Varnhold Vanishing


Kingmaker Second Edition


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We have been playing Kingmaker for about 1 year, up to Varnhold Vanishing, just hit the blockhouse.

Just want to report it was a great encounter, after quickly clearing the first level we advance up to face 9 spriggans and the boss. The sneaky gits where all blur buffed and attack from three sides.

The party is five, Dwarf Fighter (double slice), Elf Paladin (polearm), Lizardman Druid (dromaeosaur companion), Elf Kineticist (fire/earth) and Elf Thaumaturge (Amulet, Regalia).

Basically the map of the tower meant the tanks (fighter, paladin and Dromaeosaur) face three each, with thaumaturge providing scroll healing and the kineticist range damage.

Again a great night of fun in pathfinder.


Double Post :)

We have just got to the end of Varnhold Vanishing, fighting the Cyclop Lich Voldakai, we sort of know he was going to be hard.

Final fight, 2 zombies, a souleater, a deamon and the lich, looks to be a hard fight until the lich throws out some DC 35 spells?

How do you handle DC 35 saves at level 9. Maybe I should put this in the advise section.

Liberty's Edge

Vordakai by himself is a Severe lvl9 encounter for a party of 4.

Adding all the other monsters makes the encounter go beyond Severe even for a party of 5.

Did the GM mix different encounters ?

That is something to avoid completely in PF2.

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