DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

Roll 20 Link

Slayer Totals


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Male Fetchling Slayer 7/ Red Mantis 5

The 8th works for me as long as is it is after 6pm EST


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I am pretty good to most of those days as well.


I've got 1 no, 3 good, 1 shaky and 1 no answer.

How about we try the 8th at 9pm eastern (start time, logon 30 mins prior) Nemoris can join late. If Magma says no we will change dates. 4.5 players should be good and I can discuss with Epik his actions in advance offline?

Confirm that you're good or not and then PUT IT ON YOUR CALENDAR!

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I am out of town this weekend for my 10 year anniversary, I will most likely not be around to post at all


Still shooting for THIS WEDNESDAY at 9 eastern/7 mountain for our Roll20 session.

Status from above:

Epik: out
Nowzai: in
Sam: in
Dalamus: in
Nemoris: in but will be an hour late
Magma: ?

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Thank you for the reminder, I just got caught up from being gone all weekend, looking forward to this.


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

Sorry for the late notice, I'm probably out this week for Roll20. Will jump on if I can, but it'll be closer to 10:30-11 if at all.

I'm good with Kameron running Nemoris if he's feeling up to it. I'll make sure my character sheet is up to date!


Male Fetchling Slayer 7/ Red Mantis 5

Good to go!


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
DMFflash wrote:

Still shooting for THIS WEDNESDAY at 9 eastern/7 mountain for our Roll20 session.

Status from above:

Epik: out
Nowzai: in
Sam: in
Dalamus: in
Nemoris: in but will be an hour late
Magma: ?

-Posted with Wayfinder

any day during week except tuesday after 7:30 is good for me


K, cya all tomorrow at 9 then.

-Posted with Wayfinder


Male Human Wizard (Conjuror) 10 / Loremaster 4

That demon was a pain in the ass...

Good times! =D


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Everyone levels up to 10!


Male Fetchling Slayer 7/ Red Mantis 5

Good game session! If we did that battle offline, we would be celebrating Christmas with the demon!


Would someone mind giving a recap of the mirror puzzle and the demon fight for Epik and for documentation?

Thanks!

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam Level Up

HP - 1d8 + 2 + 83 ⇒ (7) + 2 + 83 = 92

Class Feature - Fighter Training

BAB +1

+1 Fort
+1 Will

+1 4th Level Spell

Skills

+1 Spell Craft
+1 Sense Motive
+1 Perception
+3 UMD
+2 Knowledge Planes
+1 Knowledge Arcana

Level up bonus to AP

4th level spell - Evan's Spiked Tentacles of Forced Intrusion

Still working on the second spell


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Recap for Epik

No, there is too much. Let me sum up. Buttercup is marry Humperdinck in little less than half an hour.

There was a mirror puzzle. We solved it

There was a huge demon. We killed it

We found Alek. The huge demon killed him


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Anyone know if there are any Tiny Monstrous Humanoids? Looking at Monstrous Physique II but honestly I can't seem to find any that are tiny


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

I can't speak for the mirror maze/puzzle, as I got in about an hour late, but there was a pattern on the floor and some markings on the plate that we purchased way back when that eventually helped us figure out which order to walk through color coded magic mirrors. Epik was getting divine inspiration that helped us figure out the pattern too!

Paladin Tears
Once we made it through (everyone had to go through individually), there was a grey mirror, and it seemed like that was the area we say Alek in. We all went through, and there he was curled up in a corner snivling like an abandoned kitten (and about as useful). He had been trapped in this 10x10 room without food or water for about a day, but had wandered the mirror maze for much longer.

Jenya spoke with him, and we begrudingly gave him some food (all of this was a bit fuzzy between what was said and what we acually did, but we at least did slightly hold him in disdain for his crying). I remember the best quote, "Crying??! Oh, so a real man's man, huh?".

After we got Alek calmed down we talked to him and figure out the whole story. In one of his adventures he discovered the hags, who he thought were oracles, and they tricked him into thinking he needed to challange whoever he challanged (which lead to all of this unrest and nearly open warfar). Jenya was able to convince him that he was duped and needed to return and rescind his challange for the good of all.

Initially Alek protested that he would not be able to go himself, as he had much more pressing business here (and again, he was met with derision). I think the quote was similar to, "Oh yes, we can tell you've been very busy crying yourself to sleep." Alek was convinced to travel on with us back to Calderon and withdraw his challange personally.

The Door
That left us with succesfully making our escape, which we all failed to consider might be more difficult than simply walking out of the room. After about 2 minutes (and ~10 rolls) of straining at the iron/steel door, Magma was able to rip it off of it's hinges. We had to lend him my crowbar, have two assisting rolls, and an enlarge person from Nowzai, (resulting in a +18 or something crazy, so he only really needed to roll a 10), but we were able to accomplish in minutes what Alek had failed at for a day.

Alek vs. the Demon
We left the room and headed up a set of stairs to see a figure in a floor length cloak, and two dancing females, in a room probably 60x60 with 4 pillars in each corner and about 30 feet tall. We spoke very briefly, until Epik and Alek used detect evil, and then all chaos errupted. It wasn't until Magma, Epik, and Alek charged the figure, that his illusion dropped and it turned out we were fighting a massive demon (and a few rounds later, his Vrock side kicks). Epik dropped unconscious twice, but landed two smite evil critical rolls that took nearly half of the demons life. Alek sadly did not survive even one round of attacks from the demon, no doubt due to the tears streaming down his face as he cried his way into battle.

Sam and I were distracted by the Vrocks (15 freaking attacks a round between the two of them, and spores that grew vines out of our pores), and managed to kill one each, while the rest of the party focused on healing and surviving. At one point the demon reversed gravity and without Nowzai's quick casting of featherfall, would have caused major problems for everyone. Once the two minions were dispatched, Nowzai had a very timely touch attack (can't remember the spell) to barely dispatch the demon. Magma was shaken, but the only combatant to stand toe to toe for over a round with the fiend and remain upright. Alek lay bleeding with a torn out throat, and I'm unsure that we'll be able to revive him. The rest of us are licking our wounds and I'm sure we'll need to rest up before we can move on.

Aftermath
Oh, we're also stuck in a dimension created only to be the prison of the demon we just slayed. At this point no one is sure of a good way to escape. Teleport won't do it, sounds like plane shift is our best bet if we can figure out a way to do so.

I think that was it!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Not sure what you covered that I didn't but whatever...show off


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

If you'd included the crying I probably would have let it go :)


Male Human Wizard (Conjuror) 10 / Loremaster 4

Excellent! =) So many tears, he must have known his DOOM was upon him, yet he faced it bravely!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I think you mean DOOM


Male Human Wizard (Conjuror) 10 / Loremaster 4

Yes, exactly! =)

Level 10 Hit Points: 1d6 + 2 ⇒ (2) + 2 = 4

+1 hit point favored class bonus
+1 extend spell bonus feat
+ teleport and wall of stone
+1 skills: craft (books), know (arcana), know (dungeon), know (eng), know (history), know (planes), spellcraft
+2 skills: know (religion)


Male Human Wizard (Conjuror) 10 / Loremaster 4

Nudge to Charlie and Brad... I have actually posted on S&S!


Male Fetchling Slayer 7/ Red Mantis 5

Sorry Dave....I just got back from the hospital! I had seen you posted, fainted and smashed my head. I think I am still in shock....I don't want to post too quickly, because then the wait will start that much sooner. :)


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Thanks for the recap all. Well done!


Dalamus Othreleth wrote:

Sorry Dave....I just got back from the hospital! I had seen you posted, fainted and smashed my head. I think I am still in shock....I don't want to post too quickly, because then the wait will start that much sooner. :)

Lol, touche!


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

I laughed out loud Dalamus, because at first I was like s+~! I hope he's ok...you got me.


Male Fetchling Slayer 7/ Red Mantis 5

lol...Dave deserve.....errr....He earned that!!


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Level 10 HP: 1d10 ⇒ 10

+1 skill pt: perception, diplomacy, intimidate

3rd level spells: Good Hope, Magic Circle Against Evil


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Don't forgot to level up Jenya Tike

Also I need some suggestions on spells for her to memorize from everyone.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

fighter

1d10 + 6 + 1 + 1 + 121 ⇒ (7) + 6 + 1 + 1 + 121 = 136

weapon training
hammers
+1 to hit and damage

+1 hit point
4 skills
planes
survival


Male Human R:1/F:8/DSniper:2 - || 115 hp || AC: 28 (T:18 FF:23) F13 / R11 / W6

fighter

HP: 1d10 + 2 + 93 ⇒ (7) + 2 + 93 = 102

armor training
-2 armor check, +2 max dex bonus, Nove at normal speeds in Heavy Armor

5 skills:
+2 Perception
+1 Survival
+1 Craft
+1 Acrobatics

Question Tike, does having a level make a change in my swapping of a feat? When we leveled 9 I started unlearning Zen Archery for Combat Reflexes and took the 900gp off of my character sheet.

Nice on level 4 fighter Magma, you'll have to take a look at the Gloves of Dueling too, they're a pretty solid item once you have weapon training. Also, really worth looking at getting weapon specialization for another +2 damage (don't forget your bonus fighter feat at level 4!)


Nemoris, no you made the decision at level 9, so we'll call it good for that. Since you've leveled, we'll call retraining complete as well


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Can my retraining be completed as well? Wand Wielder to Throwing Magus


As long as you started it at lev 9, yes.

-Posted with Wayfinder


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)
Sama'el Val'varen wrote:

Feats and Arcanas

Feat - Extra Arcana

Arcana:

Flamboyant Arcana

Arcane Deed - Precise Strike (Ex)

Starting to retrain Wand Wielder to Throwing Magus

I did


All, heading to my sister's wedding shortly ... no major updates for the game from me, but we can work level ups and treasure to have it all complete by Sunday. I'd like to get the first post for Chapter 6: Test of the Smoking Eye out on Sunday evening.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

Tike there was some magical gloves from the monkey loot that stills need to be identified.

along with the 2 items fromt he demon we found.

i am going to post the loot from clearing out demonskar


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Do we have an updated loot form yet?


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN
Sama'el Val'varen wrote:
Do we have an updated loot form yet?

i will post to google site account today but i have 3 items to be identified


Female Human Priestess of Iomedae 10

Jenya:

+4 hps
+1 feat: selective channeling
+1 Diplomacy
+3 Knowledge Religion

You all will pick her spells before we start (I through in a bunch as placeholders in case you dont bother)

She also gains +2 full plate

Jenya Stat Block:

Jenya Urikas CR 8
XP 4,800
Female human cleric of Iomedae 9
LN Medium humanoid (human)
Init +0; Senses Perception +8
Aura aura of protection (30 ft., +1 deflection, energy resistance 5, 9 rounds/day)
--------------------
Defense
--------------------
AC 23, touch 10, flat-footed 23 (+11 armor, +1 deflection, -1 Dex, +2 shield)
hp 66 (9d8+13)
Fort +9, Ref +4, Will +13
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee +1 holy heavy mace +4/-1 (1d8+1 plus 2d6 vs. evil)
Special Attacks channel positive energy 5/day (DC 16, 5d6), staff of order (4 rounds, 1/day)
Domain Spell-Like Abilities (CL 9th; concentration +14)
8/day—resistant touch (+2), touch of law
Cleric Spells Prepared (CL 9th; concentration +14)
5th—dispel evil, planeslayer's call[ACG], spell resistance[D]
4th—blessing of fervor[APG] (2, DC 19), order's wrath[D] (DC 19), communal protection from energy[UC]
3rd—chain of perdition[UC], protection from energy[D], remove blindness/deafness, remove curse, symbol of healing[UM]
2nd—augury, calm emotions (DC 17), grace[APG], hold person (DC 17), life pact[ACG], shield other[D]
1st—ant haul[APG] (DC 16), bless, command (DC 16), compel hostility[UC], remove fear, sanctuary[D] (DC 16), shield of faith
0 (at will)—guidance, resistance, stabilize, virtue
D Domain spell; Domains Law, Protection
--------------------
Statistics
--------------------
Str 10, Dex 8, Con 12, Int 13, Wis 20, Cha 14
Base Atk +6; CMB +6; CMD 16
Feats Brew Potion, Channeled Shield Wall[UM], Scribe Scroll, Selective Channeling, Skill Focus (Heal), Warrior Priest[UM]
Skills Acrobatics -6 (-10 to jump), Climb -4, Craft (alchemy) +6, Diplomacy +13, Heal +19, Knowledge (history) +6, Knowledge (religion) +10, Perception +8, Sense Motive +11, Spellcraft +12
Languages Common, Dwarven
Combat Gear scroll of cure serious wounds, cure serious wounds (2), holy water (2); Other Gear +2 mithral full plate, heavy steel shield, +1 holy heavy mace, ring of protection +1, keys to temple of st. cuthbert, silver holy symbol of St Cuthbert
--------------------
Special Abilities
--------------------
Aura of Protection (9 rounds/day) (Su) 30 ft aura grants Energy Resistance 5 and a +1 deflection bonus to AC.
Channeled Shield Wall Enhance your shield and the shields of allies adjacent to you
Cleric Channel Positive Energy 5d6 (5/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Resistant Touch +2 (8/day) (Sp) As a standard action, touch ally to grant Protection domain's resist bon for 1 min, but lose own bonus.
Scroll of cure serious wounds, cure serious wounds Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Staff of Order (4 rounds, 1/day) (Su) Touched weapon temporarily becomes axiomatic.
Touch of Law (8/day) (Sp) Treat all d20 rolls as 11 for 1 rd.
Warrior Priest +2 on concentration checks when casting defensively or grappling.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Nemoris wrote:

fighter

Nemoris, confirm for me that my stat block matches yours ... no, it doesn't ... I'm missing a level; fighter?

Nemoris:

Nemoris
Male human deepwood sniper 2/fighter 6/ranger 1
CG Medium humanoid (human)
Init +4; Senses Perception +10
--------------------
Defense
--------------------
AC 25, touch 15, flat-footed 21 (+10 armor, +1 deflection, +4 Dex)
hp 96 (9 HD; 2d8+7d10+22)
Fort +10, Ref +12, Will +6 (+2 vs. fear)
--------------------
Offense
--------------------
Speed 30 ft.
Melee adamantine falchion +15/+10 (2d4+7/18-20) or
. . longsword +14/+9 (1d8+5/19-20)
Ranged +2 adaptive composite longbow +17/+12 (1d8+10/19-20/×4)
Special Attacks favored enemy (humans +2), weapon mastery (longbow), weapon training (bows +1)
Deepwood Sniper Spell-Like Abilities (CL 0th; concentration +0)
. . 1/day—magic weapon
--------------------
Statistics
--------------------
Str 20, Dex 18, Con 14, Int 14, Wis 16, Cha 8
Base Atk +9; CMB +14; CMD 29
Feats Combat Reflexes, Deadly Aim, Far Shot, Improved Critical (longbow), Improved Snap Shot[UC], Point-blank Shot, Precise Shot, Rapid Shot, Snap Shot[UC], Weapon Focus (longbow), Weapon Specialization (longbow)
Traits bully, mark of the beast
Skills Acrobatics +10, Climb +7, Craft (bows) +15, Handle Animal +3, Intimidate +11, Knowledge (dungeoneering) +6, Knowledge (nature) +6, Knowledge (religion) +4, Perception +10, Profession (Fletcher) +9, Ride +10, Sense Motive +4, Stealth +10, Survival +15, Swim +7
Languages Common, Dwarven, Elven
SQ armor training 1, concealment reduction, range increment bonus, track +1, wild empathy +0
Combat Gear potion of cure moderate wounds, wand of cure serious wounds, oil (2); Other Gear +1 mithral chain shirt, +1 mithral full plate, heavy wooden shield, +2 adaptive composite longbow, adamantine falchion, longsword, belt of physical might +2 (Str, Dex), cloak of resistance +1, efficient quiver, periapt of wisdom +2, ring of protection +1, backpack, bedroll, candles -- insectbane (5), chalk (5), crowbar, flint and steel, marbles (3), masterwork artisan's tools, mirror, silk rope (50 ft.), sunrod (2), tindertwig (5), torch (3), trail rations (10), waterskin, wrist sheath, spring loaded (2), 380 gp, 3 sp, 8 cp
--------------------
Special Abilities
--------------------
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Concealment Reduction (Ex) Reduce concealment miss chance
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Far Shot Halve the range increment penalty for extended range.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
Magic Weapon (1/day) (Sp) Cast magic weapon 1/day as a spell-like ability.
Mark of the Beast descended from lycanthropes.
Pick a totem animal … it has an affinity towards you.
Other animals receive -2 to attack roles vs you. If you have wild empathy, gain +1 on those checks.
-4 penalty to saves vs lycanthropy; +1 damage from silver w
Periapt of Wisdom +2
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Range Increment Bonus (Ex) You can shoot farther
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Track +1 Add the listed bonus to survival checks made to track.
Weapon Mastery (Longbow) (Ex) Chosen weapon has an improved critical multiplier, always confirms criticals, and cannot be disarmed.
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
o Animals receive -2 to attack roles vs you. If you have wild empathy, gain +1 on those checks.
o -4 penalty to saves vs lycanthropy; +1 damage from silver weapons

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


Sama'el Val'varen wrote:

Sam Level Up

HP - d8+2+83

Class Feature - Fighter Training

BAB +1

+1 Fort
+1 Will

+1 4th Level Spell

Skills

+1 Spell Craft
+1 Sense Motive
+1 Perception
+3 UMD
+2 Knowledge Planes
+1 Knowledge Arcana

Level up bonus to AP

4th level spell - Evan's Spiked Tentacles of Forced Intrusion

Still working on the second spell

Looks good to me ... something squirrely with my Hero Lab because of your headband ... how many ranks in Sense, Perc, and the 2 Know Planes above are you showing?

Post memorized spells when able.


Magma Iron Clan wrote:


fighter

1d10+6+1+1+121

weapon training
hammers
+1 to hit and damage

+1 hit point
4 skills
planes
survival

I assume 2 each to planes & survival. If so, all is good.


Epik wrote:

[dice=Level 10 HP]1d10

+1 skill pt: perception, diplomacy, intimidate

3rd level spells: Good Hope, Magic Circle Against Evil

Favored Class bonus? Hps?

I show you only get 1 3rd level spell, your bonus at lev 10.


Male Stonechild Stonechild 4 / Fighter 5/ Cleric 1/ Stalwart defender 1 (HP 156 AC 29) (Fort 19 Reflex 10 Will 11) alignment LN

treasure list from the demonskar is posted.

3 items need to be identified


Items identified in Gameplay


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Can you work on more then one feat retrain at a time or only one?


Not really, you gotta pay the time cost. If you level in the middle of the first feat retrain, than that one gets cut short and u start to pay the new per level price for the next one

-Posted with Wayfinder

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