Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Enjoy the vacation, GM!

I'm been having to do a horrible amount of travel these past two weeks, and to top it off, I had to send my laptop for maintainance, so I wouldn't mind a small break or slowing down of pace, as long as it can be brought back up. I'll be busy until the 1st of July, and it should be smooth sailing rowing from then.


* Saltmarsh *

Arlan. You're a couple hours away when you think you need the jolly boat. Do you want to return to the keelboat?

Cheers


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Nope, just keep slogging through.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Never got an answer on who is keeping party loot.


* Saltmarsh *
Varin al'Thine wrote:
I am wearing Full Plate since we left the ship and there is no chance of drowning. Should have stated that earlier. My AC is 20.

You've been slogging through waist deep water. Your choice.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Waist deep won't drown me though. YeahcI thought I was in it from the start so yeah Ill stick to it.


* Saltmarsh *

You'll drown only if you fall unconscious, right?


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Sorry for slow replies guy, I'm in the process of specializing my career and it was going slow for a while then suddenly tons of stuff appear out of nowhere!


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Hey folks! I'm currently trying to find a new place to live, and I had to leave the old one, so I'm going to be surfing for a while. I'd love to post whenever I can, and I'm definitely still interested.

Sorry about that.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Anyone got sense motive? Can we aid another on it?


* Saltmarsh *
Nerak Sersver wrote:
Can we aid another on it?

No, but the DC will reduce as you get closer and get more information.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Psst Lys, you have +10 sense motive. Use it! Use it! Use it! :P

But really just a suggestion, if the DM brings it down to 20 I'll give it a shot myself. Unless a nat 20 succeeds regardless of mod, but that's a houserule. Pretty sure that only applies to attacks to hit and not skills by RAW.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Just wanted to let you guys know that I'm leaving for gen con tomorrow so I will be unable to post much until next week.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Lucky bastard... have fun bud!

I'm out now but will post when I get home.


* Saltmarsh *

I've a business trip tomorrow and Wednesday. I'll be able to post on Friday.

cheers


* Saltmarsh *

OK Players

My folks are in town this week. Then, next week I start a full time job after six years of part time.

Therefore, my posting rate will take a step change down from the where we started. Please let me know if that will be an issue with you. Either here or PM.

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Alright that never happens, at least not to me. You find what you need to help someone on them. x)


* Saltmarsh *

Yep.

Remember the crazy dwarf has negative HP.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Why must I be a crabby wizard? T.T


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

I think I will wait on Arlan's reaction. :)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Sorry for the delay! I'm on a plane right now with my family and it's been a hectic week. I'm excited to see what will happen when we actually get a Wisp in the lantern.


1 person marked this as a favorite.
Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

Was I the only one utterly shocked by the fact Arlan has +7 to Diplomacy?


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Well, he is an intimidate build so I would expect some other CHA skills I guess? Though I'm more surprised that everyone who had a bonus rolled below 10 on their dice. People rolling flat dice, rolled over 10, yay!


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

You might just say Arlan has a "friend in every town". :-)


* Saltmarsh *

Nerak.

Not to be difficult. But casting Enlarge Person is a full round casting, so you can't move and cast.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Seeing as Nerak is mounted on a bison can we say the bison moved and he cast the spell? ;)

Good with whatever you go with DM. Nerak will choose moving over a spell regardless.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

You can split it in to two rounds right? Or is that a house rule? Spend the standard from this round and move from the next to have it take effect a round later? Am I crazy?


* Saltmarsh *

Bison? I don't remember that anyone is mounted in the marsh.

And splitting a full round action is a house rule not here.

Cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak is always mounted in the marsh, so he does not get dirty or stuck in the muck. Anyways just wait next round for the enlarge. His range is 35 ft. so as long as your that close you will get it. That is if your outside the fog sense it blocks line of sight. x)


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Sorry for the delay, storm tore through and I lost power for a bit among other things.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Sorry my internet is down for a while, basically down till around the 19th due to repairs on the line.


* Saltmarsh *

OK. I don't think they'll need you in this battle.

cheers

EDIT Check that. I just finished the post and OMG. I wish I rolled that well as a player.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Virgin media delayed my repairs again. Fast internet is sarcasm from them I'm sure.


* Saltmarsh *

Been away on business this week. I'll open the doors tonight.

cheers


* Saltmarsh *

The Roll20 map is in play. Don't forget to move your tokens.

I've another business trip Monday and Tuesday.

cheers


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Still no damn net, at this point I'll just say when I get it. The constant repair dates are all lies. I'd be less annoyed if the semi-detached house attached to us couldn't get internet either, but no, we're the only house on the street with no internet now for a month and a half. Friggin fantastic.


Female Human Gunslinger/Occultist 3 | HP:28/28 | Grit 2/2 |
Stats:
|AC 20, Touch 15, FlatFoot 15, CMD 18 | Fort +4, Ref +8, Will +6| Init +6 | Perception +10

If it's wi-fi, that's a wonderful excuse to socialise with your neighbours and steal borrow their internet password for a month. I'd happily give that to any neighbour, especially if they brought cookies! Or whiskey! Or whiskey cookies!


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

My perception didn't pick up anything or it was to low?


* Saltmarsh *

Invisible opponents.


* Saltmarsh *

Hey guys

I want some democratic rules advice. I've got permanently invisible opponents doing fly-by attacks. What's the Perception DC to identify the square that end in?

cheers


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Well there are a number of rules in place for it already. Invisibility grants +20 to stealth while moving with a +40 to stealth while stationary. But they take a -20 while in combat or speaking. They take a -5 while moving at half speed, -10 at full speed, and -20 while running or charging.

Considering all that then I would say their fly by attacks even while invisible would negate their invisibility bonus which means their stealth mods would be the only thing to consider against an active observer (ie not someone they are attacking). You can't make a stealth check while attacking at the same time so they don't get a roll on that. Unless they have ungodly mods I would use that as the DC. If they do have an ungodly mod then I would take the environment into account. Are their things like dust, leaves, loose dirt, or even pollen around to give away their passing or landing. If they have wings then does the flapping tip you off as well, some feathers are designed by nature not to make a sound like owl feathers, most will make a sound. Then add on penalties accordingly for those variables as well to even things out as needed.

That's my advice and take on the subject. Sorry if it's long winded. ;)


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Any word on the DC?


* Saltmarsh *

Stealth DC 10+19 =29 +20 (moving invisible) -10 (move too fast) = 39

I don't find the -20 for combat in RAW. I find -20 for sniping, but Fly-by has them changing squares.

Even if I award a -5 for terrible conditions, which it isn't. In fact, the setting has it in perfect conditions.

So, I'm thinking the DC is not less than 35


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

So we are fighting enemies that are impossible to detect or attack?


* Saltmarsh *

Yes. By RAW, you could ready to attack the square when one of your allies is attacked.

Then you wouild still need to overcome the 50% concealment.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Sorry I did not have time before work. The -20 for combat is in the core book, page 563. Whoever they are, I see them and I'm not the only one. >:)


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)
Nerak Sersver wrote:
So we are fighting enemies that are impossible to detect or attack?

Yeah, unless you have a scroll of glitter dust or something, there's not much we can do here other than keep moving? Flying and improved invisibility plus sneak attack doesn't bode well for our party makeup. We can't even take a total defense because we don't get dodge bonuses. Anyone have any ideas?


* Saltmarsh *
Nerak Sersver wrote:
Sorry I did not have time before work. The -20 for combat is in the core book, page 563. Whoever they are, I see them and I'm not the only one. >:)

Nerak, I use OGC and don't find that -20 for combat. Further, I've double-checked my other games, both PbP and live and have never used that.

So, I'm going to have GM fiat that decision, unless I've a couple other players, say otherwise.

Besides, it's not like I haven't given you a way to react.

thanks


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

It's there as well, in the gamemasting section in fact. Link

I think you have been looking up the stealth rules rather then the invisibility rules. They are not the same, stealth does not cover invisibility specifically. Which is why it has it's own rules.

Your way to react can only be used by melee at 50% before even making an attack roll. That's a lot of odds against only two PCs. As things stand I would say retreat or run through the room. Nerak has nothing to expose invisibility, not even in his spellbook. You should give him more money when we are finally able to go shopping for extra spells. ;P


* Saltmarsh *

OK Good. Thanks for the link, so we're on the same basis. Here's using the Invisibility rules of your link:

Perception DC
+ Using Stealth (because total concealment) = Stealth (10+19) +20 = 49
- In combat = -20
- Moving at full speed = -10
Total Perception DC = 19

A successful perception check (DC = 19) gives you "The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack." I've actually given you that. You know two invisible, flying somethings attacked Varin and Arlan with small daggers.

"It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check."
Total Perception DC = 19 +20 = 39

"If an invisible creature strikes a character, the character struck knows the location of the creature that struck him (until, of course, the invisible creature moves)." So as I wrote, you can ready to attack the square when they attack again, because you know the square that they're in.

However, since Fly-by, you don't know which square that they end up in after they move. "If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack."

Clear? Good?

cheers

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