
Relaunching this discussion with Maya's blessing: there's been a lot of discussion lately around the Psychic after their changes were leaked for the Dark Archive remaster. Just to avoid having to sift through another thread, here are the changes that were reported:
General Changes
The following are changes that apply to the entire Psychic class.
1. Amping is now defined as a free action, while still being incompatible with spellshapes. This prevents amping from being used on subordinate actions such as the spell cast as part of the Magus's Spellstrike, as well as out-of-turn actions.
2. Unleash Psyche's status bonus to damage is now tweaked to follow the same wording as the Sorcerer's sorcerous potency feature, meaning it now applies to the first instance of damage dealt by a spell. This allows the bonus to apply to spells with a duration.
3. The wording on verbal and thought components was updated to the remaster: although the Psychic doesn't need to use incantations to cast their spells, this no longer necessarily allows them to cast spells through silence.
Specific Changes
The following are changes that apply to elements of the Psychic's subclasses and feats.
1. Tangible Dream's imaginary weapon's damage dice are now d6s instead of d8s, and its damage type is changed to force instead of bludgeoning or slashing.
2. Distant Grasp's vector screen has double its current area width.
3. Infinite Eye now has locate instead of organsight, a Secrets of Magic spell, in its list.
4. Oscillating Wave has a reworked spell list: although most spells were converted to their remaster versions, the spell list now features blazing bolt, ice storm, frozen fog, and volcanic eruption instead of heat metal (an APG spell), fire shield, flame vortex (a SoM spell), and fiery body respectively.
5. Tangible Dream now has invisibility and resplendent mansion instead of mirror image and prismatic sphere, both Core Rulebook spells with no remaster equivalents.
6. The Violent Unleash feat is now a single-action activity that no longer stuns, rather than a free-action activity that leaves you stunned 1. This means you'll still pay the action cost if you're slowed, and can't use a quickened action to negate the cost.
7. The Whispering Steps feat now has the enemy Stride instead of Step; this is still forced movement.
8. Twin Psyche is now an 18th-level feat instead of a 20th-level feat.
9. The Become Thought feat no longer gives weakness to spirit.
10. A new 12th-level feat, Amp Focus, lets you fully recover all of your Focus Points when you Refocus, even if you've spent Focus Points on something other than an amp.
11. A new 20th-level feat, Autonomic Psychic Action, makes you permanently quickened; you can use the extra action only to use a psyche action.
Multiclass Archetype Changes
The following are changes specific to the Psychic's multiclass archetype:
1. Psychic Dedication no longer gives an amp or Focus Point. Everything else is unchanged.
2. Psi Development provides the amp for the psi cantrip you get from Psi Dedication in addition to its own psi cantrip, and gives you a focus pool of 1 Focus Point if you don't have one already. This means that if you already have a focus pool, you don't gain a Focus Point.
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And that's about it for the changes as far as I'm aware. I personally have some strong opinions about this set of changes and their impact, but would rather first open the floor for others to express their own opinions. Please bear in mind that however others feel about these changes is valid: we can discuss the facts and what they mean for the Psychic in Pathfinder, but whether people hate this remaster, love it, or experience anything in-between is entirely their prerogative. The previous thread devolved into heated arguments in no small part because a couple of people were trying to tell others how they should feel about these changes, dismissing others' concerns, and engaging in manipulative tactics to induce confusion and frustration, so let's please have none of that here this time.
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