GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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The Flaxseed Pathfinder Lodge

Up the stairs are tall black lacquered screens with prancing dragon designs, turning the corridor into a twisting maze. Jennix notes a trap ahead which would spring 2d4 ⇒ (4, 1) = 5 shuriken when the pressure pad was depressed but just as Jennix disables this trap, something leaps out from behind the screen ahead! It has a thick tangle of discolored entrails clinging to its skeleton, winding upward to loll from its jaw like a clawed tongue.

gm rolls:

m: 1d20 + 8 ⇒ (1) + 8 = 9
Jennix: 1d20 + 3 ⇒ (11) + 3 = 14
Miso: 1d20 + 2 ⇒ (2) + 2 = 4
Terflynn: 1d20 + 3 ⇒ (18) + 3 = 21
Zachary: 1d20 + 2 ⇒ (12) + 2 = 14

DC 18 KN (religion):
Those who slay many over the course of their lifetimes, be they serial killers, mass-murderers, warmongering soldiers, or battle-driven berserkers, become marked and tainted by the sheer weight of their murderous deeeds. When such killers are brought to justice and publicly executed for their heinous crimes before they have a chance to atone, the remains sometimes return to unlife to continue their dark work as a mohrg.

Undead dead traits but no special DR or resistances. Their tongue can paralyze victims.

Initiative:

Terflynn, Jennix, and Zachary
2. Undead
3. Miso

Terflynn, Jennix, and Zachary are up!


Male

Knowledge(religion): 1d20 + 10 ⇒ (3) + 10 = 13
"I'm fairly certain that thing isn't naturally alive!"

Terflynn attempts to bring a curse of eldritch justice down upon the flesh and bones before them.
DC 21 Will negates Retribution: target takes 1/2 damage it deals to others in melee, bypassing resistances, DR, etc, for 6 rounds


The Flaxseed Pathfinder Lodge

Will: 1d20 + 9 ⇒ (11) + 9 = 20

The undead resists Terflynn's retribution!

Initiative:

1. Terflynn, Jennix, and Zachary
2. Undead
3. Miso

Jennix and Zachary are up! Jennix is away on his trip I believe so I'll bot him as necessary for a while.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Not sure if I can see him from here, if not I'll hold until I can then shoot.

Zack shoots past his allies at the unnatural creature.

Attack 1 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1 2d8 + 28 ⇒ (8, 7) + 28 = 43 (Manyshot)

Attack 2 1d20 + 7 ⇒ (5) + 7 = 12
Damage 2 1d8 + 14 ⇒ (3) + 14 = 17

Attack 3 1d20 + 2 ⇒ (8) + 2 = 10
Damage 3 1d8 + 14 ⇒ (5) + 14 = 19
(PBS, Clustered Shots, Deadly Aim, Rapid Shot, Cover)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Knowing he will likely regret it, Jennix draws his blades, steps forward,and slashes at the creature with his katana. He then swiftly uses a trick of the ninjas, disappearing.

Attack!: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Fire: 1d6 ⇒ 2


Male

20 beats DC 21? Am I confused about something? It's not mind-affecting or anything.


The Flaxseed Pathfinder Lodge

Whoops, I read your DC as 20 for some reason and thought he beat it on the nose. My bad!

Zachary's arrows miss but Jennix leaps forward and stabs into the undead! It attacks Jennix back!

slam: 1d20 + 15 ⇒ (18) + 15 = 33
damage: 2d8 + 5 ⇒ (7, 3) + 5 = 15
grab: 1d20 + 19 ⇒ (18) + 19 = 37

slam: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 2d8 + 5 ⇒ (7, 1) + 5 = 13
grab: 1d20 + 19 ⇒ (1) + 19 = 20

tongue (touch): 1d20 + 10 ⇒ (18) + 10 = 28
DC 21 or paralyzed for 1d4 ⇒ 4 minutes!

Initiative:

1. Terflynn, Jennix, and Zachary
2. Undead (24 dmg, 1/2 dmg to self)
3. Miso

You guys are up!


Male

If it dealt 28 damage in melee, then it received 14. Hex damage!

Terflynn tries to bend fortune away from the creature.
DC 21 Misfortune, 2 rounds


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix used his vanish trick after the attack, so he should be invisible.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack fills the hallway with more arrows.

Attack 1 1d20 + 7 ⇒ (2) + 7 = 9
Damage 1 2d8 + 28 ⇒ (4, 1) + 28 = 33 (Manyshot)

Attack 2 1d20 + 7 ⇒ (2) + 7 = 9
Damage 2 1d8 + 14 ⇒ (6) + 14 = 20

Attack 3 1d20 + 2 ⇒ (13) + 2 = 15
Damage 3 1d8 + 14 ⇒ (2) + 14 = 16
(PBS, Clustered Shots, Deadly Aim, Rapid Shot, Cover)


The Flaxseed Pathfinder Lodge

Oh, sorry. I misread that and thought you went invisible before the attack for some reason. I guess it makes more sense to go invisible after.
miss chance: 1d100 ⇒ 93
miss chance: 1d100 ⇒ 8
miss chance: 1d100 ⇒ 40
So the first one hits anyways.
---

Will: 1d20 + 9 ⇒ (6) + 9 = 15

Terflynn's magic again takes hold but Zachary's aim is still off.

Initiative:

1. Terflynn, Jennix, and Zachary
2. Undead (18 dmg, 1/2 dmg to self, misfortuned 2 rnds)
3. Miso

Jennix and Miso are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

As a swift action, Miso will spend a ki point for +4 to AC (makes AC 30). He will then charge the undead abomination.

unarmed strike & charge: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
unarmed damage: 1d8 + 8 ⇒ (8) + 8 = 16


The Flaxseed Pathfinder Lodge

Acro: 1d20 + 15 ⇒ (1) + 15 = 16

Jennix takes advantage of his invisibility to try to slip behind the undead but can't push past!

slam AoO: 1d20 + 15 ⇒ (12) + 15 = 27
slam AoO: 1d20 + 15 ⇒ (6) + 15 = 21 <-
miss, high hits: 1d100 ⇒ 48
Misses anyways!

Attack!: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Fire: 1d6 ⇒ 2

Jennix then digs his katana into the monster's side! With a terrifying groan that can only be produced by an undead, the miserable thing swings back at Miso:

slam: 1d20 + 15 ⇒ (4) + 15 = 19 <-
slam: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 2d8 + 5 ⇒ (8, 6) + 5 = 19
grab: 1d20 + 19 ⇒ (18) + 19 = 37 <-
grab: 1d20 + 19 ⇒ (18) + 19 = 37

slam: 1d20 + 15 ⇒ (8) + 15 = 23
slam: 1d20 + 15 ⇒ (1) + 15 = 16 <-
damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9
grab: 1d20 + 19 ⇒ (1) + 19 = 20 <-
grab: 1d20 + 19 ⇒ (11) + 19 = 30

tongue (touch): 1d20 + 10 ⇒ (19) + 10 = 29
tongue (tough): 1d20 + 10 ⇒ (18) + 10 = 28 <-
DC 21 Fort save or paralyzed for 1d4 ⇒ 3 minutes

So I don't think it managed to hit Miso or do damage to him but the tongue will connect.

Initiative:

1. Terflynn, Jennix, and Zachary
2. Undead (48 dmg, 1/2 dmg to self, misfortuned 1 rnds)
3. Miso

You guys are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

DC 21 Fort: 1d20 + 10 ⇒ (20) + 10 = 30
Miso shakes off the loathsome touch and flurries!

unarmed strike flurry of blows: 1d20 + 11 ⇒ (12) + 11 = 23
unarmed strike damage: 1d8 + 8 ⇒ (5) + 8 = 13

unarmed strike flurry of blows: 1d20 + 11 ⇒ (1) + 11 = 12
unarmed strike damage: 1d8 + 8 ⇒ (5) + 8 = 13

unarmed strike flurry of blows: 1d20 + 6 ⇒ (19) + 6 = 25
unarmed strike damage: 1d8 + 8 ⇒ (1) + 8 = 9

As a swift action, Miso will spend a ki point for +4 to AC (AC 30).


The Flaxseed Pathfinder Lodge

The undead is starting to fall apart after Miso's powerful attacks!

Initiative:

1. Terflynn, Jennix, and Zachary
2. Undead (70 dmg, 1/2 dmg to self, misfortuned 1 rnds)
3. Miso

Terflynn, Jennix, and Zachary are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Katana Attack 1: 1d20 + 12 + 1 - 2 ⇒ (3) + 12 + 1 - 2 = 14
Damage: 1d8 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Fire: 1d6 ⇒ 2

Handaxe: 1d12 + 13 + 1 - 2 ⇒ (3) + 13 + 1 - 2 = 15
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Katana Attack 2: 1d20 + 7 + 1 - 2 ⇒ (11) + 7 + 1 - 2 = 17
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Fire: 1d6 ⇒ 3

Handaxe: 1d12 + 8 + 1 - 2 ⇒ (3) + 8 + 1 - 2 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Jennix hacks ineffectually at the undead.


The Flaxseed Pathfinder Lodge

Jennix misses with his flurry of attacks!

Initiative:

1. Terflynn, Jennix, and Zachary
2. Undead (70 dmg, 1/2 dmg to self, misfortuned 1 rnds)
3. Miso

Zachary is up!


Male

Hey, I'm up too!
Terflynn waits to see how his companions fare against the abomination.
Delay in case I need to do something important.


The Flaxseed Pathfinder Lodge

Haha! No offense intended. You were still bolded after all.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack steps forward and take shis first clear shots on the creature.

Attack 1 1d20 + 11 ⇒ (8) + 11 = 19
Damage 1 2d8 + 28 ⇒ (6, 1) + 28 = 35 (Manyshot)

Attack 2 1d20 + 11 ⇒ (18) + 11 = 29
Damage 2 1d8 + 14 ⇒ (1) + 14 = 15

Attack 3 1d20 + 6 ⇒ (10) + 6 = 16
Damage 3 1d8 + 14 ⇒ (3) + 14 = 17
(PBS, Clustered Shots, Deadly Aim, Rapid Shot)


The Flaxseed Pathfinder Lodge

Zachary takes down the undead!

Out of combat!

More screens fill the rest of this floor but as you work inward they are made of metal and depict writhing dragons in bas-relief devouring hidden prey.

In the very center four great columns carved with depictions of dragons overlook a gruesome scene in the center of the pagoda. Four gibbets hang from an iron column in the center of the chamber, next to a steep stone spiral stair that climbs to the ceiling.

Upside down in the cages hang two prisoners, a man and woman.


Male

Like, living prisoners?


The Flaxseed Pathfinder Lodge

Yes, living prisoners.


The Flaxseed Pathfinder Lodge

Moving upstairs? Doing something with the prisoners? Anything?


Male

I guess I'll do the talking.
"Ho there! What fate has brought you here?" Terflynn asks, absentmindedly reaching for his robes that he no longer wears.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

How high up are the cages?

Miso studies the two figures when/if they reply to Terflynn's inquiry. Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24

He will also look about for any mechanism to release them. Perceptioin: 1d20 + 16 ⇒ (14) + 16 = 30


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I'm pretty sure no one has been able to understand me for awhile, sorry.


The Flaxseed Pathfinder Lodge

Miso notes that the keys are actually still in the locks of the cages but from the looks of it, it would have been nearly impossible for the captives to reach the keys and turn them themselves from the insides of the cages.

"A week. . . at least," the man whispers. "Spiders ambushed us, caught us and brought us here. I am Junzo and that is Udtsetseg."

When you unlock their cages and free them, they spend a few moments rubbing out their sore muscles before prostrating themselves at your feet. "Please, you are our saviors."


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso helps them up. No, my friends. Fortune has smiled upon you with our arrival, but our clothes could easily be on one another's back; we are no better people than you. We ask only that you remember, and that you repay this kindness to others in your days to come.

Do we think they can get out on their own?


The Flaxseed Pathfinder Lodge

If you show them the way out they are still healthy enough to escape.

After helping Junzo and Udtsetseg out of the place, you head up the stairs to the next floor.

Hundreds of stone needles and spikes jut from the floor of this large, open chamber. A row of iron grilles in the floor runs around the perimeter of the room, providing views into the level below. Thick webs sweep upward from the jagged floor toward the roof some sixty feet above, ending in a dark and shadowy funnel that slopes upward into the farther reaches of the pagoda. On each wall, a round window surrounded by iron barbs looks out over the garden surrounding the tower.

This place has a bunch more spider creatures but I think you have already shown that they don't pose much of a threat to you so you easily kill off the second batch of spiders living up here.

Several cupboards and concealed storage areas are hidden within the webs. One contains a trio of small bamboo chests. The first chest contains 3 flasks of elixir of tumbling, the second is filled with saffron worth 200 gp, and the third holds four simple opium pipes and 8 doses of opium, worth 25 gp each. Another small hidden cupboard high on the south wall contains an ancient string of coins worth 200 gp.

The webs on the upper level appear older, more festooned with decay and withered husks. The floor bristles with stone teeth. While most of the ceiling has been destroyed, part of the level above remains in place where the dragon pillars rise.

Various trivial oddments hang among the hundred or so bodies in the webs here. You find a beautifully delicate silver snuff box in the shape of a turtle (worth 200 gp); a rhinoceros horn drinking vessel depicting herons in f light (worth 90 gp); a jade belt hook (worth 300 gp); and a silver altar set with lotus flower decorations in a leather traveling case, consisting of a candle stand, flower vase, and incense burner, each depicting a crane standing on a turtle’s back (worth 500 gp in total). You also find masterwork nunchaku, a potion of cure serious wounds, a fine teak carving of a Tian dignitary worth 75 gp, a battered breastplate, and a pair of fine leather shoes, one of which contains a small white opal worth 300 gp hidden in its toe.


The Flaxseed Pathfinder Lodge

Heading up further, the thick webs converge around the ceiling of the shattered chamber above. Ancient skulls grin down from their last, terrible resting places, and skeletal arms seem to reach out for succor. The sagging remnants of the floor hang over the rest of the web below. A great ornamental palanquin stands on this dark ledge, next to a huge war drum. Above, another webbed funnel leads upward.

A corpulent figure swathed in filthy silk robes which look as though they haven't been changed in decades sits in this room, insects and spiders scuttling in and out of the folds of his robes and skin. He occasionally plucks one up to chew as a crunchy snack. "Gossamer! Defend me!" he shouts when you enter.

gm rolls:

ak: 1d20 + 8 ⇒ (20) + 8 = 28
Jennix: 1d20 + 3 ⇒ (5) + 3 = 8
Miso: 1d20 + 2 ⇒ (11) + 2 = 13
Terflynn: 1d20 + 3 ⇒ (13) + 3 = 16
Zachary: 1d20 + 2 ⇒ (2) + 2 = 4

The fat man then casts a spell to create 1d4 + 4 ⇒ (4) + 4 = 8 illusory images of himself.

Initiative:

1. Akinosa (8 images)
2. Terflynn, Miso, Jennix, and Zachary

You guys are up!


The Flaxseed Pathfinder Lodge

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack responds to the fat man's yelling and multiplication with a hail of arrows.

Attack 1 1d20 + 11 ⇒ (17) + 11 = 28
Damage 1 2d8 + 28 ⇒ (6, 3) + 28 = 37 (Manyshot)

Attack 2 1d20 + 11 ⇒ (9) + 11 = 20
Damage 2 1d8 + 14 ⇒ (2) + 14 = 16

Attack 3 1d20 + 6 ⇒ (20) + 6 = 26
Damage 3 1d8 + 14 ⇒ (8) + 14 = 22

Confirm Attack 3 1d20 + 6 ⇒ (15) + 6 = 21
Crit Damage 3 2d8 + 28 ⇒ (8, 8) + 28 = 44
(PBS, Clustered Shots, Deadly Aim, Rapid Shot)


The Flaxseed Pathfinder Lodge

1d9 ⇒ 3
1d8 ⇒ 6

Zachary pops three of the images of the fat man!

Initiative:

1. Akinosa (6 images)
2. Terflynn, Miso, Jennix, and Zachary

Terflynn, Miso, Jennix are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix moves up to the man, then vanishes.

Knowledge?: 1d20 ⇒ 19


Male

Terflynn moves behind the pillar for cover, then weaves invisible magic into a force of oppressive calm, tempting the man to lie down for a spontaneous nap.
Slumber DC 20


The Flaxseed Pathfinder Lodge

Jennix:
You have fought several araneas already and you know that those spider-beings are capable shapeshifters. He could be another aranea.

Will: 1d20 + 9 ⇒ (6) + 9 = 15

Aaaaaaand Terflynn puts the man to sleep!

Out of combat!

gear:
wand of lightning bolt (23 charges), Medium spider venom (4 doses), dagger of venom, masterwork blowgun with 10 darts, cloak of resistance +2, flask of endless sake, silver sake drinking bowl (worth 110 gp), carved hardwood ball medallion depicting the world being devoured by an imperial dragon (worth 50 gp), silver mirror worth 1000 gp (can be used as a focus for a scrying spell, 2 doses of opium (worth 50 gp total).

flask of endless sake:

Aura faint enchantment; CL 5th
Slot none; Price 4,000 gp; Weight 1 lb.

This simple ceramic flask looks like any other normal container for serving sake, or rice wine. If the flask’s silver stopper is removed and the command word spoken, up to 1 gallon of sake can be poured from the flask per round. In addition, once per day, a character can drink directly from the flask to gain the effects of a potion, determined randomly. Roll 1d6 on the following table to determine the type of potion.
d6 Roll Potion type
1 heroism
2 cure moderate wounds
3 enlarge person
4 reduce person
5 lesser restoration
6 rage
This potion cannot be poured out or saved for later use; it must be drunk, and the potion’s effects take place immediately.

You also find a narrow wooden shelf hidden just below the roof which holds a magnificent small lacquered screen (worth 30 gp), a bolt of very fine turquoise silk (worth 200 gp), an ancient tapestry depicting a lion embroidered on blue silk (worth 100 gp), a pair of embroidered silk lotus shoes set with opals (worth 750 gp), a blue silk robe with a dragon figure embroidered in gold thread (worth 95 gp), a porcelain tea set depicting eagles with silver and platinum handles (worth 450 gp), a carved jade dragon brooch (worth 200 gp), four jade hairpins (worth 20 gp each), a carved soapstone pig (worth 25 gp), a jade belt buckle depicting a demonic face (worth 75 gp), and a jade belt hook in the shape of a heron (worth 60 gp).

And with that, level up to 11!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Woohoo! Endless sake!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Have it...Miso won't partake. ;-)

Miso will take the wand, though, and will suggest that we attempt to boost Jennix's dreadful Will save with the cloak.


The Flaxseed Pathfinder Lodge

Sorry, I had a big final this morning and now I won't be able to get a post off tonight as we're about to leave. I'll kick us back into gear tomorrow though!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

No problems, take your time.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Real Life Comes First [tm], EF. Always.


The Flaxseed Pathfinder Lodge

Previously on Jade Regent....

Concluding your epic journey across the Crown of the World, you finally reached the lands of Tian Xia and entered the city of Ordu-Aganhei. As you began to explore this strange city, you received an invitation from Batsaikhar, prince of Ordu-Aganhei, who wanted to meet these visitors from the far-off lands to the west. The prince hosted a variety of feasts for you, giving you the opportunity to impress your host while learning more about the current situation in Minkai. Batsaikhar rewarded you with gifts that should be useful for your journey.

During the final festival, you were attacked by agents of the Five Storms, who are now aware of your presence in Tian Xia. You received aid in the battle from an unexpected source—a woman named Miyaro, who had been sent by the kami, the spiritual protectors of the natural world. She told you that the road from Hongal to Minkai is guarded by the Five Storms, but that the kami would allow you passage through the Forest of Spirits, the vast, haunted forest that grows between Minkai and the rest of Tian Xia, to bypass the heavily patrolled main road.

Traveling through the wood, you encountered several of the spirits that give the forest its name. With the help of Miyaro and the kami, the journey was swift, but still dangerous. Meeting the kami in their forest home, you learned of an ancient pagoda in the depths of the Forest of Spirits called the House of Withered Blossoms. This palace once served as a prison for the Five Storms, but the oni somehow managed to escape. Unable to investigate directly, the kami asked you to search for clues as to how the oni escaped. At the same time, the kami know that the Jade Regent of Minkai is allied with the Five Storms, so any information you discover about the Five Storms while exploring the pagoda and its dungeons can only help them in their fight against the Jade Regent.

Entering the House of Withered Blossoms, you faced a tribe of araneas who have taken over the aboveground levels of the pagoda and now you are about to brave the regions beneath to discover what you can of the oni's escape.

Queue intro credits, fade to black, and begin!

A warm breeze carrying the unpleasant smell of decay wafts upward from the web-filled shaft heading below the pagoda. After a dizzying descent, the seemingly endless shaft finally ends. The tortuously narrow steps in the shaft broaden into huge, stone-flagged stairs that descend sharply into a wide, smooth-walled chamber. The room widens as it slopes upward to the northeast, ending at a vast wall of huge stone blocks. Rusting double iron doors, bristling with bloody spikes, offer the only passage through the wall. The air is hot, and smells of sweat and toil. Two Tian slaves hang impaled on the door spikes.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

As the party descends Jennix twists his neck causing it to pop loudly, then cracks his knuckles. Elbowing his elven companion, he says. "Hey Terf, how many times have I died? Two, three times? Four? I wonder if Pharasma will ever tire of my escaping the Boneyard. Maybe she'll make me a pyschopomp when my time finally comes...."

Upon reaching the bottom, which felt like months to Jennix, he makes a face at the sight of the impaled bodies. "That's welcoming....."

Creeping forward, Jennix looks for traps, listens at the door, and checks to see if it's locked.

Perception: 1d20 + 16 ⇒ (16) + 16 = 32


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

"I'd say so. With that kind of welcome I won't feel bad walking in armed." Zack says while drawing his bow on the door.


The Flaxseed Pathfinder Lodge

Jennix finds no locks nor traps on the doors and leads the way in: A broad stone-floored courtyard lies on the other side of the wall. A stone parapet runs behind the arrow slits atop the wall, connected by a wooden bridge that crosses above the door.

Four red-eyed hobgoblins are in the room and begin to shout foul curses at you in Goblin when the doors open.

gm rolls:

Jennix: 1d20 + 3 ⇒ (11) + 3 = 14
Miso: 1d20 + 2 ⇒ (3) + 2 = 5
Terflynn: 1d20 + 3 ⇒ (9) + 3 = 12
Zachary: 1d20 + 2 ⇒ (3) + 2 = 5
hg: 1d20 + 7 ⇒ (5) + 7 = 12

Initiative:

1. Jennix
2. Hobgoblins
3. Terflynn, Miso, and Zachary

Jennix is up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix grins at the hobgoblins, then darts into the room, attacking the yellow skinned one.

Katana vs Yellow: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Fire: 1d6 ⇒ 3
Sneak: 2d6 ⇒ (3, 5) = 8

After making his attack, he calls on his ninja training to vanish!

ki point for vanishing trick. Can't edit map, atm


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Ret-conning a bit, since the Paizo monster ate my post from yesterday...

Miso doesn't always comprehend sarcasm (unlike his player, LOL) and pulls his eyes from the gruesome sight to turn to Jennix curiously. I do not find this particularly welcoming, myself.

In one hand the Kellid holds the prized javelin of lighning found in the dragon's hoard outside of Iqaliat; in the other, the trusty wand of scorching ray that he has had for some time. He remains alert as the party moves toward the imposing iron doors (blindsense 30 ft).

Take 10 Perception for 24.


The Flaxseed Pathfinder Lodge

Jennix's blade cuts into the hobgoblin and the archaeoninja then disappears, leaving the hobgoblins wondering where he went. The jaundiced hobgoblin swings wildly at Jennix:

mwk morningstar: 1d20 + 13 ⇒ (7) + 13 = 20
high hits: 1d100 ⇒ 68
damage: 1d8 + 6 ⇒ (2) + 6 = 8

mwk morningstar: 1d20 + 8 ⇒ (20) + 8 = 28
high hits: 1d100 ⇒ 23
damage: 1d8 + 6 ⇒ (1) + 6 = 7

The other three take out bows and fire at the rest of the party!

mwk comp longbow on Miso: 1d20 + 13 ⇒ (17) + 13 = 30
damage with sneak: 1d8 + 3 + 2d6 ⇒ (8) + 3 + (5, 4) = 20

mwk comp longbow on Terflynn: 1d20 + 13 ⇒ (18) + 13 = 31
damage with sneak: 1d8 + 3 + 2d6 ⇒ (4) + 3 + (6, 2) = 15

mwk comp longbow on Zachary: 1d20 + 13 ⇒ (3) + 13 = 16
damage with sneak: 1d8 + 3 + 2d6 ⇒ (8) + 3 + (2, 6) = 19

Initiative:

1. Jennix
2. Hobgoblins
3. Terflynn, Miso, and Zachary

yel: 30 dmg

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

OMG I get to use my favored enemy ability!
Zack returns fire on the bowmen.

Attack 1 1d20 + 18 ⇒ (7) + 18 = 25
Damage 1 2d8 + 40 ⇒ (4, 7) + 40 = 51 (Manyshot)

Attack 2 1d20 + 18 ⇒ (6) + 18 = 24
Damage 2 1d8 + 20 ⇒ (3) + 20 = 23

Attack 3 1d20 + 13 ⇒ (12) + 13 = 25
Damage 3 1d8 + 20 ⇒ (5) + 20 = 25

Attack 4 1d20 + 8 ⇒ (7) + 8 = 15
Damage 4 1d8 + 20 ⇒ (7) + 20 = 27
(PBS, Clustered Shots, Deadly Aim, Rapid Shot, FE)

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