Spellwrack effect a spell that is already on?


Rules Discussion


Enemy has a spell effect on that still has rounda left.

Spellwrack is cast on it. Does spellwrack work on thst spell or only on spells cast after spellwrack is cast


It looks like it would reduce the duration if there was a new effect put on after.


Spellwrack wouldn't trigger because it only activates when the target becomes affected by a spell, but the persistent damage rider would reduce the spell's duration since the reduction just applies to spells (plural) affecting the target, timing doesn't matter.


I would agree that the wording of 'Whenever the target becomes affected by a spell with a duration' is only triggered by new spells, and that 'reduces the remaining duration of spells affecting it' affects all spells active on the target regardless of when the spell was cast.

I'm not entirely convinced that this wording is accurate to the intent of the spell.

What this means is that if you cast Spellwrack on a target and then they cast Oaken Resilience on themselves, they will take the Spellwrack damage and reduce the duration to be 9 minutes and 9 rounds. If they remove the persistent damage, then on the following rounds, they do not take any additional damage from Spellwrack because Oaken Resilience is an existing spell at that point and doesn't qualify as 'becoming affected' again. So without further spells being cast on the target, the target can enjoy the full 9 minutes and 9 rounds of the Oaken Resilience spell without additional damage or duration reduction.

I suppose that the balance considerations are that the 2d12 damage at level 6 is respectable even if the persistent damage only triggers once. And since it is persistent damage, it can affect the target multiple times even if it is only triggered once.

Well, once per spell. It does make spells like Dirge of Doom, Clinging Ice, Nudge Fate, and Evil Eye look very synergistic since those spells do have a duration even if the duration is 'sustained' or 'one round'.


Finoan wrote:

I would agree that the wording of 'Whenever the target becomes affected by a spell with a duration' is only triggered by new spells, and that 'reduces the remaining duration of spells affecting it' affects all spells active on the target regardless of when the spell was cast.

I'm not entirely convinced that this wording is accurate to the intent of the spell.

What this means is that if you cast Spellwrack on a target and then they cast Oaken Resilience on themselves, they will take the Spellwrack damage and reduce the duration to be 9 minutes and 9 rounds. If they remove the persistent damage, then on the following rounds, they do not take any additional damage from Spellwrack because Oaken Resilience is an existing spell at that point and doesn't qualify as 'becoming affected' again. So without further spells being cast on the target, the target can enjoy the full 9 minutes and 9 rounds of the Oaken Resilience spell without additional damage or duration reduction.

I suppose that the balance considerations are that the 2d12 damage at level 6 is respectable even if the persistent damage only triggers once. And since it is persistent damage, it can affect the target multiple times even if it is only triggered once.

Well, once per spell. It does make spells like Dirge of Doom, Clinging Ice, Nudge Fate, and Evil Eye look very synergistic since those spells do have a duration even if the duration is 'sustained' or 'one round'.

I used Spellwrack quite a bit with Glimpse weakness. Easy 1 action, no save, spell, that usually doesn't last the round either way, but still procs Spellwrack since it does have a duration.

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The one thing that imo needs a bit of clarification, is if the Arcana check to remove the persistent damage needs an action or not.
Since unlike other persistent effects, there is no "flat check" to remove it, we kinda rolled the Arcana instead of the flat, but as written, it could also be read like that being an active action as well.


shroudb wrote:


The one thing that imo needs a bit of clarification, is if the Arcana check to remove the persistent damage needs an action or not.
Since unlike other persistent effects, there is no "flat check" to remove it, we kinda rolled the Arcana instead of the flat, but as written, it could also be read like that being an active action as well.

I think that refers to the rules about assisted recovery from persistent damage, which would typically take 2 actions and grant a normal flat check for removal but is up to GM fiat somewhat.

You should still get the normal recovery check for the persistent damage if you succeeded against Spellwrack (though the curse still remains for a minute).

If you fail, no automatic recovery checks.

In either case, assisted recovery only works with an Arcana check.


yellowpete wrote:
shroudb wrote:


The one thing that imo needs a bit of clarification, is if the Arcana check to remove the persistent damage needs an action or not.
Since unlike other persistent effects, there is no "flat check" to remove it, we kinda rolled the Arcana instead of the flat, but as written, it could also be read like that being an active action as well.

I think that refers to the rules about assisted recovery from persistent damage, which would typically take 2 actions and grant a normal flat check for removal but is up to GM fiat somewhat.

You should still get the normal recovery check for the persistent damage if you succeeded against Spellwrack (though the curse still remains for a minute).

If you fail, no automatic recovery checks.

In either case, assisted recovery only works with an Arcana check.

Yeah, I meant if you fail the save. There's no automatic roll in that case, although it still remains a mystery what type of action the Arcana check will be. Being the Assisted recovery is possible, but I'd love if it was more clear.

Anyhow, it has been a very nice spell vs bosses for that character since even on a success, with Glimpse Weakness it was easy to guarantee that the boss will be suffering the 2d12 every single round no matter his checks, since automatic recovery is after you suffer the damage and the Psychic could refresh with 1 action even if that happened.

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