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Sure. I mean, if your GM allows it. (Not allowed in PFS)
Rules and pricing for crafting staves start on page 552 of the CRB. Price depends on exactly what you are putting in the staff. If all it does is cast disintegrate and uses one charge per cast it would take 26,400 gp of materials to craft. (Assuming the minimum CL of 11).

DeathlessOne |

You need the Craft Staff in order to make a staff. The feat tells you how long it takes. You must be at least 11th level to take the feat, and to make a staff using a 6th level spell.
You can find detailed information on pricing the cost of staves in the Crafting Staves portion of the rules.
Newly crafted staves have 10 charges.

MrCharisma |

You can ...
The materials cost is subsumed in the cost of creation: 400 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster), plus 1/2 the value of any other abilities (200 gp × the level of the spell × the level of the caster). Staves are always fully charged (10 charges) when created.
So for a staff that does nothing but cast Disintegrate it would be 400gp x 6 x 11 = 26,400gp
If desired, a spell can be placed into the staff at less than the normal cost, but then activating that particular spell drains additional charges from the staff. Divide the cost of the spell by the number of charges it consumes to determine its final price.
This means you could lower the cost by having it take more charges per cast. Number of charges per cast vs cost:
- 1 charge = 26,400- 2 charges = 13,200
- 3 charges = 8,800
- 4 charges = 6,600
- 5 charges = 5,280
- 6 charges = 4,400
- 7 charges = ~3,771.43
- 8 charges = 3,300
- 9 charges = ~2,933.33
- 10 charges = 2,640
Remembering of course that you can only recharge 1 charge per day, so a staff that uses all 10 charges would only be usable every 10 days (and would require that you don't need those spell-slots for those days).
Note that the first rule for crafting custom magic items is always to look at pre-existing magic items to see if there is something already there, and to try to match those prices accordingly. Just because the usual formula gives us a certain cost doesn't mean that this is balanced, and by looking at items already in the game you might find a more appropriate cost.
Crafting a staff with only a single spell is much cheaper than a staff with multiple spells, and is NOT the norm for this game. A GM might require that you add a few thematic spells to go with it, or may say that you have to at least closely match the price of a pre-existing staff, eg. the STAFF OF MANY RAYS (that's the cheapest one I found with Disintegrate, thought I could have missed something). In fact a GM may simply say that you can't craft a custom staff, that you have to pick a pre-existing one from the list. This is Rules As Written, not just "GM Fiat" like everything is. The rules on crafting custom magic items specifically give the GM discretion to dictate costs or even the possibility of crafting unique custom items.
Given that the Staff of Many Rays costs almost the same to craft as the custom 1-charge-per-use Staff of Disintegrate I would probably just craft that staff, but I guess that's between you and your GM.

I grok do u |
so for a staff that does nothing but cast Disintegrate would be 26,400 is that the total or half the cost 13,200?? also u listed 5,280 for 5charges is that added or whd i have to add the 5charges? for a 5charges staff cast Disintegrate it would be??
That was the crafting cost.
The reduced cost is the same 'staff of disintegrate,' but consumes 5 of its 10 charges to cast the spell. Staves are fixed at 10 charges, and new staves are always full at 10 charges.
Ju-Mo. |
Yes you can.
Its a simple math formula.
You have the price that it costs to buy the stave and the price to create the stave (if there are no expensive material components, thats always half the price). If you just go with, 1 charge per spell.
So if you want to buy it,it is:
Spell Level x Caster level (minimum 8 or whatever you need to cast the highest spell, whichever is higher) x 800 for the first spell
+
SL x CL x 600 for the second spell
+
SL x CL x 400 for the third and every following spell.
If you want to craft it, it is half of that:
SL x CL x 400 +
SL x CL x 300 +
SL x CL x 200
If you just want to have disintregrate (as a wizard SL = 6, CL = 11)
6 x 11 x 400 = 26.400 GP, and thats it.
However, because having only one spell on a stave is kinda cheesy you want to make a stave of rays with disintrigrate, ray of exhaustion (3rd level) and scorching ray (2nd level).
So it goes like:
6 x 11 x 400 (disintegrate) +
3 x 11 x 300 (ray of exhaustion) +
2 x 11 x 200 (scorching ray)
= 26.400 + 9.900 + 4.400 = 40.700 GP to craft this stave of rays.
And 81.400 to buy it.
You can add metamagic to each spell (one, two or all), you just have to adjust the price.
So lets say we make a intensified disintregrate (7th level, 13 caster level), a maximised scorching ray (5th level) and a normal ray of exhaustion (3rd level).
7 x 13 x 400 (intensified disintregrate) +
5 x 13 x 300 (maximised scorching ray) +
3 x 13 x 200 (normal ray of exhaustion)
=36.400 + 19.500 + 7.800 = 63.700 to craft it.
Or 127.400 to buy it.
You can make it cheaper if you use more charges for a spell.
But thats another topic and in most cases it isnt that useful (only if you hardly ever use the staff and have a lot of downtime)

OmniMage |
Staves always have a maximum of 10 charges (unless you are dealing with something that breaks the rules like artifacts such as the staff of the magi). You can recharge a staff by 1 point per day by spending a spell slot of the highest spell level used by the staff. Your class also needs to be able to cast at least 1 spell held by the staff.
The cost for the highest level spell is 800 gp * spell level * caster level. The cost for the second highest spell is 600 gp * spell level * caster level, and everything else is 400 gp * spell level * caster level. This is the price for every spell using only 1 charge per spell. If you wish to reduce the price, you can make spells use more charges. Divide the price by the number of charges the spell will use. The caster level for all spells in a staff must be the same, and must be at least 8th caster level (so staves are not for low level characters).
You may design staves that have metamagic feats added to the spells. Like metamagic feats applied to normal spells, the spells in a staff that are improved by metamagic feats are treated as though they were higher level spells. So an empowered fireball would be priced as a 5th level spell, not 3rd like it normally would.
For example, a staff with just disintegrate (6th level spell) would have a market price of 52,800 gp, and would cost 26,400 gp to craft.
Another example is a staff of fire has a market price of 18,950 gp. The factors going into its cost are Wall of Fire 8,533 gp (800 * 4 * 8 = 25,600 / 3 = 8,553), Fireball 7,200 gp (600 * 3 * 8 = 14,400 / 2 = 7,200), and Burning Hands 3200 gp (400 * 1 * 8 = 3,200) for a total of 18,933 gp (the writers must have increased the price by 17 gp since my number is off by that much). The cost to craft would be 9,475 gp.

MrCharisma |

i whd prob just put one spell and a meta-magic feat for staff
That would be the sensible thing to do, but it's not really balanced. It would make your staff better and cheaper than other staves of similar power. So you would need Express permission from your GM to do that, the GM would be well within their rights to restrict you to the staves available in the books.
Remember rule 1 of crafting is to find something similar and try to match pricing before going into formulas.
If you're just looking at 1 spell repeatedly you could also look at Scrolls. A scroll of Disintegrate would cost 1,650 to buy, or 825 to scribe. That means you could scribe 32 scrolls for the cost of your staff of Disintegrate (the 1 charge per cast version). That's an option if you're just looking for 2 specific spell.