Aubrey's Wrath of the Righteous (Inactive)

Game Master Aubrey the Malformed


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HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Ghroth seems to be unsure about attacking the lizards. He looks at them as if confused by the situation until one turns on him. After kicking its assault back with one leg, he follows up by driving one claw down at it from above in an attempt to pin it to the ground. The first attempt misses, but when it tries to bite his arm, Ghroth sends it spinning with a powerful backhand.

Hannik doesn't exactly have a clear shot for her crossbow, so she summons a ball of acid and hurls it over Ghroth at a lizard.

All vs L2
Claw, PA: 1d20 + 5 + 1 - 1 - 1 ⇒ (7) + 5 + 1 - 1 - 1 = 11 Damage: 1d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11
Claw, PA: 1d20 + 5 + 1 - 1 - 1 ⇒ (19) + 5 + 1 - 1 - 1 = 23 Damage: 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Slam, PA: 1d20 + 5 + 1 - 1 - 1 ⇒ (6) + 5 + 1 - 1 - 1 = 10 Damage: 2d6 + 3 + 1 + 2 ⇒ (2, 2) + 3 + 1 + 2 = 10

Ranged Touch, PB, target in melee: 1d20 + 3 + 1 - 4 ⇒ (10) + 3 + 1 - 4 = 10, Damage: 1d3 + 1 ⇒ (2) + 1 = 3


Ghroth's punch flips the lizard on its back, but it quickly scrambles to regain its feet. Hannik's gob of acid splashes harmlessly on the wall.

Rhok 15
Kira 9+
Doglizards 9-
Ghroth 8+
Hannik 8-
Sol delaying
Mulluq 5
Jod 4

Map updated.

Sol or Mulluq.


Sol's probably still delaying, and Mulluq said he might be patchy. Someone please take Mulluq's turn.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Still delaying. Don't want to shoot into melee. Just one spell left, so I'm holding that.


Male Human (Kellid) Oracle of the Apocalypse 3

No move. Mulluq attacks Doglizard 1.
Attack longsword 2+3=AC 5, damage 1d8+3=5.
Attack bite 20!+0=AC 20, confirm roll 15+0=AC 15, damage 1d6=5x2=10.

One of the stranger attack combos I've rolled up. Jod's next.


Man bites dog.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Move to H11, flank with Ghroth.

Attack: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 Power Attack, Flanking
Damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Rhok & Kira


Jod, you can't actually attack with a polearm-type reach weapon that close - you have to attack at reach. Fortunately, the appropriate square is clear, so I put you there.

Mulluq's eccentric attack puts the lizard on the defensive, and Jod impales it on his glaive.

L1 down. Rhok, then Kira.

Rhok 15
Kira 9+
Sol delaying
Doglizards 9-
Ghroth 8+
Hannik 8-
Mulluq 5
Jod 4

Map updated.


Male Human (Kellid) Oracle of the Apocalypse 3

I'm taking a 5' step to K12 to provide others with flankng opportunities. I'm a little isolated out there, so I'm fighting defesively. Attack roll 9+3-4(defensive fighting)=AC 8, no damage.

Kira!


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]
Aubrey the Demented/Malformed wrote:
Jod, you can't actually attack with a polearm-type reach weapon that close - you have to attack at reach. Fortunately, the appropriate square is clear, so I put you there.

I don't have a polearm-type weapon. I'm using my preferred falchion. The glaive was used to block the door and is now in Kira's hands, I believe.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

Sol slides left 15'.

Move to F15. On 14.

Kira!


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira again strikes out at the beast.

Atk L2: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14(-4 because not proficient) damage: 1d10 + 1 ⇒ (3) + 1 = 4


Oops, sorry Jod - saw 2d4 damage and made the wrong assumption. Put him back in the right place.

Kira's attack is better this time, but the lizard shuffles aside just in time. It snaps at Rhok as he tries to dodge past it.

Lizard attacks Rhok
1d20 + 5 ⇒ (8) + 5 = 13 to hit, damage 1d8 + 4 ⇒ (3) + 4 = 7

Rhok 15
Sol 14
Kira 9+
Doglizards 9-
Ghroth 8+
Hannik 8-
Mulluq 5
Jod 4

Map updated.

Ghroth and Hannik.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Oh damn. I forgot it was my turn over here. Sorry guys.

Ghroth hammers the lizard into the stone floor then punctures it with his tongue tentacle. Hannik holds back ready to call up another ball of acid.

Claw, PA: 1d20 + 5 + 1 - 1 - 1 ⇒ (20) + 5 + 1 - 1 - 1 = 24, Damage: 1d8 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
Claw, PA: 1d20 + 5 + 1 - 1 - 1 ⇒ (15) + 5 + 1 - 1 - 1 = 19, Damage: 1d8 + 3 + 1 + 2 ⇒ (3) + 3 + 1 + 2 = 9
Slam, PA: 1d20 + 5 + 1 - 1 - 1 ⇒ (19) + 5 + 1 - 1 - 1 = 23, Damage: 2d6 + 3 + 1 + 2 ⇒ (5, 4) + 3 + 1 + 2 = 15

Claw 1 , PA, Crit Confirm: 1d20 + 5 + 1 - 1 - 1 ⇒ (14) + 5 + 1 - 1 - 1 = 18, Damage: 1d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

Hannik delays


Ghroth dismembers the last lizard in somewhat unnecessary fashion.

End of combat. 200xp each.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Ghroth's tongue continues to burrow through the spasming lizard until Hannik snaps at him, "Ghroth! Enough! It's dead!" and shakes her head in disgust. The amphibian horror slurps his fanged tentacle back into his mouth and looks around confused. "What? You want it dead. I made it dead. Very dead." He offers a friendly smile of crooked needle teeth.


OK - now what? First time you've had to catch your breath for a little while.


Male Human (Kellid) Oracle of the Apocalypse 3

"Well." Rhok looks around with a hint of a smile on his face. "I'd say that went quite well. Let's gather up the dead and see if they carry anything worthwhile - keys, maps, that sort of thing."


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

Jod moves into the room Sol has been watching to aid him in keeping an eye on the ladder. He waves Sol closer and whispers, "These are the only survivors, right? As far as we know?"


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

"Are we all still in one piece? I think we have done the job we came to do, but we should probably check around just to make sure. I expect any survivors will scatter now that we have taken their leadership out."


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Mulluq stops and looks down at the dead around them with melancholy written on his face. "I sorry I had to kill as many of them as we did. I'm sure some of them had just been led away from the flock by the malicious lies of some of their more wicked brethren. Given more time, some may still have been saved." He says a quick, quiet prayer to Iomedae, before helping the others in looking over the bodies for anything helpful and securing the area against any lingering threats.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4
Jod Eastwind wrote:
Jod moves into the room Sol has been watching to aid him in keeping an eye on the ladder. He waves Sol closer and whispers, "These are the only survivors, right? As far as we know?"

"As far as we know, I guess." He frowns. "We don't know who or what is behind any of the doors." He kicks at the floor.

"It's a little early to declare victory."


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure
Sol Calondor wrote:
"It's a little early to declare victory."

"I agree we must still investigate, to ensure the area is secure, and they have scattered. I believe our approach now should be different though, I see no need for more killing unless we face another group such as this. If we discover more, we should allow them to flee."


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]

"If they have any sense, the ones down there," he points at the ladder, "are waiting to ambush the next person down and fight for their lives."


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7
Mulluq'Tar Sheptat wrote:
Mulluq stops and looks down at the dead around them with melancholy written on his face. "I sorry I had to kill as many of them as we did. I'm sure some of them had just been led away from the flock by the malicious lies of some of their more wicked brethren. Given more time, some may still have been saved." He says a quick, quiet prayer to Iomedae, before helping the others in looking over the bodies for anything helpful and securing the area against any lingering threats.

With a wry grin Hannik interjects, "Mulluq- I think the Lady upstairs is gonna let you slide on that one. You know, considering they've been killing and impersonating her priests and crusaders. She doesn't strike me as too forgiving for something like that."

She moves over to inspects Ghroth's wounds. They aren't bleeding, but something like an ectoplasmic ooze has filled or covered each one. "Those look pretty nasty buddy." She reaches up to take his chin in one hand, "That was amazing. You are truly a force of nature, but I think its time for you to rest now. We can handle it from here. Thank you again Ghroth."

I've done something stupid. While on vacation I leveled up and accidentally gave myself an extra 1st level spell known (enlarge person). When I got home I realized and to balance it deleted lesser rejuvenate eidolon because it was the only 1st level spell I hadn't used in game. Now I realize that Ghroth will never regain hps except by dying which will bring him back to half. Other people can heal him of course, but through their history I guess she has only healed him via scrolls and I don't have any. If the city is blasted to rubble I'm not sure how I'll get any except by finding a Sarkorian settlement which might have summoners. I can pick it up again next level, but that will be a while. For now I'll rely on SM I and only call him if necessary.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Yeah. I wasn't thinking clearly this morning apparently. I'll get scrolls or a wand of CLW asap and UMD them. Will be easier to find and more generally useful.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4
Jod Eastwind wrote:
"If they have any sense, the ones down there," he points at the ladder, "are waiting to ambush the next person down and fight for their lives."

"Or they are running as fast as they can. I would be."


OK, what's the next move?


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Is it one remaining door (to the north) and the hole in the floor?


Yes. Plus I need to tell you what loot you have recovered.


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Hannik dismisses Ghroth with a pat on his arm and begins a quick spell to scan the fallen cultists.

Detect Magic


Male Human (Kellid) Oracle of the Apocalypse 3

"Loot the bodies and then move on through the door? I don't care too much for the thought of climbing down one by one into a hole potentially full of desperate demon-worshippers unless we have no other options."


2 people marked this as a favorite.

You find the following mundane items:
- a masterwork longbow
- 3 masterwork chain shirts
- 2 masterwork glaives
- a masterwork scythe
- a bejewelled book of prayers to Baphomet
- a dose of antitoxin
- 2 alchemists fire
- a tanglefoot bag
- a small key
- a letter (on the female cultist leader's body)
- 86gp
You find the following magic items (Spellcraft DCs to identify):
- 6 potions (4 are DC 16, 2 are DC 18, roll separately for each individual potion)
- 2 wands (both DC 20)

The text of the letter is as follows (written in Common):

Hosilla,
You will remain, for the time being, in Kenabres, but know this: the city’s days are numbered. Seek a place of safety — the underground den of your mongrel lackeys should suffice to keep you safe from the devastation to come. I shall assume command of Drezen shortly, and once Vorlesh has finished with the wardstone and Kenabres is no longer of interest to us, you are to return to my side. Excellent news regarding the salvage of Yaniel’s sword from the museum as well—bring it with you, for I believe this weapon could be quite useful once we corrupt it. Before you leave for Drezen, stop by the three safe houses (Nyserian Manor, Topaz Solutions, and the Tower of Estrod — the passphrase remains “I’ve new material for the archives,” for now) to ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch over you!
S. V.

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

"I'm not going down there if we don't have to. We're supposed to be going up."

Ninja'd by the loot list!

That's some quality loot.


Knowledge (Local) or (History), DC 15 (once you have read the letter):

Spoiler:
The Yaniel mentioned in the letter is a famous paladin who pioneered much of the demon-fighting tactics of the earlier crusades. She disappeared a few years ago in the Worldwound.


Male Human (Kellid) Oracle of the Apocalypse 3

"Hmmmm... Now, what's this?"

Spellcraft checks:
Potion 1: 1d20 + 5 ⇒ (4) + 5 = 9
Potion 2: 1d20 + 5 ⇒ (8) + 5 = 13
Potion 3: 1d20 + 5 ⇒ (2) + 5 = 7
Potion 4: 1d20 + 5 ⇒ (8) + 5 = 13
Potion 5: 1d20 + 5 ⇒ (14) + 5 = 19
Potion 6: 1d20 + 5 ⇒ (17) + 5 = 22
Wand 1: 1d20 + 5 ⇒ (15) + 5 = 20
Wand 1: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human (Kellid) Oracle of the Apocalypse 3

Really? Oh well, I got the last two potions and the wands. Odd, odd distribution.

"The letter is a nice find - we'll need to check those places out. But what does the key upen? And where is that sword?"

Dark Archive

Male Human Percept 6+, Sense Motive, +4, Init +2 HP 41/41 : AC 16 T 13 FF 12 (+1 v traps) : F 3 R 6 (+1 v traps) W 4

"Sounds like Hosilla was supposed to clean them out. If she did her job we won't find much. If we can even move around Kenabres with the demons."

Know local: 1d20 + 5 ⇒ (5) + 5 = 10


HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Kn Local: 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11
Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10

For any remaining potions to ID


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HP 34/34 | Init +2 | AC 16 T 12 FF 14 | CMD 15 | F +3 R +3 W +4 | Per +1 | MP: 7/7

Kn Local: 1d20 + 7 ⇒ (9) + 7 = 16 For the three locations in the letter and whether they are spread all over town

Kn Local: 1d20 + 7 ⇒ (19) + 7 = 26 Which Museum had the sword?

"Excellent news regarding the sword... bring it with you?" Hannik trails off while leaning around Rhok to read the letter in his hands. "Well- Where is it? She hasn't run off to meet up with 'S.V' yet so this sounds like Hosilla over there, or at least her people have the sword."

"You guys know Yaniel? Kinda of a big deal around here. She more or less pioneered the demon fighting tactics in the earlier crusades. You know, the ones where we were sort of winning? A few years back she disappeared in the Worldwound. If the demons want her sword to corrupt it... I don't know what that means but it doesn't sound good."

"And this..." She points at the name Vorlesh. "Now we have a name. It sounds like this Vorlesh was the one who has been tampering with the Wardstone- and that he or she isn't finished yet."


Male, Pitborn Tiefling Warrior of Iomedae's Holy Light 4/Guardian 1 (AC: 21 [T: 11 /FF: 20]; HP: 52/66; F+9, R+5, W+7; Init: +1; Perc: +0 [Darkvision 60'])

Sorry, going to be long, got a few responses to try and include.

Hannik wrote:
With a wry grin Hannik interjects, "Mulluq- I think the Lady upstairs is gonna let you slide on that one. You know, considering they've been killing and impersonating her priests and crusaders. She doesn't strike me as too forgiving for something like that."

Mulluq nods, but still rebuts, "I do not doubt the greatness of Her mercy and grace in this task of removing the imposters within the church. It makes my heart no less heavy to know that it was due to the imposters' actions that I had to kill their misled followers. I bear no sadness, however, for removing those that despoiled Her great name with lies and deceit."

As to the plans, Mulluq listens before offering his thoughts, "If the hole is entered or exited via a rope or ladder, maybe we could pull it up to keep it blocked? Or possibly place something heavy over top of it? If we can not seal it somehow, or prevent passage, I say we examine it first. An open path to one side of us is threat capable of being used against us if we take a separate path that can be closed for our own safety."

"I do agree, we should take anything of use from the fallen. Iomedae, in Her glory and divine judgement, teaches that 'We should pick up the arms of the fallen that they may be used to better fight against those that choose to bring evil to this world'. I will carry any items I can to assist in this, maybe bringing them back to the mongrelfolk or to the surface with us. I personally, however, have no use for any of it."

Upon hearing of the contents of the letter, he grows concerned, and a little confused. "None of these names mean anything to me, but it is clear that we must stop this Vorlesh and 'S.V.', and even more importantly prevent whatever corruption they intend to perform over the sword of this righteous warrior Yaniel."


Mythic Power: 5{5}Wand Female Human Inquisitor 4 HP: 31{31} AC: 18 Judgement 2{2}:, T: 12 FF: 16 XP Treasure

Kira nods along with Mulluq, pretty much agreeing with every word. The letter doesn't mean much to Kira either.


Ranger (Infiltrator, Skirmisher) 4/Champion 1 | 41/43 hp | AC 18, T12, F16 | Saves F8, R7, W4 | Perc +11 | MP 4/5 | Effects: [i][/i]
Rhok Redmoon wrote:
"And where is that sword?"

Jod remains near the hole in the floor. To Rhok's question, he shrugs his shoulders and points down into the hole.

Jod is interested in the masterwork longbow. Did its former owner have any ammunition left?


Also, Knowledge (Local) or (History), DC 15:

Spoiler:
The Vorlesh referred to is probably Areelu Vorlesh, the sorceress who is generally considered to have opened the Worldwound in the first place.

And again, Knowledge (Local) or (History), DC 12:

Spoiler:
Drezen was a crusader stronghold which fell to the demonic forces, kicking off the Second Crusade, and is now within the Worldwound.


The potions are:
4 potions of Cure Light Wounds (someone identified one of them, and since they are all the same, I'll let you have the lot)
1 potion of Cure Moderate Wounds
1 potion is Invisibility
The wands are:
Longstrider (10 charges)
Spiritual Weapon (8 charges)
There are also two scrolls I forgot to mention. Since someone can just drop a Read Magic, they are:
1 scroll of Cause Fear
1 scroll of Comprehend Languages

Please determine the divvying of the treasure (possibly in the Discussion thread) and then we can move on.


Jod Eastwind wrote:
Jod is interested in the masterwork longbow. Did its former owner have any ammunition left?

About 15 arrows left.


Hannik wrote:
[dice=Kn Local]1d20 + 7 For the three locations in the letter and whether they are spread all over town

You have an idea where they might be - assuming the city above isn't flattened.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Do we have a map of what we've explored thus far? If so Kira's all for Mulluq's idea of blocking off the trap door and moving on.


The combat map basically shows you where you have been. There is no trapdoor - just a hole.

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