Oracles mostly won big gains, but battle mystery got wrecked


Pathfinder Second Edition General Discussion

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Pathfinder Rulebook Subscriber
PossibleCabbage wrote:
One thing I think is possible is that there's the intent to make a class archetype that allows for a more martial oracle to appear in a forthcoming book (War of Immortals, say). That way people who want to play a battle oracle that has the medium armor and martial weapons of the legacy version can buy that back, but most oracles are not going to want to play that way so there's no reason to build it into the basic chassis.

Possibly. There are 3 class archtypes unaccounted for. But an unfortunate side effect of that would be people are going to rebuild their battle oracle AGAIN in October.

I'm also not sure if you need a full class archetype for the battle oracle. There wasn't that much which were it apart from the other mysteries. It had a niche of still being a full caster in contrast with the war priest. Making it into a martial wave caster or something would still leave the niche unfilled.


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If Battle getting their weapon/armour proficiency is being tied to a WotI archetype, they could just leave it (and Ancestor) to that book.


Captain Morgan wrote:
I'm also not sure if you need a full class archetype for the battle oracle. There wasn't that much which were it apart from the other mysteries. It had a niche of still being a full caster in contrast with the war priest. Making it into a martial wave caster or something would still leave the niche unfilled.

It doesn't necessarily need to be for the oracle specifically, you could have a class archetype for any divine caster who wants to get deeper into this whole "gods are at war" which would have some effect on divine magic even if you're not related to a specific god. So you could write it for oracles, animists, witches, and sorcerers at the same time.


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Pathfinder Rulebook Subscriber

A class archetype could solve some of these problems, but "buy another book to make this thing from the first book work properly" feels pretty bad.

And an archetype that gives you weapons turns weapon trance into even more of a disaster.


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Squiggit wrote:

A class archetype could solve some of these problems, but "buy another book to make this thing from the first book work properly" feels pretty bad.

And an archetype that gives you weapons turns weapon trance into even more of a disaster.

I mean, a battle oracle right now is a 4 slot divine spontaneous caster with a bad focus spell. That's useful, it's just not going to fulfill the fantasy of "full caster who is okay in danger" that the battle oracle classically has. Choosing it for the domains on the granted spells or that dead walk cursebound ability is valid.

Paizo can also assume that people are more likely to consider "War of Immortals" as a must-own book (it's got new classes in it) than most books they print, and they've also teased that there's some new fundamental force in reality that's coming with the event and the pitch for "how to make the battle oracle work like it has historically" just tied neatly into that so it got shoved into WoI.


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Ravingdork wrote:
Nobody believed me when I said Paizo has a history of making existing options worse in order to better prop up and sell the new content.

I'd prefer to describe this one as: calling time on a class mechanic that wasn't embraced by more than a small section of the community.

I am going to miss the stronger flaws, just like I miss the Barbarians -1AC. Flaws are often a good way to add flavour, and drive a different play style. But I also accept that half of the community were avoiding this content because they thought the flaws were too bad. I certainly felt that way about Ancestors, Bones, Lore, and Alchemist but for me Battle and Barbarian were good.

Visions of Weakness and Nudge the Scales are going to show up everywhere as popular multiclass options.

Grand Archive

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Feels very weird to consider battle oracle as it is now as a caster that powers itself with the idea and cosmic force of war and conflict but cannot actually participate in its own flavor. The suggested play style is still utilizing weapons in some way, shape, or form and it should be judged based on what it's trying to do as much as what it is actually doing and it's incredibly bad at what it's trying to do at the moment. Whatever the war of Immortals might have to "fix" it with new content or class archetypes doesn't really help what this is. It should stand on its own.

Grand Archive

It's extra sad since some of the other curse benefits were moved to class feats but battle didn't get any after loosing arguably the most out of any mystery for their specific play style

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