DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Stats:

Male Human Ranger (Nirmathi Irregular, Spirit Ranger) 1
LN Medium humanoid (Human)
Init +1; Senses Perception +6 (+7 in forest), Low-Light Vision

--------------------
Defense
--------------------

AC 15/17, touch 11/13, flat-footed 14 (+4 armor, +1 Dex, +2 dodge vs goblinoids)
HP 11 (1d10+1)
Fort +3, Ref +3, Will +2

--------------------
Offense
--------------------

Speed 30 ft.

Melee

  • Falcata +5 1d8+3/19-20x3 (+1 bab, +3 str, +1 weapon focus)
  • Kukri +4 1d4+3/18-20x2

Ranged

  • Shortbow +2 1d6/x3

Special Attacks

  • Focused Enemy: goblinoids (Vince gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. He may make Knowledge skill checks untrained when attempting to identify these creatures.)

Spell-Like Abilities (CL 1st)


--------------------
Statistics
--------------------

Str 17, Dex 12, Con 12, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 15

Feats Exotic Weapon Proficiency, Weapon Focus: Falcata

Skills To-Do: ranks in Knowledge(Dungeoneering, Geography, Nature), Perception, Sense Motive, Spellcraft, Stealth, Survival, Heal/Handle Animal?

Languages Taldan, Hallit

--------------------
Special Abilities
--------------------

Track (Ex): Vince adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.

Forest Ghost (Ex): Vince adds a bonus equal to 1/2 his level on all Perception and Survival skill checks he makes while located in forest terrain.

Racial Traits Low-Light Vision, Fey Thoughts (Sleight of Hand, Use Magic Device), Fey Magic (Mending, Purify Food & Drink, Spark, & Blend)

Traits Suspicious, Ironfang Survivor (Whether you were serving in the military or simply beset by a surprise attack, you barely survived an encounter with the Ironfang Legion, one of Molthune’s infamous monster regiments. Maybe you even survived the horrors of the Ramgate Massacre. You can’t scrub the memories of their brutality from your waking or sleeping mind, and you keenly recall their distinctive fighting styles. You gain a +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result.)

Gear

  • Chain Shirt
  • Falcata
  • Kukri
  • Ranger's Kit
  • Shortbow +20 arrows
    9gp
  • Backstory:
    More than just about anything else, I enjoy relaxing. Just going out into the wild, where no one can bother me, and just breathing. I’m not really a people person. Too much effort, not enough reward. To that end, I ran away from home when I was 16. My dad had died, and I found out that he was not actually my dad. Turns out my mom had cheated on him. I should have known really. I’m significantly larger and rougher than most of the other Taldans, courtesy of my Kellid father. I got my moms amber eyes and auburn hair though. Guess that’s why I never caught on. Anyway. Took my dad’s old army gear and left without looking back.

    Turns out, 16 year olds aren’t known for their excessive competence. Just about died after maybe a week or so. Some rangers from the Wildwood lodge found me and brought me there. I mostly just spent the next few years following them around. They did a pretty regular route from the lodge to Crystalhurst in Nirmathas. They were good to me, and I learned a lot from them. Not enough, however, to avoid the hobgoblin raiding party that nearly took me out. Once again, they saved me.

    After that I mostly stuck to the Fangwood. Even though my physical recovery was quick, I still haven’t really gotten over it. Now I mostly just bum around, hunting and occasionally acting as a guide. The Green Faith druids are still good to me, and the ranger pack that I travelled with still visits from time to time, but now I mostly just stay in the little town of Phaendar and wonder what I’m going to do with my life.


    Brainiac wrote:

    Kudera, you can take Extra Hex at 1st level.

    Wulfram, I'd allow the trait to apply to the healing hex.

    Lots of great submissions so far. It will be hard to narrow it down to just four! One more day to get yours in. :)

    Great! Thank you.


    Keelex:

    Keelex
    Nagaji druid (naga aspirant) 1 (Pathfinder RPG Advanced Race Guide 196, Pathfinder RPG Bestiary 4 199)
    N Medium humanoid (reptilian)
    Init +1; Senses low-light vision; Perception +8
    --------------------
    Defense
    --------------------
    AC 18, touch 11, flat-footed 17 (+4 armor, +1 Dex, +1 natural, +2 shield)
    hp 13 (1d8+5)
    Fort +4, Ref +1, Will +4; +2 vs. mind-affecting effects, poison, disease
    --------------------
    Offense
    --------------------
    Speed 30 ft. (20 ft. in armor)
    Melee shortspear +3 (1d6+3) or
    . . shortspear +3 (1d6+3) or
    . . shortspear +3 (1d6+3) or
    . . shortspear +3 (1d6+3)
    Druid (Naga Aspirant) Spells Prepared (CL 1st; concentration +3)
    . . 1st—cure light wounds, magic fang
    . . 0 (at will)—detect magic, detect poison, purify food and drink (DC 12)
    --------------------
    Statistics
    --------------------
    Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 12
    Base Atk +0; CMB +3; CMD 14
    Feats Toughness
    Traits blight burned (disease), suspicious
    Skills Acrobatics -4 (-8 to jump), Craft (alchemy) +4, Handle Animal +5 (+7 vs. reptiles), Knowledge (geography) +4, Knowledge (nature) +6, Perception +8, Sense Motive +7, Survival +8; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
    Languages Common, Draconic, Druidic
    SQ nature bond (constrictor snake named Nagi), nature sense, resistant, serpent's sense, wild empathy
    Other Gear hide armor, heavy wooden shield, shortspear, shortspear, shortspear, shortspear, belt pouch, blanket[APG], canteen[UE], flint and steel, grappling hook, holly and mistletoe, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), small tent, soap, spell component pouch, 6 sp, 5 cp
    --------------------
    Special Abilities
    --------------------
    Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
    Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
    Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
    Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
    Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

    --------------------

    Nagi
    Constrictor snake
    N Medium animal
    Init +3; Senses low-light vision, scent; Perception +1
    --------------------
    Defense
    --------------------
    AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
    hp 15 (2d8+2)
    Fort +4, Ref +6, Will +1
    --------------------
    Offense
    --------------------
    Speed 20 ft., climb 20 ft., swim 20 ft.
    Melee bite +4 (1d3+3 plus grab)
    --------------------
    Statistics
    --------------------
    Str 15, Dex 17, Con 13, Int 2, Wis 12, Cha 2
    Base Atk +1; CMB +3 (+7 grapple); CMD 16 (can't be tripped)
    Feats Weapon Focus (bite)
    Skills Acrobatics +3 (-1 to jump), Climb +14, Stealth +7, Swim +10
    --------------------
    Special Abilities
    --------------------
    Climb (20 feet) You have a Climb speed.
    Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
    Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
    Scent (Ex) Detect opponents within 15+ feet by sense of smell.
    Swim (20 feet) You have a Swim speed.

    Short Background:

    Keelex was part of a small grove a few miles from Phaendar, he grew up there, trained there, even met Nagi there. Life was quiet, peaceful. Nature helped them, and they helped nature. as was their duty, and their pleasure. He was one of the few druids blessed by their deity, destined to carry the bloodline of Naga into the future of their grove and their families

    But his grove and his family were not destined to see this from him. The blight. It came without warning, no time to flee or prepare. it swallowed their grove in a matter of hours. Blackness. death. Decay. Disease. All in one, crashing down on them. when he came to, he was near a well, people around him, he could feel he had had some water, how and when, eluded him. his face throbed, and looking into a pool of water, he realised the blight did not pass him by. A blackened scar was across his face, his scales marred into a blackish hue. yet. he survived. Dumb luck? or divine intervention? he did not know. but he did know that these people, from Phaendar, they helped him, and he would try to return the favour. Nagi and himself will repay them in any way possible


    My submission:

    Deandrea Ashenmoon (Elf Ranger):

    Name Daeandrea Ashenmoon
    _____________________________________________
    Race Elf
    Gender Female
    Age 120
    Class Ranger Level 1
    Init +4; Senses Perception +7
    AL Neutral
    _____________________________________________
    DEFENSE
    _____________________________________________
    AC 17, touch 14, flat-footed 13 *+2 dodge bonus vs. goblinoids
    (+3 armor, +4 Dex)
    hp 11
    Fort +2, Ref +6, Will +0; +2 vs. enchantments; Immune sleep
    _____________________________________________
    OFFENSE
    _____________________________________________
    Speed 30 ft.
    Melee elven curved blade +5 (1d10+3 slashing/18-20)
    Ranged

    Special Attacks favored enemy (goblinoids +2)

    Ranger Spells Known (CL 1st; concentration +):
    None
    Spell-Like Abilities (CL 1st; concentration +0):
    1/day—comprehend languages, detect magic, detect poison, read magic
    _____________________________________________
    STATISTICS
    _____________________________________________
    Str 14, Dex 18, Con 10, Int 13, Wis 12, Cha 10
    Base Atk +1; CMB +3; CMD 17
    Feats Weapon Finesse
    Traits Ironfang Survivor (campaign), Anatomist (combat)
    ____________________________________________
    SKILLS (Class Skills In Bold)
    ____________________________________________
    Acrobatics +
    *Appraise +
    *Artistry +
    Bluff +
    Climb +5 (+1 rank, +3 class, +2 Str, -1 ACP)
    *Craft () +
    Diplomacy +
    Disable Device +
    Disguise +
    Escape Artist +
    Fly +
    *Handle Animal +4 (+1 rank, +3 class)
    Heal +
    Intimidate +
    Knowledge (arcana) +
    Knowledge (dungeoneering) +
    *Knowledge (engineering) +
    *Knowledge (geography) +5 (+1 rank, +3 class, +1 Int)
    *Knowledge (history) +
    Knowledge (local) +
    Knowledge (nature) +5 (+1 rank, +3 class, +1 Int)
    *Knowledge (nobility) +
    Knowledge (planes) +
    Knowledge (religion) +
    *Linguistics +
    *Lore +
    Perception +7 (+1 rank, +3 class, +1 Wis, +2 racial)
    *Perform () +
    *Profession () +
    Ride +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
    Sense Motive +
    *Sleight of Hand +
    Spellcraft +
    Stealth +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
    Survival +5 (+1 rank, +3 class, +1 Wis)
    Swim +5 (+1 rank, +3 class, +2 Str, -1 ACP)
    Use Magic Device +
    * Background Skill

    Languages Common, Elven, Goblin
    ____________________________________________
    SPECIAL QUALITIES
    ____________________________________________
    SQ
    Weapon Familiarity: longbows, longswords, rapiers, shortbows, anything “elven”; alternate racial trait (envoy)
    ____________________________________________
    EQUIPMENT AND GOLD
    ____________________________________________
    Gear elven curve blade, dagger, studded leather armor, waterskin

    Gold 2 gp
    ____________________________________________
    APPEARANCE
    _________________________________________
    Height 5’11”
    Weight 111 lbs.
    Eye Color Green
    Hair Color Brown
    Region of Origin The Fangwood
    Parents Regions of Origin The Fangwood
    Deity ?

    Appearance Rather plain for an elf, Daeandrea is a bit more disheveled than usual after a recent run-in with some hobgoblins left her battered and missing some of her equipment, specifically her longbow and arrows.

    Personality Deandrea is quiet and aloof, especially when among the shorter-lived races. She tends to be businesslike but focuses on her business first.

    ALTERNATE RACIAL TRAIT
    Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf’s level. This racial trait replaces elven magic.


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    Presenting:
    Charlotte Blackbriar

    crunch:

     Dhampir(moroi born) Mesmerist 1;
    Neutral Medium
    Init: +1 Senses: +3, darkvision 60ft
    DEFENSE
    AC: 15 Touch: 11 Flat-Footed: 14
    HP: 10
    Fort: 1Ref: 3Will: 1
    OFFENSE
    Speed: 30ft
    Melee: +3  Bite 1d4, morning start 1d6
    Ranged: +1
    Mesmerist spells known (CL 1; concentration +5)
    1st (2/day)- Murderous Command (DC 15), Sleep (DC 15),
    0th (at will)- Daze (DC 14), Detect Magic (DC 14), Mage Hand (DC 14), Prestidigitation (DC 14),

    Charm person and command x1 per day
    STATISTICS
    Str 16 Dex 12Con 12Int10 Wis 10Cha 18
    Base Atk: 0 CMB 3 CMD 14
    Skills: Bluff +9; Intimidate +9; Knowledge (local) +4; Perception +3; Sense Motive +3; Stealth +5;
    SPECIAL ABILITIES
    Feats: unusual heritage  (dhampir)
    Specials: Consumate Liar; Hypnotic Stare; Knacks; Painful Stare; trick (mesmerist's mirror), heir to undying Nobility
    Equipment:
    Traits: princess,  ironfang survivor

    Looks

    The the thing most notice about Charlotte first is her lack of colours, skin white like fresh milk, hair like silk, only her red eyes give her body a hint of colour. She wears a travelling cloak of fine make that has seen better days, under the coak is a also quite worn set of riding clothes, hidden beneath those she wears an slightly rusty suit of chainmeil .


    fluff:

    Charlotte was practically raised by the staff of the mansion she grew up in. Her mother tended to visit, the mansion close to the Fangwood once or twice a year, but send letters regularly. The times she saw her father can be counted on one hand.

    She grew up sheltered, learning all things a lady needs to know. She rarely left the grounds, venturing into the gardens in the hours of twilight.

    In recent years she snuck out from time to time, heading for the closest village to see people, besides the ones working in the mansion.

    Her sheltered live came to an abrupt end, when  a small troupe of hobgoblins attacked the mansion. She was reading a book like she used to do at night when she heard the sound of fighting and two goblinoids barged into her room. When the two brutes closed in on her she used her inane powers, the ones that are the reason she has been exiled to this old hunting abode. A thought caused one of the attacker's to turn onto the other, striking down the surprise creature with his Morningstar. The scent of blood thick in the air she walked up to the dazed creature, her fangs , tiny but noticeable, lengthening. As her fangs sunk into the soldiers throat her teeth were sharp like needles. The hobgoblins eyes went from confusion about how his best friend could do something like that to understanding to horror and finally went dim. Coming back to her senses the dhampir's horror about what she had just done was pushed back by the worry about her surrogate family.
    Her appearance in the great Hall, her eyes glowing in a baleful red, mouth and fangs still covered in blood caused the hobgoblins to flee, as they thought that they had come face to face with a full vampire in the middle of the night.
    But she was to late, none of the staff had survived, they fought valiantly but futily. Charlotte broke down crying. When she had no more tears to cry she got up, picked up a shovel and started to dig holes and pick up  bodys, a task that should have been imposible with her tiny frame. After she buried those that loved her she decided that she couldn't stay here any longer, so she picked up anything that seemed useful or valuable to her, including the Morningstar of the first being she killed. Before leaving she set fire to the mansion,  a act both symbolic and practical to not let anything fall to the raiders.

    Her aimless travels that should finally lead her to Phendar, were marked by hardship and danger, both overcome by adaption and natural skills.


    Submissions (5.0):

    (25 applicants total)
    TheChess, Aramant Drakkuskail, tiefling (demon-spawn) bard (arcane duelist)
    Phntm888, Carthas Brambleroad, half-elf alchemist (bramble brawler, chirurgeon)
    Araj the Raven, Marget, human ranger (divine marksman)
    He'sDeadJim, Correna Kirklist, half-orc orc-blooded sorcerer
    Keltor Dox, Alain Caeletha, half-elf magus (eldritch archer)
    Daedalus the Dungeon Builder, Rogar Stonehammer, dwarf kineticist (geokineticist)
    Twistlok, Claustipher Whetwhistle, venerable human evoker wizard
    CariMac, Eustoma Hadlefoot, halfling hunter
    psionichampster, Hubert Rholar, halfling unchained rogue
    Bill Dunn, Griffo the Druid, halfling druid
    Reckless Apprentice, Kelder Wynde, human fighter
    Zektolna, Kudera Rivani, human witch (healing)
    Gyrocopter, Otho Goodbarrel, halfling ranger (skirmisher)
    Drogeny, Eilyne, human kineticist (overwhelming soul phytokinetecist)
    Cucumbertree, Restitution, hobgoblin alchemist (grenadier)
    Vanulf Wulfson, Cooper Hawkes, human hunter
    Shisumo, Variam Molliern/The Blackpowder Butcher, human vigilante (gunmaster)
    Gerald, Amyia, half-elf summoner (fey caller)
    PCScipio, Wulfram Bartos, human shaman
    Thrawn007, Rickys Vordayne, human warpriest (Molthuni arsenal chaplain)
    AdamWarnock, Mia Curseborn aasimar (idyllkin) ranger
    SOLDIER 1st, Vince Hellbound, human ranger (Nirmathi irregular, spirit ranger)
    Seth86, Keelex, Nagaji druid (naga aspirant)
    Profession Smith 6 ranks, Deandrea Ashenmoon, elf ranger
    Yokaiboy, Charlotte Blackbriar, dhampir (moroi-born) mesmerist

    Expressed interest:
    GM Deekan, Rannik, Brentol Snow, KM Wolfmaw, TerminalArtiste, Rysky, Cuàn, TheSilverDreamer, William Nightmoon, Arknight, FedoraFerret, Corran Horn

    So, we have 2 Alchemists, 1 Bard, 1 Druid, 1 Fighter, 2 Hunters, 2 Kineticists, 1 Magus, 1 Mesmerist, 4 Rangers, 1 Rogue, 1 Shaman, 1 Sorcerer, 1 Summoner, 1 Vigilante, 1 Warpriest, 1 Witch, and 1 Wizard.
    In terms of roles, we have 6 Melee, 3 Skill, 9 Ranged, 4 Arcane, and 3 Divine.
    I'm counting the geokineticist as melee and the phytokineticist as ranged. The summoner is considered arcane (though the eidolon is melee), the warpriest is counted as ranged, and the mesmerist as melee.

    Let me know if I missed anyone/made a mistake.

    Silver Crusade

    Ranger starting monies: 5d6 ⇒ (6, 6, 4, 4, 2) = 22 x10 = 220g

    Nice, better than average.


    Alright, submissions are now closed. I will select the characters and send out PMs soon.

    Silver Crusade

    Good luck to everyone that got a submission in!


    PMs have been sent. I decided to run two tables, so a total of eight of you were selected. I may call on other submissions if we need replacement players, and remember, recruitment is still open for R0B0GEISHA's game. Thank you to all who applied!

    RPG Superstar 2013 Top 4

    Brainiac, could you post a list of your selected applicants so we can remove those submissions from consideration in ROB0GEISHA's recruitment thread?


    Sure.

    Table 1:
    TheChess, Aramant Drakkuskail
    Daedalus the Dungeon Builder, Rogar Stonehammer
    CariMac, Eustoma Hadlefoot
    PCScipio, Wulfram Bartos

    Table 2:
    Bill Dun, Griffo the Druid
    Drogeny, Eilyne
    AdamWarnock, Mia Curseborn
    Rysky, Surma Neamhain

    RPG Superstar 2013 Top 4

    Thanks! Good gaming to you all. :D


    Hey, everybody that didn't make it!

    If you haven't already, you're welcome to apply to my recruitment thread over here.

    Recruitment runs for a couple more games and I will be taking as many as six players. Look forward to seeing you over there. :)


    [joke]Maybe those of us not picked can move from table to table subjugating the picked players and then selling them for fun and profit to Ironfang.[/joke]


    Unfortunately, due to personal reasons, we've had a player back out of Table 1. So I am looking for a replacement player to join the game at level 2. If you already submitted a character, you may level them up and resubmit, or you can submit a new one.

    This second wave of recruitment will be open until Monday June 12th, then I will be choosing the replacement player.

    Grand Lodge

    what is the replacement player


    Looks like the table currently has a geokineticist, a hunter, and a flame shaman, and lost an arcane duelist bard.

    Do you want someone to fill the same general role (buff/melee/arcane guy?) or is this a story-comes-first sort of submission? I ask because I'd sort of love to roll with another kineticist, but if there's a need to be filled, I want to work with that.


    As one of the players, I feel like some arcane support would be most useful, but I'll leave that call to the DM.


    I'd like to resubmit Amiya, the summoner for consideration.


    Arcane spellcasters are preferred.

    -Posted with Wayfinder

    Grand Lodge

    how are you working gold for your second level?


    You'll only have the starting gold for level 1. The party hasn't divided loot yet, so you'll get an equal share of what they have acquired so far when you join.

    -Posted with Wayfinder


    I'm now updated to level 2.


    I'd like to submit Arlind Danior (Formerly Zamriel), son of a pair of terrible old crones in Magnimar, aspiring Magaambyan Arcanist looking to make a name for himself and walk on the wild side before settling into his studies.


    For the 2nd level replacement arcane, are you looking for them to have one of their two traits be from the ironfang invasion player guide?


    Yes, one campaign trait and one from another source.

    -Posted with Wayfinder


    Oh, here is the eidolon for Gerald's unchained summoner submission. She could hopefully help with frontlining a bit as well.


    I'm interested. I'll see if I can come up with a good concept for the campaign and for the group of existing players.


    Here is my application: Karla Teg, a wildblooded (sylvan) sorcerer.

    Let me know if you have questions or comments.


    Didn't have the time to finish an application in time for the first recruitment. So here is my character for consideration.

    He's an Alchemist Trap Breaker. I notice that you didn't have any trapfinder in the group, so this character can cover the arcane support and trap finding all in one.

    He's not done yet, but I will complete everything before the deadline.


    I'm leaning towards an Elven Hedge Witch who can assist with the healing as well as lay down some de-buffs with the evil eye/cackle combo. I'll try to get something up later this afternoon before my RL game or sometime early tomorrow.


    @ Brainiac: I'm considering a Human Sorcerer (Wildblooded (Sylvan), Tattooed Sorcerer) with Boon Companion as his Human Bonus feat. Would taking a Wolf with the Fey Creature template be feasible as an animal companion?


    @Arknight, I'd rather not add templates on top of animal companions. Also, the party hunter has a wolf companion, so you might want to consider a different one for variety's sake.


    That's why I checked. :)

    I'll see if can come up with a different appropriate animal for the area.


    Dreaming Warforged wrote:

    Here is my application: Karla Teg, a wildblooded (sylvan) sorcerer.

    Let me know if you have questions or comments.

    I plan on taking Boon companion at level 3, for a panther companion. Also, if you feel there's too many companions and familiars, I'd be happy to switch bloodline. The concept allows many others without issues.


    Since the site has been having bad connection issues lately, I'm extending the deadline until tomorrow night.


    Thank you for all of the applications. I have chosen Karla Teg as the new player.


    Darn, with all the website problem and my busy Schedule I didn't finish my submission in time. Oh well, maybe next.

    Congrats to Karla.

    Have fun guys.

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