
DM Jelani |

Skivven: 1d20 + 4 ⇒ (17) + 4 = 21
William: 1d20 + 10 ⇒ (9) + 10 = 19
Zinkov: 1d20 + 4 ⇒ (16) + 4 = 20
Team 2 initiative is 20.
Team 1 initiative is 17.
Begin Round 1
Zinkov opens the door, only to find himself face to face with two other people. One is a human looking man with a three section staff, the other is a dark black skinned half-orc of some kind. Neither one is wearing armor.
You guys are up first, actions occur in posting order.

Zinkov |

As a move action he uses detect good on the one infront of him.
unless he has combat reflexes he cant get an AoO due to us going first at the start? If he is good add +5 to hit, 3 damage (unless hes a good outsider then its 6), and i will have +5AC vs him. Will use smite if he is good. Current rolls are without smite
His hand glows as he tries to punch/touch the man before him to try and harm and sicken him before he gets a chance to attack
Touch Attack: 1d20 + 6 ⇒ (9) + 6 = 15
NED: 1d6 + 1d4 + 3 ⇒ (6) + (2) + 3 = 11
DC16 fort save or be sickened for 3 rounds
-Posted with Wayfinder

'Skivven |

Skivven readies an action to magic missile the first enemy to cast a spell.
Swift: Kirin Style on the human
Knowledge(local) DC 18: 1d20 + 13 ⇒ (3) + 13 = 16
If necessary, enemy concentration check will be 10+spell level+damage received.
Magic Missile Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7

Zinkov |

Reading your Style feat, i think we are not yet at CR 2 yet, we are CR 1 1/2, so your 16 might actually pass

'Skivven |

I figured CR 3 (3 class levels + PC gear, but I'm really not sure. I don't see the feat chain used much - especially against PCs, so I'm a little unclear about the calculation.

DM Jelani |

As a move action he uses detect good on the one infront of him.
unless he has combat reflexes he cant get an AoO due to us going first at the start? If he is good add +5 to hit, 3 damage (unless hes a good outsider then its 6), and i will have +5AC vs him. Will use smite if he is good. Current rolls are without smiteHis hand glows as he tries to punch/touch the man before him to try and harm and sicken him before he gets a chance to attack
[dice=Touch Attack]1d20+6
[dice=NED]1d6+1d4+3
DC16 fort save or be sickened for 3 rounds-Posted with Wayfinder
You're using touch of corruption, right? As far as I can tell that should be doing 2d6 damage and a DC 16 save or sickened for 3 rounds, not 1d6+1d4+3. Can you explain please?

William Dienow |

Seemingly mumbling something, William casts a spell at the guy coming through the door.I giant ball of flame drops on the guy just on the other side of the door.
Drop it on square Q;-2, DC17 Reflex Negates, The sphere is good for 3 rounds and I can move it as a move action
Hopefully this will either trap the others over there, or force a reflex save on anyone that tries coming through.

Zinkov |

yes still touch. But was thinking i can punch him hence the 1d4. But i think it might be 1d3. If not. Just drop 2 damage. Not 2d6 yet. Only at level 4
-Posted with Wayfinder

DM Jelani |

Round 1
Zinkov opens the door, only to find himself face to face with two other people. One is a human looking man with a three section staff, the other is a dark black skinned half-orc of some kind. Neither one is wearing armor.
Zinkov steps forward, his hand glowing with a vile energy. He detects goodness in the warrior before him, and seeks to corrupt it. Zinkov lashes out before the man can react, and smacks the staff-wielder on his chest.
Fort save: 1d20 + 11 ⇒ (6) + 11 = 17
The man's flesh withers, but he doesn't seem sickened by the blow.
Skivven readies an action to magic missile the first enemy to cast a spell.
William raises his hands and casts a spell of his own, summoning a large flaming sphere into existence on top of the staff-wielding man.
Reflex save: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 3d6 ⇒ (6, 4, 4) = 14
It burns him badly.
Over to their actions now. I'll summarize at the bottom of the round.

'Skivven |

Characters with PC class levels are 1 CR lower than their class levels. So you guys are CR 2. He's not actually a human, he just looks like one. He's a tiefling, so knowledge (planes), DC 17.
Gotcha. I'd added +1CR for PC wealth, but it was just a guess on my part. I don't have Know(planes) yet, so it's probably a good thing that I failed the check. :-)

Zinkov |

Characters with PC class levels are 1 CR lower than their class levels. So you guys are CR 2. He's not actually a human, he just looks like one. He's a tiefling, so knowledge (planes), DC 17.
So a tiefling? if he is good aligned, and my smite worked, he should take an extra 3 damage. for a total of 12

DM Jelani |

Round 1
Zinkov opens the door, only to find himself face to face with two other people. One is a human looking man with a three section staff, the other is a dark black skinned half-orc of some kind. Neither one is wearing armor.
Zinkov steps forward, his hand glowing with a vile energy. He detects goodness in the warrior before him, and seeks to corrupt it. Zinkov lashes out before the man can react, and smacks the staff-wielder on his chest. The man's flesh withers, but he doesn't seem sickened by the blow.
Skivven readies an action to magic missile the first enemy to cast a spell.
William raises his hands and casts a spell of his own, summoning a large flaming sphere into existence on top of the staff-wielding man. It burns him badly.
The half-orc begins to cast a spell, and Skivven appears, hitting him with a magical missile. It's not enough to break the caster's concentration, and the half-orc summons a ball of snow which he hurls at Zinkov. It strikes him dead on and freezes him badly, hampering his movements as well.
"Negative energy back to the abyss with you," the staff wielder says, entering a visible rage. He steps forward and pops Zinkov's head like a ripe melon with two lightning fast, rapid-fire blows to the forehead. Pieces of Zinkov's head splatter all over Skivven and the flaming sphere.
Finally, a goblin emerges from invisibility right behind William and incants a vile sounding prayer against the tiefling. Then the goblin throws a net over the mage, and pulls it tight with an attached rope.
End of Round 1
You guys are up for round 2.
William - You cannot make attacks of opportunity or cast spells defensively for one round. You are entangled by a net as well.
Zinkov - Unfortunately you are dead. You were first hit with a spell for 21 cold damage, and then attacked with pummeling style for 47 bludgeoning damage, leaving you at -40.
Skivven, don't forget to track your infernal healing. It had ten total rounds. I believe 5 have passed now, so you're still healing 1/round for the next 5 rounds.
Zinkov/Seth86, if you'd like to try again next game, make a level four character with the same rules as the original recruitment thread and standard 4th level WBL. If you have any questions let me know over in the main discussion thread or by PM.

William Dienow |

Let me know if this wont work for some reason, I am using my school ability to fire jet towards the guy at O,2. Hopefully burning the net for at least the 5 hit points. Since its not an actual spell I don't think it needs a concentration check. if it does can i freely 5 foot step away first?
Fire Jet: 1d6 + 1 ⇒ (5) + 1 = 6

Zinkov |

its okay. Just surprised he beat my 26AC vs the outsider i smote. Oh well. Will see if i do. Atm swamped so i dont think i have time to make another character
-Posted with Wayfinder

'Skivven |

Skivven quickly analyzes the Half-Orc and notes several flaws in his defense. He then take a quick step back and disappears.
Knowledge(local): 1d20 + 13 ⇒ (13) + 13 = 26
Swift: Kirin on the Half-Orc (+2 saving throws + AC vs. AoOs from him). 5ft straight back. Standard: use bonded amulet to cast vanish.

DM Jelani |

Yeah, they purchased some pretty nice buffing consumables.
Round 2
The tiefling wizard struggles in the net, moving his hands around to align them with the goblin. He concentrates and a huge gout of flame shoots out of his hands and burns the net, and the goblin.
Reflex save: 1d20 + 8 ⇒ (17) + 8 = 25
Goblin takes 3 fire damage.
Net at 2/5 HP
Skivven quickly analyzes the Half-Orc and notes several flaws in his defense. He then take a quick step back, casts a spell and disappears.

DM Jelani |

Round 2
William struggles in the net, moving his hands around to align them with the goblin. He concentrates and a huge gout of flame shoots out of his hands and burns the net, and the goblin.
Skivven quickly analyzes the Half-Orc and notes several flaws in his defense. He then take a quick step back, casts a spell and disappears.
After chanting a spell, a bolt of freezing air and ice erupts from the half-orc's hand as he strikes out blindly towards the last known location of Skivven. It misses him, but comes close enough to frost some of his fur.
The staff wielder continues his rage after dropping Zinkov. He steps up gaining a flank on William. His staff moves so fast that it cannot even be seen as it whips through the air towards the wizard's head and crotch. The blow creates a low WHUMP as William is bluntly bisected. His two halves spray outward from the force of the blow, painting most of the room in blood.
Sorry mate, he critted you for 93 damage.
The goblin giggles gleefully as a second long-legs explodes under the vicious whirling three-section staff. As the Skivven vanishes, the goblin ejects a scroll from his wrist sheath and activates it with a word.
After reading the scroll the goblin seems to have no trouble seeing Skivven. The goblin points right at the ratfolk.
End of Round 2
You're up Skivven.
William, same thing goes for you as Zinkov. Feel free to make a 4th level character if you want to stick around. Remember teams will be randomized each round.

'Skivven |

"Screw this! A silly flag isn't worth dying for. I'm no threat to you and just want to get out of here with my skin intact. Leave me alone, and I'll do the same." If I'm lucky, I can hunt down that wandering monster so I at least end up with something
Still invisible, Skivven then runs as far as possible from the opposing team.
Full-round: Run (3x move) to the other end of the room. Still invisible, so hopefully no AoO from the crit-happy Tiefling.

'Skivven |

Skivven chuckles as he dispels his invisibility. "It's like you don't trust me for some reason. No matter, I could use a nap anyway."
I'll willingly fail the save and trust the Good-aligned Barbarian will make sure everyone honors their word. Skivven's Neutral-Pragmatic, after all.

DM Jelani |

Trying to decide what to make now.
Head over to the main discussion thread to think it over please. Glad to see you'll be sticking around :)

'Skivven |

So, assuming they don't go back on their word and kill me, I'll be asleep for 1-5min depending on their caster's build. I can escape any bindings with a DC 24 or less. I doubt it'll matter, but just in case the other group gets wiped by a monster or trap, Team 2 isn't necessarily out of this round. :-)

DM Jelani |

Skivven, you wake up tied extremely tightly. The DC of your bonds is 34, so you have no chance to escape them. Three rounds later, you get teleported out of the dungeon. Team 1 were the winners. Please advance to level 4 and gain 3,000 GP. Post a d100 roll as Whack-a-Rogue in the main discussion thread when you're ready.

DM Jelani |

BEGIN ROUND 2
Team two steps out of their portal and into the second course. They are stuck immediately by the heat of the place, it takes their breath away, and they instantly start sweating. The floors glow dully orange, and are transparent. Beneath the glass-like floor, magma swirls and boils. The walls are smooth, black obsidian.
It's 110 degrees up in hurr. Characters must make a Fortitude save once every 10 minutes (DC 15, +1 for each previous check) or take 1d4 points of nonlethal damage. Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. A character with the Survival skill may receive a bonus on this saving throw and might be able to apply this bonus to other characters as well (see the Survival skill in Using Skills). Characters reduced to unconsciousness begin taking lethal damage (1d4 points per each 10-minute period).
A character who takes any nonlethal damage from heat exposure now suffers from heatstroke and is fatigued. These penalties end when the character recovers from the nonlethal damage she took from the heat.
The chamber they are in in large and irregularly shaped. There is one door in the northern wall, and what appears to be an open archway in the south eastern corner of the room.

Jing Long |

Nice touch, I'm guessing fire resistance doesn't help with this? Do we make a check now or wait for 10mins to pass?
Well this is new. Skivven check for exits to the right of us while I prepare. If you find a door go ahdead and check it.
Jing starts with using his wand of magic weapon
________________________________________________________________
I assume it was ok to enter holding two wands:
Move Action: Move Right 30'
Standard: Use wand Magice Weapon

'Skivven |

"Interesting... I wonder how your frosty former friend will fare."
Skivven reads from a scroll as he begins scouting.
Move: 20ft toward the southern archway. Taking10 on Perception/Stealth unless otherwise noted.
Standard: read my scroll of mage armour (assuming I was able to start with it in-hand).

Jing Long |

Sounds good.
Jing will stay close to Skivven and use his wand of false life next.
_____________________________________________
Move: Keep moving with Skivven
Standard: Use wand of false life 1d10 + 10 ⇒ (7) + 10 = 17

'Skivven |

Skivven takes a moment to smear himself with grease.
---------------
Full-round: retrieve and use Alchemical Grease.
5ft-step closer to the archway.
Heading to work now. Next round, I'll drink a vial of Troll Oil.

Andrezi the Wanderer |

Andrezi stands examining the room, his three snakes curling up around him. They seem to almost enjoy the heat, though Andrezi figures that would change after long exposure in here.
"Before we move out, I need a few moments to prepare my snakes. Please keep watch if you would, while I do so."
I'm assuming we're doing round-by-round actions, so I've prepared my first 4 rounds of actions. I'll need roughly two minutes to prepare. However, should someone be willing to feed my snakes my Potions of Mage Armor, I would be grateful. The snakes are docile enough at my command that you don't have to worry about getting bitten.
Round 1:
Free Action: Handle Flopps; Command to Watch
Free Action: Handle Snakes; Command to Guard (Me)
Move Action: Draw Wand of Barkskin
Standard: Use Wand on myself
Rounds 2, 3, and 4:
Standard Action: Use Wand on Cuddles, Huggles, and then Squeezums
Meanwhile, my bat will continue to fly next to me and keep watch.