GM Captain Trips - Rise of the Greenskins! - Goblin Adventure Path

Game Master Chad Newman

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Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Nurpus hears Agna rambling on about Fort Rannick and tries to remember anything else, but gets distracted at the end.

kn local: 1d20 + 10 ⇒ (9) + 10 = 19


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff got a 20 on know local, so feel free to read all spoilers as he would have told you all everything he knows about the place


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Where we get dogs?" Torch asks.


Gobbo!

There would be plenty of goblin dogs within the town now, so gaining access to mounts isn't a problem. They don't have the overland speed of horses, but they are pretty much the only real option for goblins!


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart rides on his clearly superior hellhound, he does help the other goblins gather up some lesser mounts of their own.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff goes and recruits himself a goblin dog, even if it means acquiring it from another goblin, and mounts up, ready for travel.


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

Agna also finds herself a gobbodog. She would summon one, but it wouldn't last long enough.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch mounts a goblin dog and prepares to travel.


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

After running around and yelling "BANG" at every dog, he find the least scared one and jumps on.

When the other give him the expected odd look, he answers.
"Need to find doggo dat likes booms. Purpus noisy."


Gobbo!

Sorry for the slow post, we had a long weekend and I was out of town for work yesterday. It looks like the goblins have all grabbed a dog and are ready to make tracks. Should be interesting!

The goblin heroes mount up on the hairless canines and quickly ride out of town, goblins cheering as they go, certain that the chieftains-in-training can keep the town safe from the prospect of invading hordes of trollgers.

Heading southwest, the goblins make quick progress, leaving the surrounding environs of Sandpoint behind them and heading towards the Mushfens, which they hope to use to hide their progress as they head west. Crossing the river and plunging into the marshes, the goblins move under cover of the inhospitable swamp. For nearly a week they plod along through the sticky mess until finally they come to the surrounding hills of the Fenwall Mountains, their landmark to start heading north along the banks of the lake and towards the Skull River.

Crossing the river once more, they come into the open plains, and signs of humanity can be seen once more, worked fields and cleared forests just along the horizon. Mugmuff informs the group that the longshank settlement known as Whistledown is just to the east of them, and their destination further to the north, another week or so away.

Do the goblins continue along the planned route, or do they stop for some wanton violence and mayhem?


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

"Gobbos wanna make boom boom with Purpus tonite?"

"Nurpus likes boom boom."


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

"I'M HUNGRY. Let's steals food. Stupid longshanks never even sees us if we goes quiet."


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Yes, we steals food and maybe lights a fire or three," Torch replies, nodding in agreement.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

The thought of food overpowers Bart's mind and he nods viciously at the possibility of raiding the longshanks food houses.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff facepalms and then sighs... goes along because the others all seem fixated on the idea.


Gobbo!

Goblins will be goblins!

Waiting until the cover of night the goblins slowly creep into town, using their innate powers of sneakiness to stick tight to the shadows as they skulk around in search of noms.

Dice:

Agna Sneaks: 1d20 + 10 ⇒ (13) + 10 = 23
Mugmuff Sneaks: 1d20 + 21 ⇒ (11) + 21 = 32
Bart Sneaks: 1d20 + 11 ⇒ (11) + 11 = 22
Torch Sneaks: 1d20 + 23 ⇒ (5) + 23 = 28
Nurpus Sneaks: 1d20 + 14 ⇒ (17) + 14 = 31

Peeps: 1d20 + 3 ⇒ (10) + 3 = 13

Peeps: 1d20 + 3 ⇒ (4) + 3 = 7

Peeps: 1d20 + 3 ⇒ (15) + 3 = 18

The sneaky goblins make short work of the poorly guarded human settlement, gaining access to a well stocked bakery and butcher shop and coming away with arm loads of sweet treats and dried meats. Dropping bits of food along the way as they go, the goblins easily make it to the outskirts of town without so much as a sneeze in their direction from the poorly trained longshank guards.

Each goblin steals the equivalent of 1 weeks worth of rations, as well as 50gp each in random valuables and knicknacks.

Onward? Or burn the place to the ground?


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

"Let's go, we eats good the rest of way there, now!"


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Nurpus looks to torch excitedly.

"Burn Burn Burn!"

He then grabs something flammable and attempts to light it off Torch's torch.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart is too busy eating to think about burning. Why stupidshanks pickle vegetables instead of eyeballs and fingers I'll never know.

Woofy on the other hand will gladly help light Nurpus's flame stick if Torch is uncooperative.


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Nurpus, unsuccessful with his attemots to "steal" torch's fire, turns to the new firepuppy.

He holds out a pile of rags, clothes, and hay wrapped around a chair leg to his new burny friend.

"Dracarys!"


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Woofy looks up like its time to play fetch.

Once Nurpus throws it, Woofy goes and fetches and comes back with it on fire.

Bart continues to eat.


Gobbo!

Against Agna's demand, Nurpus gathers up some flammable materials and holds them in front of the flaming hound's mouth, which quickly ignites them into a smoldering pile of fire. The gunslinger lobs the bundle high into the air towards one of the homes on the outskirts of the town, but much to his surprise the hound intercepts the flaming mass in midair and quickly returns the fire to Nurpus, who stares off at nothing in particular for a moment, completely flummoxed at the creatures actions.

Dice:

5% Chance of some high level adventuring party cooling their heels in town and ready to kick some goblin butt: 1d100 ⇒ 10


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

"Agna be's right, we no gotz time for burns down the town... Letz eat and ride.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart continues to stuff his face before continuing, not particularly caring about burning such a stupid village to the ground.


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

"See? Burning-doggie knows. No burn town, we has other stuffs to do. Leave stupid longshanks alone."


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch is more than cooperative, having been barely able to keep himself from setting fire to something as they searched. He applies his torch to the nearest building as he eats, trying to get it to light.


Gobbo!

Ok, unclear, as I am getting conflicting answers. Are we burning? Or are we preventing folks from burning? :)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

we're trying NOT to burn town.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart's first vote is eating, his second vote is leaving. Torch and Nurpus may be lighting extraneous things on fire. Who knows? We're goblins. Cohesion and teamwork aren't exactly high on list of skills.

I think we're Mug/Bart/Agna no burn and Torch/Nurpus pro burn.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Burn, burn, burn!


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

Agna said to leave it alone, but if the others start burning, she'll roll her big fat eyes and start burning along with them.


Goblin Gunslinger 8 | hp 60/60 | AC 25, T 19, FF 19 | Fort +8, Ref +13, Will +5 | Init +8 | Grit 4/4 | Perception +19

Nurpus, saddened by the 'no burning' command, finds a small shrub to set on fire rather than a house.

"FINE. YOU NO FUN!"


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch kicks at a small pebble, looking downcast.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Woofy comes and rolls in front of torch, helping to get a flaming belly rub.


Gobbo!

Sorry for my delay all, been buried this week at work.

The goblins, including a downcast Torch and Nurpus, slink away from the town, leaving only a small burning bush as a reminder of their passing. The group makes up time quickly as they strike out to the north, traveling along the lake and then the river which feeds into it. Soon they are surrounded on all sides by thick forests, and each of them can feel unseen eyes peering back at them as they pass.

For three days they make progress, until at last coming to a clearing to the north, where the forest gives way to scrub and grassland near the base of the mountain range to the north, and their ultimate target, the fort itself. Some distance to the east Torch picks up the scent of roasting meat, intermingled with the familiar smell of ogre.

Investigating further, the group comes upon a clearing near the edge of the forest which contains two large structures. The woods around the clearing are decorated with several hanging cornhusk-and-leather humanoid shaped fetishes. Inspecting one of these fetishes reveals it to be stuffed with what appears to be a mix of dirt and human hair. A tangled field of corn and other diseased plants grows in the eastern section of the clearing, while to the north slump two sagging buildings: a barn and a farmhouse. Both have had their windows boarded over, and moss and fungus grow heavy on the shaded sides of the decrepit structures.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart giggles a bit from on top of Woofy before remembering the last moss he tried to eat and spits in disgust.


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

"Trollgers wanna scare away longshanks with those dumb straw-men. Straw-men no scare longshanks. Them likes them arguments. Stupid trollgers...." Agna says, absentmindedly. Then she snaps back to reality. "Hokay, so we kills the trollgers and takes their stuff. Right? We should sneaks up on them. When they's got no weapons."


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"...and burns them!" Torch finishes the sentence for her.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Woofy looks up when Torch says burn.

That and fire might be the only words he knows in common.


Gobbo!

Two obvious buildings stand before you in the clearing. Unless you want to wait and see what comes out over a time.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart sneaks toward the left building and motions for companions to follow.

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Woofy Stealth: 1d20 + 13 ⇒ (12) + 13 = 25


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

Agna follows along, quietly?
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19 Quietly!


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch trundles quietly along behind, his namesake weapon at the ready.

Stealth: 1d20 + 23 ⇒ (8) + 23 = 31


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

stealth: 1d20 + 23 ⇒ (8) + 23 = 31

Mugmuff heads to the left building with the others.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Agna's stealth has got to be better than that. Goblins get a +4 racial bonus and being small is another +4


Goblin arcanist 8 | hp 26/34 [TEMP 13] | AC 13, T 13, FF 11 | Fort +2, Ref +4, Will +8 | Arcane reservoir 8/11 points | Init +2

Agna gave up the bonus to stealth for something else. I don't think I took the size bonus into account though. So it should be +6 not +2.


Gobbo!

Roll20 is not being cooperative here today, so I don't have the map up yet. So suspend disbelief here for a little bit till the site starts behaving.

The pack of dirty fire-chucking muffin stealing goblins makes their way to the north, keeping close to the treeline as they sneak towards one of the buildings. Just as you come through a stand of trees you see a massive looking trollger standing about forty feet away and moving in your direction, scanning the trees and field as it lumbers about. The trollger has a grotesquely deformed head that resembles a giant pumpkin on the right side, a huge puffy mass of tumors and overgrown bone that give his head a lopsided look.

As it peers in your direction there is a snap as Agna steps on a small stick, breaking it in two and looking from her feet to the trollger several times before realizing that her position has been discovered!

Initiative

Agna: 1d20 + 2 ⇒ (19) + 2 = 21
Nurpus: 1d20 + 6 ⇒ (9) + 6 = 15
Torch: 1d20 + 3 ⇒ (5) + 3 = 8
Bart: 1d20 + 4 ⇒ (9) + 4 = 13
Mugmuff: 1d20 + 3 ⇒ (17) + 3 = 20

Trollger: 1d20 + 2 ⇒ (5) + 2 = 7

The goblins have the jump on the trollger! He's 40' away and there's about 10' of difficult terrain between you and him, starting at your feet. He's a large sized creature. Like I said, map is coming, but don't wait on it!

Also, Torch and Mugmuff are still considered hidden for now, so you can operate under that condition for round one.

Dice:

Perception: 1d20 + 11 ⇒ (17) + 11 = 28


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

With a +11 ride, Bart cannot fail the DC5 ride with knees check.

Woofy circles around only getting a little closer, while Bart draws his shinny new wand and gives himself the strength of a cow.

Wolf moves, Bart draws and uses wand of Bull's strength.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Also I think I forgot to mention in my last level up, all enemies within 10ft of Bart now get -2 on all saves (doesn't stack with the -4 on fear saves)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff waits for a chance to surprise the trollger with a sneaky attack...

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