GM Endless Forms' PFS Risen from the Sands (Inactive)

Game Master Mike Tuholski

2014 Free RPG Day Module

Tomb of the Pharaoh of Sphinxes


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Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg moves over next to Hagrym and pulls out a wand

Cure light wounds Hagrym: 1d8 + 1 ⇒ (4) + 1 = 5

"Hrm..valiant effort, fighting the mummy till you dropped"

Preg extends his hand to help Hagrym up

and then uses the wand a couple more times to heal the dwarf

Cure light wounds Hagrym: 1d8 + 1 ⇒ (7) + 1 = 8
Cure light wounds Hagrym: 1d8 + 1 ⇒ (2) + 1 = 3
Cure light wounds Hagrym: 1d8 + 1 ⇒ (1) + 1 = 2
Cure light wounds Hagrym: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds Hagrym: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds Hagrym: 1d8 + 1 ⇒ (5) + 1 = 6

(36 healing total)

(charges used: 10 out of 25)

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Thanks for the heal.

"Did we get him? That bastard hit like an auroch! What happened after I fell?"

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe shakes free of his fear just as Preg drops the mummy; he rushes over and assists with Hagrym's recovery.

"Curses upon the undead! I know not why Calistria did not shield me from that things aura. I will have to work on bettering myself in her graces." As spiteful and vindictive as she is...

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Once Hagrym gets his wits about him, he leads the others on down the passageway, to the next unopened door. He checks the door as normal.

Perception 1d20 + 10 ⇒ (17) + 10 = 27


The Flaxseed Pathfinder Lodge

Hagrym leads the way to the next door, finding a sparse room with bare sandstone walls and floor. Guarding the room are five skeletons, four of them on fire and the fifth bleeding on the floor!

You of course know by this point that skeletons are injured most effectively by bludgeoning weapons and you can guess that the ones on fire are immune to fire but vulnerable to cold. The burning ones exude a fiery aura.

gm rolls:

skellies: 1d20 + 6 ⇒ (2) + 6 = 8
preg: 1d20 + 4 ⇒ (19) + 4 = 23
hagrym: 1d20 + 5 ⇒ (7) + 5 = 12
eolowyn: 1d20 + 7 ⇒ (13) + 7 = 20
jaysin: 1d20 + 7 ⇒ (3) + 7 = 10
tobe: 1d20 + 5 ⇒ (13) + 5 = 18
jonterra: 1d20 + 2 ⇒ (14) + 2 = 16

Initiative:

1. Preg, Eolowyn, Tobe, Jonterra, Hagrym, and Jaysin
2. Skeletons

You guys are up!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg drops his greatsword and pulls out his flail as he moves towards the nearest skeleton and swings his weapon at it.

To hit flatfooted AC green skeleton: 1d20 + 6 ⇒ (20) + 6 = 26
to confirm: 1d20 + 6 ⇒ (2) + 6 = 8
blunt damage: 1d10 + 6 ⇒ (2) + 6 = 8
extra damage if crit: 1d10 + 6 ⇒ (2) + 6 = 8

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

[i]Here we go again. What is that? A bleeding skeleton? Weird[i]

Eolowyn swiftly nocks an arrow and shoots it at the nearest skeleton.

Attack, DA, PBS: 1d20 + 10 - 4 + 1 ⇒ (13) + 10 - 4 + 1 = 20
Blunt Arrow: 1d8 + 3 + 4 + 1 ⇒ (8) + 3 + 4 + 1 = 16

Bad connection, I assume Eolowyn can shoot a skeleton without incurring cover penalty

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Here we go again. What is that? A bleeding skeleton? Weird

Eolowyn moves forward to get an unobstructed shot while swiftly readying bow and arrow. Once in position she wastes no time and shoots the arrow at the nearest skeleton. Yellow

Attack, DA, PBS: 1d20 + 10 - 4 + 1 ⇒ (16) + 10 - 4 + 1 = 23
Blunt Arrow: 1d8 + 3 + 4 + 1 ⇒ (5) + 3 + 4 + 1 = 13


The Flaxseed Pathfinder Lodge

The pink one is the blood one by the way; the others are burning.

Preg moves in and obliterates one of the skeletons, which explodes int a burst of flame!

fire: 1d6 ⇒ 5
DC 12 Ref for half

Eolowyn takes out another, which goes up in a burst of flame harmlessly on on the other side of the room.

Initiative:

1. Preg, Eolowyn, Tobe, Jonterra, Hagrym, and Jaysin
2. Skeletons

Tobe, Jonterra, Hagrym, and Jaysin are up!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Reflex save for half damage: 1d20 + 1 ⇒ (4) + 1 = 5

"Hrm..they explode when you hit them.."

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym runs in and takes a swing at the closest undead.

Attack 1d20 + 7 ⇒ (12) + 7 = 19

Damage 2d6 + 5 ⇒ (3, 3) + 5 = 11

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin sighs as the group presses on, electing the collect the loot in the room later. Which is fine by me. He asks Preg to use Jaysin's wand for healing.

Assuming so: 1d8 + 1 ⇒ (3) + 1 = 4 and Again: 1d8 + 1 ⇒ (5) + 1 = 6

Upon seeing the skeletons Jaysin sighs again. I knew it! More undead. Tobe! Get outta my way! Jaysin will wait until Tobe clears a path so that he can step 5' forward and fire two blunt arrows on the skeleton by the door.

Rapid: 1d20 + 8 ⇒ (10) + 8 = 18 for Arrow: 1d8 + 10 ⇒ (6) + 10 = 16
Rapid: 1d20 + 8 ⇒ (14) + 8 = 22 for Arrow: 1d8 + 10 ⇒ (3) + 10 = 13

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Sorry, was away this morning and haven't been able to get onto to Paizo or it has moved at a crawl when I tried.

Jonterra waits to see if any skeletons are left standing after his companion's attacks.

If there is still something standing, Jonterra will charge north and attack.

If needed Charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Tobe enters the room and moves to clear a path for Jaysin. Additionally he calls to Calistria and presents the charm about his neck.

"My dear Lady, grant me your power to vanquish these creatures most foul!"

Channel positive energy to harm undead, Will save DC 12 for 1/2 damage, 3 of 4 daily uses expended.

Channel: 2d6 ⇒ (3, 3) = 6


The Flaxseed Pathfinder Lodge

Hagrym explodes another burning skeleton!

fire: 1d6 ⇒ 2
DC 12 Ref for half

Jaysin then steps in and takes out the remaining two skeletons!

Out of combat!

After a thorough inspection, you find that this room truly is barren and empty....

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Change my channel to healing and everyone can take 6 points of healing to combat explosive skeleton damage or anything remaining from earlier.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg thanks Tobe

"Hrm ..Preg feels better now. We move to next room? Or we go back an pick up treasure now?"

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Reflex 1d20 + 3 ⇒ (1) + 3 = 4

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"I'm not scared of a gamble every once and again..we're on a roll, so I say we press on!"


The Flaxseed Pathfinder Lodge

Hagrym once again leads the way in!

Sumptuous hanging silks, plush cushions, and patterned rugs decorate the luxurious chamber before you. A cool breeze bearing the mingled scent of lotus flowers and perfume wafts through the room. The distant notes of a lively tune plucked out on a lyre are accompanied by the sounds of trickling water, birdsong, and feminine laughter.

Two beautiful women inhabit this room. When you open the door, they greet you warmly and motion for you to sit down, saying what sound to be kind words in Ancient Osiriani. They offer wine and fruit as you enter.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Whoa! I like the lovely lasses, that's for sure, but can someone tell me how these ladies would have survived down here for all these years? Be aware!"

Sense Motive 1d20 + 12 ⇒ (19) + 12 = 31

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonteraa looks at the women in confusion, not understanding the language. "It must be an illusion, or a trap."

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Will (to disbelieve): 1d20 + 7 ⇒ (15) + 7 = 22

"A vengful lie if ever Calistria told one. It is not to be believed!" Calls Tobe as he pierces the lies set before him.

Knowledge(religion): 1d20 + 5 ⇒ (13) + 5 = 18 to identify the true nature of the women


The Flaxseed Pathfinder Lodge

1d20 ⇒ 2

Although Jonterra postulates that it is an illusion, everything looks in order to his oread mind. Tobe, however, is able to see through their tricks, recognizing the women as zombies and the food as bowls of rotting flesh! As Tobe calls out their falseness, they drop the pretension and everyone sees their zombiefied forms preparing to attack!

You know that zombies have DR/slashing.

gm rolls:

zombies: 1d20 + 2 ⇒ (1) + 2 = 3
preg: 1d20 + 4 ⇒ (4) + 4 = 8
hagrym: 1d20 + 5 ⇒ (10) + 5 = 15
eolowyn: 1d20 + 7 ⇒ (6) + 7 = 13
jaysin: 1d20 + 7 ⇒ (6) + 7 = 13
tobe: 1d20 + 5 ⇒ (2) + 5 = 7
jonterra: 1d20 + 2 ⇒ (14) + 2 = 16

Initiative:

1. Jonterra, Hagrym, Eolowyn, Jaysin, Preg, and Tobe
2. Zombies

You guys are up!

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Hagrym runs forward swinging away at the closest zombie.

Attack 1d20 + 7 ⇒ (20) + 7 = 27

Damage 2d6 + 5 ⇒ (2, 1) + 5 = 8

Possible crit 1d20 + 7 ⇒ (12) + 7 = 19

Damage 2d6 + 5 ⇒ (2, 2) + 5 = 9

"Oh ho ho, Gorum, what great fun we are having today!

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg waits for the archers to have taken there shots and then moves forward to swing his great sword at one of the zombies (targeting the same one of Hagrym, unless it's down already..then going for the other one)

To hit zombie: 1d20 + 7 ⇒ (2) + 7 = 9
Slashing damage if hit: 2d6 + 6 ⇒ (2, 2) + 6 = 10

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Remembering the three magical stones in his hands, Tobe slips into the room as he sets a stone in his sling. Giving it a twirl he lets fly a stone empowered against the undead.

"Your foulness be relieved!" He calls as the first stone sails at the far zombie.

Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 2d6 + 2 ⇒ (6, 6) + 2 = 14

Liberty's Edge

hp 68/76 Ac 24 T 15 FF 19 (incl +3 from Barkskin)| Init +9 (+4 in forest / +2 underground) | F+10 R+15 W+6 (+2 vs enchantments +3 vs evil outsiders, evasion)| Perception +16 (+4 in forest, +2 underground, +2 vs humans&undead, +6 vs evil outsiders) | Reroll 1/1

Eolowyn gets her sword, knowing that her bow is of limited use and moves towards the zombie at the back. She takes a mighty swing at the abomination, but misses.

Elven Curve Blade: 1d20 + 7 ⇒ (3) + 7 = 10
Slashing Damage: 1d10 + 3 ⇒ (5) + 3 = 8


The Flaxseed Pathfinder Lodge

Hagrym chops into a zombie woman but Preg misses with his swing. Despite his stone doing less damage than hoped, Tobe nonetheless finishes off the zombie woman injured by Hagrym's attack! Eolowyn moves in but misses with her curveblade.

Initiative:

1. Jonterra, Hagrym, Eolowyn, Jaysin, Preg, and Tobe
2. Zombies

Jonterra and Jaysin are up!

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra charges the remaining zombie, drawing his blade along the way.

Attack: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Always in the way, aren't you? Jaysin tries to hit the zombie despite the crowd.

Rapid: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 for Arrow: 1d8 + 10 ⇒ (6) + 10 = 16
Rapid: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 for Arrow: 1d8 + 10 ⇒ (8) + 10 = 18

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

"Perhaps, if you weren't so slow to act." Jonterra mutters over his shoulder to the whining archer.


The Flaxseed Pathfinder Lodge

Jonterra and Jaysin take down the remaining zombie woman!

They wear a variety of bracelets, necklaces, and rings worth a total of 500 gp. In addition, one of them wears a silver neckalce with a blue gemstone.

DC 20 Spellcraft:
periapt of health

You also find a bottle of magically preserved fine wine worth 500 gp.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"It might be worth more to a collector, but splitting this bottle of wine would probably be quite delicious right now!"

If everyone is ready to proceed, Hagrym leads to the next locale and takes a ten on his Perception check for a 20.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg will cast detect magic

"Hrm..This necklace is magical, no idea what it does though"

Peg follows after Hagrym


The Flaxseed Pathfinder Lodge

Hagrym leads the party through the passage to the south where two woven reed boats sit end-to-end in this chamber, covered in a thick layer of dust. Carvings on the walls depict naval expeditions and boats bearing tribute for the pharaoh.

Hagrym notes that the closest boat is crawling with scarab beetles.

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

Jonterra removes a flask of acid and a flask of alchemist's fire from his pack.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

"Hrm..do we want to get closer to that?"

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

Lagging in the back of the group, Tobe calls out; "What's that up there? Boats?"

He catches up after a few moments.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Can't we just leave the infested place alone?

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"We could leave this room be, but what if an important discovery is hidden in there? If we were to miss that, our superiors at the Society would never let us hear the end of it."

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

Preg takes out 2 vials of alchemist fire from his backpack.

"Hrm..I got 2 of these bottles..but my aim at a distance isn't so great..maybe someone who has a better aim can toss them at those beetles?"

Preg looks at Jaysin and Eolowyn

(Assuming we don't get swarmed by the beetles and have some time to prepare, anyone else have some more bottles to throw and maybe some guidance to help with the aim?)


The Flaxseed Pathfinder Lodge

4d6 ⇒ (2, 5, 1, 1) = 9

Just to speed things along:

Using Preg's and Jonterra's splash weapons, the party is able to disperse of the beetles from afar before the beetles have a chance to scurry away from the onslaught!

DC 15 Perception:
You find a small pouch of dust of dryness stuffed between the woven reeds of the second boat.

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

"Handily accomplished fellows. Anything of interest in here?" Says Tobe strolling into the room and taking a look around.

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

"Hmm. Small pouch of dust here. You don't suppose it is someone's remains do you? The walls didn't show any practice of cremation." He says lifting a small pouch from the boat.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

"Check it for magic, Tobe. I wouldn't think someone's ashes would just be stuffed in the boat like that."

After walking through the room, and seeing it connected with the already explored rooms, Hagrym talks with the others. "Are we done? I don't see any where else we could poke into. I'm ready to get out of here, if the rest of you are."

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

"I believe there is one area, yet unexplored." Jonterra says as he begins moving in that direction.

Grand Lodge

F+9, R+5, W+10 (+5 v. spells and SLAs)(+3 v. poison) | Init. +9 | Perc. +13 | SenMot +15 | Move 20' Inquisitor (Gorum) 7 | AC 20/12/19 | CMD 20 (24 v. Bull rush or trips) | HP 59/59 |

Isnt that the secret door we did not discover?

The Exchange

AC19/T17/F16/CMD22(24 vs grp)|HP31[31]|F:+4|R:+5|W:+9|Init.+2|Percept.+10 Oread Monk 2 / Oracle 2

I thought it was just heading north from the entry hall.

Grand Lodge

Male Halfling Cleric of Calistria 3 HP: 22/22 | AC 18 | T 14 | FF 15 | Fort +5 | Ref +5 | Will +7 | CMD 14 | Init. +5 | Percpetion +10 | Sense Motive +3

That was the secret door that was carved to look just like a false door. None of us figured it out. But the slab also contained a magical spell, like a scroll made of a huge block of stone. Debatable if we would try to move it or if the room behind it will be found by our agents moving the goods out of this place.

Grand Lodge

Mogmurch - Male goblin 1 hp 7/7 AC 14, touch 13, ff13 Fort +1, Ref +2, Will + 1Init +2; Perception +3

If it's the last thing in this place after we collected all the other treasure..it's very likely we would try to take the "scroll" with us..if we would find a room behind it is something else off course.

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