Any easy way to get Clockwork False Teeth to explode?


Advice


False Teeth

I want them to explode after moving, like Joker's from Batman: Arkham Asylum, when you play as him.

I don't necessarily want to actually play as Joker though, as I'd need access to guns, even if I'd only ever plan on firing one bullet per combat, as playable Joker in the challenge maps of Arkham Asylum only has a single bullet for his gun, which I can represent by using a Legacy Arrow (in the form of a Bullet) from the Scaling Items of Pathfinder Unchained, which stop working for some time after being fired, explaining why I only have the one shot.

But anyways, exploding teeth. Is this possible? Maybe a Delayed Blast Fireball would work, placing the bead inside the Clockwork Teeth, but that would technically be a house rule, or alternatively, would have a 25% chance of detonating prematurely, per the rule of picking up the bead and throwing it if it hasn't exploded yet.


Convince your GM to let you put a bead from a Necklace of Fireballs into the False Teeth. Shouldn't be too difficult to put together a 'firing pin' to crack the bead at the end of the wind up timer.


That will probably work, actually. There is even a Scaling Item version of the Necklace of Fireballs, Necklace of Infernos, that I could get, which has the ability to regrow the beads after a week, or after a day at level 18.

Thank you.


You could probably just load them up with alchemical weapons. Acid, Alchemist's Fire, Burst Jars, Bottled Lightning, and the like.

There's also the Syringe Stirge Alchemist Discovery. You make a tiny construct with which to deliver your bombs. Seems easy enough to flavor them as being clockwork teeth.


any alchemist with 'Delayed bomb' discovery can probably stash a bomb if the teeth are big enough.

side note.
a rogue with the 'cunning trigger' talent (or anyone with the ability to take this rogue talent like an investigator etc) can set off any trap they craft as a swift action when they are 30 ft away from it.

I believe this should include any magical trap he is able to make. Although some insist that 'casting' a spell trap =\= 'crafting' a trap.

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