GM Elton's Curse of the Crimson Throne (PFRPG1)


Recruitment

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Gonna do a fighter+rogue dual class setup, will start with fighter for the HP and to get an idea of what skills that the party need when I take rogue.

Wealth: 5d6 ⇒ (5, 6, 5, 6, 5) = 27
270 gp, sweet.

-----

Oh right forgot to ask about trait drawbacks, as I want to add an odd trait to my character, that may not see any use, but fits with the character.


Awesome. I'll get to it today and have something by tonight.

Much appreciated

I'll also try to do the new system rolling thing as I get time during work

Character will be

Millinum Decimus

Milly for short


markofbane wrote:

4d6 11

4d6 11
4d6 13
4d6 8
4d6 10
4d6 8

4d6 12
4d6 8
4d6 12
4d6 13
4d6 11
4d6 16

Wealth 4d6 ⇒ (3, 6, 3, 3) = 15

I'm working on finishing up Jawn for your consideration. He's a halfling (unchained) rogue with the Unhappy Childhood - Tortured campaign trait. I'll finish up the rest of the details tonight.


I will probably need help as I'm simply copying from what RHMG rolled


S1: 2d3 + 12 ⇒ (2, 1) + 12 = 15 7

S2: 1d8 + 10 ⇒ (6) + 10 = 16 10

S3: 1d8 + 10 ⇒ (6) + 10 = 16 10

S4: 1d8 + 10 ⇒ (6) + 10 = 16 10

S5: 1d6 - 1d3 + 10 ⇒ (2) - (1) + 10 = 11 1


Missed my window by \_/ much

Advanced Build :

Fey (2)
Tiny (4)
Slow (-1)
Standard (0)
Flexable (2)
Fey Resistance (3)
Skill Bonus [+2 Fly] (2)
Flight (8)
Delicious (-1)

19 PTS

I'll label the ancestry : Savage Sprite

Gold: 3d6 ⇒ (4, 5, 1) = 10


Seth86 wrote:
I will probably need help as I'm simply copying from what RHMG rolled

Yeah, you need to follow what is written in the system

Link to txt file for System

as math and looking at tables happens between each roll so no one can copy and paste someone's dice rolls, or you could end up in debt hell on your last stat like what you rolled.

Basically

Set the pool to the point buy

Look at table 1-1 first
It tells you the dice to roll.
Roll it, and subtract from the poll the cost of the stat (refer to table 1-2).
Repeat this for a total of 5 rolls.

Use the remainder to either set the stat or boost a few stats and set the final stat.


So everyone needs to switch over to the new rolling system? That's what I understood


EltonJ wrote:
RHMG Animator wrote:
Azig Bohrs wrote:

Some people don't like math.... LOL! That usually doesn't apply to gamers though....

I can apply that array to Azig? 17, 10, 17, 7, 10, 13

I'm kinda waiting for GM EltonJ for feedback on this and if he'll use this as a replace for the previous rolling method.

As it gives the richness of chaotic luck, but within an ordered limit of balanced fairness.

Sigh

You can use this method.

We can use this method, not have to from the wording.

So options are;
4d6 drop the lowest
25 PB
my system that is a semi-random blend of dice rolls and point-buy.


I'll stick with my roll that I had then :P

But thank you for the effort. New roll systems are always fun to look at


Seth86 wrote:

I'll stick with my roll that I had then :P

But thank you for the effort. New roll systems are always fun to look at

Sorry, but you didn't finish in the use of my system, So if your keeping the rolls of the system you have a ton of debt to pay on the final stat as written in the system. Two of your 16 have to be cashed into 14's and you get a 7 for the last stat, so your final array is

16,15,14,14,11,7


I meant the roll I had with the normal 4d6 drop lowest

16, 15, 15, 14, 13, 12


Oh, Sorry about that, I must of missed you rolling an array earlier in the thread.


RHMG Animator wrote:
Oh, Sorry about that, I must of missed you rolling an array earlier in the thread.

No worries. It is on the first page. And it's been a while


RHMG Animator wrote:

Gonna do a fighter+rogue dual class setup, will start with fighter for the HP and to get an idea of what skills that the party need when I take rogue.

[dice=Wealth]5d6
270 gp, sweet.

-----

Oh right forgot to ask about trait drawbacks, as I want to add an odd trait to my character, that may not see any use, but fits with the character.

If I allowed drawbacks for you, I'll have to allow them for everybody.


I'm having a very busy week, so if it's all right with the GM, I'd like to keep my character, and apply any changes in case he gets selected. Honestly, he won't change much except some numbers, but the character core remains the same.


EltonJ wrote:
RHMG Animator wrote:

Gonna do a fighter+rogue dual class setup, will start with fighter for the HP and to get an idea of what skills that the party need when I take rogue.

[dice=Wealth]5d6
270 gp, sweet.

-----

Oh right forgot to ask about trait drawbacks, as I want to add an odd trait to my character, that may not see any use, but fits with the character.

If I allowed drawbacks for you, I'll have to allow them for everybody.

Fair enough, The drawback and the trait were more for flavor things then a benefit and weren't really needed,

I just wanted a thing or two that mesh with and flesh out the character's backstory and naive mentality with some backed mechanics.

Edit:
Still filling out all the character stuff and their backstory.


Switched Felicity over to 25-point buy. The additional points went to fixing her bad Charisma and improving her Wisdom and Constitution. Also revised her gear since we're not really tracking encumbrance.


Assembler wrote:
Switched Felicity over to 25-point buy. The additional points went to fixing her bad Charisma and improving her Wisdom and Constitution. Also revised her gear since we're not really tracking encumbrance.

It's getting tough to pick.


@EJ

Does the the possible sprite barbarian seem plausible?

I miss read the cost of the fey DR. So I'll drop that. Total RP then 18


Seth86 wrote:

@EJ

Does the the possible sprite barbarian seem plausible?

I miss read the cost of the fey DR. So I'll drop that. Total RP then 18

I think it's too powerful. 18 RP is enough to grant you +1 LA.


Okidoki. I'll stay with initial character then


EltonJ wrote:
It's getting tough to pick.

Sorry for making it tougher! I've been working on Lara for the last few days and I've finally finished writing her down.

4d6 ⇒ (6, 1, 3, 6) = 16 15
4d6 ⇒ (6, 3, 5, 5) = 19 16
4d6 ⇒ (6, 2, 3, 1) = 12 11
4d6 ⇒ (2, 6, 1, 2) = 11 10
4d6 ⇒ (5, 1, 6, 6) = 18 17
4d6 ⇒ (5, 5, 6, 3) = 19 16

Gold: 5d6 ⇒ (5, 4, 5, 3, 2) = 19 190 gp

Backstory:
Like so many orphan children on the streets of Korvosa, Lara grew up on the streets and ended up as part of Lamm's "Little Lambs". While it meant she at least had something to eat and a place to rest, Lamm was a despicable man, and the beatings he would dole out when they'd failed to bring in enough in a day were brutal.

Lara would sometimes give what she stole to other kids, especially the younger ones, hoping to shield them from Lamm's wrath, which only made things worse for her - until he finally had enough - after a particularly bad string of failures, he gave her a brutal beating and left her battered in a garbage heap. Those scars we still visible today, even if she tried to hide them as best she could.

She'd probably not have survived if not for Shadi, a Shoanti woman who found her, and took her in. After she managed to nurse Lara back to health, she asked her to stay. With nowhere else to go, Lara agreed, and Shadi began teaching her. How to hunt, how to move about unseen. How to read a target's movements. Lara was a quick study, and would practice hunting for rats on the street.

Shadi was very reluctant to share much details about herself, but Lara eventually managed to put enough together to get a clearer picture about her saviour's life. Shadi worked as an assassin for hire for Korvosa's crime lords, known as The Crimson Whisper, renowned for her deadly skills. She couldn'y find any details about her life before coming to Korvosa, although Shadi's teachings had helped her notice she signs of shame and regret in Shadi's eyes whenever Lara asked about her past before coming to the city.

Whatever brought Shadi to Korvosa had also led her straight into the grips of shover addiction - Lara had caught her shivering frequently at night, typically after a job. And in the end, like so many others in the streets, it was the drug that took her life. Shadi's death shook Lara, and she spent quite a few days grieving, and wondering what to do with her life, as she had no one else to turn to. Eventually, she decided to try and do something about the city, try to make things better for those like her.

At first she tried helping out the Korvosan Guard - they were surprisingly willing to work with mercenaries and adventurers and the like, and she managed to put her skills to use, working mainly as an informant for them. And whatever money she could save, she'd donate to an orphanage in the city. But things didn't change much - the guard didn't have the resources to act on most of the information she brought, and every week she'd learn of more kids going missing, or people turning up dead on the streets, from either violence or drugs.

Fed up with the state of things, Lara made a decision - the only way for things to change, was to go after the crime lords themselves. Either intimidate them enough to stop their evil deeds, or force them to stop - permanently. Shadi's reputation was still quite well known, and few, of any, knew of her death. She'd become The Crimson Whisper, but she'd be focusing on going after the crime lords themselves instead of doing their dirty work. As a way to protect ghose like her, and to honor Shadi.

She took care to assemble a similar outfit to the one Shadi used to wear on her job - while the dark clothes and hooded cloak were something most would expect from those with her occupation, the dark red scarf she used to cover her face was distinctive enough. As was the intricate Shoanti tattoo she had on her right arm, that she displayed with pride.

After getting a similar one done, and seeing it contrasting with the scars she'd gotten from Lamm so long ago, Lara knew exactly who her first target as The Crimson Whisper would be.

Stat Sheet:

Neutral Medium Human Slayer 1;

Init 4; Senses Darkvision; Perception: +4

Defense

AC 18, touch 14, flat-footed 14

hp 12

Fort 4, Ref 6, Will 1

Offense

Speed 30 ft.

Melee:
Cestus +4 (1d4+3 19-20),
Cold Iron Dagger +4 (1d4+3 19-20),
Gandasa +4 (2d4+3 x3),
Sap +4 (1d6+3, non lethal)

Ranged
Longbow +5 (1d8 /x3),
Chakram +5 (1d8+3 ),

Statistics

Str 16, Dex 19, Con 15, Int 16, Wis 10, Cha 11

Base Atk + +1; CMB +4; CMD 18

Feats Point-Blank Shot; Precise Shot;

SQ ; Accuracy; Darkvision; Studied Target +1;

Traits: Unhappy Childhood: Tortured, Adopted: Shoanti -> Auspicious Tattoo

Skills Acrobatics +8; Bluff +4; Climb +7; Disable Device +5; Disguise +4; Knowledge (local) +8; Linguistics +4; Perception +4; Sense Motive +4; Sleight of Hand +5; Stealth +8;

Armor: Studded Leather, Buckler

Equipment 100x Arrows, common (20); Backpack, common; Bandolier; Burglar's outfit; Hook, grappling, common; Rations, trail; Rope, hemp (50 ft.); Thieves' tools, common; Waterskin;

Gold 27go

Alternate Racial Traits: Dimdweller (replaces skilled)


I’d absolutely love to join but I take it recruitment is going to be closed soon?

EDIT: If I have time for it I’ll work on a dwarf paladin. I always wanted to play a stonelord (archetype from the Advanced Race Guide)

4d6 ⇒ (5, 3, 6, 1) = 15 14
4d6 ⇒ (1, 3, 2, 6) = 12 11
4d6 ⇒ (6, 4, 5, 4) = 19 15
4d6 ⇒ (5, 6, 1, 5) = 17 16
4d6 ⇒ (3, 4, 6, 2) = 15 13
4d6 ⇒ (2, 1, 2, 3) = 8 7

Wealth: 5d6 ⇒ (1, 2, 1, 4, 3) = 11 110

I think I can work with this.


Oh right, I forgot wealth

wealth: 3d6 ⇒ (3, 5, 5) = 13

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