Is shield with augumentation to trip and shove considered a melee weapon?


Rules Discussion


Especially for the purpose of Lunge feat?

I'd like to have a fighter tank that holds the shield in 2-hands (Everstand Stance) for +2 Hardness and Lunges to Trip/Shove with it from distance. Is that possible?

The ideal combo would be Lunge->shield Trip with Assurance, Lunge-> shield Shove with Assurance, Everstand Strike (for Strike (no MAP) + Raise Shield).


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I would allow it since they can be etched with weapon runes, but...

How do you figure that everstand strike is at no MAP? Assurance doesn't mean you didn't take two attack actions already and are thus at -10


ajuc wrote:

Especially for the purpose of Lunge feat?

I'd like to have a fighter tank that holds the shield in 2-hands (Everstand Stance) for +2 Hardness and Lunges to Trip/Shove with it from distance. Is that possible?

The ideal combo would be Lunge->shield Trip with Assurance, Lunge-> shield Shove with Assurance, Everstand Strike (for Strike (no MAP) + Raise Shield).

You can't because Shields don't have Trip/Shove traits.

To be able to use Lunge with maneuvers you need that the weapon you are using have the trait.
Source Core Rulebook pg. 146 4.0 - Lunge wrote:
Extending your body to its limits, you attack an enemy that would normally be beyond your reach. Make a Strike with a melee weapon, increasing your reach by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.


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@YuriP

https://2e.aonprd.com/Equipment.aspx?ID=1430


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Ow sorry I ignored the thread title.
So fixing myself I agree with Baarogue.

I also increment that the Assurance for atletics manouvers is more a white paper than it's really useful. Most enemies that are closer to your level have better saves than an Assurance can win.


@Baarogue right, Assurance does not use MAP but it counts as attacks still. Would it work if I just invert it?

Everstand Strike (for Strike + Raise Shield)
Lunge -> shield Shove with Assurance
Lunge -> shield Trip with Assurance

I'm deciding between this and DEX Liberator Champion (also with this shield but without lunge) for a tank. Champion is nice for Shield Ally but man Fighters have all the good feats and the armor mastery only makes a difference for a few levels.

EDIT: nevermind, Everstand Strike has Press trait - can't be used as the first attack.


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As far as MAP goes, yes, because Assurance would ignore the MAP penalties.


Works but Assurance hardly works for maneuvers.

For example if you are a lvl 1 chars facing a level 1 Cacodaemon you are unable to both Shove and Trip with Assurance because its reflex and fortitude DC are 18 and 17 respectively.
This also happens for weaken creatures too. A level 0 Water Wisp has 14 Reflex DC and 18 Fort DC and a level -1 Weasel have DC 17 Reflex and DC 14 Fort.

Assurance simply aren't good to use versus opponents DCs. It's more useful to use vs fixed DCs that you already knows like Aid or Treat Wounds.


Yeah, it won't work also because Everstand Strike has Press trait - can't be the first attack.

So the whole idea is wrong.

Thanks for help guys.


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As YuriP says, your success with assurance isn't assured, but I would recommend trip without assurance because that'll make them prone for the strike if it succeeds, then everstand strike at -5 MAP +raise a shield if you hit, then shove with assurance or raise a shield if you missed and that's important to you


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Another reason to open with trip without assurance that I forgot to mention is that in addition to getting your full proficiency+attribute bonus on the trip check, you also get the item bonus from whatever potency runes you etch on the shield's augmentation


Remember, Assurance isn't to guarantee your first move ... it's there to get rid of that minus ten multiple attack penalty for your third after taking two normal swings. But yes, a shield is still considered a weapon for those purposes. And you can also add fundamental runes to the augmentation too.


ajuc wrote:

Yeah, it won't work also because Everstand Strike has Press trait - can't be the first attack.

So the whole idea is wrong.

Thanks for help guys.

Oh, it may even be worse than that. The rules requirement for doing a Press action is NOT 'can't be first attack.' It's 'you currently have a MAP.' Arguably, if you are using assurance, you don't have a MAP.


Easl wrote:
Arguably, if you are using assurance, you don't have a MAP.

It is arguable.

The opposing argument is that you do have the Multiple Attack Penalty even if the penalty isn't included in the dice calculation. But you being affected by the penalty is what is the prerequisite for the Press actions. Not having the dice roll (or dice non-roll) affected by the penalty.


Finoan wrote:
Easl wrote:
Arguably, if you are using assurance, you don't have a MAP.

It is arguable.

The opposing argument is that you do have the Multiple Attack Penalty even if the penalty isn't included in the dice calculation. But you being affected by the penalty is what is the prerequisite for the Press actions. Not having the dice roll (or dice non-roll) affected by the penalty.

Right. The PC has MAP, even if the maneuver they're using doesn't.

And while Assurance hardly works on at-level opponents (with exceptions for some plodding creatures like zombies), it can work with minions fairly often. And as 3rd attacks go, that's pretty good albeit situational, especially if you're a Dex-warrior anyway. (or even funnier, a low-Str caster just goofing off).

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