Would this work as a way to cheat death?


Advice

Scarab Sages

Obviously only for a high level wizard but Wish + contingency to have true ressurection cast X time after you die e.g. 1 hour or 24 hours?


Clone sounds similar

True Resurrection is a level 9 cleric spell while Wish can only duplicate level 7 non wizard spell, unless you want to risk a dangerous wish.

It would be better if you make it a powerful ritual or create a mythic version spell

Scarab Sages

happykj wrote:

Clone sounds similar

True Resurrection is a level 9 cleric spell while Wish can only duplicate level 7 non wizard spell, unless you want to risk a dangerous wish.

It would be better if you make it a powerful ritual or create a mythic version spell

Hmmm it appears you are right, for some reason I thought it was eighth. Alright scrap that plan then.

Clone does do something simliar but I like redundancies rather than relying on one method to cheat death.

Silver Crusade

Twin character. Although it works best for finishing the session after an unexpected death rather than continuing that character indefinitely.


Deadman Contingency and Object Teleport to send your dead body somewhere else. Or Animate Dead if you want to fight a second round with your enemy

Scarab Sages

Is twin character the arcanist extract? If so that only lasts a round per level making it not that reliable for dodging death. You need to trigger it before combat and finish the combat fast or it ends. Can't have it running as protection like you can clone.

Deadman contingency is interesting though it still leaves you with the problem of actually coming back to life.

Silver Crusade

No, more of a 10th level spell of the cheese school. Your character dies and you bring in their twin brother/sister, who looks a lot like them except for [insert distinguishing facial feature] and has the exact same stats and abilities.

Scarab Sages

Oli Ironbar wrote:
No, more of a 10th level spell of the cheese school. Your character dies and you bring in their twin brother/sister, who looks a lot like them except for [insert distinguishing facial feature] and has the exact same stats and abilities.

Ah not what I'm after that I want this character to survive not introduce a twin.


Senko wrote:
Oli Ironbar wrote:
No, more of a 10th level spell of the cheese school. Your character dies and you bring in their twin brother/sister, who looks a lot like them except for [insert distinguishing facial feature] and has the exact same stats and abilities.
Ah not what I'm after that I want this character to survive not introduce a twin.

If you are high enough level that you can pay to revive them, just bring in their brother or sister who is a cleric that "happened" to be in the area just as your character died, use their starting wealth on the diamond dust necessary to cast the ressurection, do so then return the sibling to NPC status and resume playing your original character.

Scarab Sages

Reksew_Trebla wrote:
Senko wrote:
Oli Ironbar wrote:
No, more of a 10th level spell of the cheese school. Your character dies and you bring in their twin brother/sister, who looks a lot like them except for [insert distinguishing facial feature] and has the exact same stats and abilities.
Ah not what I'm after that I want this character to survive not introduce a twin.
If you are high enough level that you can pay to revive them, just bring in their brother or sister who is a cleric that "happened" to be in the area just as your character died, use their starting wealth on the diamond dust necessary to cast the ressurection, do so then return the sibling to NPC status and resume playing your original character.

Creative but I want ones that don't rely on other people hence contingency ressurection.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You might consider:

Quote:
It's not the most "optimal" character, but reincarnated druid 5/alchemist 10 with Doppelganger Simulacrum can be really difficult to "kill" permanently: multiple simulacrums for each "incarnation" and then reincarnate when they are all gone, rinse/repeat.

Liberty's Edge

The best way for a character to cheat death is to have reliable companions. Not a twin high-level cleric that no one knew a few minutes before, not a build that can weaken you for other purposes.
If you are playing solo a cohort can be the solution. Leadership gives you a trusted retainer and (at a high level) a small number of people with a passable level. Not enough to resolve a situation that killed the main character, but high enough that they can help with the resurrection or cloning of the character.
A 17th level character can have a 15th level cleric as a cohort, and the cohort can be home with a scroll of True Resurrection. To use it successfully he only needs to roll a 2 on a d20. If you buy 2 of those for him the chance of failure is 1/8,000.

If you don't rust anyone, a Simulactron of your main character and one of a high level cleric can be at your home base and another set at a very well-hidden secondary base, again with scrolls of True resurrection.
At that point you are set to be the high level villain that always has a backup plan. ;-)

Scarab Sages

Diego Rossi wrote:

The best way for a character to cheat death is to have reliable companions. Not a twin high-level cleric that no one knew a few minutes before, not a build that can weaken you for other purposes.

If you are playing solo a cohort can be the solution. Leadership gives you a trusted retainer and (at a high level) a small number of people with a passable level. Not enough to resolve a situation that killed the main character, but high enough that they can help with the resurrection or cloning of the character.
A 17th level character can have a 15th level cleric as a cohort, and the cohort can be home with a scroll of True Resurrection. To use it successfully he only needs to roll a 2 on a d20. If you buy 2 of those for him the chance of failure is 1/8,000.

If you don't rust anyone, a Simulactron of your main character and one of a high level cleric can be at your home base and another set at a very well-hidden secondary base, again with scrolls of True resurrection.
At that point you are set to be the high level villain that always has a backup plan. ;-)

The trick is getting a reliable source of those scrolls/spells so you don't need to buy them from someone.

Liberty's Edge

Senko wrote:
The trick is getting a reliable source of those scrolls/spells so you don't need to buy them from someone.

Friends, if you have them, otherwise you need to buy them. You can go through intermediaries and try to find the local First Ferengi Church (i.e. someone willing to sell them, as long as the price is correct).

In Golarion Adabar church should cover that role, as long as you don't try to bring down civilization.

Alternatively, you can prepare some scroll of Wish to use them to revive your corpse and have a Simulacrum of a high priest (max level 10) for the Raise Dead.

To reliably get Resurrection you could search for a creature that can cast Resurrection or True Resurrection and make a Simulacrum of it (it depends on how your GM treats "it has powers appropriate to its new HD", dragons don't work).

Scarab Sages

Diego Rossi wrote:
Senko wrote:
The trick is getting a reliable source of those scrolls/spells so you don't need to buy them from someone.

Friends, if you have them, otherwise you need to buy them. You can go through intermediaries and try to find the local First Ferengi Church (i.e. someone willing to sell them, as long as the price is correct).

In Golarion Adabar church should cover that role, as long as you don't try to bring down civilization.

Alternatively, you can prepare some scroll of Wish to use them to revive your corpse and have a Simulacrum of a high priest (max level 10) for the Raise Dead.

To reliably get Resurrection you could search for a creature that can cast Resurrection or True Resurrection and make a Simulacrum of it (it depends on how your GM treats "it has powers appropriate to its new HD", dragons don't work).

I meant more reliably as in my being able to supply them rather than relying on outside sources.

Liberty's Edge

Senko wrote:
I meant more reliably as in my being able to supply them rather than relying on outside sources.

The only idea I have (and as a GM I wouldn't allow it) is the Simulacrum, trick.

Find a monster with Resurrection or True Resurrection and make a Simulacrum of it. If the Simulacrum retains the ability, pair it with someone with Scribe Scroll (maybe a Simulacrum of your wizard) and start producing scrolls. If needed pair them with scrolls of Wish to retrieve the body.

A SLA can be used to fulfill the prerequisite when making magic items:

Core Rulebook FAQs wrote:

Spell-Like Abilities and Item Crafting: Can I use a spell-like ability for an item's spell requirement?

Yes. Core Rulebook page 461, Requirements section, paragraph 2 says, "A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect."

As I said, I wouldn't allow it as the monster should lose some of its higher level abilities when it is copied at half HD. But some GMs can feel differently.

Scarab Sages

Diego Rossi wrote:
Senko wrote:
I meant more reliably as in my being able to supply them rather than relying on outside sources.

The only idea I have (and as a GM I wouldn't allow it) is the Simulacrum, trick.

Find a monster with Resurrection or True Resurrection and make a Simulacrum of it. If the Simulacrum retains the ability, pair it with someone with Scribe Scroll (maybe a Simulacrum of your wizard) and start producing scrolls. If needed pair them with scrolls of Wish to retrieve the body.

A SLA can be used to fulfill the prerequisite when making magic items:

Core Rulebook FAQs wrote:

Spell-Like Abilities and Item Crafting: Can I use a spell-like ability for an item's spell requirement?

Yes. Core Rulebook page 461, Requirements section, paragraph 2 says, "A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect."

As I said, I wouldn't allow it as the monster should lose some of its higher level abilities when it is copied at half HD. But some GMs can feel differently.

I wouldn't either, I appreciate the attempts to try and get this work but I don't see it doing so. There are other options e.g. phoenix blooded sorcerer.

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