One-Shot Idea -- After the Wish


Advice


Hello all! I just had an idea for a one-shot. I wanted to get the community's take on it before I started to put work into it for some future group. It's just a concept; I haven't fleshed anything out yet.

After the Wish:

General idea: The PCs have just gotten their wishes granted (what the wishes are will be worked out with the GM ahead of time), and now they must deal with the consequences of the wish, whether it was poorly worded, twisted by the granter, or somehow went wrong.

The concept would be to have a group of adventures who had made wishes, come to regret them, and must either find a way to reverse them or learn to live with them.

Any thoughts on this?

Thanks!


I think it's a great concept and premise. The main sticking points are not knowing what the wishes are yet, or how they're worded, or players trying to specifically word them at the start (knowing the premise, or just in general knowing how wishes work in Pathfinder) and trying to minimize their risk (and thus hamstring the story, at least for them).

It's like, you have to have some character in the start of a story or movie do something wrong or make a mistake sometimes to get the plot moving or get the protagonists put into their situation. As long as players know it's important to the story and don't just try and phrase every possible negative outcome from their wish (unless they legitimately are playing such a character), it can be a great foundation.

You may or may not make it clear that regardless of how they word it, something bad will occur, even if it's just them slowly dying or being fed on by the creature that granted their wish from some unstoppable supernatural or psychic link or other curse, and it will be worse than if they left fun and creative plot potential in their own wish from the start, it could be interesting.


Pizza Lord wrote:

I think it's a great concept and premise. The main sticking points are not knowing what the wishes are yet, or how they're worded, or players trying to specifically word them at the start (knowing the premise, or just in general knowing how wishes work in Pathfinder) and trying to minimize their risk (and thus hamstring the story, at least for them).

It's like, you have to have some character in the start of a story or movie do something wrong or make a mistake sometimes to get the plot moving or get the protagonists put into their situation. As long as players know it's important to the story and don't just try and phrase every possible negative outcome from their wish (unless they legitimately are playing such a character), it can be a great foundation.

You may or may not make it clear that regardless of how they word it, something bad will occur, even if it's just them slowly dying or being fed on by the creature that granted their wish from some unstoppable supernatural or psychic link or other curse, and it will be worse than if they left fun and creative plot potential in their own wish from the start, it could be interesting.

Great points you bring up. I think I would present the premise of the one-shot to the group (my group is pretty good with wild ideas), and inform them that their character poorly worded a wish, or pissed off a djinn and it twisted their wish or something. I feel like it would need some legwork before the game starts.

I'll have to think on it for a bit and see what I can come up with.

Dark Archive

have them get attacked by a giant rooster (wished for a ...., you know)
1 million male deer stampede the city (million bucks)
they collapse the local economy (more gold than they know what to do with)


Name Violation wrote:

have them get attacked by a giant rooster (wished for a ...., you know)

1 million male deer stampede the city (million bucks)
they collapse the local economy (more gold than they know what to do with)

All fun things, I think the best we can hope for is that the pre-campaign discussion with the players reveals their wishes (intentions and hopes) and their wording, and then we can all offer our best ideas for making them into challenges (preferably, long-term and campaign challenges).


there's a number of movies and TV shows that dealt with this. interesting idea, but nothing earth shattering.


One sticking point is that it sounds like each PC got their own wish in your scenario. It might be hard to think of related consequences for various disparate wishes. As someone said above, it's hard to gauge this idea without knowing what the wishes are, but perhaps consider just limiting it to the aftermath of one wish.

Or were you planning on deciding what the wish(es) were the PCs chose and then starting the adventure after the wishes were granted?


TxSam88 wrote:
there's a number of movies and TV shows that dealt with this. interesting idea, but nothing earth shattering.

Suggestion: Why don't you list a few of these movies and TV shows and how they played out so the OP can get some inspiration?


Andostre wrote:

One sticking point is that it sounds like each PC got their own wish in your scenario. It might be hard to think of related consequences for various disparate wishes. As someone said above, it's hard to gauge this idea without knowing what the wishes are, but perhaps consider just limiting it to the aftermath of one wish.

Or were you planning on deciding what the wish(es) were the PCs chose and then starting the adventure after the wishes were granted?

Hmmm...having it be one wish that the group decided on together might be better (or at least easier to plan).

I never considered pre-setting what the wish(es) were ahead of time, either. That's something to think about for sure. These are both great ideas to ponder over.


TxSam88 wrote:
there's a number of movies and TV shows that dealt with this. interesting idea, but nothing earth shattering.

I never said it was an earth-shattering idea, just a fun situation for a one-shot. But maybe watching a few of those movies/TV shows will help with inspiration, as Andostre said.

Got any suggestions?


KingGramJohnson wrote:
TxSam88 wrote:
there's a number of movies and TV shows that dealt with this. interesting idea, but nothing earth shattering.

I never said it was an earth-shattering idea, just a fun situation for a one-shot. But maybe watching a few of those movies/TV shows will help with inspiration, as Andostre said.

Got any suggestions?

Can't think of any off the top of my head, I know one dealt with a Monkey's Paw. I think one had Mark Hamill in it, I seem to remember a couple of the Amazing Adventure's episodes dealing with it. I bet if you googled movies that dealt with wishes you might come up with a list.


TxSam88 wrote:
KingGramJohnson wrote:
TxSam88 wrote:
there's a number of movies and TV shows that dealt with this. interesting idea, but nothing earth shattering.

I never said it was an earth-shattering idea, just a fun situation for a one-shot. But maybe watching a few of those movies/TV shows will help with inspiration, as Andostre said.

Got any suggestions?

Can't think of any off the top of my head, I know one dealt with a Monkey's Paw. I think one had Mark Hamill in it, I seem to remember a couple of the Amazing Adventure's episodes dealing with it. I bet if you googled movies that dealt with wishes you might come up with a list.

I'll see if I can find some, as that's a good idea. Thanks.


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A Horror Movie series that makes use of that kind of idea is called the Wishmaster. Something else that could help you out is Book 6 of Legacy of Fire: the Final Wish, which has a chapter on Wish-crafting


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Lord of Conflict wrote:
A Horror Movie series that makes use of that kind of idea is called the Wishmaster. Something else that could help you out is Book 6 of Legacy of Fire: the Final Wish, which has a chapter on Wish-crafting

watch some Hallmark movies...

of course you could just read some classics about wishes like The Monkey's Paw or Castle Roogna


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For a recent example, the movie Wonder Woman 1984 features an antagonist who gains the power to grant other people's wishes, rather than getting his own directly. And, yes, it very much goes wrong, on a global scale. (The movie has some glaring flaws, but the basic premise is a fascinating one.)


I'll check those out.

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