DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

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Slayer Totals


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Real quick ... normally I don't worry about spell components because I figure you touch base with the city enough to pick them up.

Since you learned new spells whilst away, if those spells require material components that you cannot get while on this demi-plane prison, then you can't cast it until you find a way to get access to them or return to the city (and then we'll hand wave it again).

Why do I bring this up now? Plane shift is on Jenya's list ...

Tuning Fork requirements:

The spell Plane Shift cites a material component of a tuning fork that gives off notes attuned to the frequency of the plane you want to travel to.

The first cost is the research cost if the plane is well known to casters and the final cost is the actual cost to make the rod (all costs in GP):

The first time listing is how long it will take to research. This of course assumes an appropriate library (probably one of spell-research quality).

Inner Plane/Transitive Plane: 500/100 1 Week
Outer Plane: 1,000/300 2 Weeks
Demiplane: 7,500/400 1 Year
Alternate Material Plane: (or another world) 1500/250 9 Weeks

Planar Forks for the Prime Material Plane (your homeworld) cost 50 gp to make, and are the first thing done when the spell is learned (because everyone is taught how to get home before they learn how to get to other planes).


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Makes sense and that was what I was assuming. Good to know for sure, I think I will have to wait until I get back to a town for some downtime then. They finally added in a feat that is way better then Dancing Dervish that I will need to retrain most of my weapon feats sadly but I will be able to use a better weapon.

Hopefully we do end up back at a town for some downtime at some point in the future :)

I will get a spell list up asap, I just don't know what to take for my 2nd spell still

For the skills I am at

10 for Perception and Sense Motive with a +2 on Perception for my blade having Alertness

8 Knowledge Arcane
7 Knowledge Dungeoneering
10 Knowledge Planes

So can we make a fork for home just not one for any other area for awhile?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Can I use that ring of Force Shield and Spell Combat at the same time? Does it still count as offhand empty?


I believe it still requires a hand to "wield" which would violate spell combat and 2 handers, just not proficiency ...

Probably means the demon should've had one less claw attack. Hmm, will make that up to you all in a couple years.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Had a question about the fork but it was kinda at the end of my other post so here it is so you can see it on the phone easy

So can we make a fork for home just not one for any other area for awhile?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

OOC question here - what would Epik and Nowzai feel about Sam using this spell?

http://www.d20pfsrd.com/magic/all-spells/i/infernal-healing

We have a dead demon here and it doesn't actually make me evil, just radiates evil if I use it for the duration of the spell.

Would help save a ton of healing between fights and honestly I just can't think of any other spell to take and we have the demon blood right now I could take for the material need.


Male Human Wizard (Conjuror) 10 / Loremaster 4
Sama'el Val'varen wrote:
OOC question here - what would Epik and Nowzai feel about Sam using this spell?

School conjuration (healing) [evil]

Yeah, not gonna like it...

Speaking of spells, does Jenya have break enchantment prepared? Because that would probably be an awesome if we run into another confusion or dominate.


Sama'el Val'varen wrote:
Had a question about the fork but it was kinda at the end of my other post so here it is so you can see it on the phone easy So can we make a fork for home just not one for any other area for awhile?

Nope, no research available. Need a library of some sort as well as a little bit of material.

-Posted with Wayfinder


So I am not sure we need Jenya to memorize Create Food and Water, with the amount of rations I have, and Nemoris being able to find food I think we will be mostly ok.

But I would like some suggestions for Jenya's spells.

She can spontaneously cast Heals and Restoration spells so we don't need her to memorize those.

This is my first pass at a spell list for her.

Please add your thoughts

Level 0


  • Create Water
  • Detect Magic
  • Read Magic
  • Either Purify Food/Water or Enhanced Diplomacy

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 5 Total

Level 4 - 4 Total

Level 5 - 3 Total


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sama'el Spells:

I took Dimension Door as my 2nd spell

Spells Prepared

Cantrips -


  • Dancing Lights
  • Detect Magic
  • Read Magic
  • Mage Hand
  • Touch of Fatigue

Level 1- 7 Total

Level 2- 6 Total

Level 3 - 5 Total

Level 4 - 2 Total

Arcane Pool +3
Sama'el - Arcane Pool Power Points – 14

Arcane Pool Power(s)

  • Throwing Magus
  • Flamboyant Arcana (Ex)
  • Arcane Deed - Precise Strike (Ex)

Mord'ael

Scimitar +3
Int - 14
Wis - 10
Cha - 10
Ego - 14

Special Abilities
Alertness
Black Blade Strike - 1 AP for +3 Damage for 1 Min
Telepathy
Unbreakable
Teleport Blade
Arcane Pool - 3


Male Human Wizard (Conjuror) 10 / Loremaster 4
Jenya Urikas *PC wrote:
Spells...

Break Enchantment!!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Nowzai al'Nazari wrote:
Jenya Urikas *PC wrote:
Spells...
Break Enchantment!!

I looked at that, but it's an opposed roll to basically dispel each spell, which as the lowest level in our party will be harder for her then anyone else.

And of the 5th level spells she has, which would you remove? Breath of Life is a Raise Dead for free if she can get there in one round, Sanctify Weapons will lets us overcome all DR against Outsiders, which I think we could agree we kinda need, and if we prep better, Spell Immunity Communal can make us immune to 2 spells each that are less then level 4, which I am open to discuss if that is good or not for us.

That will cover things like confusion, hold person, lightning bolt, unholy blight. So as long as we get better about prepping before a fight, this could be really powerful for us and there is no check needed, as long as we pick the right spells to be immune to, we are good.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6
DM Fflash wrote:
Nemoris wrote:

fighter

Nemoris, confirm for me that my stat block matches yours ... no, it doesn't ... I'm missing a level; fighter?

** spoiler omitted **...

Yep, level 7 fighter now!

Sama'el Val'varen wrote:

OOC question here - what would Epik and Nowzai feel about Sam using this spell?

http://www.d20pfsrd.com/magic/all-spells/i/infernal-healing

We have a dead demon here and it doesn't actually make me evil, just radiates evil if I use it for the duration of the spell.

Would help save a ton of healing between fights and honestly I just can't think of any other spell to take and we have the demon blood right now I could take for the material need.

Nemoris is ok with it! In the right situation we could use that to our advantage like a disguise of types.

Nowzai al'Nazari wrote:
Jenya Urikas *PC wrote:
Spells...
Break Enchantment!!

Might not be too bad, it is for multiple people too, but not sure which spell we'd want to remove, I guess probably spell immunity. I'll leave that up to you guys that know more about spells than I do, not sure if it's better to try and save after the fact (I will say it seems like we get hit by a lot more than 2 different spells). Is this a single save and it dispels everything, or individual saves for each effect (more than one per person, maybe)?


I'd dump the communal thing... too difficult to try and pre-suppose what they *might* cast at us and we *might* fail. BE is a nice glove save if we have another rash of bad saves. And she's only 1 level lower than the rest of us, so I don't think the CL thing is much of an issue.


Male Fetchling Slayer 7/ Red Mantis 5

Ummmm...what? Are you not sharing everything with the rest of us?


Dalamus, not sure who your comment is aimed at?

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

Dave


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Anyone else have any thoughts between Break Enchantment and Spell Immunity Communal for Jenya's level 5 spell?

Break Enchantment is nice from the standpoint of it being ranged as long as people are within 30' where as Spell Immunity is Touch but Break Enchant is an opposed cater roll (Per Person or Per Spell Tike) and Spell Immunity is just a flat 'You can not be affected by these 2 spells' as long as the spell can be beaten by SR. (Can you cast this after the save has been failed to suppress the effects Tike?)


Break enchantment ... separate roll for each person
Spell immunity ... gives infinite SR. Must be cast before hand.

-Posted with Wayfinder


Dalamus Othreleth wrote:
Ummmm...what? Are you not sharing everything with the rest of us?

I was responding about the spell selection.

Both options are insurance spells, and might never get used effectively. I like BE because it covers a wide range of spells & effects, isn't level limited, and doesn't rely on perfect forecasting. CSI is proactive vs reactive, but if we guess the wrong spells, its effectively a waste. I'd say its the better option *if* we know exactly what we're up against and have time to prepare.

Sidebar on Sam's spell selection... I'd suggest you take something other than tentacles. Nowzai already has it prep'd, and its a very situational spell -- confined quarters and a dense melee make it tough to use. It isn't discerning on friend vs foe.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Concur with BE.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Nomad Sage wrote:
Dalamus Othreleth wrote:
Ummmm...what? Are you not sharing everything with the rest of us?

I was responding about the spell selection.

Both options are insurance spells, and might never get used effectively. I like BE because it covers a wide range of spells & effects, isn't level limited, and doesn't rely on perfect forecasting. CSI is proactive vs reactive, but if we guess the wrong spells, its effectively a waste. I'd say its the better option *if* we know exactly what we're up against and have time to prepare.

Sidebar on Sam's spell selection... I'd suggest you take something other than tentacles. Nowzai already has it prep'd, and its a very situational spell -- confined quarters and a dense melee make it tough to use. It isn't discerning on friend vs foe.

Sounds good to me, let's switch out SI for BE. I am just happy that is your only correction, having never played a cleric I thought I may have been memorizing crap.

As for the Tentacles, sadly the Magus spell list is just kinda s#&~ty at this level, there are literally no spells I wanted to take. Wreath of Blades is hella sweet but I need to be able to make 4 mithral daggers, not happening anytime soon, same with Stone Skin, no way to get the mats.

Caustic Blood is really cool but again, since it has an actual cost, there is no way to get the Vial of Black Adder venom so it's worthless.

Monstrous Physique is a complete waste as there are no Tiny monsters and really just any shape change spell in Pathfinder is utter s+&%.

I thought about Arcana Theft as Tike does like to buff his monsters but since it's completely random as to what spell you get it and you could even get a spell that is bad, seems crappy for a level 4

I am all for some advice on spells for Sam though, sadly fighting demons has screwed his one trick pony aspect since they are all immune to electric.


Yeah, makes sense then, until you can make one of the other spells work. Greater invisibility is kinda sexy, though.

IDK about "one trick pony" - grab one of these: Elemental Metamagic Rod.


Queue snide comment about DMs tail weight rule

-Posted with Wayfinder


Off-hand is a thing.


Not with spell combat it isn't.

-Posted with Wayfinder


True.

But the key is spellstrike, where the weapon's crit range comes into play. Take still spell feat and be on your way.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Well Rods in the tail to me is broken anyway, it says in the Rod has to be in hand

I may end up taking that spell feat soon though to change that up.


Hey all, been under the weather these past few days. Will post when I'm feeling better.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Dave don't forget that you have that Sphere that summons like an invisible stalker or something for free 1/wk


Male Human Wizard (Conjuror) 10 / Loremaster 4

That sounds vaguely familiar...


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Tike - I am an idiot and saved over Sam with a WIP save that wiped a stupid amount of his stuff on it.

Can you send me what you have? I think I may have one floating on a USB drive I am looking for but I haven't found it yet.

I am good to rest or keep moving with whatever the party decides.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I think everyone can cast spells now correct?

If that is the case, a set sleeping order could be really rough. It's hard to tell with the rules as written but would be taking a watch in the middle, if nothing happens, count as restful sleeping?

The wizard does not have to slumber for every minute of the time, but he must refrain from movement, combat, spellcasting, skill use, conversation, or any other fairly demanding physical or mental task during the rest period

So would waking up and sitting there on watch count as fairly demanding?


I don't consider watch demanding, but fighting during your watch is demanding.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

ok. I will offer to take first watch each night. As I am able to sleep in my armor.

I think Ben should most likely take last as he can spend that time getting into his armor

Epik has the gem so maybe he could take middle as it's easy for him to get that on and off.

Jenya has full plate now too so maybe last shift with Nemoris


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik is good with the middle watch.


Male Human Wizard (Conjuror) 10 / Loremaster 4

I need a ring of sustenance as soon as... will help a lot with the resting requirements.

EDIT: Prepared spells...

. . 5th—summon monster v{super}S{/super}, summon monster v, telekinesis, wall of stone
. . 4th—black tentacles, secure shelter, stoneskin, summon monster iv{super}S{/super}, summon monster iv (2)
. . 3rd—magic circle against evil, sound lance (3), summon monster iii{super}S{/super}, wind wall
. . 2nd—baleful transposition{super}S{/super}, darkvision, greater slide, levitate (2), resist energy (2)
. . 1st—benign transposition{super}S{/super}, benign transposition, feather fall, identify, lesser orb of sound (2), shield
. . 0 (at will)—detect magic, light, open/close (DC 18), sonic snap


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

since we are in combat now I don't want to lose any actions for posting in the wrong section...

I thought they were right on top of us from the map so since they are not, I will cast fly and move up out of the way


Well , I posted without your actions since it had been quite a while, so I took the round up to halfway through their action ... pretty much, they charge into the mist ... I haven't resolved their charge to give you, Nemoris, Jenya one last chance to act ... although Jenya goes after them regardless.

You may post a retcon if you wish.

-Posted with Wayfinder


Hey, I know its last minute, but how many of you could get together Wednesday for a Roll20 session? Give me a yes, no, maybe and an available Eastern time zone start time.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

In-laws are in town so more than likely not at all for me


I can make it whenever.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

On travel again unfortunately.


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Epik, you should have been able to attack it in round 1, you said you held until it got in range but never completed a round 1 action


It never got within range.

-Posted with Wayfinder


Two folks out so no event this week. Will look for another wife trip in the future.

-Posted with Wayfinder


Following my own rule ...

Sam, I dont mind you mentioning that you auto pass. But defensive cast is an action, so if you don't say it ... then I assume there's an AoO.

So saying "defensively cast (I auto succeed for concentration on level 1 spells)" or rolling is OK, just be consistent. Always roll or always note auto success.


Male Human Gunslinger lvl 6 (AC 21 / HP 73 / Init +7 / Fort +9 / Ref +12 / Will +6)

You are totally right, sorry I didn't add that in to the post I will make sure I do in the future

-Posted with Wayfinder


Male Fetchling Slayer 7/ Red Mantis 5

Damn that was a rough first round!


Human Male Expert 1/Bard 4 (AC: 16, Touch: 11, Flat: 15, HP: 36/36; Saves: F:3, R:8, W:6; Per: +4; Init: +5)
Languages/Skills:
Languages:
  • Thassilonian
  • Aklo
  • Boggard
  • Goblin
  • Giant
  • Undercommon
Knowledges:
  • Engineering +11
  • Geography +11
  • History +13
  • Local +14
  • Nature +10
  • Nobility +11
  • Planes +11
Spells Known:
  • 2nd: heroism, allegro
  • 1st: borrow skill (DC15), chord of shards (DC15), comprehend langs, timely inspiration (DC15)
  • 0: dancing lights, mage hand, message, read magic, summon instrument, unwitting ally (DC14)

Note, Sam's third strike hits as well. Doesn't kill it, but its close.

-Posted with Wayfinder

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