
tytalan |
We have a potential problem caused by the wording in Create Thrall. Create Thrall states that “you can have up to one thrall created by this spell make a melee unarmed Strike using your spell attack modifier for the attack roll” but this directly goes against the thrall trait which states “ They can’t take actions”. Now I and probably most people understand what the intent of this is but it creates a classic RAW vs RAI situation. Better wording for creat Thrall would be “you can make a melee unarmed strike with one of the thralls created by this spell using your spell attack modifier for the attack roll”. This wording makes it clear it’s not the thrall taking the action but instead the necromancer. This wording or something similar will help eliminate some potential problems and unnecessary confusion

YuriP |
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We have a potential problem caused by the wording in Create Thrall. Create Thrall states that “you can have up to one thrall created by this spell make a melee unarmed Strike using your spell attack modifier for the attack roll” but this directly goes against the thrall trait which states “ They can’t take actions”. Now I and probably most people understand what the intent of this is but it creates a classic RAW vs RAI situation. Better wording for creat Thrall would be “you can make a melee unarmed strike with one of the thralls created by this spell using your spell attack modifier for the attack roll”. This wording makes it clear it’s not the thrall taking the action but instead the necromancer. This wording or something similar will help eliminate some potential problems and unnecessary confusion
IMO the Create Thrall spell description falls under hood of more specific rule than trait that is more general rule that acts over many other things that uses or interact wit this trait. So IMO there's no real wording problem.
A core principle of Pathfinder is that specific rules override general ones. If two rules conflict, the more specific one takes precedence. If there's still ambiguity, the GM determines which rule to use. For example, the rules state that when attacking a concealed creature, you must attempt a DC 5 flat check to determine if you hit. Flat checks don't benefit from modifiers, bonuses, or penalties, but an ability that's specifically designed to overcome concealment might override and alter this. While some special rules may also state the normal rules to provide context, you should always default to the general rules presented in this chapter, even if effects don't specifically say to.