Detonate Magic


Rules Discussion


We had a character who had his equipment deactivated for a week due to this spell. Would a Dispel Magic heightened to 9th level be able to reactivate his equipment?


More information required, starting with what "deactivated" his equipment for a whole week


Disjunction spell, a piece of magical armor


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I assume you mean Disjunction, aka PF2r Detonate Magic? (edit: when I was writing this your post said "Dysfunction spell." Nice ninja edit)

Disjunction doesn't have a spell duration. So according to the rules governing counteracting a long-term effect caused by an instantaneous spell (like Deafness, in the example on PC1 p.302 under Durations) it cannot be counteracted by Dispel Magic


Oh wow, could you advise me on how I can deal with this?


The item's magic is gone for a week, there's not really a remedy.

Your GM might allow a Wish ritual to do it.


Agonarchy wrote:

The item's magic is gone for a week, there's not really a remedy.

Your GM might allow a Wish ritual to do it.

Yeah I was going to say Wish too. There isn't really a "remagick item" spell but Wish is Wish


Baarogue wrote:
Agonarchy wrote:

The item's magic is gone for a week, there's not really a remedy.

Your GM might allow a Wish ritual to do it.

Yeah I was going to say Wish too. There isn't really a "remagick item" spell but Wish is Wish

Yeah. Though Wish is rare, takes 1 day itself, is risky with side effects and 100000 gold is almost enough to buy a new maxed-out magic item :)


Yeah, short answer is "suck it up butter cup".

Other than just purchasing new armor there's nothing to be done.

Depending on exactly what armor it is, you could maybe take off the temporarily un-magic'd runes off the armor and replace them. Putting on temporary +2 potency and resilient runes on the armor should be cheap enough to do temporarily. I assume the armor has +3 runes on, but straight replacing them might be too expensive. But being down by 1, while not great can be survivable.

My thought here is that "normal" armor is not itself magical. It's the runes you put on your full plate that make it magical. Take the runes off and put new on, and you've got functional magic armor again.

Worse case, buy replacement armor with +2 fundamental runes on it and get back to work.


Things you can do.

1) Take a vacation or slow boat trip for a week.

2) Visit a outer plane where time flows faster.

3) Take a week to visit your mother, you don't call, you don't write...

4) Use Mystic Armor spell for a week.

5) Travel a week into the past and take the slow way back to the current present work on your knitting while you wait.


I would allow the spellcaster of the group to try to restore it by magical experimentation in a lab. A wizard could use arcana (Difficulty: Legendary) for example with a DC of the original effect. On a critical fail, I would extend the duration by 1-3 days. I would let them try with only master level in the skill but extend the duration by 1 week on a crit fail instead.

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