Eclis Shandi |
Eclis has darkvision 60'. Also she will ride the lizard on the ceiling (due spider climb), if the height is not too big.
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GM William |
Thanks yall you have two heavy wooden doors that stand closed in front of you.
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GM William |
Theoden You look over the door and in you opinion it doesn't seem to have any traps.
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Yumna Issa |
Yumna steps forward and prays over Theoden, supplicating Sarenrae to protect him.
"Now is as good as any time."
Eclis Shandi |
Eclis. Bravery. Opens. Gazebo. The Doors.
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GM William |
Qaji and slithren you giys dont seem to find any traps and the doors are not locked.
Eclis i need a str check to open the doors.
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Eclis Shandi |
Eclis str: 1d20 + 2 ⇒ (2) + 2 = 4
Lil Drogo aid: 1d20 ⇒ 11
"Comrades! The door is too big for me! Can you help? I think it's not a trap - I'm ok, you see... just can't open it."
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GM William |
Eclis you and drogo get up on the door and put your weight behind it and your feet slide on the dusty floor and the doors dont move
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GM William |
Yumna you put your back into pushing the doirs open and after a second you hear a loud creaking noise come from the doors as you swing it open.
As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. A faded painting of Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.
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Eclis Shandi |
GM, what about ceiling height?
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Qaji |
Qaji takes a deep breathe, collects himself, and nods his readiness. He follows the group in, trying to get a closer look at all the corpses.
perception: 1d20 + 3 ⇒ (12) + 3 = 15
knowledge (religion): 1d20 + 3 ⇒ (13) + 3 = 16
Yumna Issa |
Yumna beseeches her goddess for blessing and then crosses the threshold, holding her shining holy symbol aloft.
Cast Resistance (+1 to all saves for 1 minute).
GM William |
ceiling height is 15 ft throughout the crypt unless otherwise stated
Qaji you notice the to bodies in the center of the room are dead and the noise seems to be coming from the east.
As everyone moves into the room some of the bones start to animate and rise. There are six skeletons all weilding some sort of blade.
go ahead and give me initiative and i will get the map updated tomorrow. Sorry things have been slow iv been swamped with work.
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GM William |
qaji you remember hearing some of the other pathfinders talking about skeletons in the grand lodge. You rememer them telling you that they can use the weapons that they are carrying and they can scratch you with there bone fingers.
As you were walking away to do whatever you were there for you remember them giving you a warning that there tough to kill if you slash and stab them but if you hit them with a club or a blunt object they go down without any problems.
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GM William |
skeleton init: 1d20 + 6 ⇒ (10) + 6 = 16
round 1
"theoden"
"slithren"
Red
Green
Blue
Yellow
Orange
Purple
Eclis
Qaji
Yumna
Eveyone in bold is up
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GM William |
Theoden moves up to try and elbow a skeleton but when he shifted to the side he stumbles over his own feet and couldnt fund his mark.
Slitheren was to busy watching theoden stumble around and his shot goes wild
Three skeletons swing on theoden
blue atk: 1d20 ⇒ 15
blue damage : 1d6 ⇒ 1
yellow atk: 1d20 ⇒ 5
yellow damage : 1d6 ⇒ 5
orange atk: 1d20 ⇒ 8
orange dam: 1d6 ⇒ 4
3 move up and atk slithren
red atk: 1d20 ⇒ 8
red damage: 1d6 ⇒ 2
green atk: 1d20 ⇒ 17
green damage : 1d6 ⇒ 2
purple atk: 1d20 ⇒ 11
purple damage: 1d6 ⇒ 4
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GM William |
round 1
Theoden
Slitheren -2
Blue
Yellow
Orange
Red
Green
Purple
"eclis"
"qaji"
"yumna"
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Yumna Issa |
It looks like all six are in range of channel.
Yumna draws her scimitar and raise her holy symbol. There is a spark and then a flash as Sarenrae's cleansing light burns away at the dark energy animating the skeletons.
Move: Draw weapon
Standard: Channel Angelfire, DC 18 Will save for half damage, -1 to Hit for 1 round (no save)
Angelfire: 1d6 + 1 ⇒ (1) + 1 = 2
Cleansing Light Reroll: 1d6 + 1 ⇒ (6) + 1 = 7
Damage is 7; 3 if makes DC 18 Will save; -1 to Hit (no save)
Qaji |
Qaji clears his throat and starts singing, helping his companions' weapons be all they can be.
Starting raging song. Weapons get +1 enhancement bonus.
GM William |
if eclis domt post by tomorrow then we will just comtinue on without her
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Eclis Shandi |
Deftly moving across the ceiling and the wall Eclis approaches the skeleton and strike with her morningstar.
She is on the wall above the skeleton and has the bonus due to the higher position.
MS: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (4) + 2 = 6
GM William |
blue will save: 1d20 + 2 ⇒ (6) + 2 = 8
yellow will save: 1d20 + 2 ⇒ (2) + 2 = 4
orange will save: 1d20 + 2 ⇒ (12) + 2 = 14
red will save : 1d20 + 2 ⇒ (17) + 2 = 19
green will save: 1d20 + 2 ⇒ (15) + 2 = 17
purple will save: 1d20 + 2 ⇒ (15) + 2 = 17
Eclis up on the wall swings but misses. Qaji breaks out in a song. Yumna raises her holy symbol high and calls forth the power of her god destroying all but one of the skeletons.
The remaining skeleton will swing on slitheren.
red atk: 1d20 - 1 ⇒ (16) - 1 = 15
Missing his atk
round 2
"theoden"
"slitheren"-2
Red
Eclis
Qaji
Yumna
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Theoden_ |
Theoden takes a slightly longer path to close with the remaining skeleton without provoking from it before going for a powerful knee.
Unarmed Flank: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
bludgeoning damage: 1d6 + 1d6 ⇒ (3) + (4) = 7
Theoden cannot find any purchase with his blows on the skeleton though.
GM William |
Eclis
Qaji
Yumna
You guys are up the red had its atk out of place. You guys are up
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Yumna Issa |
Yumna sheathes her scimitar and then lifts a heavy, iron aspergillum from her belt as she sidles around the stone column.
"Only one left. Do not fear."
Qaji |
Continuing his raging song, Qaji whips out his longbow and fires on the remaining skeleton.
attack+song+pbs-into melee: 1d20 + 4 + 1 + 1 - 4 ⇒ (11) + 4 + 1 + 1 - 4 = 13
damage+song+pbs: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3