the arcane and the various planes, but that's about it." Iolana replies to Tyrando. "These are our allies. I'd like you to meet Eries. She's a good person."


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Hello Eries, I'm Tyrandro." Tyrandro greets the wererat holding out a hand.

Turning back to Iolana Tyrandro tells "That thing was by no means natural. Wasn't it a magical beast?"


To those Eries just met, "It's a pleasure to meet you too. Be safe. I'll be back soon."

The sewer tunnel continues for another sixty feet beyond the gate before ending in a collapse. Boule told you that there is a secret door on the eastern wall, and with a little searching, you can find it.


Ayako takes out gold to give to the wererats. A wand of Restoration and scrolls of delay poison and remove disease. If you buy them from the Temple of Pharesma, the Bishop will understand what we want. Stay safe, we will scout ahead some.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"You're sure we should continue? Sebastian is still not looking well." Tyrandro inquires. "An a related note, could you clean us from this monster snot?" he asks Iolana.


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

"That's something I can help with." Iolana to casts Prestidigitation repeatedly until everyone is clean, dry and free of monster snot. "I had an extra Lesser Restoration. He should drink that. It will help some."

I rolled for the Arcana check on the doggo at the beginning of the battle and didn't get it.


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

"Thank you very much." Tyrandro replies to Iolana.

Iolana wrote:

Know Arcana: 1d20 + 6 ⇒ (13) + 6 = 19

Iolana has no idea what it is. "Let's get it a little faster eh?" She casts Haste on the party.

Tyrandro doesn't know that. You didn't tell anything ;)


Lesser Restoration: Sebastian: 1d4 ⇒ 3

Sebastian is back to full Constitution now.

Peering into the secret door, you see there is a 10 ft. long hallway that ends at a solid wooden door. You can hear the sounds of someone whistling a tune beyond.


Ayako goes into stealth mode
Stealth: 1d20 + 12 ⇒ (8) + 12 = 20


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

On confirmation from Sebastian, that he will be ok, Tyrandro moves on. Following Ayako's example he tries to be stealthy.
Stealth: 1d20 + 14 ⇒ (14) + 14 = 28


Mushu is the wind!
Ninjapig: 1d20 + 13 ⇒ (7) + 13 = 20


Male Human Infiltrator/Divine Marksman (15) - Init +8, HP132, F+16, R+22, W+13/+15CC (incl IW), AC 30/20/22 Perc +22/28

Tyrandro listens on the door.
Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Spells (L 15th; concentration +21) AC 24, T 19, FF 20 | HP 100/100| Fort +12, Ref +13, Will +14 Resist cold 20 SR 18 F human sorcerer 15 NG | Init +9; Senses Perception +8 |

Iolana taps herself with a wand of invisibility and moves up behind the group. She puts a hand on Ayako's shoulder and listens carefully. "Anyone else want to be Invisible?"

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

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