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![]() Good afternoon everyone, I'm looking into computing the total treasure reward for a group of 4 PCs from level 1 to level 2. I understand the chart provided in the Core book pertaining to wealth by level. I picked out a few items going by the chart. However, enemies they face also have treasure listed. Is the treasure enemies carry*in addition* to what I've picked out based on the chart? Wondering what others have done. Cheers ![]()
![]() Good afternoon everyone, I'm looking into computing the total treasure reward for a group of 4 PCs from level 1 to level 2. I understand the chart provided in the Core book pertaining to wealth by level. I picked out a few items going by the chart. However, enemies they face also have treasure listed. Is the treasure enemies carry*in addition* to what I've picked out based on the chart? Wondering what others have done. Cheers ![]()
![]() First post on this?! If it's not appropriate to post discussion on this I understand. Just wanted to get some thoughts on the news today. Looks like WOTC is really focusing on digital play, both in in-person settings and online play. I prefer PF2 over 5e by far, but tweets I've seen imply D&D One, or "6th Edition" as it will be dually called, will be tested "better" than PF2 was tested and have things that are better than PF2. Perram, previously from Know Direction, made a comment about monsters and spells " no longer critting.". I couldn't find anything further about this big he implied this was a good thing, rather than "false machismo n his it should be." I guess I'm really confused on his statement compared to online what was released by WOTC. The release said the system will basically stay the same but include more options, something that kills 5e for me in personally. The combat is still so slow and boring they'd have to really make some changes. Dunno, I felt like some comments I read were implying this new D&D was on the right track to improve 5e and undo PF2's "mistakes." ![]()
![]() I am pretty disappointed with Paizo for GenCon 2022. The PFS presence in the Sagamore was a quarter what it used to be. Hardly no personalities were there. I did see John Compton and Luis, who are of course shining examples of Team Paizo and do fantastic work in setting and out. No hype whatsoever at the Con. Only time all tables were full was for the special Saturday night. Quality of GMs I had were poorer then past Cons. I won't ever play an interactive special again. Combat all night is just plain boring, and stopping in the middle of a combat to move onto the next area just breaks the story. It is my understanding there were a lot of GM no-shows as well. Doesn't seem to bode well. I get the bad feeling Paizo is now on the downslope of success. I hope I'm wrong. ![]()
![]() Aaron Shanks wrote:
It's been revealed to me that he did say this but it was an April fools joke, and my buddy cut the clip off. I have to say, i nearly panicked! I am glad to see the conversions as long as PF2 rules are still created and living! It's a far superior system to 5e. And the world of golarion is of course second to none. ![]()
![]() Leon Aquilla wrote:
I sincerely apologize, but I just listened to a Know Direction podcast from April wherein Ron said Paizo wasn't going to produce any more adventures for PF2 and was going to release 5th edition versions of them instead. But i can't find anywhere else that this is the case. I am thoroughly confused. ![]()
![]() There's nothing for it....we'll all end up getting COVID most likely, no matter what precautions we take. Simply breathing air that a positive person had just exhaled can transmit it, let alone all the surfaces we touch and unknowing face touching we all do. It's unfortunate that things have come to this. Hopefully everyone heals up and is ok! I'm not letting the virus damper my attendance at conventions, though, but will play it as safe as possible so I and others can keep enjoying Pathfinder and gaming. ![]()
![]() I've played Pathfinder since 2010, jumping over from my longtime love of ADnD 2e. Since then, I've fell in love with the world of Golarion, went to GenCon every year it's been held, and attended the last in-person PaizoCon. I've purchases thousands of dollars worth of miniatures, books, and accessories and ran and played thousands of hours of Pathfinder 1. I also jumped aboard the PF2 bandwagon and am happy with its direction. Yes, there have been bumps on the road which made me upset, angry, and despondent. Things like the Ninja Division fiasco where I lost $300 (looking at you, Eric); the (for my preference only) poor convention specials (although the GenCon '19 was a marked improvement!); and the lack of presence at Gen Con 2021. Quality of editing has been hit or miss, and I cannot understand how to this day a company like Paizo doesn't catch misspellings and grammar mistakes. I DO understand that developers and creators should not be editing their own material-so how about some of the higher ups get into editing and help out? Just my thoughts on that. One thing the creators have done tremendously, however, are the quality of their ideas. Add to that their constant willingness to engage with the fans on the forums and in person during conventions makes for top-tier class acts. While the upper management of Paizo has some serious issues, I still play PF2 because of the people who actually create it. Another poster stated something about new APs being "strange and weird." I agree, but PF has such an extensive library already there is nearly something for everyone. I am very comfortable with adapting PF adventures to PF2 (I'm currently running Mummy's Mask). I understand that new players may not want to do that work, but PF2 is still young, and I'm certain more content is to come. Personally, I'm glad Paizo is doing an around-the-world approach (although I'm still waiting on that Galt AP). I wanted the developers and creators, especially those who I routinely see on Youtube and Twitch, to know that you make this game what it is. I get through my workweek knowing I will be playing PF2 the coming weekend. I'm glad to see Bulhman's face on the tube, or Seifter's cogent explanations with Arcane Mark. His partner in crime, Linda, always brings cheer and has an ability to bring things back into perspective. James Jacobs seems like the most caring person I've ever met, yet some of his creations make me think he might be diabolical. I wanted to thank you all for your hard work despite the employment issues that many of us face. ![]()
![]() As I've leveled characters up to 20, the options for skill feats and general feats become incredibly sparse. So much so that every character of every class ends up getting nearly identical skill and general feats. While I do appreciate the silo-ing of feats into classes and archetypes, I am going to open up dedication feats to all players regardless of class because there aren't enough options. Not sure if this is a result of the game still being young or the closing off of options is hurting. I agree that the game needs some more quality skill and general feats that unlock outright new abilities rather than just improving proficiency. As a GM, I appreciate the quick combat that occurs in PF2e. I like the way challenges can be set up. I like it when my party has a distinct fear of dying, which PF2 offers. However, I've noticed some issues. Encounters at average party level of the group tend to be on the easy side, and the sweet spot seems to be APL+2. But going above that to APL+3 is a big enough jump to nearly party-wipe them. I made an APL+5 encounter but used a bunch of creatures 8 levels below the party average. It wasn’t even a challenge, which seems a bit silly. Regarding the dying rules, I hate that I have to move character initiative. My style of administering battles is to write down player turns and simply put a check mark or tick mark when that player has gone. But if someone goes down, I effectively have to create a new list with a new order. Yes, I realize the players get one whole turn to then try and heal the player who went down, which is why I've kept this rule, but it's constantly a thorn in my side as the battle progresses. I like to be very efficient in my GMing. I also agree that dying is anti-climactic. There is no more sudden death, ever. Characters only die slowly, constantly failing their stabilization roll or from an already-high wounded condition. One encounter resulted in 3 out of the 4 going unconscious, unable to stabilize, for 3 entire rounds when the 4th person tried desperately to heal himself, the others, and keep the monsters at bay. It was the most boring 3 rounds of combat ever. Being a caster is boring. Leveling up a caster is even moreso. I’ve adapted Mummy’s Mask and have been running this every weekend for one year now. I love the rule mechanisms for monster creation and encounter building. This is Grade A Prime game development right here. Over my experience with this game since its release, it appears the magical item issue is working for us. The characters don’t feel like they need to have certain magical items to compete. Buuuuuuuuut…..there are some things that are still necessary, like weapon and armor modifiers. Without even a baseline, low magic rune, it’s difficult for me to see the PCs being successful. But we’re fine with that! It’s working good so far. In fact, we’d rather see more unique items available. The current stock are uninspiring. 3-action system is still great. It does take some time for players to become accustomed to, though, and not waste their 3rd action on a low-chance hit. Worldbuilding is second to none! I only play using Golarion. I miss monster templates. I do not like using Perception for Sense Motive. Summoning is a bit weak. Monster levels are too low for the encounter they’re usually summoned for. Someone mentioned the awkwardness of non-CRB class features and they are correct. ![]()
![]() Deriven Firelion wrote:
Funny, because the game actually gives two different definitions of physical damage and energy damage, so you're wrong there. Plus, the go out of their way in other spells to put in physical AND energy damage. And, by the way, this is PF 2, not PF 1, so using PF as an argument if irrelevant, as this is a new system. Your lack of evidence renders your argument unconvincing. ![]()
![]() Leomund "Leo" Velinznrarikovich wrote: Maybe Resilient Sphere can shed light. Ah. Interesting to note the sphere does take damage, so this "force" at least is similar to a solid! Plus...mind blown... would a wall of force block a magic missile!? ![]()
![]() Without a hard and fact definition of "physical effects," it's definitely difficult to come up with an answer. I'm really hung up on that term, as other areas of RAW specifically call out whether or not a spell blocks energy damage/attacks. I'm leaning on the opinion that a Wall of Force will not block energy attacks/damage. However, I'm not 100% sold on that. I'd say I'm 51%-49% in favor of Wall of Force not being able to block energy attacks/damage. I'm also hesitant because it's unclear whether or not Wall of Force acts as some sort of barrier, and what type of barrier it is representing. "Force" is clearly, RAW, and energy type. Things made of energy still have matter, i.e. "physicality;" an Unseen Servant is completely made of force, but can manipulate objects. But it's also clear that energy damage is different from physical damage, in that there are resistances to physical damage and energy damage. Most telling is another spell, Chromatic Wall, which specifically says it blocks energy. ![]()
![]() Man, I love these forums! So many different ways to look at issues and discuss them without hating on each other! :) I do lean towards energy damage as not being "physical." Mainly because there are rules for physical damage, i.e. damage resistance to physical damage. Plus, energy damage ignores armor, which is physical. I also think Wall of Force doesn't block line of sight/line of effect for mental spells. ![]()
![]() PossibleCabbage wrote:
The employees of a company are just as valuable as the management. People often forget this. ![]()
![]() A creature that succeeds its saving throw vs. Chain Lightning, does it: Get 0 damage? Take half damage? Usually things say "basic" save. Chain Lightning
You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can't target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save. Heightened (+1) The damage increases by 1d12. ![]()
![]() HammerJack wrote:
Right...and why does Enlarge give you a bonus? Because you're bigger. Why does it give clumsy? Because you're bigger. So, it would at least make some sense that being smaller would also give you a bonus/penalty, plus condition. For instance, a penalty to hit due to decreased strength, but a condition like quickened. It really seems silly that a tiny creature still does the same amount of damage that they did as a medium creature, especially in light of the fact that going bigger changes things.
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