Pizza Lord |
Are you asking something like:
If my character is immune to poison, and somehow contracts the lycanthropy affliction, can they take belladonna for a chance to cure it, because belladonna is technically a poison and they're immune to it?
Something along those lines?
It probably should work. Unless you are specifically immune to a particular substance, the fact that the difference between something being a medicine or poison is only dosage shouldn't be the issue (unless it's a specific case). It shouldn't mean that immunity to poison means you can't take aspirin or drink alcohol, you'd just be immune to the toxic or poisonous effects.
DeathlessOne |
ok im a half succubus and i have the poison inmunity so i wonder do this also give me inmunity to medicine?
Poison immunity only gives you immunity to the effects of anything that is label as a Poison in the game mechanics. Any real life perception parallel to chemicals or substances that are considered poisonous should be suspended so that incorrect assumptions are not made about their potential game mechanics. Check with your GM is there is any question or doubt.
DeathlessOne |
To add onto my previous post, there are rules for Drugs in Pathfinder that set a very clear distinction between themselves and poison. It might be more relevant to your question about 'medicine' than anything else available.
Joynt Jezebel |
A bit of real world science at least as I understand it.
Poisons and medicines can be the same thing in different doses and for the same reason. Poisons from organic sources, like snake venom, are often investigated for their uses as medicines.
Warfarin is a medicine used to thin the blood when that is medically desired. Take too much of it and the blood gets so thin you die. Likewise the sedating effect of opiates will stop you breathing if too much is taken.
So in the real world if you are immune to poisons warfarin won't work as a medicine and you won't get high or obtain pain relief from opiates.
Of course Pathfinder does not take place in the real world so the answer to this question is, not for the only time, "it is up to the GM".
I would rule that in cases like the 2 I have discussed, where the medical effect and the poison effect are aspects of the same thing, that it would work the way it does in the real world.
Diego Rossi |
RAW, immunity to poison works only against things labeled "poison" by the game rules.
Most game medicines are pre-modern and partially magic treatments, so a plant with heart-shaped leaves or flowers is good for the heart, one that smells good is good for your respiration, and so on (actually, very few in-game medicinals have a formula, but that was the reasoning behind most medieval medicines).
A side note:
If my character is immune to poison, and somehow contracts the lycanthropy affliction, can they take belladonna for a chance to cure it, because belladonna is technically a poison and they're immune to it?
A half-succubus would be a half-fiend, so a native outsider. She would be immune to lycanthropy.
One of the past editions of D&D had a comment that belladonna worked only if you had to try the save against poison, so immunity to poison or a magical effect that protects from poison would have made it ineffective, but we are speaking of a past edition, probably AD&D 2n ed, not Pathfinder.
Zepheri GM can decide differently. If he is allowing a half-succubus player character they are already playing beyond RAW.
Azothath |
The Game treats these things in categories rather than what you might expect from real life or science. So rationalizations only go so far...
afflictions - poisons No other affliction is so prevalent as poison....
Univ Mon Rules - Immunity takes no damage from listed sources and later A creature does not suffer any secondary effects that would normally be triggered by an effect it is immune to. ...in this case an affliction - poison.
alchemical tools/weapons, medicine are not afflictions or poisons.
Your GM will use his common sense to declare when things go overboard or cross into a poison.
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the idea that medicines are poisons or low dosage toxins is silly. It is a matter of toxicology (vector, genetics, health, amount/dosage) or chemistry & biochemistry. Almost any substance in quantity is lethal such as water or table salt (sodium chloride) and both are necessary for human functioning.
FYI warfarin. For this to work in the game with those rationalizations it would have to be immunity:warfarin rather than poison. Immunity:poison works on crafted poison which may be described as "warfarin based", the chemistry is a descriptive technical detail to increase believability in the Game.
This topic is similar to the ethyl alcohol in fermented beverages (non) issue.
Joynt Jezebel |
comment
the idea that medicines are poisons or low dosage toxins is silly. It is a matter of toxicology (vector, genetics, health, amount/dosage) or chemistry & biochemistry. Almost any substance in quantity is lethal such as water or table salt (sodium chloride) and both are necessary for human functioning.
FYI warfarin. For this to work in the game with those rationalizations it would have to be immunity:warfarin rather than poison. Immunity:poison works on crafted poison which may be described as "warfarin based", the chemistry is a descriptive technical detail to increase believability in the Game.
You have garbled what I said.
I didn't say medicines are low dosages of toxins, I said that some are. This may seem silly to you, but it is also a fact. In the real world Warfarin is used medically to thin the blood but if you ingest too much you will thin your blood so much you will die. Deal with it.I also said-
Of course Pathfinder does not take place in the real world so the answer to this question is, not for the only time, "it is up to the GM".
Criticizing me for not distinguishing between Pathfinder rules and real world science is due to poor reading and comprehension not an error on my part.
Azothath |
...
because you were wrong on every point in your Rules Forum post (mostly on non-RAW topics) except admitting you weren't sure. Normally I do not respond to your posts. I put it in comments as you were not addressing RAW or explaining how RAW works.
I made 4 points in my comment section1) see toxicology
2) see warfarin
3) the way in which the Game defines things you'd have to specify the substance. This isn't how RAW operates for Immunities as those types of examples are usually weaknesses for specific thematic monsters like silver & werewolves, garlic & vampires, or mirrors and jiang-shi.
4) parallel silly argument.
I did try to direct you to the correct information. You're just parroting common misconceptions and education is usually the solution.
Joynt Jezebel |
education is usually the solution.
That is the only sensible thing you have said. Here is some.
Joynt Jezebel wrote:...There is no point including a quote where nothing is quoted.
Azothath wrote:because you were wrong on every point in your Rules Forum postThis sentence is ungrammatical and does not make sense. And it is customary to capitalise the first word of a sentence. Honestly, I could write better English that you when I was in early primary school.
You don't seem to be able to read either.