GM Batpony PFS Tyranny of Winds (Inactive)

Game Master Batpony

Maps

GM only:
AP:3


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Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

You seemed to miss you will save felicitas.
Felicita: 1d20 + 5 ⇒ (12) + 5 = 17

Felicita's is able to avoid falling asleep and attempts a go. The Suli with the yellow pouch was somehow able to dodge Felicitas strike. As she does, she notices her fallen comrades and shrieks in horror, "Eek! She's dead! You killed her!" She struggles in Toctep's arms trying to break free, but is unsuccessful. "She's going to die!! Let me go!"

CMB: 1d20 + 2 ⇒ (6) + 2 = 8

"You criminals! We must stop them at all cost!" The blue hat guard yells overtly loud, and continues to attempt to stop the group. Constantly swinging her sap at Belinda. But again to no avail.

sap: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (2) + 2 = 4

Combat Round 4/5
Conditions: Bless

XF -3NL, Nemis, Felicitas
City Guards R -39 (unconscious,dying) B -30(Deafened) G -40 (dead) Y -16 (Grappled)
Toctep -5NL, Belinda -4NL, Khalib

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Pin: 1d20 + 13 + 5 + 2 ⇒ (11) + 13 + 5 + 2 = 31

Toctep securely holds the suli in a vice-like grip

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

With Toctep in control, Nemis simply draws his wand of magic missile and covers his scaled friend (readied action to use it if he breaks from Toctep.)

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

It might be an idea to stabilize Red...

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Good call... Nemis tries to stabilize the dying guard by him. Heal: 1d20 + 3 ⇒ (16) + 3 = 19

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung about the release another bolt of lightning at the Suli dressed in blue, in taken aback by the screams of the one in yellow. He looks closer and realises that the party seemed to have killed one of the Suli guard. Oh no, what if they are just guards? They were just doing their job? Seeing that the Suli in blue is already very badly wounded, Fung lowers his hands, fearing how deadly his attacks can be. Instead, seeing that Felicitas is trying to knock him out, Fung approaches her, activates his jade wayfinder and lays guidance on her.

Guidance on Felicitas

Edit: Ah, I meant to lay it on Belinda! Oh well, guess she didn't need it. :)

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda continues to try and knock out the blue Suli.
attack,NL,bless: 1d20 + 10 - 4 + 1 ⇒ (20) + 10 - 4 + 1 = 27
NL damage: 1d4 + 8 ⇒ (4) + 8 = 12

"Next time how about talking before launching an attack."

crit?,NL,bless: 1d20 + 10 - 4 + 1 ⇒ (14) + 10 - 4 + 1 = 21
NL damage: 1d4 + 8 ⇒ (2) + 8 = 10

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

End Combat!

Nemis manages to stop the Suli from bleeding out while Belinda effectively knocks out the remaining Suli that is a threat. The yellow pouched Guard begs for her life, saying she is no threat and all she wants to do is tend to her friends wounds.

It is late night, maybe 10pm. You can make a decision to rest the night or head straight to Azure Hall's. Azure hall's lobby is 24 hours I guess. What do you do from here?

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Felicitas moves toward the suli and heals all the others with her wand.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
"Who sent you?
Diplo: 1d20 + 14 ⇒ (11) + 14 = 25

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"We really do want to know." reitterates Belinda.

"We were set upon by some flying lizards recently, and are a little on edge with folk drawing weapons on us or casting spells in our direction. You are dressed as guards, but only on the surface..."

diplomacy (aid): 1d20 + 6 ⇒ (4) + 6 = 10

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"I am sorry for your loss. Like my little friend her said, we have been attacked a few times already today."

Aid Diplomacy: 1d20 + 1 ⇒ (17) + 1 = 18

I assume that Azure Hall is a bit more quiet by night (although it would not surprise me if the scenario does not make a distinction)

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The remaining guard, hesitates for a moment, but provides full disclosure after some convincing. She speaks with a bit of fear in her voice. "We are with the Concordance, you Pathfinder's walk down a very dangerous and malevolent path. Releasing Ranginori will ultimately lead to imbalance in the planes and chaos and destruction. I beg, I plead, stop whatever it is you're doing." She turns away attending to her fallen comrades.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Please pass on our apologies to the Concordance. The path we walk may be dangerous, but it is not malevolent - just as I sense that the path of the Concordance might not be either. "

She pauses, wondering how best to put the rest of it. Eventually she decides that more talk of freeing the lord of thunder is unlikely to be helpful.

"Could you tell us more about the Concordance. I would much rather be working with you people than against you. If you can show how what we do will bring harm, that would perhaps be a helpful step."

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

[b]"The Concordance is a society that operates within the shadows, our objective strives to maintain harmony among the elemental planes. That is all. I am just a lowly soldier in this fight, but I know that the risk of releasing the Lord of Thunder is much more than the reward. The Concordance will stop at nothing to stop you. I have said too much."[b] She exclaims, tending back to her fallen comrades.

Scarab Sages

Male Human (Garundi) Oracle (Dual-Cursed) 5 | HP 41/41 | AC: 20 T: 15 FF: 20 CMD: 14 | F+4 R+7 W+7 | Init +9 | Perception +9

"I believe the imbalance is already there, as the evil elemental lords roam free whereas the good ones are imprisoned. Unless you can convince us otherwise?" ponders the scholar.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

She remains silent to the thought, not a silent created out of hate but a silent created out of shock. It becomes plainly obvious that she knows little and is somewhat ignorant of the modus operandi of the Concordance.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Again, we do mean not bring harm to you. But we believe in our own goal, just as you believe in yours"

Toctep moves out of the chamber

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"I think it is a different balance that the concordance seeks, not one of good vs evil, but of fire against water and air against stone." says Belinda, understanding.

"Would that be right? But don't you see how one imbalance could also imperil another? If all the good elemental lords were released, that would also result in balance among the elements."

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

She confirms your understanding of what the Concordance is to be, but neither one is able to agree on what is truly 'balance'. Nonetheless, you leave them and make path for Azure Halls.

An immense building crafted from blue marble rests atop a crystalline dais with a central staircase connecting it to a stone courtyard below. Delicately carved scrollwork adorns the exterior walls, which are inlaid with rows of sapphire. A silver crest hangs above an open pair of imposing doors, which offer a glimpse into the lobby beyond. The rush of water resounds from the imposing waterfall encircling the perimeter of the Azure Hall. Strings of bubbles float in the air around the Hall, faint light glowing from within the glossy orbs.

The hall is filled with activity unusually, even this time in the night. But then again, elementals do not eat or sleep. Observing the lobby for a moment, it's clear that none with the necessary papers is able to get past the desk clerk into the East Wing, where the Cobalt Gallery lies. Guards are seen regularly roaming within the vicinity.

The amount of activity of guest going to the central gallery, and the amount of furniture in this place. Clearly it can provide cover for those who wish to sneak into the East Wing.

The Central Gallery is open, but is out of the scenario's purview. But you can assume it shows public viewings on miscellaneous items. How does the party wish to proceed?

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"I suppose we have three options. Firstly to, ahh, acquire.. the required papers. If only my brother was here. He is excellent at such activities. In fact I think he still has a knife of mine. The second would be to sneak in, another of his specialties. The third would be to try and bribe out way in. Can anyone think of any other alternatives?"

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep flexes his muscles "The fourth alternative would be to be threatening enough that they grand us a way in, although I think that would probably not work. The fifth is to devise a good enough story why we do not have the papers... Or maybe we can buy scrolls or potions that provide invisibility?"

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Shaking her head in amazement Felicitas just shrugs. "I believe in the old art of feeding the greed. Let´s bribe the right ones."

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

"I can try to get into the head of someone, ferret out what they mist likely would respond to."

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Nodding to Belinda, Fung suggests, "I doubt I would be as talented as your brother, but if necessary, I could try to sneak in. But perhaps as last resort? It would be difficult to explain if I get caught. Maybe Nemis with his ... uh ... mental abilities, might be able to get us past the desk clerk? Or at least find out some information?"

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Can we do this without breaking the law? Can someone we impressed earlier let us in?

If we CAN'T get in legally:

Nemis will take the time to gently probe the clerk's thoughts to see what's on their mind. (Will DC 18 to resist). He'll concentrate long enough to get something useful such as "man I really need to go to the bathroom, I hope no one notices" to "I wonder if I'll get tickets to the concert tonight." Nemis will then relay that information to someone to fast-talk our way in.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Mechanically, not unless someone is from the sovereign court faction you cannot achieve the legal documents.

Will: 1d20 ⇒ 17

The clerk is an female human, plainly dressed who wears glasses and whose hair is all over the place. She is rather unkept. She looks rather bored and reads a book to past the time. Nemis figures that she is someone who rarely makes any friends, or has any love life, and longs for companionship. Also she doesn't think she gets paid enough for this job. With enough persuasion (Diplomacy), she could likely produce you with a special pass for all area access.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Nemis explains as much to hte party, "I'm not the best talker, but I'm no slouch. Someone else want to take these reins? Kraak?"

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda nods "Chime in a the right moment.."

I imagine Felicitas will take the lead here, so Belinda will be aiding. As this is PBP I'll put a post in now though.

"Hello there!" smiles Belinda.

"I'm a little bit new in town. And was hoping your might know somewhere close by that serves a decent meal at a reasonable price."

She gestures to other fine looking scholars in rich robes. "I don't have the coin to spend that some of my colleagues here enjoy." she adds sadly.

diplomacy (aid): 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

As discreetly as possible, Fung holds tight his jade wayfinder and activates its power to lay some magical guidance on Kraak.

Guidance on Kraak.

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"I can imagine it must be lonely, as a human between the plane-touched. I have the same as a reptile in a team of mammals."

Diplomacy aid: 1d20 + 1 ⇒ (9) + 1 = 10

The Exchange

f Picture of Filicitas Felicitas Aurora, Aasimar (Azata-Touched), varisian mother. Bard 5/Inspired Blade 1
Spoiler:
AC 18/T13/FF14 HP 33/35 F+4 R+10 W+5 Init +5 SM +14 /Perception +4

Kraak was my first char, I have changed it after the first mission. She is since Felicitas. I know it is confusing. If you have any idea how to change it, pray tell.
Felicitas moves up to the clerk and starts a wonderful discussion about this great place. She will then slowly work her way up to discuss how she wants to gain entry, and also to find out the desires of the woman in front of to finally find a way how to bribe her, using her slush fund to do so.
SenseMotive: 1d20 + 19 ⇒ (7) + 19 = 26
Diplomacy: 1d20 + 13 ⇒ (18) + 13 = 31

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

The best way to "Change" it is just to create a non PFS alias and use that for posting of Felictas. It'll mess things up a bit if you use the "Scenarios" button I think, but apart from that, will at least mean you post with the name that everyone recognizes. I've got kind of used to it now, as I think this is the third scenario I've played with you, but the first time was quite confusing.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The clerk is honest and upfront with the group mumbling away about how lifeless her life is. The chat slowly turns in Felicitas direction as she offers you unrestricted entry with some VIP passes in exchange for a girls night out at the hottest nightclub in the district, runned by some fire elementals.

At the entrance of the Cobalt gallery, you are asked by a few guards regarding your credentials. Which you are able to easily produce with your brand new VIP passes. The Cobalt gallery is a very small section of the Azure Halls.

Mahogany bookshelves encircle the walls of the chamber with two rows of freestanding shelves spanning its length. Desks and chairs of varying sizes offer seating accommodation for the library’s diverse patrons. Small tendrils of mist spiral up from the vapor fountain in the middle of the room—an elegant display of anchored cyclones. An open door on the western wall empties out into a hallway, and a ladder near the eastern wall leads up to the second floor balcony. The ceiling reaches sixty feet from the floor and is painted with a mural of imperious djinn soaring in the sky. The most striking details of the room, however, are the thick clouds suspended in the air between the balcony and the ceiling. Atop these stationary clouds rest additional bookshelves, chairs, desks, and podiums.

You'll need to be able to fly to be able to search at the clouds. Please let me know what area you search and your perception rolls please. 2 options, the clouds, the first floor. There's nothing on the balcony, it's empty space.

Scarab Sages

Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Unable to fly, Nemis begins looking in on the first floor, Preception: 1d20 + 10 ⇒ (18) + 10 = 28

Scarab Sages

Male Human (Garundi) Oracle (Dual-Cursed) 5 | HP 41/41 | AC: 20 T: 15 FF: 20 CMD: 14 | F+4 R+7 W+7 | Init +9 | Perception +9

Didn't we have a magic carpet? Do we still have it? If so, Khalib will search the clouds. If not, the first floor.

Khalib glances around, seaching for clues.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung's eyes open wide in wonder and amazement, first staring at the anchored cyclones, then at the clouds up high, with shelves and furniture resting on them no less. He looks longingly at the clouds, hoping one day to be able to master the winds sufficiently to soar among them, but for now, he is still earthbound. He joins Nemis in searching the ground floor. Unless, he can jump to the clouds? See below.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

Sigh, 3 more levels before Fung can fly...
Question, how far and high are the clouds from the balcony? Fung might not be able to fly, but he can jump quite far...

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

Toctep eyes the clouds and quickly decides to stay on the ground floor. He starts helping Fung.

Perception Aid Fung: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

You do have your flying carpets! 3 of them. The clouds is about 40ft above the balcony.

Nemis, Fung and Toctep searchs on the ground, but the expedition seems a bit futile as the meticulously go through each book, none of the books are able to help you.

Similarly, Khalib uses one of the magic carpets to glance around the top shelves, also unable to pick out any books that are also of help.

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda is happy to sign up for the girls night at the elemental club.

"That'll be So Much Fun!" she gushes.

Once in the hall she is all business. She does spend a moment or two admiring to cyclones, and then, recalling the spare carpets, jumps on one of them to help in searching the cloud archives.
perception: 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

To Belinda's surprise, one of the shelves gas a secret compartment. Inside it, is a single book. The title 'Primordial Key of Ilyralene'.

The pages are riddled with Auran words.

Auran:

Without wings, I soar
Without throat, I roar
I can be touched
But never clutched
I am free within the skies
You cannot see me with your eyes
What an 8?

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

"Hey look everyone. The Primordial Key of Ilyralene!"

She flies back to the rest of the group. "Can anyone read Auran?"

If someone translates I can guess the answer, bit of a giveaway given where we are :-)

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Fung looks up in surprise as Belinda soars down all excited. He nods at her question and take the book from her. He recites from it, loud enough just for the rest of the party to hear.

"Without wings, I soar
Without throat, I roar
I can be touched
But never clutched
I am free within the skies
You cannot see me with your eyes
What am I?"

Fung scratches his head in confusion and looks back at Belinda.

I assume it was a typo in the last line, and amended it. Please let me know if I'm wrong though.

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

Typo indeed.

When the book reaches Fungs hands, the pages in it has mysteriously changed into the common tongue.

It doesn't change anything but when the pages are open, it reacts to the spoken language.


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Felicitas ponders for a moment before answering."The wind?"

Scarab Sages

HP 52/52; Panache 2/2; Reroll @+4 0/1; charmed life 4/4; CLW wand 47/50 Halfling inspired blade; AC 24; Fort +8; Ref +14; Will +9 (+11 vs fear); Init +8; Perc +12; SM+5

Belinda gives Felictas a high five.

"That has to be it!"

Scarab Sages

hp 91/91 (+24 rage) Effect: Phantom Blood (2 hrs) | Ac 21 T12 FF 20 (-2 rage, add -2 when large) | Init +1 | F +14 (rage +2) Ref+6 (large -1) Will +3 (+2 vs. mind-affecting and poison) | Resist Acid 3, Cold 3, Electricity 6, Fire 3 |Perception +12 | Rage 13/13 | Omen 1/1 | Spells 1/2 | Reroll 1/1

"Sssh, let's not be too obvious that we found the book. Somebody might be watching us!"

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Scarab Sages

Male Human (Garundi) Oracle (Dual-Cursed) 5 | HP 41/41 | AC: 20 T: 15 FF: 20 CMD: 14 | F+4 R+7 W+7 | Init +9 | Perception +9

"I concur, the wind seems like the most likely answer. Well done."

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

The place is extremely quiet as it is closed to public, Toctep only observes dust in the wind.

As you speak the correct answer to the pages riddle, the animated image of a young girl wearing a jeweled turban appears on the page in scintillating ink. Melodic laughter echoes from the book as she offers a deep bow. “Hello, gentle reader,” the illustration says in a lilting voice. “How may I assist you?”

Scarab Sages

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Phrenic Pool: 8/8, Level 1: 4/8, Level 2: 6/7, Level 3: 3/4 Free Detect Thoughts: 0/1, Physical Push 3/3, Bodily Purge: 3/3, DM Reroll 5* 1/1 HP: 2/43, Init: +7, Perception: +17 Fort: +4 (+1 vs. Death), Ref: +4, Will: +79 AC: 19, Touch: 19, FF: 18 (Assuming Mage Armor)

Is her name Siri?

-Posted with Wayfinder

Liberty's Edge

OR || OR2|| HJC||Glass River Rescue

You could always ask her that!

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