DM NomadSage's Jade Regent (Inactive)

Game Master nomadicc

Epilogue...


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AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Kiyomi bows deeply. "You have rescued me and shown your good will; I will abide by your wishes. Simply know that I will help in any way I am able."


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity grunts at Kiyomi's response and says no more, heading deeper into the dungeon.

Bridge

"Everything and everyone can be corrupted, Harlan."

Chamber of Long Regrets

"Hmm, doesn't seem to belong here, does it?" Parity queries once the room's contents are described to him. Suddenly, he snaps his fingers, "Hey, didn't that little forest spirit we talked with on our way in ask for us to look for a miniature tree? This it?"

Great Procession

"Must be the way forward, eh? You know, I'm scared of the dark ..." Parity smirks as he quickly uses Vanguard tactics (+3 init, CMB, and concentration checks for the next 3 rounds) and then moves forward, leading the party into the dark.

Liberty's Edge

M Half-Orc Holy Mystic Monk
Harlan Starshine wrote:

The Great Procession of Mortality

"How many do you think lived here? Surely they must be waiting for us, one final trap."

"Only one more trap would be fortunate I think. It seems we've been down here for months." Heng says with uncharacteristic glumness.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Chamber of Long Regrets

"Maybe Parity. Could not hurt to bring it with us."

Liberty's Edge

M Half-Orc Holy Mystic Monk
Harlan Starshine wrote:

Chamber of Long Regrets

"It may be a trap, Heng. Or worse, a symbol."

Heng looks confused by Harlan's observations. "It is only a wilting tree. It looks like it suffers here as do we."

The monk perks up at Parity's words. "One of the Kami mentioned this small tree? Than surely we are honor bound to save it." The monk quickly gathers up the suffering plant.


Chamber of Long Regrets

Harlan detects a trace of abjuration magic from the tree.

As Heng lifts the tiny tree, he feels a subtle harmony feed through him, easing some of the rage and discord brought on by the vile surroundings.

Liberty's Edge

M Half-Orc Holy Mystic Monk
Harlan Starshine wrote:

3 magic items.

[dice=Spellcraft Bracers]1d20+15
[dice=Spellcraft Nunchaku]1d20+15
[dice=Spellcraft Headband]1d20+15

I think we still need the ID on these.

Great Procession

Buoyed somewhat by the little bonsai, Heng takes a deep breath and looks more relaxed nearly smiling. "Let us complete what we have come here to accomplish." Pondering the fragile plant he holds further, Heng asks, "I do not wish this dear plant to be damaged in what is to come. Do we have a way to shield or protect it?"


Oops! Yeah, it was late... nada on the bracers at this time, +2 nunchaku, and headband of alluring charisma +2.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Sweet headband ... Parity would like to put a bid in on that

Do we have anything with extra-dimensional holding for the plant? You'd figure at our level, we'd have done that by now, but I can't recall one that we picked up anywhere


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Chamber of Long Regrets

"There's magic on that tree. Something about it. I can hold on to it for now Heng, my crossbow isn't much use around here and I only need one hand to pray."

Liberty's Edge

M Half-Orc Holy Mystic Monk

Great Procession

Heng gives the shrub over to Harlan with a bit of regret. It had felt somewhat like a promise of the outer world amidst the oppressive evil and darkness of the Oni's hole. Nodding to himself, he takes the lead.

ready to move on.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Our level? Man, I am still swinging a +1 sword!

Liberty's Edge

M Half-Orc Holy Mystic Monk
Malnival Selintin wrote:
Our level? Man, I am still swinging a +1 sword!

I've got a bushel basket of magical nunchaku if that helps....


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

I could fly up and drop the whole thing on 'em I guess.


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Did you take profession juggling? That'd be something to see.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Nope, I can dance though....


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

You can dance if you wanna ...

-Posted with Wayfinder


The Great Procession continues to the east for three-hundred echoing steps. All remains in still silence until you exit the pillared corridor onto a broad stone platform, overlooking a series of crude stone steps descending in a series of crude steps to the southeast. These steps shimmer strangely in the light, but as you near, you see that it is merely cold water, entering from narrow openings in the walls.

As soon as you exit the silent corridor, you are greeted with the echoes of distant screams. They are howls of pain from multiple throats, intermixed with awful discordant peals that elicit further screaming into a terrible chorus. They grow louder and louder as you descend the watery steps, which end, after a hundred feet or so, at a deep black hole. The water swirls and drains down. You cannot see the bottom, and can only hear the echoing screams coming from below.

Updated map sent...


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

"That sounds like fun ... shall we 'walk' down?"

Liberty's Edge

M Half-Orc Holy Mystic Monk

A troubled line creases Heng's brow as he moves to descend, "Deeper and deeper... Let us hope we are finally near the demon so we may be finished with this."


Any further prep before descending?


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Harlan is saving his energy, so unless anybody needs some wand hits now I'm good.

"I agree, let's finish this."

DMVoV:

Does the plant have any affect on that earlier occurrence now that I'm holding it?


Harlan:
I forgot to mention it, but yes. It is a very subtle calming feeling.


The Hall of Screams

As you begin the descent, you make out the outline of narrow stone steps carved into the side of the shaft. Though not needed with your flying magic, you make mental notes for later.

The shaft delves some hundred feet down before opening into a wide natural cavern devoted to anguish and madness. Rusted iron cages hang from thick stone pillars. Each cage holds a human prisoner, all pale from lack of sunlight, malnourished and each screaming madly. The floor is flooded with the water entering from the shaft, and flows towards the southeast.

Three large hideous reptilian beasts lope through the water, 'tending' to the prisoners. Their eyeless heads are dominated by a huge circular maw filled with jagged teeth. The monsters emit shrieks at the prisoners, using gut-wrenching harmonics to send them writhing in agony.

As you enter, the beasts turn to you immediately, emitting warning sounds.

Knowledge (dungeoneering) DC 18:
These aberrations are destrachan, evil beasts that thrive upon the pain their sonic shrieks cause. Although blind, they have highly tuned senses.

IMAGE. Actions for R1?

Initiative:

Harlan: 1d20 + 3 ⇒ (12) + 3 = 15
Heng: 1d20 + 6 ⇒ (13) + 6 = 19
Kiyomi: 1d20 + 4 ⇒ (18) + 4 = 22
Malnival: 1d20 + 6 ⇒ (12) + 6 = 18
Parity: 1d20 + 2 ⇒ (5) + 2 = 7

Kelda: 1d20 + 1 ⇒ (11) + 1 = 12

Beasts: 1d20 + 5 ⇒ (5) + 5 = 10

Initiative Order: Kiyomi [22], Heng [19], Malnival [18], Harlan [15], Kelda [12], Beasts [10], Parity [7]


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

dungeoneering: 1d20 + 7 ⇒ (5) + 7 = 12

Kiyomi cringes when the harmonics hit the prisoners, feeling her skin crawl in sympathy. In a strong voice Kiyomi begins to sing, hoping to counteract the creature's screeches with her song.

Countersong?: 1d20 + 19 ⇒ (7) + 19 = 26

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 7
AC:25/23, hp:100/100, Ki 4/10, Stun 3/10, Fire 6/10, airwalk, dragon style

Heng's face twists again in outrage at the unrelenting cruelty of the oni. He then moves more directly to stop the monsters. Treading air, he races over to pummel the one in the corner.
dragon stance, move on green

Flurry 1: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27 (+1 height advantage?)
damage: 1d10 + 8 + 1 + 3 ⇒ (1) + 8 + 1 + 3 = 13 + cold: 1d6 ⇒ 1

Liberty's Edge

M Half-Orc Holy Mystic Monk
DM NomadSage wrote:
IMAGE. Actions for R1?

nice pic btw.


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

I'd like to see what the beasts do before posting an action, if that's alright


Aye... will tack you to the start of R2... Just waiting for Malnival and Harlan's inputs.


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival moves forward with Heng.

Attack: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 1d6 + 14 ⇒ (3) + 14 = 17


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Apologies for the delay in my posting, I failed my saving throw versus food poisoning on Monday and I'm finally recovered enough to sit at a computer today.

Round 1

Status:

HP = 82/82
AC/T/FF = 22/14/19 (+2 BoF)(25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 4/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 3/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 1/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 1/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 1/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 5/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = None

Harlan holds the plant in one hand while watching the foul creatures shriek at the prisoners.

"Anybody know what they are?"

Running low on divine power he uses only the most basic of prayers on his allies, hoping their martial acumen can do the rest.

Bless.


Yikes! I hope you're recovering quickly!

Round One
Initiative Order: Kiyomi [22], Heng [19], Malnival [18], Harlan [15], Kelda [12], Beasts [10], Parity [7]

Kiyomi takes up a song, the melody working in a haunting counter-harmony to the discordant blasts of the aberrations. Within seconds, the cries of the prisoners subside. The beasts turn their attention immediately towards Kiyomi, making noises that sound none to friendly.

Heng moves to the nearest foe, staying above the water, and slams it hard. Malnival follows Heng, but cannot cut the beast's thick hide.

Harlan calls a blessing for the group. Kelda steps up, holding her sword and shield in a guarded stance.

The northernmost beast hops back away from Heng and Malnival, then unleashes a sonic roar at them. From the south, the other two monsters bracket the pillars and bombard the others with sound blasts as well. The attack from the middle seems to have no real effect, neutralized by Kiyomi's singing.

Heng/Malnival: Green Destructive Harmonics: 8d6 ⇒ (5, 4, 3, 6, 2, 6, 5, 1) = 32 sonic damage (DC 19 Ref save for half*)
Parity/Harlan/Kiyomi: Blue Destructive Harmonics: 8d6 ⇒ (2, 2, 2, 1, 2, 4, 1, 5) = 19 sonic damage (DC 19 Ref save for half*)
* You can substitute Kiyomi's perform skill result (26) for an auto-success, but no evasion benefit, or roll the bones...

No significant height advantage here... the ceiling is 15 ft above the water (which is 2-3 ft deep).

At Parity's turn. Actions for R2?

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 2
AC:23, hp:100/100, Ki 4/10, Stun 3/10, Fire 6/10, airwalk, dragon style, blessed

Worst I can do is half sooo Ref: 1d20 + 11 ⇒ (8) + 11 = 19

Heng follows the strange reptile with a look of determination and retribution.

Flurry 1: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
damage: 1d10 + 8 + 1 ⇒ (10) + 8 + 1 = 19+ fire: 1d6 ⇒ 3

Flurry 2: 1d20 + 14 + 1 ⇒ (12) + 14 + 1 = 27
damage: 1d10 + 6 + 1 ⇒ (1) + 6 + 1 = 8+ fire: 1d6 ⇒ 1

Flurry 3: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
damage: 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14+ fire: 1d6 ⇒ 5

Flurry 4: 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12+ fire: 1d6 ⇒ 2

Flurry 3 crit?: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
damage: 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14+ fire: 1d6 ⇒ 6
+ shaken: 1d4 + 4 ⇒ (3) + 4 = 7 rounds


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity will swift a mirror image, stow his shield in his glove and move in for a hit at the southern beast.

Vital Strike, Power Attack

To hit: 1d20 + 10 ⇒ (9) + 10 = 19
Miss Chance: 1d100 ⇒ 15, 1d100 ⇒ 100
Damage: 12d8 + 1d6 + 15 ⇒ (3, 5, 2, 7, 5, 6, 1, 2, 5, 8, 6, 8) + (4) + 15 = 77

Images: 1d4 + 3 ⇒ (2) + 3 = 5

-Posted with Wayfinder


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Umm, that would be 2d8 not 12

-Posted with Wayfinder


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival lays about with his scimitar.

Attack 1: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34 Possible Crit!
Confirm Crit: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage: 1d6 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Crit Damage:1d6 + 14 + 1 ⇒ (2) + 14 + 1 = 17

Attack 2: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

HP 81/90

Kiyomi's song cushions the creature's blast, but she doesn't like the way it's gunning for her. Stepping five feet back she draws her bow and fires three arrows at the one who blasted her!

Attack!: 1d20 + 12 ⇒ (15) + 12 = 27 for 1d6 + 2 + 1d6 ⇒ (2) + 2 + (3) = 7 acid damage!
Attack!: 1d20 + 12 ⇒ (18) + 12 = 30 for 1d6 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13 acid damage!
Attack!: 1d20 + 9 ⇒ (16) + 9 = 25 for 1d6 + 2 + 1d6 ⇒ (1) + 2 + (3) = 6 acid damage!

EDIT: Also keeping up the countersong!


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 2

Status:

HP = 72/82
AC/T/FF = 22/14/19 (+2 BoF)(25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 4/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 3/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 1/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 1/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 1/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 4/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Bless

No evasion so I'll take the auto-success.

Harlan winces as the discordant sounds wash over him, then dismounts Skygni.

"Kelda, Sygni, take the middle one, Parity can handle the southern one."

Ride: 1d20 + 9 ⇒ (15) + 9 = 24

Harlan is able to dismount quickly from his faithful winter wolf, moving to the north and healing some of the damage caused by that creature.

Move to L4, channel for 6d6 ⇒ (4, 5, 3, 5, 2, 1) = 20 excluding all three creatures.


@ Kiyomi: Need a new perform check for each round of countersong.


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Doh! Perform: 1d20 + 19 ⇒ (3) + 19 = 22


Bah, looking at it now, the worst you can do is a 20, which is still higher than their 19 DC, lol!


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

YES! THE BARD IS USEFUL! HOORAY!


Round Two
Initiative Order: Parity [7] \\ Kiyomi [22], Heng [19], Malnival [18], Harlan [15], Kelda [12], Beasts [10]

Multiple illusory clones of Parity spring around him as he advances and cuts Suishen deep into the beast's side. Kiyomi keeps up her counter-melody while firing three arrows rapidly, sinking them all deep into the large target.

Heng and Malnival continue to press their quarry, beating it down with several solid blows before Malnival finishes it off with a decapitating scimitar strike.

Harlan dismounts and heals the group with a channeled burst. Kelda and Skygni close in and attack the nearest beast, leaving a couple of bloody marks.

The beasts counterattack as two more emerge from the shadows to the southeast. One blasts Malnival and Heng with another sonic attack, and the other does the same against those near Kiyomi and Harlan. The two in melee range lay into Kelda and Parity respectively, ripping into flesh with sharp talons and toothy maws.

Actions for R3?

Dice:
Skygni bite vs Red: 1d20 + 8 ⇒ (16) + 8 = 24; Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9
Kelda vs Red: 1d20 + 12 ⇒ (16) + 12 = 28; Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Kelda vs Red: 1d20 + 7 ⇒ (2) + 7 = 9 {miss}

Yellow Destructive Harmonics vs Heng/Malnival: 8d6 ⇒ (4, 1, 1, 4, 6, 1, 1, 2) = 20
Orange Destructive Harmonics vs Kiyomi/Harlan/Skygni/Kelda: 8d6 ⇒ (2, 4, 3, 3, 6, 1, 2, 4) = 25
(Ref DC and countersong option same as last round)

Red bite vs Kelda: 1d20 + 12 ⇒ (12) + 12 = 24; Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Red claw vs Kelda: 1d20 + 12 ⇒ (9) + 12 = 21; Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Red claw vs Kelda: 1d20 + 12 ⇒ (11) + 12 = 23; Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Blue bite vs Parity: 1d20 + 12 ⇒ (15) + 12 = 27; Damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12
Blue claw vs Parity: 1d20 + 12 ⇒ (16) + 12 = 28; Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Blue claw vs Parity: 1d20 + 12 ⇒ (15) + 12 = 27; Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

M Half-Orc Holy Mystic Monk

Round 3
AC:23, hp:100/100, Ki 4/10, Stun 3/10, Fire 6/10, airwalk, dragon style, blessed

As the first beast falls to Malnival's sword, Heng gives a slight nod to the elf and races onward to the next foe.
On to yellow: bludgeon, rinse, repeat.

Flurry 1: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 28
damage: 1d10 + 8 + 1 + 3 + 1 ⇒ (7) + 8 + 1 + 3 + 1 = 20 + cold: 1d6 ⇒ 5

EDIT: oops ref save: 1d20 + 11 ⇒ (17) + 11 = 28
It's GOOD!


Male Human Vanguard 14 (AC:28 (32); F:15 R:10 W:13, Perc:+25)
Status:
  • HP:94/143 (42)
  • Vanguard Blast: 6/7
  • Swift Spell: 3/5
  • SpellGrapple: 6/7
  • Enhance Weap 13/13
  • Spells: 1st: 2/6, 2d: 3/6, 3rd: 0/5, 4th: 4/5, 5th: 1/2
  • Chaincloth Cloak: 2/3
  • Jingasa negate crit/SA: 0/1
  • Terra Cotta Talisman: Luck Reroll: 1/1, spiritual ally: 1/1
  • Suishen abilities: airwalk: 2/3, see invisibility: 2/3 resist cold: 2/3, daylight:3/3
  • Active effects: Blind, stnskin (120), Images (5), keen, res cold 30, airwalk, end elem, see inv, lt fort, all-round vision, DR10/adam, DR5/pierce, res skin)

Parity continues to weave and thrust with the beast he is fighting, frowning as he communicates with his sword.

Suishen:
What is this thing that ignores my spell?

Arcane Strike, Full attack, power attack

The Math:

To hit: 1d20 + 13 ⇒ (1) + 13 = 14
Miss: 1d100 ⇒ 23,1d100 ⇒ 68
Damage: 1d8 + 1d6 + 16 ⇒ (1) + (3) + 16 = 20

Iterative To hit: 1d20 + 8 ⇒ (15) + 8 = 23
Miss: 1d100 ⇒ 29,1d100 ⇒ 62
Damage: 1d8 + 1d6 + 16 ⇒ (1) + (5) + 16 = 22

Iterative Crit: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 1d10 + 18 ⇒ (3) + (8) + 18 = 29


Parity:
I did say they have no eyes...


|| Per +16 | Fort +10 Ref +11 Will +13 | BAB +10 | CMB +8 | CMD 23 || Init +3 Halfling Oracle of Life/14

Round 3

Status:

HP = 82/82
AC/T/FF = 22/14/19 (+2 BoF)(25% ignore sneak/critical)
Weapon Equipped = +1 Light Crossbow
Bolts = 35/35
Speed = 15'
Channel = 3/6 (6d6)
Energy Body = 11/11
Oracle Spells Known (CL 10):
5 3/4 Cure Light Wounds, Mass, Break Enchantment*, Breath of Life*, Wall of Stone
4 1/6 Blessing of Fervor, Cure Critical Wounds*, Restoration*, Air Walk, Holy Smite*
3 1/7 Cure Serious Wounds*, Dispel Magic, Invisibility Purge, Neutralize Poison*, Stone Shape, Magic Circle Against Evil
2 1/7 Aid, Restoration, Lesser*, Resist Energy*, Cure Moderate Wounds*, Shield Other*, Spiritual Weapon, Ghostbane Dirge*
1 4/8 Bless, Detect Evil, Detect Undead, Command*, Cure Light Wounds*, Burning Disarm*, Sun Metal*
0 Stabilize, Purify Food and Drink*, Create Water, Detect Magic, Mending, Guidance, Light, Spark*
* Save DC = 15 + Level
Status Effects = Bless

Harlan carefully stows the plant atop his pack while drawing his crossbow.


AC 18, T 16, FF 12; HP 102/102; F+6, R+8, W+11; Perc +17;

Countersong: 1d20 + 19 ⇒ (17) + 19 = 36

HP:78/90

Kiyomi continues her song, and unleashes three more arrows at the thing which targeted her!

Attack: 1d20 + 12 ⇒ (14) + 12 = 26 for 1d6 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 damage!
Attack: 1d20 + 12 ⇒ (15) + 12 = 27 for 1d6 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13 damage!
Attack: 1d20 + 9 ⇒ (9) + 9 = 18 for 1d6 + 2 + 1d6 ⇒ (4) + 2 + (5) = 11 damage!


Level 12 Magus, INIT:6, AC:29, HP:90/90, F:8 R:11 W: 8, Perception 15 (18 Sight)

Malnival moves with heng and slashes at the next beast.

Reflex Sv:1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20

Attack:1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28

Damage: 1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16


Round Three
Initiative Order: Parity [7] \\ Kiyomi [22], Heng [19], Malnival [18], Harlan [15], Kelda [12], Beasts [10]

Distracted by Suishen's response, Parity's first swing flies wide, but he recovers on the backswing, leaving a deep wound across his foe's chest.

Kiyomi keeps up her countering song, frustrating the monsters' sonic attacks. She also keeps her bow firing rapidly, hitting the middle beast twice more. Kelda and Skygni continue to harry the same foe, landing a minor hit.

Heng and Malnival move together, closing on the next beast and connecting with solid attacks. Harlan secures the bonsai tree and readies his crossbow.

The beasts continue to fight back, those in melee range with their claws and teeth, and the one behind with another sonic blast, despite Kiyomi's song. With a particularly powerful bite, the middle beast brings Kelda down. Parity and Heng also take a number of cutting hits.

A lot of dice, but I think I hit everyone but Malnival this round... Kelda is at -15! Actions for R4?

Dice:
Skygni bite vs Red: 1d20 + 8 ⇒ (6) + 8 = 14 {miss}
Kelda vs Red: 1d20 + 13 ⇒ (3) + 13 = 16 {miss}
Kelda vs Red: 1d20 + 8 ⇒ (18) + 8 = 26; Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Orange Destructive Harmonics vs Kiyomi Harlan/Skygni/Kelda: 8d6 ⇒ (2, 6, 3, 3, 6, 4, 2, 3) = 29 sonic damage (auto-saves for half as before)

Red bite vs Kelda: 1d20 + 12 ⇒ (20) + 12 = 32; Damage: 2d6 + 4 ⇒ (4, 4) + 4 = 12
Red claw vs Kelda: 1d20 + 12 ⇒ (8) + 12 = 20; Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
Red claw vs Kelda: 1d20 + 12 ⇒ (11) + 12 = 23; Damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14

Blue bite vs Parity: 1d20 + 12 ⇒ (20) + 12 = 32; Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Blue claw vs Parity: 1d20 + 12 ⇒ (19) + 12 = 31; Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Blue claw vs Parity: 1d20 + 12 ⇒ (3) + 12 = 15 {miss}

Yellow bite vs Heng: 1d20 + 12 ⇒ (11) + 12 = 23; Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Yellow claw vs Heng: 1d20 + 12 ⇒ (11) + 12 = 23; Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Yellow claw vs Heng: 1d20 + 12 ⇒ (13) + 12 = 25; Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

Red Confirm Critical vs Kelda: 1d20 + 12 ⇒ (13) + 12 = 25; Extra Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Blue Confirm Critical vs Parity: 1d20 + 12 ⇒ (13) + 12 = 25; Fortification: 1d100 ⇒ 91; Extra Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

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