Instant parade


Rules Discussion


Hello, I have a question about Instant Parade.

Quote:
Creatures can Hide inside the crowd, though creatures that disbelieve the illusion still see creatures within as normal. You are automatically hidden among the parade as it always follows you. Creatures attempting to locate you must succeed at a Perception check against your spell DC, though you can actively choose to Hide if you prefer to use Stealth instead.

"disbelieve the illusion still see creatures within as normal"

1/So desbelieve against the spell DC, what means see creature within as normal ? The spellcaster is not hidden or still see the creatures (dozens of participants and performers) ?

2/ If an ennemy choose to hide inside the crowd, does the spellcaster see automatically the opponent ?

Thanks for your future answer.


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So this is an interesting one in that there isn't really any solid rules for "a caster automatically disbelieves their own illusions" (that I know of). However, it does feel like common sense, but you should expect some table variance.

The answer to your first question would be "Yes" to both parts of the question. Whether the seeker makes a Will save to disbelieve after interacting with the illusion or a Seek check to find the hiding target, they would be observed. The only difference in those two scenarios being that if the hider used the Hide action again, anyone who still believes the illusion would need to find them once more.

As for the answer to the second question - as I stated up top, there are not hard rules for it, but it makes sense to me that a spellcaster would disbelieve their own illusions. If that's the case, then the spellcaster certainly would see someone using the illusion to Hide. However, if that isn't the case, then I suppose a GM could rule that the caster would need to Seek to find their opponent (or... make a Will save against their own spell? Which, yes, feel very odd).

Grand Lodge

Disbelieving means you can see through it. The spellcaster obviously knows it's an illusion, but that doesn't necessarily mean they've successfully willed their senses to resist the spell and see past the trick.

CRB wrote:

Disbelieving Illusions

Sometimes illusions allow an affected creature a chance to disbelieve the spell, which lets the creature effectively ignore the spell if it succeeds at doing so. This usually happens when a creature Seeks or otherwise spends actions to engage with the illusion, comparing the result of its Perception check (or another check or saving throw, at the GM’s discretion) to the caster’s spell DC. Mental illusions typically provide rules in the spell’s description for disbelieving the effect (often allowing the affected creature to attempt a Will save).

If the illusion is visual, and a creature interacts with the illusion in a way that would prove it is not what it seems, the creature might know that an illusion is present, but it still can’t ignore the illusion without successfully disbelieving it. For instance, if a character is pushed through the illusion of a door, they will know that the door is an illusion, but they still can’t see through it. Disbelieving an illusion makes it and those things it blocks seem hazy and indistinct, so even in the case where a visual illusion is disbelieved, it may, at the GM’s discretion, block vision enough to make those on the other side concealed.

Player Core has slightly different wording but doesn't seem to make any real change.

The caster can certainly make a check to disbelieve, though, so they have an edge over someone else who needs either to interact with it or notice some other clue that prompts them to Seek.

The general disbelieving rule say that you can still see where the illusion is and that this could grant concealment at GM discretion, but this spell specifically says you can see people hiding if you disbelieve. So I wouldn't apply that.

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