training skills through training?


Rules Discussion


Hello, I am a new pf2e GM. One of my players has recently signed on with an apothecary guild and that made me wonder if there are any rules about naturally training skills. I read through the skill increases section and searched online, but couldn't find anything. So my question, is it possible to increase skills through naturally training them?


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

There is not any existing mechanic for adding extra skill increases over downtime, no. If you want it in your campaign, you'd be houseruling it in.


I see, thank you!


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There is Retraining that lets a character spend downtime to move one of their skill boosts. It would have the effect of raising the skill they are training up, while getting rusty on the skill they are no longer practicing.

But that may not be what you are looking for. There isn't a way of gaining skill boosts and only paying downtime cost for it instead of losing a different skill boost.


Pathfinder Rulebook Subscriber

My suggestion is that if you want to house rule this in you limit them to lores. It is easier to limit lore scope to prevent them from becoming unbalanced.

Another option to consider is bonus feats, which are easier to track than skill increases.

Dark Archive

Captain Morgan wrote:

My suggestion is that if you want to house rule this in you limit them to lores. It is easier to limit lore scope to prevent them from becoming unbalanced.

Another option to consider is bonus feats, which are easier to track than skill increases.

To the second point "skill training" let's a character become trained in a skill. The higher level the group, the less impactful hashing a few people just Trained in a few extra skills is, anyway.

In fact

A number of tables allow the Free Archetype system. Not doing that and throwing a few Skill Training feats at the group as a result of character experience or significant downtime would be somewhat similar in how much it unbalanced the game. Actually, it almost certainly unbalances things less than Free Archetype, and people love that system.


Pathfinder Rulebook Subscriber
Ectar wrote:
Captain Morgan wrote:

My suggestion is that if you want to house rule this in you limit them to lores. It is easier to limit lore scope to prevent them from becoming unbalanced.

Another option to consider is bonus feats, which are easier to track than skill increases.

To the second point "skill training" let's a character become trained in a skill. The higher level the group, the less impactful hashing a few people just Trained in a few extra skills is, anyway.

In fact

A number of tables allow the Free Archetype system. Not doing that and throwing a few Skill Training feats at the group as a result of character experience or significant downtime would be somewhat similar in how much it unbalanced the game. Actually, it almost certainly unbalances things less than Free Archetype, and people love that system.

That's not really true. While trained proficiency alone lags on level based DCs, at higher levels you can more than make up that gap through the many other bonuses you accrue. Ability boosts, Aid, Follow the Expert, cheap item bonuses, and such. And that's without touching on simple DCs. A caster being trained in athletics means not failing to climb a ladder in combat or burning a 4th level spell and three actions to overcome it.

And while I agree more trained skills is less unbalancing than free archetype, I think people are kidding themselves about how unbalancing free archetype actually is, so I don't find that persuasive.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Captain Morgan wrote:

My suggestion is that if you want to house rule this in you limit them to lores. It is easier to limit lore scope to prevent them from becoming unbalanced.

Another option to consider is bonus feats, which are easier to track than skill increases.

As a reference for house ruling this in your own game, this is similar to one of the organised play boons where you can use downtime to become trained in a lore skill or a language. It takes 50 days of downtime in organised play, however for home brewing you might need to adjust this as in society play 50 days of downtime is quite a lot (Around 6 adventures) whereas a home campaign might use much greater or lesser amounts of downtime between adventures.

Liberty's Edge

Helvellyn wrote:
Captain Morgan wrote:

My suggestion is that if you want to house rule this in you limit them to lores. It is easier to limit lore scope to prevent them from becoming unbalanced.

Another option to consider is bonus feats, which are easier to track than skill increases.

As a reference for house ruling this in your own game, this is similar to one of the organised play boons where you can use downtime to become trained in a lore skill or a language. It takes 50 days of downtime in organised play, however for home brewing you might need to adjust this as in society play 50 days of downtime is quite a lot (Around 6 adventures) whereas a home campaign might use much greater or lesser amounts of downtime between adventures.

As an additional note, 6 adventures in PFS allow you to gain 2 levels.


There's precedent for giving free feats in exchange for plot movements. Wouldn't be out of range to award your player with Additional Lore for their efforts.

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