
outshyn |

For reference, this is the battlemap in question:
Basically it's a huge size PC vs a medium sized chained spirit.
However, that PC has some special things about it. First they went invisible and stealthed to that location. They do not have hide in plain sight. But they do have Dampen Presence, which says that it ruins blindsight & blindsense.
The chained spirit has spiritsense, which works like blindsight but is not blindsight. My impression is that it... senses spirits.
The PC says these things:
- 1. Even if spiritsense ruins invisibility, she is behind cover (the column) and stealthed for a 40 on the check. So the stealth should save it from being seen.
- 2. Even if the stealth doesn't save it, Dampen Presence ruins blindsight, and since spiritsense is like blindsight, it's ruined too.
I'd love to know what an actual by-the-rules verdict might be here. My thought is "wow that column is small compared to your massive size, does it really let you hide?" And also, does Dampen Presence just ruin everything that works "like blindsight" including lifesense, spiritsense, etc?

happykj |
If people are observing you using any of their senses (but typically sight), you can’t use Stealth. Against most creatures, finding cover or concealment allows you to use Stealth.
First, you need cover to stealth.
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
Line of sight should work like the ranged attack.
Big Creatures and Cover: Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.
The Huge PC clearly has more than 1 square without cover against the spirit.
Unless you can accept that a collosal creature occupying 30ft can attempt stealth by hiding its head behind any random small tree, otherwise it is obvious that the spirit can see the PC

Melkiador |

Dampen Presence can bypass the blindsight, but this creature has darkvision as well. It also has spirit sense which could let it see around cover if the anchors were in the right places.
If they had both dampen presence and invisibility, they could stealth pretty easily. And that’s how dampen presence is most often used.

Mysterious Stranger |

Spiritsense (Su): A psychopomp notices, locates, and can distinguish between living and undead creatures within 60 feet, just as if it had the blindsight ability. This sense does not allow it to detect objects, but it does allow it to notice living things that are not creatures.
Some creatures possess blindsight, the extraordinary ability to use a non-visual sense (or a combination senses) to operate effectively without vision. Such senses may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures). This ability operates out to a range specified in the creature description.
Spirtsense is not Blindsight. First of all, Spiritsense only works on living and undead targets and can tell the difference between the two. Bindsense does not allow you to tell something is undead. Spiritsense does not state it function like blindsense, what it says is that that it allows you to notice, locate and distinguish the target as if you had blindsight. It also does not work on object that are not living or undead. That means you cannot navigate using spritsense like you can with blindsense. Spiritsense will not even “see” the column at all. Finally spirit sense is a supernatural ability, where blindsense is an extraordinary ability.
Dampen Presence
Your habitual stillness makes you difficult to perceive for creatures that use blindsight or blindsense.
Prerequisites: Skill Focus (Stealth), Stealth 5 ranks.
Benefit: You may use the Stealth skill to hide from any creature attempting to perceive you using blindsight or blindsense, even if you are clearly in that creature’s perceptual field. This feat does not confer any advantages against other forms of perception, such as scent, vision, or tremorsense.
Dampen Presence also states it does not confer any advantage against other forms of perception. Why would a habit of remaining still allow you to hide from a supernatural ability that has nothing to do with normal perception?

happykj |
Chain Spirit (Su) As a standard action once per day, a chained spirit can attempt to chain any evil-aligned corporeal creature with an Intelligence score of 3 or higher that it can detect via spiritsense; it need not have line of sight or line of effect to such a creature.
And also spiritsense is not blindsight, it dont need line of effect, as imply by this ability.

outshyn |

Thank you all so much. So reviewing, I think I have this as a final summary:
- 1. happykj quoted the "Big Creatures and Cover" rule, which if I follow should mean that I have at least 1 square that is NOT under cover, and that I should treat that square as plainly visible, no stealth. This seems uncontested.
- 2. Multiple people have pointed out mechanical reasons why spiritsense functions differently than blindsight (for example, how spiritsense allows you to determine living vs. undead, something blindsight doesn't do), and because of this, they believe Dampen Presence will not stop spiritsense.
- 3. Melkiador thinks it does stop spiritsense -- with that logic lifesense & echolocation are also useless, as they too use the phrase "works like blindsight" or similar.
So, not sure if going with #2 or #3, but glad that #1 is uncontested. Thanks everyone!

Pizza Lord |
I am only chiming in to say that having cover doesn't mean you are entirely invisible. Being able to target or shoot at a creature (because it's Large or larger) and avoid the cover bonus doesn't mean they don't have cover for other purposes.
For instance, a human (Medium) can hide behind a pillar or tree that might only be two or three feet in diameter (not blocking the whole 5-foot square) and have cover for purposes of being able to make a Stealth check (or some other feet that grants a bonus if they have cover).
Similarly, a Large or Huge creature still has cover against a creature (not necessarily from an attack) for purposes of being able to make a Hide/Stealth check (they have a Stealth penalty for being larger).
As for how that may or may not apply here, I am not delving into that.

Claxon |

The PC used invisibility, so to me it seems like the issue of cover is not really important. The PC can use stealth against vision based senses.
The real question is, will Dampen Presence work against Spiritsense.
Honestly...it's not clear to me.
One argument for yes, is that Spiritsense says it works like Blindsense.
The argument against it though, is that it can distinguish some things that blindsense can't.
Really the problem here is that "blidnsense" became a catchall for "other" forms of precise senses. As it can encompass many different senses including things like echolocation, very acute hearing or scent, or vibrations (but more accurate than tremorsense). What's worse is many creatures are given blindsense without a description of how it works.
So while a GM might be able to make a call that silence would stop blindsense (echolocation) or at least only tell the creature where they stopped being able to sense things when there's no explanation...the GM has a harder time making a decision.
I think in PF2 they mostly did away with this catchall, and started calling out more kinds of precise senses.
As a GM, I'd probably just let the player have it. Obviously they're putting thought into this because they have the feat and they cast invisibility.

Mysterious Stranger |

Quote:This feat does not confer any advantages against other forms of perception, such as scent, vision, or tremorsense.None of those abilities work as blindsight or blindsense. They are independent abilities. Spirit sense confusingly works as blindsight so should be affected by the feat.
The list is only examples, the phrase any other forms of perception is what is important.
Also, Spirit Sense does not work like Blindsense. What it does is allow you to notice and locate creatures as if you had blindsight. It also allows you to distinguish between living and undead. it also does detect non-living objects. That is a subtle difference but is still a difference.

Melkiador |

To be clear, I always said it works like blindsight and even pointed out that this is confusing.
Spiritsense (Su) A chained spirit can detect both the living and the undead. It can detect living creatures within 100 feet, just as if it had blindsight. It can also sense the dead, as per detect undead, to a range of 500 feet.
It stands to reason that anything that affects blindsight would affect something that works "just as if it had blindsight". The language of "just as if" is even stronger language than if it merely said "like blindsight"

GingerDiceHoarder |
We can argue 'til the cows come home about which interpretation is correct under RAW, since the language, in fact, isn't entirely clear.
From an intention standpoint, though, here's my argument: A feat that allows you to hide from perfectly mundane senses using perfectly mundane means shouldn't be interpreted as allowing you to hide from supernatural senses unless it explicitly says it does.

Claxon |

We can argue 'til the cows come home about which interpretation is correct under RAW, since the language, in fact, isn't entirely clear.
From an intention standpoint, though, here's my argument: A feat that allows you to hide from perfectly mundane senses using perfectly mundane means shouldn't be interpreted as allowing you to hide from supernatural senses unless it explicitly says it does.
My response to you is that dampen presence does specifically call out blindsight and blindsense, which are not "mundane" senses. Often, there's not an indication of how a creature's blindsight/sense work. Dampen presence also specifically mentions it doesn't work against, scent, tremorsense, or sight.
The real question is do "lifesense and spritsense count as blindsense/sight"?
And that depends on how your interpret lines like "just as if it had blindsight".

Claxon |

You can choose to make that as a distinction, and I can't say that you're wrong, but I can't say that you're right either (in the sense of does it work differently enough).
The question is what does "works just like blindsight mean" in this context.
As an aside, we probably shouldn't use the word "mundane" because it doesn't mean anything in game terms. Extraordinary and Supernatural do mean something. Extraordinary in the context essentially means not magical, while Supernatural means magical. And in PF1, I don't know if any creature has supernatural blindsight/sense.
I think some creatures has senses that were typically Ex or Su, but were written with a version that was non-standard. For example, I think Darkvision is usually Ex but there are instances of Su. I don't personally think whether the ability is Ex Su is actually relevant.
Anyways, as a GM, if I let the player take Dampen Presence in the first place I'd probably allow it to work in this instance anyways, regardless of what the RAW might be.

GingerDiceHoarder |
That's completely your call, of course.
Yes, I was using the word "mundane" to mean "non-magical", and thus equivalent (in this case) to "Extraordinary".
To my knowledge there are no instances of Supernatural blindsense/blindsight. I believe that's exactly the point of senses like lifesense and spiritsense. A creature with lifesense doesn't have a special sensory organ for it, it simply knows where every living creature sufficiently close to it is. Blindsense and blindsight are common, everyday senses other than vision that are naturally (or have been trained to be) so extraordinarily sensitive that they allow a creature to sense its three-dimensional environment with an accuracy near to or equaling that of human vision in a sufficiently lit environment.
If I did run across a supernatural blindsense/blindsight (and managed to notice that it was Su instead of Ex), I probably wouldn't allow Dampen Presence to work against that either. Basically, I'd rule that standing really, really still (even slowing your heartbeat) doesn't do squat to hide you from magical/supernatural/occult/whatever senses that don't utilize your movement or its environmental effects (such as sound, air movement, and vibrations) in any way to detect you.
That's just me, though.
(By the way, thanks to the flavor text provided with the feat, I'd probably rule that it does work against tremorsense, probably with a decent penalty, even though the feat specifically says it doesn't, just because it makes sense to me.)

Claxon |

Yeah, I can't say your ruling would be right or wrong.
I can only say that as a GM, especially if the kind of enemies with blindsight/sense or "adjacent abilities" are pretty rare to encounter overall, that I'd probably just let Dampen Presence work kind of as a "rule of cool" thing if it's only going to matter once or twice.
Now if the adventure was full of things with the ability I'd have to reconsider and I'm honestly not sure what I'd do.
Maybe offer a feat that worked specifically against those kinds of abilities, kind of like PF2's Foil Senses feat.

Azothath |
a simple reading (slightly pedantic) of Dampen Presence (Gnrl) feat allows a Stealth check to be used vs an observer's Blindsight & Blindsense Perception (which normally don't need a perception check). That's it, no more or less. Stealth vs two specific perceptions that can ignore some common situations (cover, concealment). It does not ruin or negate the senses, so stop with the misnomers.
Stealth checks gain modifiers for size (Huge -8 Stealth).
The only question is does the bonus from Invisibility add to that Stealth check? As invisibility doesn't normally add versus the two named senses I'd say no. The feat makes plain that it is only the two senses and not others.
Illusion of Calm and Silence might be trickier but I'd hate to base anything on introductory flavor text. I'd use the school descriptions under spellcasting for illusions along with the spell description and the observer's description (as sometimes Blindsense/sight has details).