GMG's PbP: Quest for Perfection Table B (Tier 1-2) (Inactive)

Game Master Magabeus

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Fiend series | Shackles

Please post in here with:

PFS-ID:
Character Name:
Day Job roll (if you have none just state NA):
Faction:

Thanks!

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

147497-2
Modekai
Traveling Physician
Grand Lodge

Character is as yet incomplete, but will be ready by the sixth

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

PFS-ID: 18858-6
Name: Aurum Geld
Day Job: Profession (Merchant) 1d20 + 4 ⇒ (12) + 4 = 16
Faction: The Exchange

Grand Lodge

Male Human Monk Percept 7, Sense Mot 3 //Init +2 // HP 10/10 // AC 15 ff 13 T 15 // F +4 R +4 W +5 (+2 v Illusion)

PFS-ID: 90661-2
Character Name: Timmon Gall
Day Job roll (if you have none just state NA): NA
Faction: Grand Lodge

Looking forward to the game. Thanks for running it, GMG.

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

PFS-ID: 146596-1
Character Name: Illirio Mellek
Day Job: NA
Faction: Grand Lodge

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

PFS-ID:151777-15
Character Name: Kivuli Greyfeather
Day Job roll: Craft (Alchemy): 1d20+7
Faction: Dark Archive

Not certain how to load a character or make a roll.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:
Not certain how to load a character or make a roll.

You don't "load" them, you simply need to type in or link to the information. To get that grey status line between the name and portrait, you cram in the information in a text box labled for something else. For instance i've used the Class/Levels box for Zobmaggle.

For rolling click on "How to format your text" below "Submit Post"

----------------

#192351-4
Name: Zombaggle Ronk
Day Job: 1d20 + 7 ⇒ (9) + 7 = 16
Faction: Dark Archive

"Zobmaggle have useful wand of light healing!" he proudly displays the object. " Dark Archive friends give to Zobmaggle Ronk because me is renouned! Group 1 need Zobmaggle."

GmG: If you could look at my chronicle, that's my first digital one, and while you were in the game where I earned it, i'm not sure that GM's might generally balk at it.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.

For those of you who are new to PFS, for the day job, you simply pick your best craft, perform or profession skill (if you have one) and make a skill roll. It is a way of earning a little extra gold.

You should download the PFS Guide (free). It has all the special details you'll need to know, like for instance wizards like Illirio get a spell focus instead of scribe scroll. Pg 8 lists all the class tweaks, mostly which swap out item creation feats.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Hi there, I posted in the recruitment thread but I wanted to know if there was still a slot left for my oracle/paladin here. Cheers!

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

So, here we go, Day Job (Alchemy): 1d20 + 7 ⇒ (11) + 7 = 18
I will eventually get Crafter's Fortune to add +5 to those checks.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

PFS-ID: 116986-4
Character Name: Hadid
Day Job roll: Perform (Oratory): 1d20 + 7 ⇒ (3) + 7 = 10 Well that's not a good start...
Faction: Dark Archive

Zobmaggle, I'm curious. Are you a half-orc that looks like a goblin? Or does Zobmaggle actually believe he's a goblin?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

healing: 1d20 + 7 ⇒ (13) + 7 = 20

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

PFS-ID: 97350-6
Name: Folium
Day Job: Craft (Bows): 1d20 + 5 ⇒ (13) + 5 = 18
Faction: Liberty's Edge

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Hadid wrote:
Zobmaggle, I'm curious. Are you a half-orc that looks like a goblin? Or does Zobmaggle actually believe he's a goblin?

"Zobmaggle tell you epic story of Zobmaggle."

Ignoring your polite excuses, he energetically continues.

"Once Zobmaggle ordinary goblin: little and stupid and not civilized. Pathfinders want Zobmaggle and other goblins to tell about shadow lodge. Goblins say will go, Pathfinders take away. You a guard! We kill ice fangs! Bottle elf give Zobmaggle mutagen. It make Zobmaggle sick. Bleatch!

But slowly Zobmaggle change. After travel done, Zobmaggle think of better tricks. Other goblins can't trick Zobmaggle. Mutagen make Zobmaggle better, smarter.

Zobmaggle must have more! Zobmaggle ask many people. Finally Bottle Elf agree to teach Zobmaggle ALCHEMY. Zobmaggle apprentice, learn very hard, long time. Zobmaggle learn stupid 'Common' talk a little. Zobmaggle learn words and books.

Then Zobmaggle ready, make own mutagens. Zobmaggle grow big and strong!"

The creature crouches down and suddenly stands up, then flexes his impressively thick arms to demonstrate.

"Now Zobmaggle Pathfinder too! Zobmaggle work hard to make better mutagen and get stronger! And bigger! Zobmaggle go on adventures and get much gold soon.

Story of Zobmaggle ALL done."

mechanically Zobmaggle is a half-orc. His story however is that he was once a goblin from frostfur captives that drank a pathfinder alchemist's mutagen and by some freakish accident was permanently changed into something bigger and stronger.

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0

"Oh, so I'll be traveling with a mutant goblin? Remind me to pack extra gloves."

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

That's awesome. I'm really bummed to say that you aren't playing at Table A with me...

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I'll go ahead and repost this here since it looks like we've got quite a few posting startup info on this table. Note: We're currently in Table A

Table A:
Belina: Paladin 1 (Archer)
Illirio: Evoker 1
Timmon: Monk 1
Andrew: Inquisitor 1
Hung Dong: Paladin 1
Zinou: something level 2

Table B:
Folium: Fighter/Wizard 2 (Archer)
Toodles: Cleric 1
Trishadow: Rogue 1
Aurum: Time Oracle 1
Korug: Bloodrager
Zobmaggle: Alchemist


Fiend series | Shackles

I decided to have just one discussion thread Hadid. So that is why you see table B people here too.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Aurum Geld wrote:
"Oh, so I'll be traveling with a mutant goblin? Remind me to pack extra gloves."

The giant goblin squints suspiciously at the human unsure if he had been insulted or not.

--------------------

Unless somebody at table A has a wand of CLW, Zombaggle should probably be moved over there since he has one.

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |
Zobmaggle Ronk wrote:


Unless somebody at table A has a wand of CLW, Zombaggle should probably be moved over there since he has one.

They also have two palidans while we have no full BAB melee characters. I'm not sure there's any truly good solution

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Modekai wrote:
Zobmaggle Ronk wrote:
Unless somebody at table A has a wand of CLW, Zombaggle should probably be moved over there since he has one.
They also have two palidans while we have no full BAB melee characters. I'm not sure there's any truly good solution

Table B has a bloodrager, and one level of fighter.

But Zinou mentioned three L2 options-- I bet all of them have wands of CLW. So it probably isn't a problem come to think of it.

Zinou wrote:
I have various characters at lvl 2: druid, witch or Oracle/Paladin.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

PFS-ID: 62803-4
Character Name: Korug Half-Shame
Day Job roll (if you have none just state NA): none
Faction: Dark Archives

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'
Aurum Geld wrote:
"Oh, so I'll be traveling with a mutant goblin?Remind me to pack extra gloves."

Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols. Looks back and forth between the two.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Is it wrong that I see 4 Dark Archives, and several Silver Crusade characters, and want to put all the DA on one table, and the SC on another?

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Kivuli Greyfeather wrote:

Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols. Looks back and forth between the two.

Zobmaggle hunkers down and addresses the little humanoid at eye level.

"Zobmaggle not know big people customs. Big people is strange. Zobmaggle mostly learn alchemy and be nice to all kittens. Goblin customs is different. Goblins always spread corruption. Goblins think is funny. Goblins not have gloves."

Then he holds out a dirty bottle to the wayang.

"Want to try Zobmaggle's mutagen? Maybe it make you big and strong like Zobmaggle! Probably just make you sick. Usually make sick.
Want to try? Big peoples is nicer if you are big too".

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Is there a link for table B yet?

The Exchange

Male Human Oracle 1 | F+1 R+2 W+2 | HP 10/10 | AC 17/ff15/t12 | Init +8, Roll Twice | Per 0
Kivuli Greyfeather wrote:

Notices this and sincerely states, "I am unaware of this custom among your people. Is it a courtesy so as not to spread corruption to others not of your kind? Do I need a pair for each of you? Your traditions have interesting protocols. Looks back and forth between the two.

"Mostly. As Zobmaggle indicates, he spreads corruption. In my tradition, we do our best to maintain a distance between individuals. It is as much to protect myself from the influence of others, as it is to protect others from my own influence. Security of all that is mine requires protection and cleanliness, and it is only polite not to press oneself or one's possessions against others."

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Korug Half-Shame wrote:
Is there a link for table B yet?

No, everyone is here for now

Aurum Geld wrote:
"Mostly. As Zobmaggle indicates, he spreads corruption."

The oversized "goblin" gets up, and shakes a green finger at the prissy Kalistocrat.

"You make Zobmaggle's words all twisty. Zobmaggle no live like goblin. Goblin life not nice. Zobmaggle not spread corruption. Zobmaggle takes baths and eats cooked food. Zobmaggle makes own minty soap! Zobmaggle is ALCHEMIST. Alchemist must be clean and neat. Extract no work if get dirt or bugs in it."

While the alchemist's grooming doesn't extend to anything so esoteric as combing and ironing, he smells of alchemical preparations and mint, not foul body order.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Shakes his head emphatically at the offered flask. No thank you. I have spent years training at the size I am now. I fear I would be quite clumsy. However, I would like to learn more of this Alchemy. You will excuse me now, please, as I apparently have to find several pairs of handwear.

Silver Crusade

Dad (theologian) 4 |
Zobmaggle Ronk wrote:

But Zinou mentioned three L2 options-- I bet all of them have wands of CLW. So it probably isn't a problem come to think of it.

Zinou wrote:
I have various characters at lvl 2: druid, witch or Oracle/Paladin.

Indeed :) Since I see there are a lot of melee fighters on my table, I'll most likely play my druid or my witch, instead of Taman (with whom I posted previously here). What do you guys prefer?

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I wouldn't mind a healer Zinou, but like I said, if anyone in our group has a wand I can do the healing with ease.

Liberty's Edge

Male Human Fighter (Archer) 2 / Wizard (Divination/Foresight) 1
Spells:
True strike 1/1, Gravity Bow 0/2, Prescience 2/4

I can buy some wand for team B. I was thinking about Infernal Healing as it is usable by wizards.

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Folium wrote:
I can buy some wand for team B. I was thinking about Infernal Healing as it is usable by wizards.

Nobody is going to complain if somebody steps up to help share the burden of keeping everyone else alive.

That wand is a better choice for after battle healing, since you are guranteed +10 HP.


Fiend series | Shackles

Gameplay threads are up!

Table A
Table B

Regarding who goes to what table: I am fine with whatever distribution fits you. My proposal was nothing more than that: a proposal.

I have made two google presentations in which I will place the maps.
I expect you all to add your initiative, perception and place in the marching order to them.
For the Map links: see my status bar, QFP A and QFP B.
You should all be able to edit these, if not then please let me know.

Finally I expect you all to read this:

How I handle PbP initiative:

I roll initative for everyone at the start of combat and will post a list that looks like this

Example 1 wrote:

Initiative

Combat modifiers like bless or inspire courage are posted here
Player A
Player B
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2

In this case Player A and Player B can act, and Players C and D can not. If Player B posts his action those action are resolved and I change the tracker to:

Example 2 wrote:

Initiative

Combat modifiers like bless or inspire courage are posted here
Player A
- - -
Enemy 1
- - -
Player C
Player D
- - -
Enemy 2
- - -
Player B

If Player B wanted to wait to see what Player A did before acting he needed to either wait with posting or put in conditional clauses in his post like

Player B wrote:

If Player A flees the combat

Bertrand runs after Aloward, deciding that this enemy is too much for them to handle

If Player A casts a spell
Bertrand gawks at Alowards and mumbles "I didn't know you could do that!"

In any other case
Bertrand steps up to the Aspis agent and attacks him with his greatsword[/b]

In other words: in the same initiative bracket your actions get resolved in posting order, not initiative order.

Let's have fun!

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

My only recommendation for table assignment difference from posted above

Zobmuggle to table A (unless someone on A has a CLW Wand)
Hung Dong move to B, to give them a full BAB melee since that was brought up as a concern earlier

I'm fine as is, but if no one on A has a CLW wand and has 2 prestige, I highly recommend spending it because we otherwise have no healing.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

I'm full BAB and on table B

Dark Archive

Half-Orc "Goblin" Alchemist 2 — HP 16/19 — AC 17, T 12, FF 15 — Fort +5, Ref +5, WIl +2 —Init +4, Perc +5 (+7 hidden objects) — Bombs 5/6 — Extracts 3/3.
Hadid wrote:
Zobmuggle to table A (unless someone on A has a CLW Wand)

I understood Zinou to say his character will have that wand. If so the tables look good to me.

GMG wrote:

Gameplay threads are up!

Table A
Table B

Those links don't work for me.

These Do:
Table A

Table B

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

Sounds like we're good then. Let the adventure-tizing begin!!


Fiend series | Shackles

Thank you Zog. I changed the names of the campaigns after I posted and that changes the url.

Please add your perception / initiative / place in march order information to the map. If I don't have that info I will assume you are not paying attention to your surroundings and put you at initiative 0 in combats.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Is there a link to the map? Just not certain where to click.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

"QFP A" under the GM's name. Right now there is no map since we aren't anywhere that needs one, but there is the page to enter your initiative, perception, and preferred position in marching order once we need it.

Dark Archive

Amazing Inspiration (1d8): 8/8 | Disolution's Child: 1/1 | GM Reroll: 1/1 Wayang Unchained Rogue 3/ Investigator 7 | ~HP: 60/60 | AC: 22 (16 Tch, 17 Flat), CMD:23, Fort:+4, Ref:+13, Will:+7, Init:+5, Perception:+22 (+23 for traps) / Trap Spotter 10'

Gotcha, thank you kindly!

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Ah, I totally misunderstood. Info entered in the doc.


Fiend series | Shackles

Thank you Hadid!

And to you all: I may have sounded a bit too harsh, did not mean to do that.

Dark Archive

CN Human Heretic 1 | HP: -1/10 | AC: 15 / T: 11 / FF: 14 | CMB: +2 / CMD: 13 | F:+4 / R: +1 / W: +5 | Init: +3 Perc: +7 | Speed: 20ft

I'd probably have asked the same questions if not for the fact that I'm already in GMG's Siege of Serpents PbP :P

Grand Lodge

Male CG Human Wizard 1 | HP: 8/8 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +2, R: +2, W: +3 | Init: +6 | Perc: +2 | Speed 30ft | Spells: 1st 3/3 | Active conditions: Mage Armor

Question: are we supposed to be raiding this monastery? Taking the braid at any cost? Purchasing it? Searching for it amidst ruins?

Grand Lodge

male Human Cleric/1 HP: 11/11 | AC: 17/17/10 | F:4 R:0 W:5 (+2 v. Divine Spells) | Init: 2 | Perc: 3 Sense Mot: 7 |

as I understand it, the Monastery is presumed to be empty as no one has seen any associated monks in decades. the party's task is to retrieve the Braid, but I don't think our instructions include any specific contingency for finding a thriving community of monks. That would be up to our individual groups.

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

Zinou here. Sorry, I was away all day yesterday.

Here are Heveel's information:

PFS-ID: 93583-11
Character Name: Heveel Ash'Maïm
Day Job roll (if you have none just state NA): NA
Faction: Liberty's Edge

I will update his sheet as soon as I can as he is lvl 2. :)

Liberty's Edge

Sylph High Anachoret 3 | Permanent Feather Fall | HP: 24/24 | AC: 18 | T: 13 | FF: 15 | CMD: 13 | Fort: +5 | Ref: +5 | Will: +7 | Init: +5 | Perc: +9 | Sense Motive: +3 | Speed 30 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 3/3+1 ; 2nd - 2/2+1 ; Wind Blast: 6/6

I see that I was mistaken. Heveel's character number isn't -11. It's 93583-9.


Fiend series | Shackles

I'm on a business trip today and tomorrow. I don't expect I can get a post in.

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