GM Lari's By Way of Bloodcove (Inactive)

Game Master Chris Marsh

MAP


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Silver Crusade

Popping the ioun stone into one of your wayfinders causes the needle to veer from its previous orientation, indicating a location to the northwest. It would normally be trivial to use the wayfinder to navigate to the indicated location. It's obvious that open consulting a Pathfinder's badge of office in Bloodcove is not a good idea. You'll have to do so subtly.

One person can make a Survival check to navigate. One person can use Sleight of Hand or just Dexterity to open the wayfinder while keeping it out of public view. It's easiest to pull this off if one person makes both checks. Taking 10 on the Survival check is possible, but makes the check to hide the wayfinder trickier.

The Survival check is what determines overall success, and will need to be repeated if failed. The Sleight of Hand determines whether you can avoid suspicion when you do so, and will only need to be rolled once per Survival check. I've included DCs in spoilers. Once you've rolled once, check and see if you need to repeat.

Survival DC:
Is 19

SoH or Dex DC:
Is 14 if you're the one rolling the Survival check. DC goes up by 2 if different people roll each check, and by 4 if taking 10 on Survival. These stack.

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin supports with the blessings of his patron though he hopes they do it in a much more secluded area.
Will cast guidance on whoever is doing both checks.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn will definitely offer to handle the subterfuge. He can take 10 on Sleight of Hand for 24.

Sovereign Court

LN Dwarf Monk 10 *Core*

Hmm... I'm assuming we can do Aid Another's on the survival checks.
Our checks in it are +5 (Wyatt), +4 (Dunkel, Beorin, Doubtful), +1 (Thorn) and -1 (D'Lack)), so we'll need to work together to get a decent score I suspect. So Wyatt as lead (with guidance) and the rest helping?
Thorn seems to have the Sleight of Hand handled =)

Doubtful does his best to try to help figure out where they're trying to go, without the wayfinder immediately obvious to guide them!

Survival aid!: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Elf DEAD

Survival: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21.

Sovereign Court

LN Dwarf Monk 10 *Core*

Or not... show-off =)

Silver Crusade

Thorn and Wyatt are able to maneuver through the streets with surprising ease. Thorn keeps the open wayfinder in a pocket hidden from casual viewers, but where Wyatt can glance down occasionally to correct course.

The wayfinder leads to a small plaza with a fountain in its center, and the needle points to an unoccupied storefront.

There is little of interest inside the building beyond its cellar door, which is sealed with an imposing iron padlock.
I assume Thorn will try and pick it, so...

GM Dice:
1d20 + 4 ⇒ (12) + 4 = 16

The the solidly built lock seems to have exceptionally fine mechanisms, as it proves too tricky for the thief to pick.

Sovereign Court

LN Dwarf Monk 10 *Core*

Doubtful glowers at the lock.

"Could just kick it open." He offers. "But probably just alert whatever's down there."

Seems a good spot for many of Beorin's domain things!

Grand Lodge

Male Elf DEAD

Well, if the cellar door is out of casual view, I see no reason for Thorn to not try again - 'Take 10' = 30 for him, after all...

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

I could use my domain powers but I'm not sure how much damage can I do....I am the lowest level here after all...

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn's Disable Device modifier is +17.

-Posted with Wayfinder

Grand Lodge

Male Elf DEAD

Well, you add 1/2 your level to all Disable Device checks, which takes it to +20...

Silver Crusade

If plan b(eorin) is out, Thorn can take 20

As Thorn continues to struggle with the lock, eventually it dematerializes in his hands, revealing that it's actually an illusion. With that resolved, entering the basement is easy.

The area appears thoroughly cleaned out, with no furniture and only a little dust. Thoroughly searching reveals a hidden stone compartment. Thorn doesn't see any trap.

Spoiler:
Thorn Perc 1: 1d20 + 16 ⇒ (1) + 16 = 17

Grand Lodge

Male Elf DEAD

"Well? What's in the compartment?"

Silver Crusade

When Wyatt goes to open the compartment, 1d20 + 15 ⇒ (17) + 15 = 32 a needle swings out and pricks his finger for 1d3 ⇒ 1 damage. Unfortunately, the needle is covered in purple fluid. Fort save vs. Poison, please

Inside is the second ioun stone as well as a broad, wax-sealed scroll case that contains dozens of pages detailing Aspis activities in Bloodcove, qualitative data about the upcoming expedition, and even dossiers on several of the agents involved.

Some entries stand out from the others, including Pahwoki the Blade, a murderous Bekyar who wears a necklace of ears and is believed able to make the trees walk; Lilianna Alazzario, an agent relocated to Bloodcove after she burned down an Isgeri village just to collect a small debt; Yola Hask, a one-handed smuggler banished from Rahadoum for “crimes against the state;” Micky Threetoes, an Andoren exile with a history of aiding slave traders; Zamil Namoth, an Ustalav aristocrat known both for his charm and his claiming trophies from his macabre hunts; and “Fiveknives” Kalim, a seasoned explorer of the Mwangi Expanse infamous for his callous treatment of the native people.

Malika also suspects that the mission’s primary purpose is looting, and she reports that the Consortium is particularly interested in a giant golden statue of some type. Finally, her report suggests the Consortium knows about Venture-Captain Nieford Sharrowsmith’s expedition to the Bandu Hills, though it seems the Aspis are merely planning to follow his trail but have not actually done so yet.

Grand Lodge

Male Elf DEAD

Fort: 1d20 + 3 ⇒ (11) + 3 = 14.
Fort, GM Star re-roll: 1d20 + 3 + 5 ⇒ (17) + 3 + 5 = 25.

Wyatt winces.

"So much for this being untrapped," he grumbles.

He then goes through the papers, and whistles.

"Well, it certainly looks like we found what we are after. Let's keep moving!"

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin loosk at the papers and is highly suspicious of it being that the names listed on it are pretty much familar...

Beorin as likely encountered said body of Nieford and the other NPCs named....

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Good findings ! The info is a little old, as we've already encounter such of these people, but quite interesting. Says D'lack after taking a look on the papers.

I think it's time for us to get out of here. The less we stay here, the better. To find a way to get out of here, I could asks people at the Cartagene House to help us. I have a good relationship with them since my last stay here. offers D'lack.

Grand Lodge

Male Elf DEAD

Wyatt nods.

"Agreed. I recall we did them a solid favor last time we were here, so it would make sense to have a chat with them this time around, as well."

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24
Wyatt McDonald wrote:
Well, you add 1/2 your level to all Disable Device checks, which takes it to +20...

only versus traps

-Posted with Wayfinder

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

"I apologize. I should have seen that trap. Aye, the information is old."

He looks about to make sure we're not being watched, and grabs the next ioun stone...

Perception: 1d20 ⇒ 19

-Posted with Wayfinder

Sovereign Court

LN Dwarf Monk 10 *Core*
Thorn the Savvy wrote:
Wyatt McDonald wrote:
Well, you add 1/2 your level to all Disable Device checks, which takes it to +20...

only versus traps

The bonus on perception is just vs traps. On disable device, it applies to all uses

Doubtful supports clearing out, though he's pretty sure they've already been spotted and waits for the inevitable ambush.

House Cartagene sounds good!

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Gotcha! Thank you! I've been short sheeting myself!

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel scans through the sheets like an accountant checking his bottom line.

"Aye, so 't looks like we found more n' we expected 'ta!"

Giving a nod to the others, Dunkel indicates he's ready to move on.

This one is a bit nebulous feeling to me on where and what we're doing. Do we look to meet up with Novaria now?

Sovereign Court

LN Dwarf Monk 10 *Core*

Its in the mission briefing. Yes, Novaria =)

Silver Crusade

As you head towards Novaria and House Cartahegn, you notice more and more whispers in the crowd and fingers pointed in your direction. It seems the town is becoming more suspicious of your presence.

House Cartahegn is based in an imposing two-story trading post in the northeastern part of the city. The storefront bustles with citizens and merchants alike, most purchasing staple commodities such as sugar and rice. A busy clerk greets customers as they enter and provides helpful directions to any who ask.

The clerk is, however, dismissive when you ask to meet with Novaria. "She's a very busy woman. No time for walk-ins. Let's see...I can fit you in for fifteen minutes next Wealday. How does that sound?"

As he speaks, a woman several of you recognize as Novaria walks by, escorting a well-dressed Vudrani man to the exit. She looks startled to see you.

"Well, here's some faces I didn't expect to see again! Let them through, Georgina. These are old friends."

She hugs those of you she's met before in Before the Dawn part 1, and leads you to her office, much larger and better appointed than where you last met. She gets right down to business.

"It's always a pleasure to work with the Society. In fact, I owe my current position in large part to our little arrangement last time. Have you come to me with another such opportunity?"

Sovereign Court

LN Dwarf Monk 10 *Core*

Wow, we're really not doing to good on the whole 'disguise' thing =)

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

No, we're not. GM, do you need to know that Thorn has that chronicle (Before the Dawn I)?

Grand Lodge

Male Elf DEAD

Wyatt nods gravely.

"It is good to see you again, as well! Indeed, we are looking for some assistance moving goods through the are; I am sure that we could arrange to make the venture a profitable one for both of us."

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Was never skilled in disguise on Beorin. lol

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

D'lack hugs Novaria back. Good to see you again Novaria ! It's a second time I saw someone from one of my first mission. We help again Juliet, a few weeks ago.

But this time, I think it's us that need your help. First, our Venture Captain, Alia - you know her I'm sure, she's a merchant at Sarrowsmith's Export in Nantambu - asks us to look for people who could help the society moves goods and people through Bloodcove.
As we know you and your difficult relationship with the Aspis we thought of you first !
You may also knows people not so happy with the Consortium that could help us.
Second, we need to get out of the city soon, quickly and quietly and we hope that you could help us do that.
Can you ?

Asks D'lack with a genuine smile.

Diplomacy (aid): 1d20 + 5 ⇒ (4) + 5 = 9

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel ticks off a third finger.

"Third, ah noticed ye've got a bit o' a waste problem 'ere, n' ye could be usin' some nice ten-by-ten pits dug..."

Grinning, Dunkel makes eye contact just briefly with the others, having nothing other to add after D'lack's first two points.

Sovereign Court

LN Dwarf Monk 10 *Core*

Is there any way to know what we're failing at, in our Mining Company ruse? So we can possibly fix the problem.

Doubtful has never met the woman before. He hangs back, eyeing everything, and everyone, suspiciously.

Just as an aside, perhaps she can help with one of our other mission goals... ie: identifying some groups/individuals that might be open to opposing the Aspis in town

Silver Crusade

It seems like you've performed your major tasks without doing anything too egregious to raise the alarm. It's possible that one or more of you might be less than convincing in your cover when taking 10.

She considers D'lack's request for a moment, before commenting, "What you're asking for is extremely risky. If the Consortium caught on to our involvement, we could be shut down entirely. I'm afraid that you're asking for too much. We might be able to expand trade to Nantambu, giving you more indirect access to our supplies. Waste disposal, on the other hand, is an area where we've been looking to expand."

A social check or relevant Profession check might get her to reconsider

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

Thorn looks bored, not being one to reason or cajole...

Though I the player am all for it!

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Sense Motive, to see if our words are getting to her despite her objections.....1d20 + 10 ⇒ (1) + 10 = 11
Diplomacy, with a little divine Guidance 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

Holding his Holy Symbol to give him a little guidance, Beorin makes attempts to change her mind.
"We understand your position and the dangers of such an understaking. We thank you for your offer to allow us addtional ways to access trade however do consider this that despite the dangers in this endeavour, the rewards are indeed substantial. This could be yet another step to breaking the Aspis's hold on this town and give you yet additional trade opportunities that'll can only benefit both sides. I ask that you reconsider our requests."

Silver Crusade

She ponders for a moment before responding.

“Part of what makes me so hesitant is that we've had our fair share of other problems. If you could help remove one particular thorn in our side, I'm sure I can convince the rest of the House to support a collaboration.

She continues, Recently, a local pirate crew led by a raider named Ungala has been intercepting our trade barges and wagons and stealing our cargo. It is the gods’ fortune that you came to see me today of all days, as we are preparing to move an exceptionally valuable shipment to Warehouse Row to be loaded onto a ship bound for the Inner Sea today. After our usual guards’ failure to protect the last two shipments from Ungala’s raiders, I’ve lost confidence in their abilities.

But where they have failed, you might have a real chance. Up to this point, Ungala and her ruffians have always attacked while our supply carts were passing near Free Trade Square, where they can strike in the narrow streets and disappear into crowds quickly. I have no doubt that they’ll be planning such an attack for today’s shipment, and I want you to be there and ready to intercept them.”

She provides a map of the route, indicating a couple areas where an ambush is likely.

Grand Lodge

Male Elf DEAD

Wyatt nods.

"I think that we can certainly do a favour for a friend..."

He pays careful note of the likely ambush areas.

"Let us know when the shipment is ready to be moved."

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Of course ! A favor for a favor !

Before going on the mission D'lack casts mage armor on himself.

The Exchange

Male Human Rogue 8 (CORE) Magsman HP:75/75), Init: +5, Perception: +17 (+21 v. traps) Fort: +5, Ref: +11 (+13 v traps), Will: +4 | AC: 23, Touch: 17, FF: Uncanny Dodge, CMD: 24

"Desna smiles, counter ambushes are our specialty."

Thorn's grin is that one he sometimes has that is a bit off-putting.

"I volunteer to scout ahead and find a good point to get the jump on them, or to pinpoint the ambush locale."

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Beorin merely settles himself down in a realative sheltered place in the caravan.

Sovereign Court

LN Dwarf Monk 10 *Core*

"It's always something." Doubtful grumbles.

"Until its something else." He adds.

He'll stay on the wagon.

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel appears skeptical on his own.

"Ye mean... land pirates? Well, ah can speak fer th' others when ah say ye've found th' right dwarves... n' humans t' set things straight!"

Grand Lodge

Male Elf DEAD

Wyatt coughs meaningfully.

"...and the right elf."

Sovereign Court

LN Dwarf Monk 10 *Core*

"There's only wrong elves." Doubtful mutters, tapping one finger on his temple.

Grand Lodge

Male Elf DEAD

Wyatt arches an eyebrow.

"That is a matter of opinion, Doubtful."

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dunkel clears his throat and moves to slap Wyatt on the back.

"Aye! O' course! Ye, too, Wyatt! Ah sometimes forget ye're 'n elf... tha' is 'ntil Doubtful 'ere reminds me!"

Sovereign Court

LN Dwarf Monk 10 *Core*

Heh. I thought about having Doubtful grin after saying that... but that would have freaked everyone out =)

Silver Crusade

Had a little technically difficulty with the map earlier today. Should be able to get it up tonight. In the meantime, when the shipment goes:

Once you are ready to begin, Novaria introduces you to the teamsters driving the wagon and wishes you luck.

The tiny caravan winds through the northern half of the city while sticking to the sturdier streets, which are increasingly crowded as the procession approaches Free Trade Square.

Most of you are vigilant, constantly on watch for the inevitable ambush. D'lack, however, gets caught off guard, distracted by the constant commotion of the city.

The others spot the crowd beginning to scatter ahead where someone has erected a rough barricade across the street, and can leap into action as arrows start flying.

GM Dice:

Beorin: 1d20 + 5 ⇒ (18) + 5 = 23
D'lack: 1d20 + 6 ⇒ (3) + 6 = 9
Doubtful: 1d20 + 13 ⇒ (13) + 13 = 26 Stonecutting
Dunkel: 1d20 + 15 ⇒ (14) + 15 = 29 Stonecutting
Thorn: 1d20 + 16 ⇒ (16) + 16 = 32
Wyatt: 1d20 + 14 ⇒ (9) + 14 = 23

Beorin: 1d20 ⇒ 2
Dlack: 1d20 + 4 ⇒ (4) + 4 = 8
Doubtful: 1d20 + 4 ⇒ (4) + 4 = 8
Dunkel: 1d20 ⇒ 15
Thorn: 1d20 + 5 ⇒ (17) + 5 = 22 x
Wyatt: 1d20 + 7 ⇒ (9) + 7 = 16
B1: 1d20 + 3 ⇒ (11) + 3 = 14
B2: 1d20 + 3 ⇒ (12) + 3 = 15
U: 1d20 + 13 ⇒ (9) + 13 = 22x
G: 1d20 + 4 ⇒ (18) + 4 = 22x
G: 1d20 + 4 ⇒ (8) + 4 = 12

Streamlined initiative a little.

A stern faced woman stands, leaving her hiding place on a nearby roof. She aims her bow at D'lack, shouting "Traitor!". Loosing an arrow, it hits the sorcerer in the shoulder.
1d2 ⇒ 1

Arrow: 1d20 + 12 + 1 + 2 ⇒ (3) + 12 + 1 + 2 = 18
Damage: 1d6 + 2 + 2 + 1d6 + 1d6 ⇒ (6) + 2 + 2 + (4) + (1) = 15 4 points of that is electricity. Please give me a fortitude save vs. poison.

Another man leaps from behind a barrel by the side of the road, also targeting D'lack with his heavy crossbow.
1d6 ⇒ 2
Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d10 ⇒ 4

  • U, Green
  • Thorn, Wyatt, Dunkel Surprise Round Action!
  • Red, Blue, Orange
  • Beorin, Doubtful, D'lack

    Until the map is up, assume U is on a roof, 10 feet up, along with Blue. Red is directly ahead, behind the barricade, while Green and Orange are in alleys to the left and right.

  • Grand Lodge

    Male Elf DEAD

    "Here we go..."

    With a frown, Wyatt takes a pot-shot at Orange, before he has a chance to act.

    +1 Mighty[+2]Composite Longbow: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17, for 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage.

    How underwhelming...

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