
RHMG Animator |

Oh, no point Buy.
So, No safety net for stats.
Hope I don't roll a heart attack victim (total mod being +1).
R1: 4d6 ⇒ (3, 1, 5, 5) = 14 13
R2: 4d6 ⇒ (6, 6, 3, 2) = 17 15
R3: 4d6 ⇒ (1, 4, 5, 5) = 15 14
R4: 4d6 ⇒ (5, 4, 2, 2) = 13 11
R5: 4d6 ⇒ (3, 3, 4, 5) = 15 12
R6: 4d6 ⇒ (3, 3, 3, 3) = 12 9
I dislike all the odd numbers, but it is a reasonable total of +6.
Might aim for a dual class character.....or a PrC.....

EltonJ |

One question as I try figuring out how to place my stats,
Is weight / encumbrance rules in play?
Cause if it is, 3 rolls will not be usable for the Strength stat.
Yeah, when encumbrace is in place, even a Sorcerer or Wizard would need a STR of 12 at the minimum.....
I usually don't use the weight/encumbrance rules. However, I can if you want a more realistic game.

trawets71 |

Here is Silvash Auerial. He is an unchained rogue and I intend to go arcane trickster with him.

infomatic |
Hm, let's roll and see what happens
4d6 ⇒ (1, 2, 3, 3) = 9
4d6 ⇒ (1, 3, 6, 5) = 15
4d6 ⇒ (1, 4, 3, 6) = 14
4d6 ⇒ (1, 3, 3, 1) = 8
4d6 ⇒ (3, 1, 6, 2) = 12
4d6 ⇒ (6, 2, 5, 3) = 16
4d6 ⇒ (3, 1, 6, 5) = 15
4d6 ⇒ (2, 1, 4, 1) = 8
4d6 ⇒ (2, 4, 2, 2) = 10
4d6 ⇒ (3, 5, 3, 5) = 16
4d6 ⇒ (6, 1, 5, 3) = 15
4d6 ⇒ (5, 5, 4, 6) = 20

infomatic |
Tough stats but will go with Ettiken, a down-on-her-luck Ratfolk Witch; family came to Korvosa years ago and fell prey to its criminal underworld. Ettie has been scavenging and stealing on the streets since.
Ettiken Kozo
Small Humanoid (Ratfolk)
Init +3; Darkvision; Perception +6
DEFENSE
AC: 15 Flat AC: 13 Touch AC: 15 (+1 armor, +3 dex, +1 size)
HP: 8 (1d6+1+1)
Fortitude: +3 Reflex: +3 Will: +2; +2 vs. disease
OFFENSE
Speed: 20
Ranged: Crossbow (1d6/19–20/×2) Ranged 80'
Melee: Dagger -2 (1d4-2/19–20/×2)
Statistics
Str 6, Dex 16, Con 13, Int 16, Wis 11, Cha 7
Languages: Common, Draconic, Elven, Orc, Sylvan
Base Atk +0; CMB +1; CMD 16
SKILLS
Skill Ranks: Appraise (b) +7, Slight of Hand (b) +4, Know (Arc) +7, Know (hist) +7, Spellcraft +7, UMD +2, Perception +1
Favored Class: Hex +5 ft range.
Patron: Shadow
Traits: Unhappy Childhood, Pragmatic Activator
Feats: Extra Hex
Hexes: Slumber, Evil Eye

EltonJ |

Hey Eltonj, is either the Virtuous Bravo paladin or Champion of Irori PrC available?
You can do the Virtuous Bravo paladin. I have Heroes of the High Court, interestingly enough. That is available. Is the champion of Irori prestige class important to your concept?

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Crisischild wrote:Hey Eltonj, is either the Virtuous Bravo paladin or Champion of Irori PrC available?You can do the Virtuous Bravo paladin. I have Heroes of the High Court, interestingly enough. That is available. Is the champion of Irori prestige class important to your concept?
I appreciate the response!
On second thought, Champion of Irori would require irrationally good and statistically unlikely stat rolls to work well, needing all the stats both paladins and monks need, so I'll probably table the CoI lol. The Virtuous Bravo still looks good though.I've never used Psionics, but since it's on the table I might look into it. The Metaforge PrC looks like a fun combination of two classes, a lot like the CoI is, but without the crippling dependency on many high ability scores. I just wanna use a Prestige Class for once TBH.

RHMG Animator |

.... I just wanna use a Prestige Class for once TBH.
Same here, but almost all the idea's of mine, don't have the feat room left to allow for the needed feats for the feat requirements.
The only one that doesn't is the alchemist, but Yeah, not the highest on the interest to play list at the moment as I figured out a interesting combo....

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Roll 1: 4d6 ⇒ (4, 6, 4, 1) = 15 - 1 = 14
Roll 2: 4d6 ⇒ (6, 2, 6, 3) = 17 - 2 = 15
Roll 3: 4d6 ⇒ (4, 2, 5, 6) = 17 - 2 = 15
Roll 4: 4d6 ⇒ (5, 1, 4, 6) = 16 - 1 = 15
Roll 5: 4d6 ⇒ (6, 3, 3, 1) = 13 - 1 = 12
Roll 6: 4d6 ⇒ (6, 4, 4, 5) = 19 - 4 = 15
Aegis Starting Gold: 2d6 ⇒ (4, 5) = 9 x 10 = 90
I give up on my Champion of Irori dreams only to roll stats that might actually work for once. 'lol' said the scorpion, 'lmao'.

eriktd |

Updating the list...
Characters
J Scot Shady: Neghed, N half-orc barbarian (Beastskin Berserker)
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter)
eriktd: Karinna Fordyce, LN/NG human vigilante
AJM4885: Nicolai Antonescu, LN human wizard (Diviner)
Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins)
DeJoker: cleric
The Cartographer: Thoric Stiffbeard, LG dwarf cleric
Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer)
Critzible: Sister Llandra, N cleric (Ecclesitheurge)
Mokshai: Cedric Axehammer,LN dwarf cleric
AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator)
Assembler: Felicity, CG half-elf investigator (Empiricist)
trawets71: Silvash Auerial, CG elf unchained rogue
infomatic: Ettiken Kozo, ratfolk witch
Interested
Ouachitonian
Rosc
GM Spazmodeus
Veniir
TheLastGhost
markofbane
RHMG Animator
Crisischild

Veniir |

Updating the list...
Characters
J Scot Shady: Neghed, N half-orc barbarian (Beastskin Berserker)Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter)
eriktd: Karinna Fordyce, LN/NG human vigilante
AJM4885: Nicolai Antonescu, LN human wizard (Diviner)
Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins)
DeJoker: cleric
The Cartographer: Thoric Stiffbeard, LG dwarf cleric
Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer)
Critzible: Sister Llandra, N cleric (Ecclesitheurge)
Mokshai: Cedric Axehammer,LN dwarf cleric
AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator)
Assembler: Felicity, CG half-elf investigator (Empiricist)
trawets71: Silvash Auerial, CG elf unchained rogue
infomatic: Ettiken Kozo, ratfolk witch
Interested
Ouachitonian
Rosc
GM Spazmodeus
Veniir
TheLastGhost
markofbane
RHMG Animator
Crisischild
My character is finished and posted mate. It's in this link.

eriktd |

My character is finished and posted mate.
Whoops! My apologies! Somehow between this last post and the one before it your name reverted. I'll just post the whole list again with this amendment.
Characters
J Scot Shady: Neghed, N half-orc barbarian (Beastskin Berserker)
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter)
eriktd: Karinna Fordyce, LN/NG human vigilante
AJM4885: Nicolai Antonescu, LN human wizard (Diviner)
Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins)
DeJoker: cleric
The Cartographer: Thoric Stiffbeard, LG dwarf cleric
Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer)
Critzible: Sister Llandra, N cleric (Ecclesitheurge)
Mokshai: Cedric Axehammer,LN dwarf cleric
AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator)
Assembler: Felicity, CG half-elf investigator (Empiricist)
Veniir: Jook Renraw, LG half-orc investigator
trawets71: Silvash Auerial, CG elf unchained rogue
infomatic: Ettiken Kozo, ratfolk witch
Interested
Ouachitonian
Rosc
GM Spazmodeus
TheLastGhost
markofbane
RHMG Animator
Crisischild

EltonJ |

Hey everyone,
I know playing less than stellar stats would be a challenge to most of you. RHMG Animator brought me to the attention that things would be "out of balance" because some of you are challenged with low stats.
So I'm giving you a choice.
All you can reset and restructure your stats using a 25 point buy.
OR . . .
You can play them as they are, with added perks. Like an additional trait.
Which do you think is best? Note, option 1 will make you give up your rolls, especially if you had a good batch of rolls. Option 2 is another way to bring you into "balance" with those with high stats. Here's another thing to consider:
a. the Human Race loves variety. That is why we differ from one another so wildly. That is why we have thin people and why we have obese people. While this is a fantasy roleplaying game, I think having you do rolls has created a variable pool from which to draw from.
RHMG Animator said that this inequality can create problems. And he suggested various ways to mitigate the problem.
I gave you two options that he has suggested. Two of you already thought that the roll 4d6, drop lowest, arrange to taste rule (and reroll if your total bonuses are +0 or lower) is unfair. If you think it's unfair, we can go back to point buy.

Ettiken Kozo |

Ettiken (+2 mod total rolled, stats with race 6/16/13/16/11/7) would likely be thrilled with an extra trait. I find Scamper adorable.
I’m sure she’d be more survivable with looser stat rules but I already found some character art for a maimed ratfolk. (Of course she might not get picked, which would also resolve the issue.)

Thoric Stiffbeard |

Hey everyone,
I know playing less than stellar stats would be a challenge to most of you. RHMG Animator brought me to the attention that things would be "out of balance" because some of you are challenged with low stats.
So I'm giving you a choice.
I really enjoy rolling them and playing the character with those stats. With point buy it is too easy to fall into crunch land. I'm good with playing my "less than stellar stats" if chosen.

RHMG Animator |

The main concern of mine, lies in the Very wide range of PB stat arrays we have, one at 10 PB another at 40 PB, with most either above 30 PB with no weakness, or those under 20 with weaknesses, and nothing really between 20 and 30 PB.
I don't mind weakness in a character and don't mind working with a hand I've been dealt, but I've seen and experienced the effect that having this big a PB gap can cause in a party, so I voice my concern on it.
As I also like limitations and randomness, but within the realm of being fair to all.
Heck, I randomise Class and Race along with the classes archetype at times (generally with point buy).
as I get some interesting combos at times....
Now their is a way to get the best of both, something random, yet always within a defined numerical range.
As I've come up with a new stat generation system that is a hybrid of dice rolling and Point-Buy.
It also allows for some negative stats to crop up depending on some rolls.
it gives variation but within a defined ranged of possibilities.
Which means Chaotic Luck gets to play it's hand, but so does an Ordered system ensuring a balance is made.
I just need to finish and testing out some numbers into a table.

RHMG Animator |

Well, I got a Dice and Point-Buy stat system going and got some nice stat arrays out of it.
1) 16,12,16,08,08,15
2) 17,10,15,10,12,13
3) 16,13,13,12,15,10
4) 18,11,12,10,12,13
5) 14,13,14,13,12,15
---------------------------------------------------------------
Here is a link to a txt file of the Stat generation System I made,
as I use tabs to make the tables and the boards dislike tabs in text, otherwise I would of had it in a spoiler.
I'll put the stat and the pools updated will be in brackets
1)
Set pool to 25 points
Stat: (Pool points Left)
16 (25-10 = 15)
12 (15-2 = 13)
16 (13-10=3)
08 (3-(-2) = 5)
07 (5 - (-4) = 9)
9 points left
not enough for a 16, but enough for a 15 (7)
take the left over and put into the 7 to bump up to 8
and the array becomes
16,12,16,08,08,15
2)
Set pool to 25 points
Stat: (Pool points Left)
17 (25-13=12)
09 (12+1=13)
15 (13-7=6)
09 (6+1=7)
12 (7-2=5)
Could make a 14, or use some points boost those 12 or under some
Decide to boost the two 9's to 10, and left with 3 for a 13
and the array becomes
17,10,15,10,12,13
3)
Set pool to 25 points
Stat: (Pool points Left)
16 (25-10=15)
13 (15-3=12)
13 (12-3=9)
12 (9-2=7)
15 (7-7=0)
No points left at all, so the final stat is a ten and no shifting of points.
so the array becomes
16,13,13,12,15,10
4) 18,11,12,10,12,13
Set pool to 25 points
Stat: (Pool points Left)
18 (25-17=8)
11 (8-1=7)
12 (7-2=5)
07 (5+4=9)
12 (9-2=7)
7 points left, I use 4 points to boost the 7 into a 10 and have 3 left for a 13
so the array becomes
18,11,12,10,12,13
---------------------------------------------------------------
I'd like to know if this would be a good option to use as something that is between pure Dice rolling, and Pure Point-Buy.

RHMG Animator |

Guess I'll use it to show it twice.
Though I can't roll everything at once as I have to see results of a roll to proceed with the next one, which is one reason for the 2nd example.
Pool:25 I'll have the new pool total in brackets next to the roll, as it helps track things
S1: 2d3 + 12 ⇒ (2, 1) + 12 = 15 (25-7=18)
S2: 1d8 + 10 ⇒ (2) + 10 = 12 (18-2=16)
S3: 1d8 + 10 ⇒ (3) + 10 = 13 (16-3=13)
S4: 1d8 + 10 ⇒ (4) + 10 = 14 (13-5=8)
S5: 1d6 - 1d3 + 10 ⇒ (1) - (2) + 10 = 9 (8+1=9)
9 points left not enough for a 16, so I'll dump 2 into the 9 turning it into an 11.
Last stat is a 15.
So my stat array is 15,12,13,14,11,15
-----------------------------------------------
S1: 2d3 + 12 ⇒ (3, 1) + 12 = 16 (25-10=15)
S2: 1d8 + 10 ⇒ (3) + 10 = 13 (15-3=13)
S3: 1d8 + 10 ⇒ (6) + 10 = 16 (13-10=3)
S4: 1d6 - 1d6 + 10 ⇒ (4) - (5) + 10 = 9 (3+1=4) <-Notice from here how the dice rolled is different from the first example due to the value in the pool.
As The first roll if an 18 or 17, drains the pool enough next roll will be using a d6, not a d8
So always consult the table for the next roll.
S5: 1d6 - 1d6 + 10 ⇒ (3) - (2) + 10 = 11 (4-1=3)
3 points left, I could take a 13 for the last stat, or boost the lower stats.
I boost the 11 to a 12, and have 2 left for a 12 and take it.
so my stat array is 16,13,16,9,12,12

RHMG Animator |

Due to a conversation I had recently, I want to know if it's possible for a Sprite/Pixie to be a player character?
I have this idea to make a barbarian riding a Corgi :P
Sounds like the pixie barbarian wielding a giant axe, and due to size difference made it seem like the axe was magically flying around.
But Yeah, likely not a good idea for the city of Korvosa, as there is a local Imp problem in the city......
Due to the local Academy that specializes in summoning devils ....
mostly in the form of uncontrolled Imps.

Azig Bohrs |

So, first roll is 2d3 +12
#1 2d3 + 12 ⇒ (3, 2) + 12 = 17 (17: 25-13=12) Ouch! High numbers cost a lot!
Then the d8 +10 unless the stats are too high?
#2 1d8 + 10 ⇒ (2) + 10 = 12 (12: 12-2=10)
#3 1d8 + 10 ⇒ (6) + 10 = 16 (16: 10-10=0)
#4 1d6 - 1d6 + 10 ⇒ (6) - (1) + 10 = 15 (15: 0-7= -7)
#5 1d6 - 1d6 + 10 ⇒ (1) - (5) + 10 = 6 (6: -7+6= -1)
Final number, point buy -1.... 9 ??
So: 17, 12, 16, 15, 6, 9
I can work with that!

RHMG Animator |

You fumbled the system some
the S2 was to use a D6, you have to roll ONE at a time with this system and CONSULT the table for dice USED IN the NEXT roll you do.
So that Preview button will be getting a work out for all 5 rolls.
Roll 2 was to be 1d6-1d3+10 so all the following rolls are off from the dice to be used, but still you got a 25 PB so it still works if one fumbles a bit.

Azig Bohrs |

Just noticed that.... Trying again? Damn! I liked those numbers.
So, first roll is 2d3 +12
#1 2d3 + 12 ⇒ (3, 2) + 12 = 17 (17: 25-13=12) Start with a 17 again?
#2 1d6 - 1d3 + 10 ⇒ (2) - (3) + 10 = 9 (9: 12+1=13)
#3 1d8 + 10 ⇒ (7) + 10 = 17 (17: 13-13=0)
#4 1d6 - 1d6 + 10 ⇒ (3) - (6) + 10 = 7 (7: 0+4= 4)
#5 1d6 - 1d6 + 10 ⇒ (1) - (6) + 10 = 5 (5 adjusted to 6: 4+6= 10)
Final number, point buy 10.... 16 ??
So: 17, 9, 17, 7, 6, 16
A little harder to work with, but I could still make these work.
Interesting system. Semi-random 25 point buy.

RHMG Animator |

Interesting system. Semi-random 25 point buy.
The system works from 15 PB up to I believe 40 maybe even 50 Point-Buy.
You also Pulled off something that is really hard to do, you got two 17's
Given your left over points (10) you can take some of the left over points and put them into the stats below 13, Like putting 6 into that 6 to make it a 10, and one into the 9 turning it into a 10, and use the last 3 for a 13.
You'd still have that 7, but nothing else lower then 10.
The array would become 17, 10, 17, 7, 10, 13
The left over points for the last stat can be used to boost stats below 13 before being used to make the final stat, provided you have something left in the pool.

RHMG Animator |

Guess I'll roll my official ones if this gets used.
R1: 2d3 + 12 ⇒ (1, 2) + 12 = 15 (25-7=18)
R2: 1d8 + 10 ⇒ (5) + 10 = 15 (18-7=11)
R3: 1d6 - 1d3 + 10 ⇒ (4) - (1) + 10 = 13 (11-3 = 8)
R4: 1d6 - 1d3 + 10 ⇒ (2) - (2) + 10 = 10 (8+0 = 8)
R5: 1d6 - 1d3 + 10 ⇒ (3) - (1) + 10 = 12 (8-2 = 6)
6 points, I'll toss one onto the 1 for an 11, and take the last 5 for a 14
So 15,15,13,11,12,14

RHMG Animator |

Some people don't like math.... LOL! That usually doesn't apply to gamers though....
I can apply that array to Azig? 17, 10, 17, 7, 10, 13
I'm kinda waiting for GM EltonJ for feedback on this and if he'll use this as a replace for the previous rolling method.
As it gives the richness of chaotic luck, but within an ordered limit of balanced fairness.
EltonJ |

Azig Bohrs wrote:Some people don't like math.... LOL! That usually doesn't apply to gamers though....
I can apply that array to Azig? 17, 10, 17, 7, 10, 13
I'm kinda waiting for GM EltonJ for feedback on this and if he'll use this as a replace for the previous rolling method.
As it gives the richness of chaotic luck, but within an ordered limit of balanced fairness.
Sigh
You can use this method.

J Scot Shady |

Hey everyone,
I know playing less than stellar stats would be a challenge to most of you. RHMG Animator brought me to the attention that things would be "out of balance" because some of you are challenged with low stats.
So I'm giving you a choice.
All you can reset and restructure your stats using a 25 point buy.
OR . . .
You can play them as they are, with added perks. Like an additional trait.
Which do you think is best? Note, option 1 will make you give up your rolls, especially if you had a good batch of rolls. Option 2 is another way to bring you into "balance" with those with high stats. Here's another thing to consider:
a. the Human Race loves variety. That is why we differ from one another so wildly. That is why we have thin people and why we have obese people. While this is a fantasy roleplaying game, I think having you do rolls has created a variable pool from which to draw from.
RHMG Animator said that this inequality can create problems. And he suggested various ways to mitigate the problem.
I gave you two options that he has suggested. Two of you already thought that the roll 4d6, drop lowest, arrange to taste rule (and reroll if your total bonuses are +0 or lower) is unfair. If you think it's unfair, we can go back to point buy.
While I am among the higher bracket with a 30 point roll, I feel a less than ideal roll is valid and a challenge. I appreciate that my reroll got me a much better result, so I may be speaking from privilege.
May I offer a potential solution that may or may not be possible? Earlier, you mentioned considering two tables, and I don't really know if you would or would not be up for that, but perhaps one table for people who enjoyed the rolling and another of people who want the point buy option. Personally I would choose to go with the roll table and would even go back to my initial roll. The challenge could be fun to be honest.

Azig Bohrs |

For the most part I agree, the lower numbers can make an interesting character. What was mentioned was the difference between the characters, party balance and such. Personally I've experienced that. Had a party of 6 all rolled. 2 of the characters were way above the rest of the party, like what was mentioned with the two at about 30 points and the rest around 15 points. In any serious combat encounter it was like the 2 were doing the fighting while the rest of the party were cheerleaders.
Eltonj mentioned trying to even things out and a couple of ideas. RHMG Animator proposed an interesting idea of a weighted roll system. I really don't care what is used. I enjoy the game and I've never played this one before. My character is an 18 point roll, but it's still an interesting character. I'd be fine with playing him as he is if picked, or with making any change the GM decided.
In three days Eltonj makes the decision. I guess we'll all find out then. Good luck everyone!