Vince Hellbound |
Male Human Ranger (Nirmathi Irregular, Spirit Ranger) 1
LN Medium humanoid (Human)
Init +1; Senses Perception +6 (+7 in forest), Low-Light Vision
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Defense
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AC 15/17, touch 11/13, flat-footed 14 (+4 armor, +1 Dex, +2 dodge vs goblinoids)
HP 11 (1d10+1)
Fort +3, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee
- Falcata +5 1d8+3/19-20x3 (+1 bab, +3 str, +1 weapon focus)
- Kukri +4 1d4+3/18-20x2
Ranged
- Shortbow +2 1d6/x3
Special Attacks
- Focused Enemy: goblinoids (Vince gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. He may make Knowledge skill checks untrained when attempting to identify these creatures.)
Spell-Like Abilities (CL 1st)
- 1/day (when in Forest terrain)- Mending, Purify Food and Drink, Spark, Blend
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Statistics
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Str 17, Dex 12, Con 12, Int 12, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 15
Feats Exotic Weapon Proficiency, Weapon Focus: Falcata
Skills To-Do: ranks in Knowledge(Dungeoneering, Geography, Nature), Perception, Sense Motive, Spellcraft, Stealth, Survival, Heal/Handle Animal?
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Special Abilities
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Track (Ex): Vince adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Forest Ghost (Ex): Vince adds a bonus equal to 1/2 his level on all Perception and Survival skill checks he makes while located in forest terrain.
Racial Traits Low-Light Vision, Fey Thoughts (Sleight of Hand, Use Magic Device), Fey Magic (Mending, Purify Food & Drink, Spark, & Blend)
Traits Suspicious, Ironfang Survivor (Whether you were serving in the military or simply beset by a surprise attack, you barely survived an encounter with the Ironfang Legion, one of Molthune’s infamous monster regiments. Maybe you even survived the horrors of the Ramgate Massacre. You can’t scrub the memories of their brutality from your waking or sleeping mind, and you keenly recall their distinctive fighting styles. You gain a +2 dodge bonus to AC against goblinoids, and once per day when you attempt an Intimidate, Sense Motive, or Stealth check against a goblinoid, you can roll two dice and use the better result.)
Gear
9gp
Turns out, 16 year olds aren’t known for their excessive competence. Just about died after maybe a week or so. Some rangers from the Wildwood lodge found me and brought me there. I mostly just spent the next few years following them around. They did a pretty regular route from the lodge to Crystalhurst in Nirmathas. They were good to me, and I learned a lot from them. Not enough, however, to avoid the hobgoblin raiding party that nearly took me out. Once again, they saved me.
After that I mostly stuck to the Fangwood. Even though my physical recovery was quick, I still haven’t really gotten over it. Now I mostly just bum around, hunting and occasionally acting as a guide. The Green Faith druids are still good to me, and the ranger pack that I travelled with still visits from time to time, but now I mostly just stay in the little town of Phaendar and wonder what I’m going to do with my life.
Seth86 |
Keelex
Nagaji druid (naga aspirant) 1 (Pathfinder RPG Advanced Race Guide 196, Pathfinder RPG Bestiary 4 199)
N Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +8
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Defense
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AC 18, touch 11, flat-footed 17 (+4 armor, +1 Dex, +1 natural, +2 shield)
hp 13 (1d8+5)
Fort +4, Ref +1, Will +4; +2 vs. mind-affecting effects, poison, disease
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee shortspear +3 (1d6+3) or
. . shortspear +3 (1d6+3) or
. . shortspear +3 (1d6+3) or
. . shortspear +3 (1d6+3)
Druid (Naga Aspirant) Spells Prepared (CL 1st; concentration +3)
. . 1st—cure light wounds, magic fang
. . 0 (at will)—detect magic, detect poison, purify food and drink (DC 12)
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 14, Cha 12
Base Atk +0; CMB +3; CMD 14
Feats Toughness
Traits blight burned (disease), suspicious
Skills Acrobatics -4 (-8 to jump), Craft (alchemy) +4, Handle Animal +5 (+7 vs. reptiles), Knowledge (geography) +4, Knowledge (nature) +6, Perception +8, Sense Motive +7, Survival +8; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Draconic, Druidic
SQ nature bond (constrictor snake named Nagi), nature sense, resistant, serpent's sense, wild empathy
Other Gear hide armor, heavy wooden shield, shortspear, shortspear, shortspear, shortspear, belt pouch, blanket[APG], canteen[UE], flint and steel, grappling hook, holly and mistletoe, masterwork backpack[APG], mess kit[UE], silk rope (50 ft.), small tent, soap, spell component pouch, 6 sp, 5 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Nagi
Constrictor snake
N Medium animal
Init +3; Senses low-light vision, scent; Perception +1
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Defense
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AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 15 (2d8+2)
Fort +4, Ref +6, Will +1
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Offense
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Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +4 (1d3+3 plus grab)
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Statistics
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Str 15, Dex 17, Con 13, Int 2, Wis 12, Cha 2
Base Atk +1; CMB +3 (+7 grapple); CMD 16 (can't be tripped)
Feats Weapon Focus (bite)
Skills Acrobatics +3 (-1 to jump), Climb +14, Stealth +7, Swim +10
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Grab: Bite (Medium) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swim (20 feet) You have a Swim speed.
Keelex was part of a small grove a few miles from Phaendar, he grew up there, trained there, even met Nagi there. Life was quiet, peaceful. Nature helped them, and they helped nature. as was their duty, and their pleasure. He was one of the few druids blessed by their deity, destined to carry the bloodline of Naga into the future of their grove and their families
But his grove and his family were not destined to see this from him. The blight. It came without warning, no time to flee or prepare. it swallowed their grove in a matter of hours. Blackness. death. Decay. Disease. All in one, crashing down on them. when he came to, he was near a well, people around him, he could feel he had had some water, how and when, eluded him. his face throbed, and looking into a pool of water, he realised the blight did not pass him by. A blackened scar was across his face, his scales marred into a blackish hue. yet. he survived. Dumb luck? or divine intervention? he did not know. but he did know that these people, from Phaendar, they helped him, and he would try to return the favour. Nagi and himself will repay them in any way possible
Profession Smith 6 ranks |
My submission:
Name Daeandrea Ashenmoon
_____________________________________________
Race Elf
Gender Female
Age 120
Class Ranger Level 1
Init +4; Senses Perception +7
AL Neutral
_____________________________________________
DEFENSE
_____________________________________________
AC 17, touch 14, flat-footed 13 *+2 dodge bonus vs. goblinoids
(+3 armor, +4 Dex)
hp 11
Fort +2, Ref +6, Will +0; +2 vs. enchantments; Immune sleep
_____________________________________________
OFFENSE
_____________________________________________
Speed 30 ft.
Melee elven curved blade +5 (1d10+3 slashing/18-20)
Ranged
Special Attacks favored enemy (goblinoids +2)
Ranger Spells Known (CL 1st; concentration +):
None
Spell-Like Abilities (CL 1st; concentration +0):
1/day—comprehend languages, detect magic, detect poison, read magic
_____________________________________________
STATISTICS
_____________________________________________
Str 14, Dex 18, Con 10, Int 13, Wis 12, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Weapon Finesse
Traits Ironfang Survivor (campaign), Anatomist (combat)
____________________________________________
SKILLS (Class Skills In Bold)
____________________________________________
Acrobatics +
*Appraise +
*Artistry +
Bluff +
Climb +5 (+1 rank, +3 class, +2 Str, -1 ACP)
*Craft () +
Diplomacy +
Disable Device +
Disguise +
Escape Artist +
Fly +
*Handle Animal +4 (+1 rank, +3 class)
Heal +
Intimidate +
Knowledge (arcana) +
Knowledge (dungeoneering) +
*Knowledge (engineering) +
*Knowledge (geography) +5 (+1 rank, +3 class, +1 Int)
*Knowledge (history) +
Knowledge (local) +
Knowledge (nature) +5 (+1 rank, +3 class, +1 Int)
*Knowledge (nobility) +
Knowledge (planes) +
Knowledge (religion) +
*Linguistics +
*Lore +
Perception +7 (+1 rank, +3 class, +1 Wis, +2 racial)
*Perform () +
*Profession () +
Ride +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
Sense Motive +
*Sleight of Hand +
Spellcraft +
Stealth +7 (+1 rank, +3 class, +4 Dex, -1 ACP)
Survival +5 (+1 rank, +3 class, +1 Wis)
Swim +5 (+1 rank, +3 class, +2 Str, -1 ACP)
Use Magic Device +
* Background Skill
Languages Common, Elven, Goblin
____________________________________________
SPECIAL QUALITIES
____________________________________________
SQ
Weapon Familiarity: longbows, longswords, rapiers, shortbows, anything “elven”; alternate racial trait (envoy)
____________________________________________
EQUIPMENT AND GOLD
____________________________________________
Gear elven curve blade, dagger, studded leather armor, waterskin
Gold 2 gp
____________________________________________
APPEARANCE
_________________________________________
Height 5’11”
Weight 111 lbs.
Eye Color Green
Hair Color Brown
Region of Origin The Fangwood
Parents Regions of Origin The Fangwood
Deity ?
Appearance Rather plain for an elf, Daeandrea is a bit more disheveled than usual after a recent run-in with some hobgoblins left her battered and missing some of her equipment, specifically her longbow and arrows.
Personality Deandrea is quiet and aloof, especially when among the shorter-lived races. She tends to be businesslike but focuses on her business first.
ALTERNATE RACIAL TRAIT
Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf’s level. This racial trait replaces elven magic.
Yokaiboy |
1 person marked this as a favorite. |
Presenting:
Charlotte Blackbriar
Dhampir(moroi born) Mesmerist 1;
Neutral Medium
Init: +1 Senses: +3, darkvision 60ft
DEFENSE
AC: 15 Touch: 11 Flat-Footed: 14
HP: 10
Fort: 1Ref: 3Will: 1
OFFENSE
Speed: 30ft
Melee: +3 Bite 1d4, morning start 1d6
Ranged: +1
Mesmerist spells known (CL 1; concentration +5)
1st (2/day)- Murderous Command (DC 15), Sleep (DC 15),
0th (at will)- Daze (DC 14), Detect Magic (DC 14), Mage Hand (DC 14), Prestidigitation (DC 14),
Charm person and command x1 per day
STATISTICS
Str 16 Dex 12Con 12Int10 Wis 10Cha 18
Base Atk: 0 CMB 3 CMD 14
Skills: Bluff +9; Intimidate +9; Knowledge (local) +4; Perception +3; Sense Motive +3; Stealth +5;
SPECIAL ABILITIES
Feats: unusual heritage (dhampir)
Specials: Consumate Liar; Hypnotic Stare; Knacks; Painful Stare; trick (mesmerist's mirror), heir to undying Nobility
Equipment:
Traits: princess, ironfang survivor
Looks
The the thing most notice about Charlotte first is her lack of colours, skin white like fresh milk, hair like silk, only her red eyes give her body a hint of colour. She wears a travelling cloak of fine make that has seen better days, under the coak is a also quite worn set of riding clothes, hidden beneath those she wears an slightly rusty suit of chainmeil .
Charlotte was practically raised by the staff of the mansion she grew up in. Her mother tended to visit, the mansion close to the Fangwood once or twice a year, but send letters regularly. The times she saw her father can be counted on one hand.
She grew up sheltered, learning all things a lady needs to know. She rarely left the grounds, venturing into the gardens in the hours of twilight.
In recent years she snuck out from time to time, heading for the closest village to see people, besides the ones working in the mansion.
Her sheltered live came to an abrupt end, when a small troupe of hobgoblins attacked the mansion. She was reading a book like she used to do at night when she heard the sound of fighting and two goblinoids barged into her room. When the two brutes closed in on her she used her inane powers, the ones that are the reason she has been exiled to this old hunting abode. A thought caused one of the attacker's to turn onto the other, striking down the surprise creature with his Morningstar. The scent of blood thick in the air she walked up to the dazed creature, her fangs , tiny but noticeable, lengthening. As her fangs sunk into the soldiers throat her teeth were sharp like needles. The hobgoblins eyes went from confusion about how his best friend could do something like that to understanding to horror and finally went dim. Coming back to her senses the dhampir's horror about what she had just done was pushed back by the worry about her surrogate family.
Her appearance in the great Hall, her eyes glowing in a baleful red, mouth and fangs still covered in blood caused the hobgoblins to flee, as they thought that they had come face to face with a full vampire in the middle of the night.
But she was to late, none of the staff had survived, they fought valiantly but futily. Charlotte broke down crying. When she had no more tears to cry she got up, picked up a shovel and started to dig holes and pick up bodys, a task that should have been imposible with her tiny frame. After she buried those that loved her she decided that she couldn't stay here any longer, so she picked up anything that seemed useful or valuable to her, including the Morningstar of the first being she killed. Before leaving she set fire to the mansion, a act both symbolic and practical to not let anything fall to the raiders.
Her aimless travels that should finally lead her to Phendar, were marked by hardship and danger, both overcome by adaption and natural skills.
Daedalus the Dungeon Builder |
(25 applicants total)
TheChess, Aramant Drakkuskail, tiefling (demon-spawn) bard (arcane duelist)
Phntm888, Carthas Brambleroad, half-elf alchemist (bramble brawler, chirurgeon)
Araj the Raven, Marget, human ranger (divine marksman)
He'sDeadJim, Correna Kirklist, half-orc orc-blooded sorcerer
Keltor Dox, Alain Caeletha, half-elf magus (eldritch archer)
Daedalus the Dungeon Builder, Rogar Stonehammer, dwarf kineticist (geokineticist)
Twistlok, Claustipher Whetwhistle, venerable human evoker wizard
CariMac, Eustoma Hadlefoot, halfling hunter
psionichampster, Hubert Rholar, halfling unchained rogue
Bill Dunn, Griffo the Druid, halfling druid
Reckless Apprentice, Kelder Wynde, human fighter
Zektolna, Kudera Rivani, human witch (healing)
Gyrocopter, Otho Goodbarrel, halfling ranger (skirmisher)
Drogeny, Eilyne, human kineticist (overwhelming soul phytokinetecist)
Cucumbertree, Restitution, hobgoblin alchemist (grenadier)
Vanulf Wulfson, Cooper Hawkes, human hunter
Shisumo, Variam Molliern/The Blackpowder Butcher, human vigilante (gunmaster)
Gerald, Amyia, half-elf summoner (fey caller)
PCScipio, Wulfram Bartos, human shaman
Thrawn007, Rickys Vordayne, human warpriest (Molthuni arsenal chaplain)
AdamWarnock, Mia Curseborn aasimar (idyllkin) ranger
SOLDIER 1st, Vince Hellbound, human ranger (Nirmathi irregular, spirit ranger)
Seth86, Keelex, Nagaji druid (naga aspirant)
Profession Smith 6 ranks, Deandrea Ashenmoon, elf ranger
Yokaiboy, Charlotte Blackbriar, dhampir (moroi-born) mesmerist
Expressed interest:
GM Deekan, Rannik, Brentol Snow, KM Wolfmaw, TerminalArtiste, Rysky, Cuàn, TheSilverDreamer, William Nightmoon, Arknight, FedoraFerret, Corran Horn
So, we have 2 Alchemists, 1 Bard, 1 Druid, 1 Fighter, 2 Hunters, 2 Kineticists, 1 Magus, 1 Mesmerist, 4 Rangers, 1 Rogue, 1 Shaman, 1 Sorcerer, 1 Summoner, 1 Vigilante, 1 Warpriest, 1 Witch, and 1 Wizard.
In terms of roles, we have 6 Melee, 3 Skill, 9 Ranged, 4 Arcane, and 3 Divine.
I'm counting the geokineticist as melee and the phytokineticist as ranged. The summoner is considered arcane (though the eidolon is melee), the warpriest is counted as ranged, and the mesmerist as melee.
Let me know if I missed anyone/made a mistake.
Pedro Coelho RPG Superstar 2013 Top 4 |
GM R0B0GEISHA |
Hey, everybody that didn't make it!
If you haven't already, you're welcome to apply to my recruitment thread over here.
Recruitment runs for a couple more games and I will be taking as many as six players. Look forward to seeing you over there. :)
DM Brainiac |
Unfortunately, due to personal reasons, we've had a player back out of Table 1. So I am looking for a replacement player to join the game at level 2. If you already submitted a character, you may level them up and resubmit, or you can submit a new one.
This second wave of recruitment will be open until Monday June 12th, then I will be choosing the replacement player.
HedwickTheWorldly |
Looks like the table currently has a geokineticist, a hunter, and a flame shaman, and lost an arcane duelist bard.
Do you want someone to fill the same general role (buff/melee/arcane guy?) or is this a story-comes-first sort of submission? I ask because I'd sort of love to roll with another kineticist, but if there's a need to be filled, I want to work with that.
Dreaming Warforged |
Here is my application: Karla Teg, a wildblooded (sylvan) sorcerer.
Let me know if you have questions or comments.
Roldy Heson |
Didn't have the time to finish an application in time for the first recruitment. So here is my character for consideration.
He's an Alchemist Trap Breaker. I notice that you didn't have any trapfinder in the group, so this character can cover the arcane support and trap finding all in one.
He's not done yet, but I will complete everything before the deadline.
Dreaming Warforged |
Here is my application: Karla Teg, a wildblooded (sylvan) sorcerer.
Let me know if you have questions or comments.
I plan on taking Boon companion at level 3, for a panther companion. Also, if you feel there's too many companions and familiars, I'd be happy to switch bloodline. The concept allows many others without issues.