Nulyth Shenir |
Sorry guys I had been waiting for something else to go on with Alexander and his reactions with the body. I'll be more cognizant of keeping posts rolling! Also on that note I will be busy all day today so I'm not sure if I will be able to get a post in. Will try!
Holbrecht Bastionne |
Yes, I finally am. I spent all day yesterday recovering (putting everything away, mowing a two-week untended lawn, and getting a decent night's sleep). I will be catching up, and should have a solid post up no later than the next few hours. I can do a short one right now.
Neferteri Sandyfoot |
I wanted to give a heads up that I'll be traveling from Wednesday through Sunday (going to Gen Con) and my posting will be limited. I'll still try to check this game at least once a day, but will likely be posting from a phone when I do post.
Neferteri Sandyfoot |
Its just too much temptation to at least look both ways at this T intersection. I am not trying to split the party here. Since I think we felt cool air from both doors I am thinking that we will find stairs or a ramp down behind the northern door.
Nulyth Shenir |
I am thinking that likely, the stairs leading down will eventually bend back into a landing intersection. Though, one might just lead to our untimely deaths.
Holbrecht Bastionne |
Fair enough, Nulyth. I think I just jumped on it too quick. Looking back, in the other game Nefer and I are in together, my PC had referred to the casters identifying potions as 'fawning' over the vials. Nefer had been upset by it and we discussed it. It was the same case, where used the words I did because it was how it came across to my character.
Sorry for being too quick to take offense.
Either way, it helped remind me of the added benefits of Stonecunning, so if nothing else I learned something from it.
Holbrecht Bastionne |
Added the Hammer, Pitons, Alchemist's Fire, and small arrows to my profile. I had missed them while I was on leave.
Nulyth Shenir |
Hey all, my little guy is doing better, but he's still sick. My wife is staying home with him today to take care of him. So incoming post.
Holbrecht Bastionne |
Sorry, your last post said "Group 1 Go" and the creatures are in group 1, and I'm in group 2. I had been waiting for all of group 1 to go before I took my actions. If that's not the case, I will go ahead and post them now.
Nulyth Shenir |
Hey all, going to be very busy today. I will likely not be able to get a post in. Nulyth will enter the room and take a defensive position while everyone else does their thing.
Nulyth Shenir |
Hey guys, just found out my wife wants to go away on our vacation that starts tomorrow... So I have no idea what my posting will be like yet. I will try to let you all know as soon as I know. I will also try to keep up as best I can! Sorry on the short notice... I just found out this morning myself... Wives...
Neferteri Sandyfoot |
I am having fun, but it would be more fun for me if we could move a little faster. The combination of slow posting with the number of posts it is taking to advance is painful. I would be fine with us setting up a protocol that we follow so that you can fast forward us to the next event or choice. Could that work?
Neferteri is going to always take 20 searching the path in front of him and anything they are going to open or pick up. He will generally pronounce something safe and then move back for Nulyth to take the lead going forward.
bwatford |
I don't like for a game to run on auto-pilot because I think he pulls away from the involvement of the players. However I do think that most everyone but Nulyth has met the posting rate of once per day but some of the post have been very lax for any relevant action or RP and that is dragging the pace to a crawl. If you are only going to post a comment once per day it doesn't move the game and takes multiple days to get anywhere.
In a typical well run game at your current position post typically should look like this if you are only posting once per day.
Using Nefer as an example:
Neferteri closes the doors and then will place a broken arrow and wedge it beneath to offer what security it can, then he will move back up the stairs into the foyer with the mummified cats to the northern doors I1 he then will recheck the doors leading north throughly for anything that the group may have missed earlier Taking 20 he will then move back I2 and report his findings to the others and await for the rest of the group to come open the doors.
Of course you can word it, add your characters thoughts etc to the action but you cover a lot more ground than just saying "I close the doors"
then one of the others could then say they moved to x square and opened the doors and if it has stairs leading down I will open them as soon as Nefer gives the all clear.
That way the pace moves faster and we don't need two days to move 20 feet without using a constant Auto-Pilot.
You may also use if/then statements to account for future actions after a certain thing has happened.
Nulyth Shenir |
I am sorry if you guys feel I'm not keeping up with the pace of the game. If the party wants me to stand down and allow someone else to take my place, that's fine. Just let me know please.
If I stay with the group, then perhaps what you suggested would be a better way of keeping things moving. That way I'm not waiting around for doors to be checked and the the results posted by the GM before I move to open the doors. Most of the time, that's why I haven't posted, because I'm waiting to find out if a door is trapped or not. I'll start getting posts in with the if/then format.
Holbrecht Bastionne |
I'm having plenty of fun.
The only thing I can imagine that can help with speed is to post the spoilered DC's of things that don't necessarily take actions to do.
Mainly knowledge checks. So when we first see a creature, if you spoiler what knowledge and the DC to know about them. Or In some rooms where it's either History or Religion or such. A lot of things we would get non-action rolls to know.
Unlike appraise, spellcraft, or the like, where it's only when we choose to examine something.
Though it can speed things up, I'm not a big fan of the if/then posts, especially if there's more than one. Sometimes it can cause pressure to go along with a course of action that someone if/then posted, even if against it, just because they already posted it, or maybe if they rolled well.
Nulyth Shenir |
Vacation going well so far. We are all having fun and I should be able to get posts in, maybe not regularly, but here and there. It's from my phone so don't expect super posts... But I figure something is better than nothing!
Neferteri Sandyfoot |
Well, I am headed off tomorrow afternoon for DragonCon and will not be back until Monday night. I'll have a laptop and should be abel to post most days but likely not more than once a day. Please bot me if you need to. Everyone have a good Labor Day weekend.
bwatford |
That sounds reasonable. You have a week before the next drawing so you could take as much time as you need. It is not going anywhere.
But first you do have to make it out of this alive. Looking dicey in there, might have to think outside the box on these dolls.
I will be out for most of the day. I will return this evening to finish processing the round after Lin post.
Holbrecht Bastionne |
Normally, you can't full attack if you move more than 5' unless you have pounce. Not saying I know if they do or not, just clarifying since it's the difference between me being up or down.
bwatford |
Normally, you can't full attack if you move more than 5' unless you have pounce. Not saying I know if they do or not, just clarifying since it's the difference between me being up or down.
You are correct, please retcon the second attack so you are at 1 hitpoint instead of down. I was really tired after work last night and missed that.
Holbrecht Bastionne |
No problems, it happens.
I had remembered last night that we picked up some alchemist's fire, then woke to find I was down. I got worried.
Nulyth Shenir |
Yeah... Not sure who at Paizo thought this would be an acceptable CR for 1st level group... Hardness 5 is ridiculous for a low group, let alone adding an 18 AC. At my best attack bonus, say we throw in flanking for good measure... Nulyth needs a 12 to hit. That's pretty rough when your attacks isn't even gaurenteed to do damage! Lol
bwatford |
Actually it is not their CR, they are 1/2 CR each.
Tiny Animated Objects Reference
So with three of them that puts the encounter at CR2.
Party of 6 1st level adventurers is considered a CR 2 so by scale it shouldn't be a hard encounter.
However I do believe that they are one of the toughest 1/2 CR creatures in the entire bestiary collection.
Nulyth Shenir |
That's what I mean, lol! They are extremely difficult with at a 1/2 CR. Given the Hardness, High AC and Construction Traits... I'd take one a swarm of goblins and kobolds over two of these suckers any day! Nasty little buggers.
Granted, most of the problem we've been having is the high rolls you've been getting with them. Seems they each hit at least once per round. Brutal.
bwatford |
I have gathered up everything of value for you guys except for opening the chest and the urn that are sealed with wax. Here is the list below just let me know who is carrying what in case we need to track the encumbrance on the return trip.
Composite Shortbow (Sell Value 37.5 gp) 2 lbs. (Neferteri carrying)
MW Khopesh (Sell Value 160 gp) 8 lbs. (Nefereteri carrying)
MW Spear (Sell Value 151 gp) 6 lbs. (Neferteri carrying)
Ornate Chest with Trap (Sell Value 200 gp) 25 lbs.
2 x Gold Metal Page Books (Sell Value 600 gp) 50 lbs.
2 x Light Wooden Shields (Sell Value 3 gp) 10 lbs.
4 x Funerary Gold Plated Mask (Sell Value 300gp) 4 lbs.
2 x Unknown Potions (Clear Watery Liquid)
Cure Light Wounds / Mildly Flowery Smell / Mildly Sweet Taste
Unknown Potion (Dark Orange Smooth Liquid)
Darkvision / Sharp Smell / Taste Like Carrots
Scarab Shaped Light Steel Shield (Unidentified)
Scarab Shield (Sell Value 2,199.5 gp) 6 lbs.
This +1 light steel shield is fashioned in the shape of a scarab beetle—a creature that functions as a psychopomp for Pharasma, guiding the souls of the departed into the afterlife. Scarab shields are especially favored by archaeologists and tomb raiders for the protection they grant against guardians and vermin frequently found in ancient ruins and forgotten tombs.
Once per day on command, a scarab shield grants its wielder a +2 sacred bonus on saving throws against fear and death effects for 3 minutes. At any time while this bonus is in effect, the wielder can end the effect as a swift action for a burst of healing energy. The wielder loses the saving throw bonus, but is healed of 1d8+3 points of damage.
In addition, a scarab shield can protect its wielder from swarms. If a mindless swarm attempts to enter the wielder’s space, the swarm must attempt a DC 11 Will save. If the save succeeds, the swarm can enter the wielder’s space and attack the wielder normally. If the save fails, the swarm instinctively avoids the space occupied by the wielder, completely ignoring the wielder for 3 rounds. This effect ends if the wielder makes any attacks, but the wielder may use non-attack spells or otherwise act without ending the effect. This ability functions once per day.