Dex-based Polearm user


Advice


I want a highly dexterous pole-arm user

Things I'd like it to do is

1: Have reliable Damage - Crit Range is truth be told irk how low I can it so I'm not to concern but having something like precise strike or challenge could be fun

2: I'd like to be some what mobile on the battlefield

3: I'd like her have a good amount of skills or at least enough to ware I do not feel useless off the battle field

Ideally I thinking warrior poet or Daring Champion Calivier

But I kinda want to make a path of War one


There's three or four ways to go about it without using Path of War. The simplest is to play a half-elf unchained rogue, use an elven branched spear (ancestral arms) and select it as your dex-to-damage weapon. Take the scout archetype and you have mobility, skills are something you have a good amount of as a rogue.

If you want a warrior poet then obviously that isn't an option so you'll need one of the others. A finessable weapon (like an elven branched spear) with the agile enchantment or the bladed brush feat with a glaive are the other dex to damage options, or you could go down the spear dancing style line and just use number of attacks with challenge bonus damage to keep up.

A daring champion needs a hand free to use precise strike. Bladed brush is intended to work with this.

Path of War is a higher level of power for non-spellcasters than standard PF though, if it's an option then you will get a more powerful character there.


avr wrote:

There's three or four ways to go about it without using Path of War. The simplest is to play a half-elf unchained rogue, use an elven branched spear (ancestral arms) and select it as your dex-to-damage weapon. Take the scout archetype and you have mobility, skills are something you have a good amount of as a rogue.

If you want a warrior poet then obviously that isn't an option so you'll need one of the others. A finessable weapon (like an elven branched spear) with the agile enchantment or the bladed brush feat with a glaive are the other dex to damage options, or you could go down the spear dancing style line and just use number of attacks with challenge bonus damage to keep up.

A daring champion needs a hand free to use precise strike. Bladed brush is intended to work with this.

Path of War is a higher level of power for non-spellcasters than standard PF though, if it's an option then you will get a more powerful character there.

For the daring champion what would be a good contender for an order?


Order of the Flame if you're concerned about the number of challenges you have, of the Dragon if you're a team player, Songbird if you want to focus on skills,... There are a lot of useful orders, that's not a complete list.


The warrior poet really doesn’t need dex to damage.

Quote:
Graceful Strike (Ex): At 4th level, when the warrior poet uses Weapon Finesse to make a melee attack that adds her Dexterity bonus to attack rolls and her Strength bonus to damage rolls, she also adds half her samurai level to damage rolls.


avr wrote:
Order of the Flame if you're concerned about the number of challenges you have, of the Dragon if you're a team player, Songbird if you want to focus on skills,... There are a lot of useful orders, that's not a complete list.

Can I get your opinion on my feats for a Human up to level 7?


I'm really turned on by Spear Dancing Style Feats. You get Weapon finesse. You get to treat your pole arm of choice as a Double weapon and a reach Weapon.

I guess you can take Dex-to-Damage with 3 levels in Unchained Rogue. Since you mentioned the Precise Strike Feat, you might want to be doing Sneak Attack Damage anyway. Also, Unchained Rogue is somewhat in line with the character you were talking about, "precise strike... I'd like her have a good amount of skills."

My personal favorite polearms in general are the Lucerne Hammer, the Horschopper, and the Halberd, but you want to Crit-Fish. The Fauchard has a Threat Range of 18-20. Also, it's a Tripping weapon, and Spear Dancing Style Feats let you use Quarterstaff Feats like Tripping Staff and stuff, so that might be a way you want to go. Although, actually,

Nosta1300 wrote:
Crit Range is truth be told irk how low I can it so I'm not to concern

I don't really know what this means.

If you want to be highly mobile and dexterous, Monk, Master of Many Styles might actually be the way you want to go. You take Ascetic Style for your Pole Arm. You're taking Spear Dancing Style, so you take like Panther Style and Dodge and Mobility, maybe Snake Style Feats, too? It's all a whirlwind in my head...


Nosta1300 wrote:
avr wrote:
Order of the Flame if you're concerned about the number of challenges you have, of the Dragon if you're a team player, Songbird if you want to focus on skills,... There are a lot of useful orders, that's not a complete list.
Can I get your opinion on my feats for a Human up to level 7?

It depends a little on the order chosen. Flame wouldn't need chain challenge for example. This is an example build. Also I'm assuming that bladed brush works at all, there's an argument that it's worded poorly enough it does nothing.

Spoiler:
1: weapon focus (glaive)
Human: bladed brush
Daring Champion 1: Champion's finesse (~weapon finesse)
3: slashing grace
5: combat reflexes
Cavalier 6: lunge
7: chain challenge


For mobility with a Dex based PC, might I suggest a Grippli instead of a human? I know, no one ever wants to be a Grippli and everyone is sick of me talking about them, but hear me out.

The Grippli get +2 to Dex and Wis with a -2 to Str; not a problem if you'll be using Dex for your attack and ultimately your damage stat. They start with a 30' base speed as a Small sized race, and also get a 20' Climb speed right off the bat. Add in 2 alternate race traits: Glider - when not wearing Heavy armor or carrying a Heavy load, the Grippli can treat fall distance as half the distance fallen for the purposes of damage and can move 5' vertically for every 10' fallen horizontally; Jumper - you are always considered to have taken a running start when using Acrobatics to make a jump check

So a level 1 Grippli could have an 18 Dex giving them a +8 Acrobatics check, allowing them to leap 18' from a standing start on a Take 10. They can also climb 20' straight up on a Move action. Once 20' in the air, they could:

1. leap out vertically 18' feet from the wall
2. fall 20', suffering the effects of a 10' fall when they hit the ground
3. Use the fall to move another 10' vertically over the course of the fall

This is a good base for mobility. A grippli ranger can take a Favored Class Bonus that adds +1 to their Swim check every level until level 8 at which point this morphs into a 15' Swim speed with all the perks that brings

As a weird little side bonus, you're proficient with nets. When fighting Medium sized foes or smaller, Entangled is a decent debuff through the game in case you're planning on running a 3/4 BAB PC. It takes a while and requires a Dex of 15, but if you use this proficiency with Net Adept and 2 Weapon Fighting, Weapon Focus: Glaive, and Bladed Brush, you can take the feat Net and Trident.

Net and Trident lets you use a net as a 1 handed ranged weapon WHILE wielding your glaive as a 1 handed melee weapon. Also, this feat gives you a +2 damage bonus against Entangled foes and a +2 on attack rolls to confirm critical hits.

I know that's a lot, but an 9th level Grippli ranger, without any spells on them and the feats Weapon Focus: Glaive, Two Weapon Fighting (2nd level bonus feat), Bladed Brush, Net Adept, Quick Draw (6th level bonus feat), Weapon Finesse, and Net and Trident could have a standing jump check of 26 on a take 10, a 30' base speed, a 20' Climb speed, a 15' Swim speed, a 10' ranged touch attack that inflicts Entangled, and at absolute least a glaive +11 against that Entangled foe without Masterwork or magical bonuses on the glaive you're wielding (I'm only considering your Dex a 15 in this; you'll probably have a higher one by this point). A successful hit deals 1d8 +4 again, considering a completely mundane glaive.


For a simple build you could just go swashbuckler or warrior poet into devoted muse with the bladed brush feat and a glaive.


I kinda like the Spear Fighter archetype due to the Spear Parry. Still having issues figuring out how to make the whole thing work.

avr wrote:
If you want a warrior poet then obviously that isn't an option so you'll need one of the others. A finessable weapon (like an elven branched spear) with the agile enchantment or the bladed brush feat with a glaive are the other dex to damage options, or you could go down the spear dancing style line and just use number of attacks with challenge bonus damage to keep up.

Just as an aside, this doesn't work, they only get the challenge damage on their first hit every round.


Warrior Poet is mostly about vital strike and attacks of opportunity anyway. It's basically designed to not care about iterative attacks. You're supposed to spring attack in, vital strike, and then spring out, which puts you out of reach to draw an attack of opportunity when they come after you.


Spring attack in, feint on the move, vital strike for 4d8+(1 to 5d6)+mods spring attack back, trip survivors on the way in.


Ryan Freire wrote:
Spring attack in, feint on the move, vital strike for 4d8+(1 to 5d6)+mods spring attack back, trip survivors on the way in.

I always considered Dodge and Mobility to be essential Feats for a character that takes Panther Style Feats. So how about Ascetic Panther Style, doable with only a 1 level dip in MOMS Monk, Then take Spring Attack and Vital Strike.


Scott Wilhelm wrote:
Ryan Freire wrote:
Spring attack in, feint on the move, vital strike for 4d8+(1 to 5d6)+mods spring attack back, trip survivors on the way in.
I always considered Dodge and Mobility to be essential Feats for a character that takes Panther Style Feats. So how about Ascetic Panther Style, doable with only a 1 level dip in MOMS Monk, Then take Spring Attack and Vital Strike.

May work for you, i kind of hate dips.

The key about warrior poet into devoted muse is that its a simple 1 class into a prc that feeds you the feats you need to do the maneuver. Plus spring attack prevents the AoO that panther style is relying on.


Ryan Freire wrote:
Scott Wilhelm wrote:
Ryan Freire wrote:
Spring attack in, feint on the move, vital strike for 4d8+(1 to 5d6)+mods spring attack back, trip survivors on the way in.
I always considered Dodge and Mobility to be essential Feats for a character that takes Panther Style Feats. So how about Ascetic Panther Style, doable with only a 1 level dip in MOMS Monk, Then take Spring Attack and Vital Strike.

May work for you, i kind of hate dips.

The key about warrior poet into devoted muse is that its a simple 1 class into a prc that feeds you the feats you need to do the maneuver. Plus spring attack prevents the AoO that panther style is relying on.

There is a problem with your idea, if I understand you: Vital Strike will not work with Spring Attack . Vital Strike will work with Panther Style Feats, though. I do consider Dodge and Mobility essential with Panther Style feats, though. It seems the OP might take Panther Style and Spring Attack, Panther Style and Vital Strike, or Panther Style and Circling Mongoose.

Vis a Vis hating dipping, there is enough Style Feats going on here to justify being a single-class MOMS Monk, using a Lucerne Hammer as a double Reach weapon, taking Spear Dancer, Ascetic, Panther, and Snake styles as possible, and getting lots of bonus attacks that eventually do Monk Unarmed Strike Damage as it finally suprasses the Lucerne Hammer's Damage. (which takes some time!).

In general, I'd say multiclassing is a good way to quickly get powerful effects and accumulate bonuses. The problem is that you never get high level Class Abilities, and it is almost never the thing if you want high level spellcasting.


Quote:
Chrysanthemum’s Blooming: The warrior poet gains Vital Strike as a bonus feat and can apply its benefit when using Spring Attack. If the warrior poet is at least 16th level and has Improved Vital Strike, she can apply that feat’s benefit instead. The warrior poet must be at least 11th level to select this flourish.

This comes online around the same time that most pseudo-pounces do. The class also gives you spring attack as a bonus feat, so you don’t need the prerequisites.


Melkiador wrote:
Quote:
Chrysanthemum’s Blooming: The warrior poet gains Vital Strike as a bonus feat and can apply its benefit when using Spring Attack. If the warrior poet is at least 16th level and has Improved Vital Strike, she can apply that feat’s benefit instead. The warrior poet must be at least 11th level to select this flourish.
This comes online around the same time that most pseudo-pounces do. The class also gives you spring attack as a bonus feat, so you don’t need the prerequisites.

This.

Warrior poet into devoted muse requires literally no dipping. It gives you all the feats, plus the finesse plus lets you vital strike on the spring attack though i think you have to take slashing grace to get dex to damage.


Also, Graceful Strike means you really don't "need" dex to damage. But you might just want it anyway, since it's a bit odd being a dex build that still values strength.


Melkiador wrote:
Also, Graceful Strike means you really don't "need" dex to damage. But you might just want it anyway, since it's a bit odd being a dex build that still values strength.

I'd go for it just because graceful strike doesn't carry over to when you become a devoted muse. You're getting like 5 levels worth of graceful strike, which mitigates the str difference sure, but realistically you want 13 str to pick up power attack (since you're 2handing a weapon anyway)

Its good enough to get you into devoted muse but once you're into the prc I think you definitely want slashing grace.

If you were just going warrior poet all the way up, for sure tho

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